|
|
View previous topic :: View next topic
|
| Author |
Message |
Moogs
Joined: 06 Dec 2006
|
Posted: Mon Aug 18, 2008 1:19 am |
|
|
"What? Are Yuu stupid or something? Can't you see I'm on the last level?"
Is there significance to this or just some gross oversight and you really intend to replace "you" with "Yuu" for the entire game? That might not be such a good idea if that's the case.
And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles.
And uhhh... how about a different sound effect for button confirmation? or none at all. This is important. High-pitches tones cause fatigue and no one will want to play the game for lengthy periods of time.
I think it looks promising, personally. Like, I dunno... a melding of Animal Crossing and Earthbound. |
|
| Unfilter / Back to top |
|
 |
Moogs
Joined: 06 Dec 2006
|
Posted: Mon Aug 18, 2008 8:50 pm |
|
|
| |BLUE|BLACK|PURPLE| wrote: |
| Moogs wrote: |
And you might want to nix having the camera move to each person when they talk, I don't think it's necessary and it might just get irritating to see the screen snapping around under the text bubbles. |
Dropping in to say that I liked the camera movement. Very much so! I also liked the cinematic feeling of going from fullscreen to a pseudo-letterbox under the text bubbles. I'm all for being cinematic in cutscenes! I like that much better than everything being static during dialog. In the same vein, it's cool that the mother keeps moving around as she talks. I'm again impressed by how slick and smooth this game feels. Also, take a look at the text when Yuu talks to his brother. The text doesn't wait for the camera to move to the other person; the text appears as soon as the camera starts moving. That's good! The motion of the camera doesn't interrupt the flow. Rather, it adds momentum, gives flow to the dialog. Bob's got a feeling for flow, apparently. It could as well extend to the game as a whole! |
I guess I just don't see the point, you know? I mean, I'm reading the dialogue, anyway, so it's not like I need to have the camera center on the person speaking, especially since the characters are in the dialogue boxes, too. |
|
| Unfilter / Back to top |
|
 |
Moogs
Joined: 06 Dec 2006
|
Posted: Mon Aug 18, 2008 9:45 pm |
|
|
Okay, well, it's fine if you've got a bunch of people in a large room, but snapping back and forth between two people who are only a few feet from each other isn't necessary. I mean, it's not like you're working with three dimensions, here, so you aren't allowed to approach things from different angles or perspectives. That scene with the brother just kinda... well... looks like siblings fighting over the scene and yanking it back and forth!
Don't tell me that's what you were going for, either. It doesn't make it any less annoying.
I still think the game looks really promising, though. I really don't mean to be a prick by obsessing over one small detail. |
|
| Unfilter / Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2002 phpBB Group
|