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Harveyjames



Joined: 11 Dec 2006

PostPosted: Tue Sep 16, 2008 2:52 pm        Reply with quote

I don't give two shits about it either way, I just don't think he deserves the flak you're giving him.

BUT THEN I WOULD SAY THAT, I AM SO FAT ; _ ;

(that's me done in this thread by the way)
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Sep 16, 2008 2:52 pm        Reply with quote

hi k thor!
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 2:55 pm        Reply with quote

Some of this criticism is rather harsh, but this is SB and it comes with the territory. As for your game, I think that some of the naysayers have a very good point.

You haven't shown much gameplay. I know, I know there's walking around and pressing the context sensitive a button. Where's the game? All this looks like at this point is talk-to-the person fetch quest land. I know there must be more.

Not that talking to people endlessly is bad, but the last time I honestly enjoyed that was Knights of the Old Republic's murder mystery. So aside from talking and finding items.. is there an actual game in here?
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 2:57 pm        Reply with quote

108 wrote:
hi k thor!


hi tim
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 3:01 pm        Reply with quote

Harveyjames wrote:
Again with the personal attacks!

The point is we should celebrate this thing for its uniqueness, rather than what you're doing, which is... well, I dunno, but it seems to make you feel good about yourself.


Haha editing posts to make more points! OK what you don't seem to get is that this isn't "unique" in any way except for being on the DS - it's a bog-standard conversation-only RPG Maker game without the RPG Maker. There's nothing to praise here unless you think monomania is praiseworthy - which you might!
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HJProject



Joined: 10 Sep 2007

PostPosted: Tue Sep 16, 2008 3:14 pm        Reply with quote

Seems like most people are just frustrated with the tired back and forth of


I made a game

Ok, show me

No, I made a game.

Can I see it?

You don't understand. I made a game.

I'd like to see it.

I was locked in my underground lair for 5 years. I was able to live by drinking water that dripped from a leaky pipe in the ceiling. And I made a game.

Sounds great. Let's see it.

I am only one person and I made a game ok.


It has less to do with the fact that you have to look at a shirt-less dude and more with the fact that game trailers don't show dudes sitting at computers no matter what the state of undress. If you came here to show your game then show it so we can be done with all this.
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Harveyjames



Joined: 11 Dec 2006

PostPosted: Tue Sep 16, 2008 3:20 pm        Reply with quote

kthorjensen wrote:
There's nothing to praise here unless you think monomania is praiseworthy - which you might!


Just popping back in to say: I kind of do! This why I like Prince, for example. And Stanley Kubrick. And you've probably seen my website. Also dude I edited that post right after I'd posted it, but you reply too quick :O

Ok, REALLY done now.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Sep 16, 2008 4:01 pm        Reply with quote

http://en.wikipedia.org/wiki/Artist%27s_Shit

Yeah, let's go there.
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Focus



Joined: 04 Dec 2006

PostPosted: Tue Sep 16, 2008 4:31 pm        Reply with quote

Talbain wrote:
http://en.wikipedia.org/wiki/Artist%27s_Shit

Yeah, let's go there.


I don't think this is a matter of questioning what a game is, though. While I have no evidence, I wouldn't think Manzoni would say, "Hey, hey everyone I made art. I'm not going to tell you what kind of art it is. Okay, look at the can, look at this can everyone. Not gonna tell you about it though."

If "bob" were to show us his "shit" then maybe we could have a proper discussion of the GAME instead of the simple process of creating the game, right?
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Tue Sep 16, 2008 4:33 pm        Reply with quote

kthorjensen has played bob's game all the way through and knows all about it
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 5:16 pm        Reply with quote

I have exactly the same information to go on as you do - the difference is that I am employing the tools of critical discernment whereas you are drowning yourself in a sea of recursive nostalgia. Point me to one thing in any of those videos or the myriad bloviatings of the creator that indicates that this is anything other than a dull slog through poorly-written text boxes with formulaic "puzzles" tossed in.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Tue Sep 16, 2008 5:37 pm        Reply with quote

look man i don't know who told you but unbridled cynicism isn't an acceptable substitute for genuine critical analysis
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Tue Sep 16, 2008 6:14 pm        Reply with quote

kthorjensen wrote:
formulaic "puzzles"

I take issue with this. Formulaic implies "built on a foundation that is solid, but overly used." Based on the "cut the power" puzzle, the ones in this game seem like they might be based on a shitty foundation that was abandoned for its shittiness.

I'd buy Bob's game if it was published simply to support the idea of "guy in basement makes good." But I seriously doubt I'd beat it and/or that it would leave a lasting impression. I'm skeptical to say the least.

-Wes
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 6:33 pm        Reply with quote

bleak wrote:
look man i don't know who told you but unbridled cynicism isn't an acceptable substitute for genuine critical analysis


And I am not using it as such. Based upon the materials presented, the game looks to be as I have assessed it. If the creator can provide materials that change my perception of the game, more power to him. But so far not a single person here has been able to do so, instead preferring to unite under a frankly embarrassing circle-jerk of gigantic proportions. Seriously, even the words of the dude are painful to read - "the art is all completely hand-clicked tiles and sprites- done the right way, pixel by pixel, like the classics we all know and love." DONE THE RIGHT WAY. "I hope this to become one of the last great old-school 2D retail console games." If you can read that and not throw up in your mouth a little bit, I have a man in California who would like to make a large amount of money exploiting your lack of a gag reflex.
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 6:36 pm        Reply with quote

Even more quotes:

"I obsessed over the thing for half a decade, there's parts that'll make you cry, there's parts that'll make your heart beat out of your chest. There are things that have never been done before, and things that have never been done quite so well."

This is a game that has, by the creator's own admission, NEVER BEEN PLAYTESTED BY ANOTHER LIVING PERSON. Do you really want to sit through twenty hours of dialogue written by this man?
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Tue Sep 16, 2008 6:42 pm        Reply with quote

Do you honestly think that his game is going to read just like his press releases?
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Focus



Joined: 04 Dec 2006

PostPosted: Tue Sep 16, 2008 6:46 pm        Reply with quote

I don't want bad grammar in video games.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Tue Sep 16, 2008 6:50 pm        Reply with quote

Square had a bit of a problem localizing games circa 1998. Even in spite of that, people still loved the shit out of them. I hated 'em*, but whatyagonnado.

*the translations, not the games themselves, though final fantasy 7 was pretty bad
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kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Tue Sep 16, 2008 6:58 pm        Reply with quote

Oh Jesus Christ, you really think I'm picking on the fucking GRAMMAR? Are you that obtuse?

"I obsessed over the thing for half a decade, there's parts that'll make you cry, there's parts that'll make your heart beat out of your chest. There are things that have never been done before, and things that have never been done quite so well."


Do I have to make that blink to make you get it?
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glossolalia



Joined: 04 Mar 2008

PostPosted: Tue Sep 16, 2008 7:10 pm        Reply with quote

kthor whether the game is bad or not - and i'm fully willing to admit that it may be bad - you seem way, way too invested in it being bad. christ.

i mean, you're calling what is mostly cautious, critical discussion a "circlejerk" because it isn't quite as negative as your response.
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Tue Sep 16, 2008 7:36 pm        Reply with quote

kthor is beating the point over the head.
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taidan



Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 8:11 pm        Reply with quote

Thanks for trying K Thor.

Let's have a beer.

Seems like this guy is getting attention simply by being persistent. If he wants to be so secretive and selective, he should have to wait for proper evaluation when he can deliver a proper build. Gamers are still f-ing software.
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ionustron



Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 9:10 pm        Reply with quote

I never understood the concept of hope for independent games being published. I think it's the money part of it.

Also sad about the RPGMaker hate in this thread. Though understandable, I always really enjoyed playing with 'makers for trying to get them to do effects they weren't intended to do...

Then again, I never used the PC platform ones.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Wed Sep 17, 2008 3:14 am        Reply with quote

Daphaknee wrote:
it is like shenmue mixed with touch detective

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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Wed Sep 17, 2008 5:22 am        Reply with quote

i don't know man shigesato itoi didn't release a single screenshot of mother 3 until two weeks before the game came out, and nintendo published absolutely no details on the game's plot, structure, flow, or . . . anything. all we knew was that the game would inhabit an established genre and do very little new on the mechanical front.

it turned out pretty well!
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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Wed Sep 17, 2008 1:16 pm        Reply with quote

That's a really bad comparison!

I mean like

-Mother 3 was made by a team of people at NINTENDO. This was made by one guy in his mom's attic.
-Mother 3 was playtested. This has been played by AS FAR AS I AM AWARE no one
-Mother 3 is the third entry into an amazing series. Bob's Game is the first game this guy seems to have released.
-Robert isn't Itoi.
-Gameplay footage of this HAS been shown. Like 8-10 minutes or so of it. It basically shows you... walking around and talking to people, presumably for a lot of fedex quests.

And that's just off the top of my head. I'm sure there's lots more that other people could come up with.
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Wed Sep 17, 2008 1:41 pm        Reply with quote

"fedex quests"

I like that
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Sep 17, 2008 3:07 pm        Reply with quote

Cossix wrote:
That's a really bad comparison!

I mean like

-Mother 3 was made by a team of people at NINTENDO. This was made by one guy in his mom's attic.
-Mother 3 was playtested. This has been played by AS FAR AS I AM AWARE no one
-Mother 3 is the third entry into an amazing series. Bob's Game is the first game this guy seems to have released.
-Robert isn't Itoi.
-Gameplay footage of this HAS been shown. Like 8-10 minutes or so of it. It basically shows you... walking around and talking to people, presumably for a lot of fedex quests.

And that's just off the top of my head. I'm sure there's lots more that other people could come up with.


Also:
- Mother 3 had its interface streamlined and optimized for all users. If Bob's responses here are any indication, Bob's game has an enormous series of checkboxes and sliders where any of hundreds of entirely pointless interface-related elements can be modified. This probably sounds great to him, but if there's one way that everyone's going to want it anyway, having the option available is just bloat.

-Wes
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Wed Sep 17, 2008 3:40 pm        Reply with quote

holy cr*p i can move the camera :heartbeatsoutofchest:
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monaco



Joined: 11 Jun 2007
Location: metrosexual, metrovania

PostPosted: Wed Sep 17, 2008 3:58 pm        Reply with quote

Tim, that was probably because they had already put up screenshots and movies of the game back in 1999, so maybe the 2 or 3 people who remembered those could wonder if Itoi was up to something new (instead of having one of the most fuck-amazing palettes in 2d games replace a n64esque world of vomit).
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Red 0



Joined: 07 Dec 2006

PostPosted: Thu Sep 18, 2008 5:37 pm        Reply with quote

Cossix wrote:
-Robert isn't Itoi.


Man I wish I was Itoi then I could get away with all kinds of shit cops wouldn't even pull me over
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zak



Joined: 07 Dec 2006

PostPosted: Thu Sep 18, 2008 6:53 pm        Reply with quote

Cossix wrote:
-Robert isn't Itoi.


Itoi wears a shirt at all times.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Thu Sep 18, 2008 7:21 pm        Reply with quote

Eric Chahi made Another World by himself while living with his mother
it was also the first game he ever released

he MIGHT'VE taken his shirt off, but I'm not sure. [citation needed]
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Laurel Soup



Joined: 05 Dec 2006
Location: Hitsville, USA

PostPosted: Thu Sep 18, 2008 9:20 pm        Reply with quote

Mrow wrote:
architecture is not video games.


I'm goin' to my media assassin
Harry Allen, I gotta ask him
Yo Harry, you're a writer, are we that type?
Don't believe the hype
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rye



Joined: 06 Dec 2006

PostPosted: Thu Sep 18, 2008 9:32 pm        Reply with quote

I don't understand all the fuss. It looks like something someone could have pulled together in RPG maker. It sort of seems like you kind of just wanted to make this big world and populate it with characters, which is neat i guess, but i'm not sure if it makes a good game.

however, i shouldn't talk much shit i guess, since i haven't played it.

bob, upload a demo for us to try.

I will say, though: A major publisher will not pick this up. It's like pushing for EMI to release your experimental psych-folk album that you made in your basement. Just do what the Noitu Love 2 guy did and release it yourself.
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rye



Joined: 06 Dec 2006

PostPosted: Thu Sep 18, 2008 9:50 pm        Reply with quote

[quote=]"fedex quests"[/quote]

make this a word filter.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Thu Sep 18, 2008 10:10 pm        Reply with quote

haze wrote:
Eric Chahi made Another World by himself while living with his mother
it was also the first game he ever released

Um, no.
No no no!

NO

Another World was the twelfth game he worked on. For example right before AW he'd been the artist on the quite noteworthy Future Wars.

The noteworthy bit was indeed that he did almost everything (including boxart) in AW by himself, but ambient sound was done by Jean-François Freitas.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Thu Sep 18, 2008 10:40 pm        Reply with quote

chevluh wrote:
haze wrote:
Eric Chahi made Another World by himself while living with his mother
it was also the first game he ever released

Um, no.
No no no!

NO

Another World was the twelfth game he worked on. For example right before AW he'd been the artist on the quite noteworthy Future Wars.

The noteworthy bit was indeed that he did almost everything (including boxart) in AW by himself, but ambient sound was done by Jean-François Freitas.


I said released, not "worked on"

but do you not deny that he took his shirt off while making it?! (this is the important part)
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Sep 19, 2008 12:07 am        Reply with quote

I actually don't have any shirt-related data. I'll see what I can get.

I'm not sure what you mean by "released". AW was released by Delphine Software. He actually pitched it first to what would become Cryo, but they redirected him to his Delphine pals (from Future Wars). If you mean the game's designed and almost entirely done by him, his earlier Oric 1 games predate that.

Or are you talking about the 2005 rerelease? If so, yes it's the first and only game he released by himself, but yeah, it's really a rerelease.
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Mrow
banned


Joined: 04 Sep 2008

PostPosted: Fri Sep 19, 2008 2:39 am        Reply with quote

Bob might as well have designed Earthbound! Tim Rogers is a sped.
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Fri Sep 19, 2008 3:29 am        Reply with quote

haze wrote:
chevluh wrote:
haze wrote:
Eric Chahi made Another World by himself while living with his mother
it was also the first game he ever released

Um, no.
No no no!

NO

Another World was the twelfth game he worked on. For example right before AW he'd been the artist on the quite noteworthy Future Wars.

The noteworthy bit was indeed that he did almost everything (including boxart) in AW by himself, but ambient sound was done by Jean-François Freitas.


I don't want this to turn into a graphics whore discussion, but AW's graphics and rotoscoping were state of the art for the day, weren't they?

They certainly weren't retro throwbacks.

I said released, not "worked on"

but do you not deny that he took his shirt off while making it?! (this is the important part)

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