DonMarco graphics fucker
Joined: 06 Dec 2006
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Posted: Tue Jan 23, 2007 9:23 pm |
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Fuck Kojima up his Sony-branded ass. MGS was on 2 cds because of the 15 hours of recorded dialogue. MGS 2 and 3 were on one DVD, and had twice as much talking. What happened to the Kojima that barely used voice/sound on Policenauts and Snatcher? The Kojima that focused more on the plot, delivery and overall presentation? To limit a game's release (or re-release) because of media size? Is this the same Konami that slapped MGS on a GBC cart and the UMD?
Fuck. _________________ Still alive. |
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DonMarco graphics fucker
Joined: 06 Dec 2006
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Posted: Tue Jan 23, 2007 10:37 pm Post subject: Technology is in the eyes of the beholder. |
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| parkbench wrote: |
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| What happened to the Kojima that barely used voice/sound |
Uh...technology? |
Yeah, the technology was there way way back in 1996. Remember the "Pizza time!" and "Uhh, sheel shocked" from the TMNT arcade game? 1997 had Mario 64, featuring a Mario that wouldn't shut the fuck up to save his life. CD-quality sound, not synthesized from onboard chips was used on the PCX, Sega CD, Saturn and PS1. FMV on the Genesis. Mode 7.
It's one thing to play FFVII and love the music. Then hate FFVI because it's all beeps and boops. Audio used to be completely chip-based. Then with the CD ROM, and better codecs, you could put actual recorded dialogue that didn't sound like it was from some crappy talking doll. CD-quality eventually lead on to voice actors and celebrity work. At the expense of loading times came huge storage capabitilies and low cost per disc. Which is why 2- or 4-disc games aren't such a bad thing. If you are using tons of video or sound. _________________ Still alive. |
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