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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Sat Aug 16, 2008 10:01 pm        Reply with quote

robertpelloni wrote:
dessgeega wrote:
i'm more alarmed by the time to first fetch quest.


Actually, I'm not sure if it counts, exactly.
Think outside of the box.


take the batteries out of the nintendo ds and give them to your mother.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 10:06 pm        Reply with quote

dessgeega wrote:
robertpelloni wrote:
dessgeega wrote:
i'm more alarmed by the time to first fetch quest.


Actually, I'm not sure if it counts, exactly.
Think outside of the box.


take the batteries out of the nintendo ds and give them to your mother.


Good guess, actually. (Not correct though.)
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Harveyjames



Joined: 11 Dec 2006

PostPosted: Sat Aug 16, 2008 10:27 pm        Reply with quote

robertpelloni wrote:
Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com


Well, you can't blame me for being skeptical! Good luck with the game, by the way, it looks great :P
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 10:35 pm        Reply with quote

extrabastardformula wrote:
extrabastardformula wrote:
Hi bob.
takes a drink


Hi, extrabastardformula. :)
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 10:38 pm        Reply with quote

oligophagy wrote:
robertpelloni wrote:
I've got spirals, if that's what you meant.
Or other angles?


like, when panning from A to B, rather than going northeast until lined up vertically then east until lined up horizontally, just follow the straight line from A to B (the angle being the arc tangent of delta y over delta x). would look nicer to me.


I'll do this. Thank you.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sat Aug 16, 2008 10:57 pm        Reply with quote

Harveyjames wrote:
robertpelloni wrote:
Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com


Well, you can't blame me for being skeptical! Good luck with the game, by the way, it looks great :P


Not at all, it's good to be skeptical.
I'm trying to learn to not take it so personally.
It probably does sound pretty crazy, I can't really see myself from the outside.

Thank you :)
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Aug 16, 2008 11:05 pm        Reply with quote

That was a nice video, Bob. I enjoyed it. I would even be ok with the game just being a series of fetch quests where you talk to someone, they ask for something, and then you go find it for them. Just so long as the context and the situations in which you fetch these items is interesting and fresh, I honestly wouldn't have much problem with it. After all, what else is there to do in an RPG without battles? Either way, good luck.
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XORDYH



Joined: 01 Jun 2007

PostPosted: Sun Aug 17, 2008 12:08 am        Reply with quote

robertpelloni wrote:
Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com


Is there a reason why all the text on your website is one big image?
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Sun Aug 17, 2008 12:10 am        Reply with quote

block images and it magically appears as text... how neat
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XORDYH



Joined: 01 Jun 2007

PostPosted: Sun Aug 17, 2008 12:45 am        Reply with quote

Only for the very last part, he just put an alt tag on that image. All the news bits are image only, which makes it a pain in the ass to visit any of the websites he lists.
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Kipple



Joined: 05 Dec 2006

PostPosted: Sun Aug 17, 2008 2:35 am        Reply with quote

robertpelloni wrote:
dessgeega wrote:
i'm more alarmed by the time to first fetch quest.


Actually, I'm not sure if it counts, exactly.
Think outside of the box.


a circuit breaker box is visible in the basement. the kid throws the breaker, thus shutting off his asshole brother's video game. then claims the batteries. right? doesn't seem like a big mystery. it's an adventure game puzzle. very lucas-artsy.

by the way, having players search the 15 or so boxes in the basement before getting frustrated enough to go talk to the mother again makes it seem like you hate your players. i hope you understand that the adventure game genre died for a reason.

on the other hand, you may have decided it was necessary that you instruct the player to go downstairs, so he/she sees where the circuit breaker is located and can put the pieces together. i guess i can respect that, although i still don't like the intentional misdirection... but i don't think i'm your target market, anymore.
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eskaibo



Joined: 26 Jul 2008
Location: no!! my body

PostPosted: Sun Aug 17, 2008 5:40 am        Reply with quote

The irrelevant-info-not-stopping-the-game thing's nice.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 7:53 am        Reply with quote

Kipple wrote:
robertpelloni wrote:
dessgeega wrote:
i'm more alarmed by the time to first fetch quest.


Actually, I'm not sure if it counts, exactly.
Think outside of the box.


a circuit breaker box is visible in the basement. the kid throws the breaker, thus shutting off his asshole brother's video game. then claims the batteries. right? doesn't seem like a big mystery. it's an adventure game puzzle. very lucas-artsy.

by the way, having players search the 15 or so boxes in the basement before getting frustrated enough to go talk to the mother again makes it seem like you hate your players. i hope you understand that the adventure game genre died for a reason.

on the other hand, you may have decided it was necessary that you instruct the player to go downstairs, so he/she sees where the circuit breaker is located and can put the pieces together. i guess i can respect that, although i still don't like the intentional misdirection... but i don't think i'm your target market, anymore.


I'll take out some of the boxes, they're used to demonstrate how the captions make this sort of thing go quickly.

The quest is specifically there to confine the player to a small area at the very beginning, in contrast with the very large outside area.


Last edited by robertpelloni on Sun Aug 17, 2008 7:45 pm; edited 2 times in total
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Kimani



Joined: 30 Sep 2007

PostPosted: Sun Aug 17, 2008 7:54 am        Reply with quote

So it's an adventure game. Unlike Lucasarts style adventure games, though, this seems to be set in a large-scale, living city, with - from what I can tell and guess from the first video - lots of NPCs living in what I'm guessing will be night-day life cycles. A more dynamic world like that could make for interesting adventure game gameplay. Has that been done before?

I'm thinking that one Majora's Mask quest. You know the one. But a whole game like it.

Game has potential if it's going to be like that. Especially if he pulls it off well. If he intentionally made the player go into the basement to come across the circuit breaker, that's the right way to go - guiding the player towards the answer, yet letting them figure it out. As opposed to making the circuit breaker handle shiny and flashing and making it obvious or something.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 7:55 am        Reply with quote

ssj-xordyh wrote:
robertpelloni wrote:
Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com


Is there a reason why all the text on your website is one big image?


The font on the webpage is the same font I created for the game, that's why it has to be an image.

I'll fix the links, that is indeed a problem. Thanks!
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 8:00 am        Reply with quote

Kimani wrote:
So it's an adventure game. Unlike Lucasarts style adventure games, though, this seems to be set in a large-scale, living city, with - from what I can tell and guess from the first video - lots of NPCs living in what I'm guessing will be night-day life cycles. A more dynamic world like that could make for interesting adventure game gameplay. Has that been done before?

I'm thinking that one Majora's Mask quest. You know the one. But a whole game like it.

Game has potential if it's going to be like that. Especially if he pulls it off well. If he intentionally made the player go into the basement to come across the circuit breaker, that's the right way to go - guiding the player towards the answer, yet letting them figure it out. As opposed to making the circuit breaker handle shiny and flashing and making it obvious or something.


You guys are awesome.


Last edited by robertpelloni on Sun Aug 17, 2008 7:43 pm; edited 1 time in total
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Sun Aug 17, 2008 8:04 am        Reply with quote

eskaibo wrote:
The irrelevant-info-not-stopping-the-game thing's nice.
I dunno. THere's somethnig extremely cathartic about walking up to plants in Suikoden II and seeing if they're healthy, or checking a pot to see if it's full of salt or ashes or whatever.
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Sun Aug 17, 2008 8:25 am        Reply with quote

Kimani wrote:
So it's an adventure game. Unlike Lucasarts style adventure games, though, this seems to be set in a large-scale, living city, with - from what I can tell and guess from the first video - lots of NPCs living in what I'm guessing will be night-day life cycles. A more dynamic world like that could make for interesting adventure game gameplay. Has that been done before?


SHENMUE

Jesus Christ SB!
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XORDYH



Joined: 01 Jun 2007

PostPosted: Sun Aug 17, 2008 9:27 am        Reply with quote

robertpelloni wrote:
ssj-xordyh wrote:
robertpelloni wrote:
Harveyjames, I'm pretty sure you're insane. ;)

http://www.youtube.com/watch?v=FHG9Sva6B3c

News updates on http://www.bobsgame.com


Is there a reason why all the text on your website is one big image?


The font on the webpage is the same font I created for the game, that's why it has to be an image.

I'll fix the links, that is indeed a problem. Thanks!


I figured that was the reason why.

That font may look especially pretty on the DS, and you have the advantage of knowing that it will look the same on every DS. Websites, on the other hand, are viewed from a whole bunch of different devices. That font is hard as hell to read on my high resolution desktop monitor, and ridiculously oversized and hard to manage on my small, portable devices.

Leave the assets designed for the DS on the DS, and use regular text on the website, like every other sensible person out there.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 9:30 am        Reply with quote

ssj-xordyh wrote:

Leave the assets designed for the DS on the DS, and use regular text on the website, like every other sensible person out there.


Clearly I'm not a very sensible person. :)
I've only viewed it on an iPhone and it looks ok there.
I really wanted to use the pixelfont, but it doesn't scale- it's only tiny, huge, or anti-aliased and no longer pixelfont.
I'll do this. Thank you.
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schild



Joined: 05 Dec 2006

PostPosted: Sun Aug 17, 2008 9:44 am        Reply with quote

In all seriousness, why don't you port it to the iphone and publish it there?

And on that note: How serious are you about getting published on the DS? Do you have any companies you want to work with? Do you need contact information? If you need the latter, shoot me an email, schild AT f13.net - what the hell, I can be a good samaritan every now and then.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 12:38 pm        Reply with quote

schild wrote:
In all seriousness, why don't you port it to the iphone and publish it there?

And on that note: How serious are you about getting published on the DS? Do you have any companies you want to work with? Do you need contact information? If you need the latter, shoot me an email, schild AT f13.net - what the hell, I can be a good samaritan every now and then.


I'm working on an iPhone port, as well as Symbian/PocketPC/Android.
All the hardware access is abstracted in a stub file, so it's fairly simple if there's a decent API available.

I want to get published on the DS mainly because of the satisfaction of having it manufactured. I know it's not the most profitable medium.
I'll make $1 or $2 a copy, instead of the $5 or $10 I could make online.
There's just something about seeing something I worked on for so long in a shrinkwrapped box, even if it's buried in a bargain bin at Wal-Mart or in a junk box at a garage sale. It's important to me, because it's the original goal of really having that little chunk of magic plastic I wanted when I was a kid glued to my GameBoy.

There's a few publishers that I'd especially like to be involved with who haven't left traffic on the site. It doesn't mean they haven't seen it, since the hits I get are probably developers on a lunch break anyway.
Konami, Capcom, and SquareEnix come to mind, though I don't see those as a realistic possibility. I think Ubisoft or Atlus are slightly more plausible[;] no word from them yet.

:)


Last edited by robertpelloni on Sun Aug 17, 2008 7:14 pm; edited 1 time in total
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Sun Aug 17, 2008 1:16 pm        Reply with quote

robertpelloni wrote:
I think Ubisoft or Atlus are slightly more plausible[;] no word from them yet.


. . .
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manmachine plays jazz
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PostPosted: Sun Aug 17, 2008 5:10 pm        Reply with quote

oh, so this is shenmue with cute graphics.
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sarsamis



Joined: 17 Feb 2007

PostPosted: Sun Aug 17, 2008 5:30 pm        Reply with quote

It looks like one of those games I'd buy because it's just so damn charming and hip, but then regret doing so later when I realize that it's just not fun.

As charming and detailed as it is, I sort of dislike that aesthetic when it's been the whole damn point from the get-go. Like, I'm the kind of guy who can become engrossed in video game grass, but it bothers me when I know that developer expects that of me. Rather than noticing on my own how beautiful a tree is, I'd just feel like I'm inspecting it because you told me to, and the whole thing comes off as a mundane chore. It's like how house cats get excited when they find random water, eventhough they've always had it in their dish.
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Sun Aug 17, 2008 5:39 pm        Reply with quote

There are companies that can make a custom game cartridge out of a rom. I reccomend contacting one of them to fulfill your chunk-of-plastic needs, and selling the game digitally, rather than waiting for a big-name company to pick up your game. In all probability, they won't.
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Harveyjames



Joined: 11 Dec 2006

PostPosted: Sun Aug 17, 2008 8:24 pm        Reply with quote

Yeah, don't WAIT for it to happen. You have to H-U-S-T-L-E, bro! I work as a freelance illustrator and I have a website to showcase my stuff, but ALL my work comes from me getting my ass out and promoting myself in the real world, and even just ringing companies up. It seems like a daunting thing to do at first, but once you've done it a few times it becomes like second nature.

Here, hopefully this song will get you in the right mindset. http://kr.youtube.com/watch?v=0gLbV6WDX60
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 8:45 pm        Reply with quote

Ratoslov wrote:
rather than waiting for a big-name company to pick up your game. In all probability, they won't.


I've already been contacted by a few.
Do you mean they won't publish it?

I might do the online distro thing, though. :)


Last edited by robertpelloni on Sun Aug 17, 2008 10:10 pm; edited 1 time in total
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Sun Aug 17, 2008 8:56 pm        Reply with quote

What's your website? How's freelancing? I'm thinking about doing more of it.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sun Aug 17, 2008 9:09 pm        Reply with quote

It just occurred to me that I was wondering a little while ago how you could make a good sandbox game on the DS.

I'm not so sure this is it, much as I admire the effort put into it.

Mr. Mechanical wrote:
After all, what else is there to do in an RPG without battles?


Ask Ultima VII.
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monaco



Joined: 11 Jun 2007
Location: metrosexual, metrovania

PostPosted: Sun Aug 17, 2008 9:27 pm        Reply with quote

Some fonts are ugly, as the enlarged sprites in textboxes, but damn that's a clean engine.
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Sun Aug 17, 2008 10:25 pm        Reply with quote

Don't sign a statement of intent.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sun Aug 17, 2008 10:41 pm        Reply with quote

Dark Age Iron Savior wrote:
Mr. Mechanical wrote:
After all, what else is there to do in an RPG without battles?


Ask Ultima VII.


I never played Ultima VII. Educate me! I assume there's a lot of talking to people and such.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Sun Aug 17, 2008 10:56 pm        Reply with quote

extrabastardformula wrote:
Don't sign a statement of intent.


What does this mean in the game industry?
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Moogs



Joined: 06 Dec 2006

PostPosted: Mon Aug 18, 2008 1:19 am        Reply with quote

"What? Are Yuu stupid or something? Can't you see I'm on the last level?"

Is there significance to this or just some gross oversight and you really intend to replace "you" with "Yuu" for the entire game? That might not be such a good idea if that's the case.

And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles.

And uhhh... how about a different sound effect for button confirmation? or none at all. This is important. High-pitches tones cause fatigue and no one will want to play the game for lengthy periods of time.

I think it looks promising, personally. Like, I dunno... a melding of Animal Crossing and Earthbound.
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robertpelloni



Joined: 11 Aug 2008

PostPosted: Mon Aug 18, 2008 1:56 am        Reply with quote

Moogs wrote:
"What? Are Yuu stupid or something? Can't you see I'm on the last level?"

Is there significance to this or just some gross oversight and you really intend to replace "you" with "Yuu" for the entire game? That might not be such a good idea if that's the case.

And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles.

And uhhh... how about a different sound effect for button confirmation? or none at all. This is important. High-pitches tones cause fatigue and no one will want to play the game for lengthy periods of time.

I think it looks promising, personally. Like, I dunno... a melding of Animal Crossing and Earthbound.



That was actually an oversight. (The brother's conversation.)

I'm putting a selectable tone for the button confirmation, as well as the speech noise.

This is also recorded from line-out, which sounds very different from the speakers. I did this because people complained about hearing the button presses on the first video.
If I had recorded from the speakers, this probably wouldn't have been an issue- but of course it's still an issue for headphones, so it's good to have the options.

The camera is actually necessary. Often there are conversations with several people in an area larger than the screen.

Thank you. :)
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Mon Aug 18, 2008 2:16 am        Reply with quote

Text boxes take up a lot of real-estate and lack boarders.


Engine looks really solid I like the snap to talking person feature but it makes the in text box picture of the speaker kind of redundant.
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Mon Aug 18, 2008 3:14 am        Reply with quote

Moogs wrote:

And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles.


Dropping in to say that I liked the camera movement. Very much so! I also liked the cinematic feeling of going from fullscreen to a pseudo-letterbox under the text bubbles. I'm all for being cinematic in cutscenes! I like that much better than everything being static during dialog. In the same vein, it's cool that the mother keeps moving around as she talks. I'm again impressed by how slick and smooth this game feels. Also, take a look at the text when Yuu talks to his brother. The text doesn't wait for the camera to move to the other person; the text appears as soon as the camera starts moving. That's good! The motion of the camera doesn't interrupt the flow. Rather, it adds momentum, gives flow to the dialog. Bob's got a feeling for flow, apparently. It could as well extend to the game as a whole!

I also like that you start out in your new house, with the boxes and everything. That's a nice beginning. New house, new neighbourhood, new friends. It's got potential. It's a good starting point for a story.

EDIT:

shnozlak wrote:
Text boxes take up a lot of real-estate and lack boarders.


Engine looks really solid I like the snap to talking person feature but it makes the in text box picture of the speaker kind of redundant.


Huh? You're not seeing this as reminiscent of letterboxed cutscenes? I find it a good idea to trade "real-estate" for focus during a conversation. There's no need for lush scenery. Rather there'd be need for a zoom.

The picture of the speaker in the text box can be a bigger picture than the actual in-game character. That's a plus; you can see the speaker in greater detail.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Aug 18, 2008 9:24 am        Reply with quote

Mr. Mechanical wrote:
Dark Age Iron Savior wrote:
Mr. Mechanical wrote:
After all, what else is there to do in an RPG without battles?


Ask Ultima VII.


I never played Ultima VII. Educate me! I assume there's a lot of talking to people and such.


You investigate a murder at the beginning of the game to get out of the first town, sort of a tutorial type deal. At the next town you can investigate a theft. You talk to people, call them on their bullshit, examine crime scenes for clues etc. I wouldn't mind a whole game as an Ultima policeman.
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Koji



Joined: 04 Dec 2006

PostPosted: Mon Aug 18, 2008 10:58 am        Reply with quote

Hey Bob, nice work. I like the engine, it does have some nice improvements over the typical JRPG bullshit. I hope you put that amount of thought into the gameplay and plot as well.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
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PostPosted: Mon Aug 18, 2008 11:44 am        Reply with quote

it is like shenmue mixed with touch detective
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