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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Mon Aug 18, 2008 2:11 pm |
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| robertpelloni wrote: |
| Konami, Capcom, and SquareEnix come to mind, though I don't see those as a realistic possibility. I think Ubisoft or Atlus are slightly more plausible[;] no word from them yet. |
You really need to understand the industry a lot better before you get something like this into your mind. Do yourself a favor and just go to the store shelves and look at the games. How many non-licensed, non-branded, indie games do you see by Capcom, Konami, and (LOL!) Square-Enix do you see out there? If you count zero we're in the same country looking at the same shelves! Now go back and look again. Who releases games by smaller developers? Hmm. D3, Zoo Games, Majesco, Destineer, Natsume, Mumbo Jumbo, Destination Software, Crave, maybe THQ and 2K on a lucky day, etc.
Regardless of how great your game is, it's still an indie game gunning for release on a relatively non-indie friendly system. The thing you NEED to realize if you want something to happen and if you want it to happen quickly (and you need it to happen quickly if it's going to be a DS game), is that no matter how amazing your game is, it isn't some amazing breakthrough that's suddenly going to make it so that American publishing arms of Japanese companies that exist essentially as yesmen to their Japanese counterparts are going to suddenly get a burst of ballsack and ask their Japanese bosses to approve a half-decent game made by some American dude who was locked in a closet for 5 years.
You do realize that someone who actually understands the market a lot better than anyone on these boards decided that even though it would cost them almost nothing, releasing Mother 3 wouldn't make them enough money to be worth it, right? Your game is no Mother 3, and it's not worth it to any big company. You need to start thinking small and if that works out you've accomplished more than any other one-man-show in the past 20 years of console gaming. Congrats!
That said, if you haven't sent your game to Tim yet, it sounds like he might just have the burst of ballsack to get your game into the hands of one of those Japanese bosses at one of those smaller Japanese publishers you mentioned as afterthoughts. I'd say that that's probably your only shot!
-Wes _________________
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robertpelloni
Joined: 11 Aug 2008
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Posted: Mon Aug 18, 2008 7:00 pm |
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| SuperWes wrote: |
| robertpelloni wrote: |
| Konami, Capcom, and SquareEnix come to mind, though I don't see those as a realistic possibility. I think Ubisoft or Atlus are slightly more plausible[;] no word from them yet. |
You really need to understand the industry a lot better before you get something like this into your mind. Do yourself a favor and just go to the store shelves and look at the games. How many non-licensed, non-branded, indie games do you see by Capcom, Konami, and (LOL!) Square-Enix do you see out there? If you count zero we're in the same country looking at the same shelves! Now go back and look again. Who releases games by smaller developers? Hmm. D3, Zoo Games, Majesco, Destineer, Natsume, Mumbo Jumbo, Destination Software, Crave, maybe THQ and 2K on a lucky day, etc.
..
That said, if you haven't sent your game to Tim yet, it sounds like he might just have the burst of ballsack to get your game into the hands of one of those Japanese bosses at one of those smaller Japanese publishers you mentioned as afterthoughts. I'd say that that's probably your only shot!
-Wes |
Hey, I said it wasn't realistic.
The question was "Do you have any companies you want to work with?"
I do think you're right about all of that, an about Tim.
He didn't reply to my PM yet, maybe I should email instead. |
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Moogs
Joined: 06 Dec 2006
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Posted: Mon Aug 18, 2008 8:50 pm |
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| |BLUE|BLACK|PURPLE| wrote: |
| Moogs wrote: |
And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles. |
Dropping in to say that I liked the camera movement. Very much so! I also liked the cinematic feeling of going from fullscreen to a pseudo-letterbox under the text bubbles. I'm all for being cinematic in cutscenes! I like that much better than everything being static during dialog. In the same vein, it's cool that the mother keeps moving around as she talks. I'm again impressed by how slick and smooth this game feels. Also, take a look at the text when Yuu talks to his brother. The text doesn't wait for the camera to move to the other person; the text appears as soon as the camera starts moving. That's good! The motion of the camera doesn't interrupt the flow. Rather, it adds momentum, gives flow to the dialog. Bob's got a feeling for flow, apparently. It could as well extend to the game as a whole! |
I guess I just don't see the point, you know? I mean, I'm reading the dialogue, anyway, so it's not like I need to have the camera center on the person speaking, especially since the characters are in the dialogue boxes, too. |
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robertpelloni
Joined: 11 Aug 2008
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Posted: Mon Aug 18, 2008 9:15 pm |
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| Moogs wrote: |
| |BLUE|BLACK|PURPLE| wrote: |
| Moogs wrote: |
And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles. |
Dropping in to say that I liked the camera movement. Very much so! I also liked the cinematic feeling of going from fullscreen to a pseudo-letterbox under the text bubbles. I'm all for being cinematic in cutscenes! I like that much better than everything being static during dialog. In the same vein, it's cool that the mother keeps moving around as she talks. I'm again impressed by how slick and smooth this game feels. Also, take a look at the text when Yuu talks to his brother. The text doesn't wait for the camera to move to the other person; the text appears as soon as the camera starts moving. That's good! The motion of the camera doesn't interrupt the flow. Rather, it adds momentum, gives flow to the dialog. Bob's got a feeling for flow, apparently. It could as well extend to the game as a whole! |
I guess I just don't see the point, you know? I mean, I'm reading the dialogue, anyway, so it's not like I need to have the camera center on the person speaking, especially since the characters are in the dialogue boxes, too. |
There are some conversations between more than two people where the camera will pan to someone in another room who wouldn't normally be on-screen.
This kind of dialogue would be really confusing without the camera showing where the person's talking from.
Think the kind of scene where someone barges in and yells something from the entrance, you'd have to make the room very small or not show the character who's talking.
It also makes conversations between a large group of people more sensible, say a circle of people are crowded around and they all say something, you can see which one is talking.
You're also able to move the text boxes to the bottom screen, if you think they get in the way. |
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Moogs
Joined: 06 Dec 2006
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Posted: Mon Aug 18, 2008 9:45 pm |
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Okay, well, it's fine if you've got a bunch of people in a large room, but snapping back and forth between two people who are only a few feet from each other isn't necessary. I mean, it's not like you're working with three dimensions, here, so you aren't allowed to approach things from different angles or perspectives. That scene with the brother just kinda... well... looks like siblings fighting over the scene and yanking it back and forth!
Don't tell me that's what you were going for, either. It doesn't make it any less annoying.
I still think the game looks really promising, though. I really don't mean to be a prick by obsessing over one small detail. |
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niitaka

Joined: 01 Jan 2008
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Posted: Mon Aug 18, 2008 11:45 pm |
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| Agreeing with Moog here. I understand where you're going with this, pelloni, but I'd limit its use to only the instances when there are large groups of people or there's someone barging in, etc. Use it only when you need to. |
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robertpelloni
Joined: 11 Aug 2008
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Take It Sleazy

Joined: 06 Dec 2006
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Posted: Sat Sep 13, 2008 3:43 am |
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| That looks like a really fun world to explore! Thanks for deciding to give everyone a better look at it. I think the video editing was pretty snappy for a game that is mostly walking and talking, although the list of people/time lapse could be shorter. I'm still not clear if you're doing the Yuu/You thing on purpose, but it is still kind of an annoying. I respect your confidence and am glad you are not afraid to say your game is awesome, but bowing during a teaser trailer is waaaaaaaay over the fucking top. That all said, you've done an excellent job of conveying the huge amount of love and care you've poured into this thing. Good luck! |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Sep 13, 2008 3:59 am |
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Yeah, I am glad you put together a real trailer. My interest in this game now has some sort of foundation.
That said you take way too much time emphasizing that you are a supremely awesome god-human who made this game totally on your own. _________________ Let's Play, starring me. |
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robertpelloni
Joined: 11 Aug 2008
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Posted: Sat Sep 13, 2008 4:10 am |
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Still awake, barely.
There's a reason for this.
At the end of the trailer I am implying that the game is called "bob's game" to refer to the in-game character that represents me, who has created a game intended for tournament competition inside the game.
That's the purpose of the transition from the sprite to the real image of me.
In other words- I'm the end boss, and "bob's game" has yet to be revealed, which is the actual premise to begin with. |
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wasted potential

Joined: 19 Jul 2007
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Posted: Sat Sep 13, 2008 4:14 am |
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| robertpelloni wrote: |
In other words- I'm the end boss, and "bob's game" has yet to be revealed, which is the actual premise to begin with. |
so fuckin meta
<3 bob _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Sep 13, 2008 4:40 am |
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Taking Tim's mother's advice in this thread. _________________
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OGC

Joined: 23 Oct 2007
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Posted: Sat Sep 13, 2008 9:48 am |
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| robertpelloni wrote: |
Still awake, barely.
There's a reason for this.
At the end of the trailer I am implying that the game is called "bob's game" to refer to the in-game character that represents me, who has created a game intended for tournament competition inside the game.
That's the purpose of the transition from the sprite to the real image of me.
In other words- I'm the end boss, and "bob's game" has yet to be revealed, which is the actual premise to begin with. |
Th...this is actually a pretty cool idea! _________________ CLOSE TO THE EDGE |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Sep 13, 2008 9:59 am |
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| I actually like this trailer, though I fear that the game will not be able to live up to the interest of its world over a long play time. Like, these places and people look really cool but we're still not very sure what you do in any of them. If it works, this might end up being something really nice. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sat Sep 13, 2008 4:50 pm |
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You can color me interested. It looks like something I would have played as a young one, even if that makes me sound like nostalgia-addled sad sack.
That crowd noise/music in the final scene kind of gave me a jolt, though! Sounded kind of like something you'd hear if a Silent Hill beastie was close by! _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Sep 13, 2008 6:07 pm |
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i'm just a little curious if all the music is going to be dance music.
or dance-music-esque.
and, if so, why? |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Sat Sep 13, 2008 6:43 pm |
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Ok, that's not a trailer, that's a short movie.
Second, yes, you did a great feat.
I still have no idea what kind of gameplay to expect in this "game".
You need to cool down on your own ego here "bob". It's a little tiring and it's going to put a lot of people off. I don't care if you think you're fantastically clever for your end boss idea.
Here's a challenge: make a 2 minute trailer (or shorter) that shows gameplay--not just character interactions--and doesn't have any text in it (aside from the games name). _________________
The bad sleep well at The Gamer's Quarter |
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HJProject

Joined: 10 Sep 2007
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Posted: Sat Sep 13, 2008 6:48 pm |
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| Why was there a naked guy in there? |
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robertpelloni
Joined: 11 Aug 2008
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Posted: Sat Sep 13, 2008 10:11 pm |
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| HJProject wrote: |
| Why was there a naked guy in there? |
A David statue to go with the Venus. |
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Focus

Joined: 04 Dec 2006
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Posted: Sat Sep 13, 2008 11:22 pm |
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I actually paused the "trailer" on and off to read about all of the NPCs. It was fairly grueling to see a game with so many unlikable characters despite some injection of humor. The last one fit in too.
:/
:/
Hope the plot hook is okay!
:/
:/ _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Sat Sep 13, 2008 11:50 pm |
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| Was that a pee jar!? |
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HJProject

Joined: 10 Sep 2007
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Posted: Sun Sep 14, 2008 12:56 am |
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| robertpelloni wrote: |
| HJProject wrote: |
| Why was there a naked guy in there? |
A David statue to go with the Venus. |
No, there were no statues in there. Had you watched it you would have realized this. Unless this is a joke topic I don't see why it needs joke answers. |
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Mrow banned
Joined: 04 Sep 2008
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Posted: Sun Sep 14, 2008 2:09 am |
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Those youtube bubbles really have ruined youtube.
Anyway, has this cat displayed any gameplay? Seeing what puzzles flew as genius in Braid I don't really think this guy needs to do more than dump sokoban into his game and cross his arms.
| Shapermc wrote: |
| You need to cool down on your own ego here "bob". It's a little tiring and it's going to put a lot of people off. |
I think it fits! |
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les meat

Joined: 17 Dec 2006 Location: The sea
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Posted: Sun Sep 14, 2008 2:42 am |
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"I do know that it's very possible that this is the largest single-handedly made game ever"
Nope, thats probably Elite |
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Harveyjames

Joined: 11 Dec 2006
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Posted: Sun Sep 14, 2008 4:17 am |
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That's only big because of procedural generation, and it was programmed by two men: David Braben and Ian Bell. SCHOOL'D YA. _________________
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Koji

Joined: 04 Dec 2006
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Posted: Sun Sep 14, 2008 4:38 am |
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I don't dislike your idea, Bob, but you do come across as being a little too full of yourself.
The game itself looks nice enough. I'll keep my eye on it.
[ (A) Repent ] _________________ The Ants Parade. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Sun Sep 14, 2008 5:26 am |
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the original video showing off the gameplay engine caught my interest more than this trailer did.
the descriptions of all the characters feels a little too smart-alecky or self-conscious, or something like that, putting me off. I hope these aren't literally their names! |
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robertpelloni
Joined: 11 Aug 2008
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Posted: Sun Sep 14, 2008 8:02 am |
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| HJProject wrote: |
| robertpelloni wrote: |
| HJProject wrote: |
| Why was there a naked guy in there? |
A David statue to go with the Venus. |
No, there were no statues in there. Had you watched it you would have realized this. Unless this is a joke topic I don't see why it needs joke answers. |
I made the video.
There's definitely a David and Venus in the museum which is shown in the trailer, I thought that's what you were referring to. |
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Psycho Ant

Joined: 05 Dec 2006 Location: Melbourne, Australia
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Posted: Sun Sep 14, 2008 9:57 am |
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| HJProject wrote: |
| Why was there a naked guy in there? |
I thought you were referring to the creator in his boxer shorts in front of his pc working on the game. That was kind of disturbing. _________________
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HJProject

Joined: 10 Sep 2007
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Posted: Sun Sep 14, 2008 10:03 am |
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| I was. It was so disturbing I had to ask. |
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Take It Sleazy

Joined: 06 Dec 2006
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Posted: Sun Sep 14, 2008 11:43 am |
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| haze wrote: |
the descriptions of all the characters feels a little too smart-alecky or self-conscious, or something like that, putting me off. I hope these aren't literally their names! |
I actually liked that part and wouldn't mind seeing some of those in game. It does give it the feel of a modern movie trailer, though, so I can see where that would be kind of polarizing. |
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sethsez
Joined: 05 Dec 2006
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Posted: Mon Sep 15, 2008 10:27 am |
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| OGC wrote: |
| robertpelloni wrote: |
Still awake, barely.
There's a reason for this.
At the end of the trailer I am implying that the game is called "bob's game" to refer to the in-game character that represents me, who has created a game intended for tournament competition inside the game.
That's the purpose of the transition from the sprite to the real image of me.
In other words- I'm the end boss, and "bob's game" has yet to be revealed, which is the actual premise to begin with. |
Th...this is actually a pretty cool idea! |
It sucked in The Dark Tower. |
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Sep 16, 2008 7:21 am |
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| Psycho Ant wrote: |
| HJProject wrote: |
| Why was there a naked guy in there? |
I thought you were referring to the creator in his boxer shorts in front of his pc working on the game. That was kind of disturbing. |
Well, why the hell would you make a game with a shirt on in your own home?
If Bob wanted to have to wear a shirt, he'd probably have gotten a job at a soul-sucking corporate game developer. _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Tue Sep 16, 2008 8:18 am |
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tim are you trying to say you want to wear shirts
I mean it's ok they can be cool sometimes |
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Sep 16, 2008 12:25 pm |
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While this game looks alright and sounds alright, I somehow don't really see it as playing alright. It just seems like a cutesy character going around talking to people. No offense, but The Longest Journey, Baldur's Gate II, and a plethora of other games made in the late 1990s did it better. I suppose you can advertise "I made it myself" if you want, but I don't foresee that making the game any good. One person can make a movie, one person can make a soundtrack or write a book, paint a picture, make a house. That alone doesn't make them good. It's gimmicky--and that's being kind. As for the game's size, again, gimmicky. _________________
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kthorjensen He brought three meals

Joined: 06 Dec 2006
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Posted: Tue Sep 16, 2008 1:45 pm |
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Congratulations, you spent 20% of your life on something that hundreds of autists do in RPG Maker every day. This "game" if it can even be called such seems to be an endless, linear series of textbox explications and slogging Jane Jensenisms nailed to exactly the kind of retro-tiresome graphics that nobody who hasn't spent the majority of their life staring at video games would enjoy. Seriously, I can't see for the life of me why a single person would be interested in any of this, after watching the three YouTube videos? It's like the worst jRPG cliches filtered through a sheaf of DeviantArt comments. I am going to make a BOLD INDUSTRY PREDICTION: This game will never be published. You are a delusional aspergomaniac who just pissed away half a decade. Can't wait to see what you come up with next! Also put a fucking shirt on and go outside. _________________ Go to this website, you (person who is loved) |
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Harveyjames

Joined: 11 Dec 2006
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Posted: Tue Sep 16, 2008 2:15 pm |
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Hey and Thor, the guy who built this will never be a real fine artist, either!
To mark the fact, why don't you send him a letter full of deeply personal insults!
Were you horrifically abused by someone with Asperger's syndrome or something? Because you really seem to have it in for Asperger's sufferers (sorry, 'aspies'). _________________
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kthorjensen He brought three meals

Joined: 06 Dec 2006
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Posted: Tue Sep 16, 2008 2:41 pm |
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Watts Towers is a beautiful expression of artistic vision that has profound resonance in the community where they stand. "bob's game" is a pathetic bleat for attention by a shut-in that panders blatantly to every nostalgia trope while continually trumpeting a level of innovation and creativity that simply doesn't exist. I didn't know that Watts Towers had a big sign on the front that read THE PRODUCT OF ONE MAN (SAM ROBIA'S) WORK OVER 33 YEARS THE LARGEST FREESTANDING JUNK TOWERS EVR BUILT BY *JUST* ONE MAN FOR SALE TO INTERESTED PARTIES REALLY SERIOUSLY LOOK AT ALL THE AWESOME THINGS I DID WITH THESE TOWERS (paragraphs of nonsense). Maybe if the Watts Towers were covered with furry art you'd have something to go on. If you can't see the difference between the two, there's not a lot of hope for you. But when was there?
(edited to fix tense) _________________ Go to this website, you (person who is loved) |
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Harveyjames

Joined: 11 Dec 2006
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Posted: Tue Sep 16, 2008 2:47 pm |
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Again with the personal attacks!
The point is we should celebrate this thing for its uniqueness, rather than what you're doing, which is... well, I dunno, but it seems to make you feel good about yourself. _________________

Last edited by Harveyjames on Tue Sep 16, 2008 2:49 pm; edited 1 time in total |
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Mrow banned
Joined: 04 Sep 2008
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Posted: Tue Sep 16, 2008 2:47 pm |
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Yeah, you're both making a crucial mistake, architecture is not video games.
Yo HJ, why don't you just post a few pictures of your cock and drop the pretense? |
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kthorjensen He brought three meals

Joined: 06 Dec 2006
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Posted: Tue Sep 16, 2008 2:48 pm |
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Why don't you go cry about it into something fat? Nice job refuting my point, by the way. Oh, I forgot: your childhood is eternal. No wonder you're on board this mess. _________________ Go to this website, you (person who is loved) |
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