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No game is worth $5 per play. None.

 
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boagman



Joined: 19 Dec 2006

PostPosted: Wed Jan 24, 2007 5:24 am    Post subject: No game is worth $5 per play. None.    Reply with quote

So tonight I'm having dinner with a buddy at a regional shopping mall, and since he had to go home to the wife and kids (and I didn't), I decided to once again drop by the local Gameworks to see if they had anything new to play/experience. They did, in the form of both FatF: Super Bikes (a linked pair), and the one machine I've really been waiting for. That machine being, of course, Sega/AM2's After Burner Climax, and not just *any* ABC, but the big old deluxe version of the cabinet that moves in all directions. It's quite the impressive machine to look at, even before you ever stare at the beauty of the screen.

Now, I want to stop right here and note once again that I'm a fan of free enterprise, capitalism, and all that. I understand that nothing's free, and that premium entertainment will often command a premium price, period. I have no problem accepting this as not only realistic, but fair.

The price to play this game was the rough equivalent of $5US per play. I believe that my jaw not only hit the floor, but it darned near rolled away on me. This machine (which, while decent-sized, is far from the biggest, or most elaborate cabinet in the place) was the *single highest priced* game to play in the entire place, by a margin of about $2 *per play*.

They've done a heck of a nice job infusing lots of new equipment into this particular Gameworks lately (long overdue), with a healthy dose of new equipment over the last year or two, for sure. So I don't want to sound ungrateful, but FIVE DOLLARS A STINKING PLAY?

They have the Cycraft machines with full motion hydraulic movement (infused with Initial D 3rd Stage) at about $2.75-$3.00 a play. They have Time Crisis 4 at about $1.50 per play. They have Virtua Tennis 3 at about $2.00 a play. Their 3-story high Pirates game is $3.00 to play...and yet this machine somehow commands $5 per play.

That, my friends, is what happens when the moron bean-counters are allowed to price things. I was there for a solid hour and a half, and *no one* played this machine. They've priced it clean out of reach. The only conceivable way I can see to play this is:

1. Wait until Happy Hour, wherein all machines are 1/2 price to play, making ABC a still-gulp-inducing $2.50 per play.

2. Wait until Thursday night and go over, when you can buy a 7PM until close timed game card that lets you play any non-prize amusement machine you want as much as you want until they close. To me, this sounds like the only rational plan.

Five dollars a game. FIVE DOLLARS. Shoot...I'll play the stinking lottery first. Idiots.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jan 24, 2007 5:38 am        Reply with quote

I'm really cheap when it comes to arcade games - most of the time I think anything over a quarter is too much, depending on the game. I see my friend put $1.25 into BeatMania and I wince.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Wed Jan 24, 2007 5:42 am        Reply with quote

I'd pay $5 for a chance to play prop cycle again.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Wed Jan 24, 2007 5:50 am        Reply with quote

Mikey wrote:
I'm really cheap when it comes to arcade games - most of the time I think anything over a quarter is too much, depending on the game. I see my friend put $1.25 into BeatMania and I wince.


That's why Gameworks type of environments make you use a card to play. But with things like Outrun2 SP 4 player linked machines and the new House of the Dead 4 sitting there all shiny, you just slide your card in and don't even think that you really just paid $1.20 to go a round.

Kinda like how MS and Nintendo make you pay real money to get "points" to buy things. That way you don't really think about how much something really costs.
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sethsez



Joined: 05 Dec 2006

PostPosted: Wed Jan 24, 2007 5:51 am        Reply with quote

I'd pay $5 to play it once.

I'd only play it once, though. But honestly, if I was looking for good value for the money I wouldn't be in an arcade in the first place.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Jan 24, 2007 5:54 am        Reply with quote

I'd pay $5 to play in the Broadway Arcade again. Not per play tho, that shit's crazy.
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Waffen



Joined: 07 Dec 2006
Location: straining on a toilet

PostPosted: Wed Jan 24, 2007 6:08 am        Reply with quote

I need to get to a decent arcade and get stoned in my car in the parking lot then walk inside.

I haven't played any of these new games you guys speak of although I've heard of them many, many months ago before they were released.

time flys and all that.
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Wed Jan 24, 2007 6:36 am        Reply with quote

Mister Toups wrote:
I'd pay $5 for a chance to play prop cycle again.

I played that last week, at the cost of $1,20 BRL.

Good'ol Brazil with its old arcades and tectoy blast processings


I'd pay $5 bucks to play Tokyo Wars, anytime (i.e. anytime when I have that money and do not plan on spending it with beer or something). God I love that game.

And Aqua Jet too!

Heh, all System Super 22 games.


Last edited by lolipalooza on Wed Jan 24, 2007 7:09 am; edited 1 time in total
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boagman



Joined: 19 Dec 2006

PostPosted: Wed Jan 24, 2007 6:39 am        Reply with quote

sethsez wrote:
But honestly, if I was looking for good value for the money I wouldn't be in an arcade in the first place.


Well, there's "reasonable reaming," and then there's "We need to anally rape to play this machine." I'm not saying that arcades (what few are left) are the best place for the value-to-money ratio, but it's things like this that are absolutely beyond comprehension to me.

For crying out loud, when the freaking *Cycraft* (certainly a "destination piece" by any definition) is less expensive per play by two dollars, doesn't someone put down the crack pipe and realize how wickedly moronic they're being?
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boagman



Joined: 19 Dec 2006

PostPosted: Wed Jan 24, 2007 6:58 am        Reply with quote

Mister Toups wrote:
I'd pay $5 for a chance to play prop cycle again.


Really? That's...odd. That particular machine was all *over* this area, and I can still find it to play with relative ease. Unfortunately, it usually has a control issue with the steering wheel, and it's never fun that way.

That game, even more so than all the DDRs in the world, could help a person lose *serious* weight. It was fun, but I was never able to do some of the tricks necessary to get all the balloons in the stages...but watching someone who could was, indeed, impressive.
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Sub



Joined: 04 Dec 2006

PostPosted: Wed Jan 24, 2007 7:32 am        Reply with quote

Mikey wrote:
I'm really cheap when it comes to arcade games - most of the time I think anything over a quarter is too much, depending on the game. I see my friend put $1.25 into BeatMania and I wince.


I used to play that machine!
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Duckzero



Joined: 05 Dec 2006
Location: Microsoft Land

PostPosted: Wed Jan 24, 2007 10:32 am        Reply with quote

I goto Gameworks now and then.. only for ladies night, because it's cheaper to have a girl come along and play (most likely not play), but most of the time it burns my soul to put more than 50 cents into any machine.

The Seattle Gameworks is great because it still has a Virtual On machine, and suprisingly people still play that game.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Wed Jan 24, 2007 1:19 pm        Reply with quote

The trouble started with the $.50 to play a game. That was Twice as much as we were paying before. I will not pay over a dollar to play arcade games.

You keep the prices cheap, people play them a lot, you get buissness, and when the thing gets paid off, you get free money.

I don't see how it's that hard.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Wed Jan 24, 2007 1:39 pm        Reply with quote

Pijaibros wrote:
Mikey wrote:
I'm really cheap when it comes to arcade games - most of the time I think anything over a quarter is too much, depending on the game. I see my friend put $1.25 into BeatMania and I wince.


That's why Gameworks type of environments make you use a card to play. But with things like Outrun2 SP 4 player linked machines and the new House of the Dead 4 sitting there all shiny, you just slide your card in and don't even think that you really just paid $1.20 to go a round.

Kinda like how MS and Nintendo make you pay real money to get "points" to buy things. That way you don't really think about how much something really costs.


At least in America the Nintendo points are a direct ratio last time I checked of one point to one cent. So I would be ok remembering just how much money I'm spending when I use them.

The Microsoft points, again in America, are worth 1.25 cents per point. So it's a pain in the ass to relate it to real money and it just feels like they're trying to con me every time I think about using them.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jan 24, 2007 2:59 pm        Reply with quote

Sub wrote:
Mikey wrote:
I'm really cheap when it comes to arcade games - most of the time I think anything over a quarter is too much, depending on the game. I see my friend put $1.25 into BeatMania and I wince.


I used to play that machine!


Well that wasn't a judgement of the game, just a reflection that I balk at prices which are still comparitively low.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 3:33 pm    Post subject: Re: No game is worth $5 per play. None.    Reply with quote

boagman wrote:
Their 3-story high Pirates game is $3.00 to play


what's that?

I would also like to take this moment to bask in the karmic glory of the fact that I always set my machines on 2 credits per quarter.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Jan 24, 2007 3:57 pm        Reply with quote

You run an arcade? Where?
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 4:08 pm        Reply with quote

GcDiaz wrote:
You run an arcade? Where?


No, I just have a Neo-Geo 4-slot and a Strider machine, the former of which lives in a local coffee shop (here in Albuquerque), and the latter of which I've retired to the spare room of my house because it breaks down too frequently.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Wed Jan 24, 2007 5:10 pm        Reply with quote

boagman wrote:
Mister Toups wrote:
I'd pay $5 for a chance to play prop cycle again.


Really? That's...odd. That particular machine was all *over* this area, and I can still find it to play with relative ease. Unfortunately, it usually has a control issue with the steering wheel, and it's never fun that way.

That game, even more so than all the DDRs in the world, could help a person lose *serious* weight. It was fun, but I was never able to do some of the tricks necessary to get all the balloons in the stages...but watching someone who could was, indeed, impressive.


where do you live and can I move there ;_;
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jan 24, 2007 5:29 pm        Reply with quote

luvcraft wrote:
GcDiaz wrote:
You run an arcade? Where?


No, I just have a Neo-Geo 4-slot and a Strider machine, the former of which lives in a local coffee shop (here in Albuquerque), and the latter of which I've retired to the spare room of my house because it breaks down too frequently.


So whatcha got on that Neo-Geo?
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 5:53 pm        Reply with quote

Mikey wrote:
So whatcha got on that Neo-Geo?


Right now it's Last Blade 2, Waku Waku 7, Magical Drop 3, and Blazing Star.
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Hondo



Joined: 06 Dec 2006
Location: Montreal

PostPosted: Wed Jan 24, 2007 6:05 pm        Reply with quote

I'm crazy cheap (thrifty is the word I like to use) so I have a hard time giving up 50 cents for a game.

Bring on the quarter machines!
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boagman



Joined: 19 Dec 2006

PostPosted: Wed Jan 24, 2007 6:06 pm        Reply with quote

Rucio wrote:
The trouble started with the $.50 to play a game. That was Twice as much as we were paying before. I will not pay over a dollar to play arcade games.

You keep the prices cheap, people play them a lot, you get buissness, and when the thing gets paid off, you get free money.

I don't see how it's that hard.


You don't see, frankly, because you don't really *know*. I do operate locally, and I can tell you that it's not *nearly* as simple as you make it out to be, at least, not in this day and age. That's why I don't blame Gameworks for having relatively high prices; the machines they purchase are, indeed, eye-buggingly expensive. But in this particular case of the ABC, there's absolutely no need for this kind of pricing...they're simply out of their collective minds.

I have several machines out on location right now: Big Buck Hunter, Soul Calibur, World Class Bowling, Ms. Pac-Man/Galaga combo, Monopoly pinball, Midway Touchmaster 5000, JVL Vortex, and a dollar bill changer. All machines are priced at $.50 per play, with the Touchmaster at $.25 per play, and the Vortex giving a premium for buying $1 or $5 of credits at one shot. These machines don't make *me* near the money you might think they would.

You have to remember that, as an operator, I have to give the location their part of the split, usually in the 50% range of the take. That's pretty significant, even if they are providing space, security, electricity, etc. The vast majority of expenses are mine and mine alone: the original cost of the machines (Not cheap! The Vortex alone was about $3500.), any repairs/parts for these machines, replacing/rotating machines, any local/state licenses necessary, insurance, et cetera.

All things told, I won't be making money for quite some time. This place gets me about $100 a week, if I'm lucky. Arcade games cost $.25 per play back in the late 70's and 80's...you mean to tell me that most things in life haven't *more than* doubled in price since then?

$.50 per play is more than fair to the player. However, even I stand slack-jawed at a place looking for $5 per play.
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boagman



Joined: 19 Dec 2006

PostPosted: Wed Jan 24, 2007 6:16 pm    Post subject: Re: No game is worth $5 per play. None.    Reply with quote

luvcraft wrote:
boagman wrote:
Their 3-story high Pirates game is $3.00 to play


what's that?


Hmm. The best way to describe it is "A three-story tall wall of monitors that you're harnessed into a hydraulic chair in front of, and boosted up or down based on your shooting performance." Or something like that. If you go to www.gameworks.com and click on "Experience" and watch the slide show, you'll see some people strapped in chairs with joysticks directly in front of monitors...that's the game. There's also another picture much later on in the slideshow that shows the game from an extended perspective. You'll have to sit through a bunch of models smiling, having a fake good time (the kid's birthday party was especially snarl-worthy) to wait for that second pic, though.

Really, it's not that great of a game, but it's an *impressive* thing, and more has to be experienced to be understood than most other games. It's rather fun, movement-wise, but after playing it a couple of times, the novelty wears off rather fast.

It is, however, the Big Roller Coaster Draw machine for every Gameworks location, though. You can't miss it, really.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 6:34 pm        Reply with quote

boagman wrote:
You have to remember that, as an operator, I have to give the location their part of the split, usually in the 50% range of the take. That's pretty significant, even if they are providing space, security, electricity, etc. The vast majority of expenses are mine and mine alone: the original cost of the machines (Not cheap! The Vortex alone was about $3500.), any repairs/parts for these machines, replacing/rotating machines, any local/state licenses necessary, insurance, et cetera.


As a followup to this, I find it important to note that I bought my two machines for <$500 each from someone who was desperate to get out of the arcade machine business, I wanted them primarily to own them, and secondarily to make money, and they've long since paid for themselves. The Neo-Geo makes me about $100 a month, although it's been going down lately (someone else has setup a few machines in the same coffee house, and although they're in terrible shape they collectively make a medium-sized dent in my profits). If I'd spent $2-5k on a newer machine, I'd have a much harder time convincing myself to only charge a quarter for 2 credits.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Wed Jan 24, 2007 7:17 pm        Reply with quote

I relent! $.50 it is!

I've just gotten an interesting lesson on the arcade buissnes.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 7:24 pm        Reply with quote

Rucio wrote:
I relent! $.50 it is!

I've just gotten an interesting lesson on the arcade buissnes.


This probably also elucidates to you why arcades are quickly disappearing.
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