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| Game of the Show? |
| Gears of War 2 |
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20% |
[ 10 ] |
| Fallout 3 |
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2% |
[ 1 ] |
| Left 4 Dead |
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12% |
[ 6 ] |
| Rock Band 2 |
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0% |
[ 0 ] |
| Mirrors Edge |
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12% |
[ 6 ] |
| Prince of Persia |
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0% |
[ 0 ] |
| Dead Space |
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4% |
[ 2 ] |
| Rhythm Heaven DS |
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8% |
[ 4 ] |
| Megaman 9 |
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10% |
[ 5 ] |
| Ghostbusters |
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0% |
[ 0 ] |
| Street Fighter IV |
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0% |
[ 0 ] |
| FAT PRINCESS |
|
26% |
[ 13 ] |
| Comedy Sonic Unleashed Option |
|
6% |
[ 3 ] |
| Even more comedic Rock Revolution Option |
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0% |
[ 0 ] |
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| Total Votes : 50 |
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| Author |
Message |
SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Jul 15, 2008 1:11 pm |
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| The Troops wrote: |
| Mister Toups wrote: |
| The real "moneyhat" here is nothing more than market realities. |
And even that's kind of a load of shit.
Look at it this way. There are so many enormous exclusive games released every year. Halo, Gears, MGS, Smash Bros., etc. If you're a Regular Person, it probably costs about $200 just to get the Big Games on a single system for a year. And these are the ones you can play forever. They'll last you a good long time.
It makes you wonder, like, who's the guy that's going out wasting his $60 on Dark Sector. What kind of person is this, in his compulsion to feed the GameStop cash register. Isn't this a person that already owns both the 360 and the PS3? To anyone that's going to be wasting their time with these low-key games, $400 for a PS3 is nothing. They already have both. They're already spending huge portions of their income on games, and have everything on earth.
So why not just put it on one system and be done? Some systems are better suited for some games than others. Why do we laugh whenever Microsoft trots out some desperate attempt to be Wii-like and attract The E Audience? Because the Xbox 360 is for frat boys. It's not all things to all people.
Are the Bro'd-out Gears of War 2 players the same people salivating over Emo Matrix Shiva Motorcycle Shlock? No. If you make an RPG on the Xbox, it has to be Western and Manly, like Too Human. It has to be Lord of the Rings-like, and it has to be full of action and guns and Diabloisms.
These board room decisions lead to shit like Beautiful Katamari. A game that makes us tap our cheeks to make sure we aren't paralyzed on one side, because the sticks aren't symmetrical, and a game that no one would buy anyway because the King of All Cosmos doesn't have a chainsaw on the bottom of his dick. |
It's posts like these that make me wonder if you know and real people or just move back and forth between the computer to make posts and read gamefaqs/IGN and the couch to play videogames. I work in an office full of tech dudes who don't care about FFXIII very much at all, but they're pretty likely to pick it up. Some have 360s some have PS3s and all of whom found out about FFXIII hitting Xbox 360 by reading Digg rather than IGN or one of the game blogs. They probably don't even know FF Versus XIII exists.
I also have a group of friends from college who are all trying to figure out which console to buy. None of them will buy FFXIII, but some of them probably care about this news because it's a sign that the games they do want to play will probably be available to them regardless of which system they buy. This is important to them and that's why it's big news.
So yeah, the world is much, much bigger than the people who feel betrayed by Square, and this news is really meant for them. They're the ones who are going to be making a majority of the FFXIII sales and they're the "market realities" Toups was talking about.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Thu Jul 17, 2008 8:05 pm |
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| Victor wrote: |
I think Prince of Persia will end up being a pretty fun game to play. But man, wow, everything about the way this guy thinks....that is perhaps hyperbole....the thought process this guy is putting on display here: annoying? pathetic? to be expected?
We have been able, as a team, to abandon archaic gameplay systems: combos, checkpoints, levels - these are all things of the past you see, replacing them with....oh, right, never mind that, yes moving right along.
Our Industry-leading synergy-system provides the user with a highly-focused genre-redefining experience.
Is this guy just a random mouthpeice? Actually involved in the creative process?
Actual not fake quote: "We're aiming for nothing more than re-establishing Prince of Persia as THE benchmark action-adventure game, I mean, not just on any one single console but across the industry. We think we have incredible combat, we think we have incredible acrobatics, you certainly can see we have incredible visuals and we're ready to reclaim the throne."
I mean, the proof is in the pudding, as it has been for ever I guess, but to see, so blatantly, an example of the peice by peice, systems-oriented cookie-cutter thought process that invades so much of game design, it is quite a treat. |
I think I know the complaint you're getting at, but I think you're being overly harsh with the guy. I mean, these are the bulding blocks that are absolutely required for whatever it is you're looking for in games. They're not being driven by what you're looking for, true, but if whatever you're looking for isn't driven by the thing he's hoping to achieve then it will just be a mess.
I probably just articulated that really badly. I guess what I'm saying is I'd like to know what a person would have to say to get you excited about their design process.
-Wes _________________
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