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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Thu Aug 14, 2008 7:49 am        Reply with quote

"Blast! vile woman! i wanna play bob's game"
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Khazk



Joined: 11 May 2008

PostPosted: Thu Aug 14, 2008 8:12 am        Reply with quote

got a compelling protagonist? eh? got an obstacle for him to overcome? eh? eh? nice little narrative? beginning, middle, end?

watch the youtube link on page 4 and you'll understand my cautious ... "optimism" for the best DS game I've ever played!

Hope you release it soon man, otherwise, what are we supposed to do?

Other than go Neener neener neener, neener neener neeeeeener!
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Thu Aug 14, 2008 10:07 am        Reply with quote

Well, I don't know about you guys, though I'm certainly still alive.

Bob, your game is still kind of interesting, though this isn't the kind of hype you should be building. You're going to start making people upset! If you haven't already!

The mission statement of ACTION BUTTON DOT NET reads:

Quote:
In a film, it’s said that the first twenty-two minutes are the most important. Films generally last inside two hours. In a game, we believe that the first twenty-two seconds (after the title screen) are the most important. Games generally last ten or more hours. A person playing a videogame, in the first place, tends to want some degree of control over something. They tend to have what a filmmaker would call a “short attention span”. They will end up playing games much longer and in much deeper states of concentration than most people partake of any kind of cultured entertainment. However, this does not contradict their short attention spans.


I would like to know what happens in the first twenty-two seconds of your game, following the title screen. Maybe you should describe that for us, in as much detail as possible.

That would be the most fair thing you could do, at this point.

If I do say so myself!

(And I do!)

If you're feeling generous, you could describe the very first "cycle" of game play. If the game is divided up between information-gathering and puzzle-solving, describe what information the player gathers, and then what puzzle he solves.

This might constitute "spoilers", though you have approached us as critics and not as customers. It's okay (and, again, in the interest of fairness) that you explain at least this much to us.

Or, just email me a description or a video.

Fact: Psychonauts was made without a design document.

Fact: they wrote a design document for Psychonauts after it was mostly complete.

So. Make of that what you will.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Thu Aug 14, 2008 12:44 pm        Reply with quote

Greng wrote:
As someone who has relased a fair few awesome games... Dessgeega kinda knows her shit to be fair.


Well, Dessgeega's vocally anti-industry. And I sincerely disbelieve that anything anyone could have said would have altered those games in a significant manner. I get the sense bob wants to release a SNES game (in the sense that he's crafted something that would not look out of place on the system) to a wide audience, not be the next IGF-licking darin'. And having seen some of the characters surrounding the IGF, I can totally understand that! Why must outsider art shy from the big time?


Look, people. It's clear Bob... is... damn, I don't want to sound cruel, but Bob's touched. Touched by the hand of obsession! Five years in a room, two before the fucking console even came out! Do you really expect someone who would spend more time than the system has actually existed making a DS game is going to play by the rules?

Bob... is a character. A beautiful shining star of gamesness. I can see the promise in, if not his game, his engine. I'm sure, based on my year of sorting DS cases, that his game could be put out by a european budget publisher and end up being picked up. I hope bob will develop the skills to come around to that.

But jesus christ... would you people have told Wesley Willis to learn the piano properly or quit? Do you not think you're missing the point?


I WANT MY OUTISDER ART DS GAMES, VIVA BOB


Last edited by bloody heartland on Thu Aug 14, 2008 2:44 pm; edited 1 time in total
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Thu Aug 14, 2008 2:08 pm        Reply with quote

yes
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secondpillow



Joined: 15 Jan 2007
Location: Orlando

PostPosted: Thu Aug 14, 2008 3:06 pm        Reply with quote

Bob. Listen, Bob. I can't care about Bob's game until you do the right thing, Bob.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Thu Aug 14, 2008 11:12 pm        Reply with quote

nice hair bob.

My opinions can be found scattered in other comments.

I must stress full play tests by other people though. Users will do WEIRD STUFF that you as the designer will not think of.

I will say that I like the forest setting, the town less so, dynamic crowds that scatter when you run at them is kinda neat. Though I don't know how noticeable some of your assets are.

Give it a name or no one will ever take it seriously.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Thu Aug 14, 2008 11:38 pm        Reply with quote

bloody heartland wrote:

But jesus christ... would you people have told Wesley Willis to learn the piano properly or quit? Do you not think you're missing the point?


Not every crazy person is a Wesley Willis. That's why actually have to see bob's game before frothing for it.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Thu Aug 14, 2008 11:44 pm        Reply with quote

i guess you could say the real question is, can robert pelloni wup batman's ass
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Thu Aug 14, 2008 11:55 pm        Reply with quote

108 wrote:
Well, I don't know about you guys, though I'm certainly still alive.

Bob, your game is still kind of interesting, though this isn't the kind of hype you should be building. You're going to start making people upset! If you haven't already!

The mission statement of ACTION BUTTON DOT NET reads:

Quote:
In a film, it’s said that the first twenty-two minutes are the most important. Films generally last inside two hours. In a game, we believe that the first twenty-two seconds (after the title screen) are the most important. Games generally last ten or more hours. A person playing a videogame, in the first place, tends to want some degree of control over something. They tend to have what a filmmaker would call a “short attention span”. They will end up playing games much longer and in much deeper states of concentration than most people partake of any kind of cultured entertainment. However, this does not contradict their short attention spans.


I would like to know what happens in the first twenty-two seconds of your game, following the title screen. Maybe you should describe that for us, in as much detail as possible.

That would be the most fair thing you could do, at this point.

If I do say so myself!

(And I do!)

If you're feeling generous, you could describe the very first "cycle" of game play. If the game is divided up between information-gathering and puzzle-solving, describe what information the player gathers, and then what puzzle he solves.

This might constitute "spoilers", though you have approached us as critics and not as customers. It's okay (and, again, in the interest of fairness) that you explain at least this much to us.

Or, just email me a description or a video.

Fact: Psychonauts was made without a design document.

Fact: they wrote a design document for Psychonauts after it was mostly complete.

So. Make of that what you will.


I really don't want to upset anyone, how can I remedy this?
I didn't expect this to get so popular, I only put the video as an asset demonstration specifically to send to publishers and get a general impression from forums like this.
It's definitely not a bad thing!

I am working on the gameplay video right now, and I'm including the intro scene like you've suggested.
I'm trying to cover as much ground as I can with it, so requests and suggestions are very much appreciated.

Thank you for the help, everyone. This is all new to me and a bit overwhelming.


Last edited by robertpelloni on Fri Aug 15, 2008 12:12 am; edited 1 time in total
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Thu Aug 14, 2008 11:56 pm        Reply with quote

Hi bob.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Aug 15, 2008 12:08 am        Reply with quote

I think Select Button eagerly awaits the release of your gameplay video, Bob.

You might even say our frothing demand for it increases.
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slipstream
hates LOTR films


Joined: 05 Dec 2006

PostPosted: Fri Aug 15, 2008 12:10 am        Reply with quote

Good luck with the game. It looks like you put a lot of thought into it.
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Balzac



Joined: 04 Dec 2006

PostPosted: Fri Aug 15, 2008 1:45 am        Reply with quote

Bob, we're all in this together.

LETS GET HAJIME!

GOOD LUCK OR CRY
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Fri Aug 15, 2008 1:46 am        Reply with quote

balzac these words are coming from your avatar FYI
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OGC



Joined: 23 Oct 2007

PostPosted: Fri Aug 15, 2008 7:56 am        Reply with quote

This is going to be the next Killer7, i can just see it now.
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Harveyjames



Joined: 11 Dec 2006

PostPosted: Fri Aug 15, 2008 11:10 am        Reply with quote

I don't actually believe Bob has made a game :(

The 'this is on a real DS!!' reveal at the end of the Youtube video is the big clue! Notice the edit before the pull back! It looks a lot like he's filmed the game footage on a monitor, and then jump cut to a close-up of his DS to make it seem like we were watching the footage on a DS all this time.

The screen the game footage is displayed on seems to curve like a monitor screen would, while as far as I can tell the DS at the end does not. Also, why no footage of the bottom screen?

The footage itself might either be part of a very simple demo Bob made, or just thrown together in a program like flash. This goes some way to explain why there have been no playtesters so far, and why Bob won't send the game to anybody. It adds up!
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Fri Aug 15, 2008 11:21 am        Reply with quote

I think Bob is actually Elvis Presley.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Fri Aug 15, 2008 11:44 am        Reply with quote

Harveyjames wrote:
I don't actually believe Bob has made a game :(

The 'this is on a real DS!!' reveal at the end of the Youtube video is the big clue! Notice the edit before the pull back! It looks a lot like he's filmed the game footage on a monitor, and then jump cut to a close-up of his DS to make it seem like we were watching the footage on a DS all this time.

The screen the game footage is displayed on seems to curve like a monitor screen would, while as far as I can tell the DS at the end does not. Also, why no footage of the bottom screen?

The footage itself might either be part of a very simple demo Bob made, or just thrown together in a program like flash. This goes some way to explain why there have been no playtesters so far, and why Bob won't send the game to anybody. It adds up!


Yes because clearly bob should have done absolutely all the development work on a real DS, using tiny magnets and uh, magic ants or something to painstakingly reprogram a Ping Pals card into his WUNDERBAR MASTERPIECE.

FREE CLUE: HE PROBABLY HAS A DEV KIT OF SOME KIND
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Fri Aug 15, 2008 12:33 pm        Reply with quote

extrabastardformula wrote:
Hi bob.
takes a drink
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HJProject



Joined: 10 Sep 2007

PostPosted: Fri Aug 15, 2008 1:27 pm        Reply with quote

I think the key here is baby steps, bob
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Fri Aug 15, 2008 2:00 pm        Reply with quote

Uh.. honestly, are we all this suspicious on the internet? It looks like it's on a DS to me. It's really not hard to get your creation on a DS these days. There's tons of homebrew and R4s cost 40 bucks.
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Harveyjames



Joined: 11 Dec 2006

PostPosted: Fri Aug 15, 2008 2:54 pm        Reply with quote

bloody heartland wrote:
Harveyjames wrote:
I don't actually believe Bob has made a game :(

The 'this is on a real DS!!' reveal at the end of the Youtube video is the big clue! Notice the edit before the pull back! It looks a lot like he's filmed the game footage on a monitor, and then jump cut to a close-up of his DS to make it seem like we were watching the footage on a DS all this time.

The screen the game footage is displayed on seems to curve like a monitor screen would, while as far as I can tell the DS at the end does not. Also, why no footage of the bottom screen?

The footage itself might either be part of a very simple demo Bob made, or just thrown together in a program like flash. This goes some way to explain why there have been no playtesters so far, and why Bob won't send the game to anybody. It adds up!


Yes because clearly bob should have done absolutely all the development work on a real DS, using tiny magnets and uh, magic ants or something to painstakingly reprogram a Ping Pals card into his WUNDERBAR MASTERPIECE.

FREE CLUE: HE PROBABLY HAS A DEV KIT OF SOME KIND


I think my scenario is more plausible than the one where he codes a game for 5 years and then doesn't let anyone play it in that whole time, even when a solid-gold offer to look at his game from an industry insider (Tim) comes his way!

The whole thing reminds me of when a kid at my school told everyone he was the 'youngest Drum and Bass DJ ever to get his own record label imprint' and that he recorded under the name Agent Sumo. Then we found an interview with Agent Sumo in DJ Magazine, and Agent Sumo looked suspiciously like two dudes who were not him. The same kid also told us his Dad had gone missing, although curiously enough when we asked his sister she was not aware of her father's disappearance!

This guy reminds me of him a little. He's dodging all the right questions. I just thought it was interesting, anyway.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Fri Aug 15, 2008 3:56 pm        Reply with quote

1: You're placing yourself in his shoes with your mind instead of the guy that spent 5 years locked away tinkering with bits of code. I rather think he's not unlike Gollum, now that I mention it.

2: How do you know that he hasn't taken Tim up on his offer?

I'm looking forward to any possible ghosts in the machine here, in the final product. Might be interesting to see what happens when you code something like that all by yourself. I know that ADOM has its share.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Fri Aug 15, 2008 5:52 pm        Reply with quote

Incidentally, here's some comments from the developer of Soul Bubbles about how hard it is for a small studio to publish an original game on the DS, and why.
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BEIGE



Joined: 04 Dec 2006

PostPosted: Fri Aug 15, 2008 7:31 pm        Reply with quote

dessgeega wrote:
|BLUE|BLACK|PURPLE| wrote:
I DON'T KNOW HOW THE AUTHOR OF A GAME IS SOMEHOW MAGICALLY NOT A PERSON -- AND THUS NOT ALSO PART OF "PEOPLE."


because his perfect knowledge of the game's systems prevents him from experiencing the game as a new player would experience it, and hence giving him any kind of insight into what kind of experience his game is?

whose joke account are you? beige's, i guess?


Not one of mine.

If I'm going to offer to expose myself to someone, I'll use my own account, thank you very much.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Fri Aug 15, 2008 9:56 pm        Reply with quote

i thought it would be cute because of the colors.

do we all really consider tim an industry insider? i don't even know what he does.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Fri Aug 15, 2008 11:08 pm        Reply with quote

dessgeega wrote:
i thought it would be cute because of the colors.

do we all really consider tim an industry insider? i don't even know what he does.

Why, he's Tim Rogers!
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Sat Aug 16, 2008 12:14 am        Reply with quote

yeah, i suppose that counts as a job description.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 9:09 pm        Reply with quote

Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com
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oligophagy



Joined: 05 Dec 2006

PostPosted: Sat Aug 16, 2008 9:25 pm        Reply with quote

bob, have you considered letting the camera pan in arbitrary directions rather than just along cardinals and diagonals?
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Lurky
banned


Joined: 06 Dec 2006

PostPosted: Sat Aug 16, 2008 9:26 pm        Reply with quote

Start to crate: 0 seconds.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 9:29 pm        Reply with quote

Lurky wrote:
Start to crate: 0 seconds.


This made me laugh quite loud.
It's like the nipple of game development, I guess.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 9:31 pm        Reply with quote

oligophagy wrote:
bob, have you considered letting the camera pan in arbitrary directions rather than just along cardinals and diagonals?


I've got spirals, if that's what you meant.
Or other angles?
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Sat Aug 16, 2008 9:41 pm        Reply with quote

i'm more alarmed by the time to first fetch quest.
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Sat Aug 16, 2008 9:45 pm        Reply with quote

Damn, son! Looks like you exploded all over the internet!

Congratulations!
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 9:52 pm        Reply with quote

dessgeega wrote:
i'm more alarmed by the time to first fetch quest.


Actually, I'm not sure if it counts, exactly.
Think outside of the box.


Last edited by robertpelloni on Sat Aug 16, 2008 9:54 pm; edited 1 time in total
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Sat Aug 16, 2008 9:52 pm        Reply with quote

That video was actually less informative than your first about what the game will play like... outside of a fetch quest based jRPG?
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oligophagy



Joined: 05 Dec 2006

PostPosted: Sat Aug 16, 2008 9:53 pm        Reply with quote

robertpelloni wrote:
I've got spirals, if that's what you meant.
Or other angles?


like, when panning from A to B, rather than going northeast until lined up vertically then east until lined up horizontally, just follow the straight line from A to B (the angle being the arc tangent of delta y over delta x). would look nicer to me.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Sat Aug 16, 2008 9:54 pm        Reply with quote

Shapermc wrote:
That video was actually less informative than your first about what the game will play like... outside of a fetch quest based jRPG?
that's not even true at all
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Sat Aug 16, 2008 9:59 pm        Reply with quote

bleak wrote:
Shapermc wrote:
That video was actually less informative than your first about what the game will play like... outside of a fetch quest based jRPG?
that's not even true at all

How's that not true? The text format and movement on screen could be tied directly to jRPGs, and the style of quest comes from the same genre. What'd I get wrong? There's more mechanical things shown in the first demo, and there's more of the game shown. Which item isn't true about what I said?
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