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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 09, 2008 3:38 am        Reply with quote

Renfrew wrote:
http://www.gametrailers.com/player/41032.html

No More Heroes Desperate Struggle?
I really did not see this coming.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Oct 10, 2008 12:00 am        Reply with quote

Adol wrote:
and one of the most revered series of gaming descend into this shithole. I mean the art is gorgeous and the music is top notch but jesus they must be fucking up something hard if someone like me can't even muster a drop of excitement for order of ecclesia.
That all sounds a bit dramatic. The truth is that they've been doing the exact same thing for ten years, and nothing else. They're worth about the same reaction then as now + a bit of boredom. They didn't Spiral Into Doom or anything silly like that, though. They just got complacent.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Apr 19, 2009 11:10 am        Reply with quote

Deets wrote:
Six buttons + shoulders is enough for practically any game out there, and there's never been a smoother, more precise d-pad. For 2D games, there's nothing better. It's also comfy!
I know it's fucking unanimous at this point, but I really still do prefer the PS d-pad for just about everything. Comfy as the Saturn pad may be, I don't really like ones that rock on their base. It feels a little more easy to get "lost" on those types of pads. The PS pad is four precise directions raised above a flat surface. You sort of have to build up a light callous to make the most of the difference, but I find the simplicity more accurate and reliable in I suppose a different way.

Guess it doesn't matter, though. I've given up on pads for fighters by now.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 12:56 am        Reply with quote

The only converters left with less than ~3 frames of input lag are getting harder and harder to find. Bottom line is that the Wii simply does not support the genre in the way the other consoles do, and the investment of the import price tag and the shitty Hori stick or even a decent converter do not really ever justify themselves again because TvC is all there is. Then after that you have to have another friend willing to bite the bullet too.

Placing it on the Wii may have won it some impulse buys, but it really seems to be about as unideal as possible in the bigger picture.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 2:05 am        Reply with quote

another god wrote:
it'd be neat if TvC was also on "next-gen" consoles (god HRAPs + TvC = awesome)


How is this not all anyone's said?

But yeah man pretty lol about all that internet anger that doesn't exist or is about something else entirely.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 9:25 am        Reply with quote

vision wrote:
high-level play itself is "unnecessary"
What the fuck could this possibly mean?

I wish I could give it a better response than that, but it's exactly the kind of safe/smug SB-ism you can only really end up looking stupid for engaging without having your defenses up first.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 11:00 am        Reply with quote

A lot of the reason why the versus games have simplified special move input is because everything else about the games are so frenetic that it's pretty much the only thing that allows humans to still be able to play the damn things.

In any case, that TvC uses the appeal of its IP to its advantage in the same way the other versus games did before it just calls to mind the fact that nobody really pretends the other versus games aren't still ultimately pretty fucking impenetrably hardcore regardless of what concessions they seem to make to one fanbase or another. MvC2 was initially bitched at by purists as a pandering simplification when it trimmed itself down to four buttons, and now it's just about the most intimidating fighting game there is.

I just don't really get why more than zero words were spent in an attempt to hash this out. It's pretty simple. It's not surprising or wrong that the Wii successfully facilitates people who just enjoy having qcf+pp produce a large beam from a robot, and shit. It's also not surprising or wrong that there are people who will feel mildly alienated by the fact that because it's on the Wii, they might not be able to just use whatever stick they have lying around their house to play the game, if they are so inclined. That's about all there is to this.

Really.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 11:28 am        Reply with quote

bloody heartland wrote:
any decent fighting game has multiple levels of entry and enjoyment
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 10:07 pm        Reply with quote

How did either of you get any of that out of him saying a decent player will be quick to punish openings (the kind of openings left by the big flashy laser attacks you guys are trying to establish entry-level players will enjoy relying on) with air combos?

I don't know how much of an issue this is anyway, though. With no online for the Japanese version and possible (but definitely shitty) online for the US version, people of drastically different skill levels are probably not going to be playing each other in this game very often in the first place.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 18, 2009 10:33 pm        Reply with quote

Maybe if you guys would say what you meant the first time around, you could avoid those kinds of redundancies.

And no, Beckham isn't analogous to an intermediate player. extralife's point was that SF4's rules are actually more forgiving in a beginner vs. intermediate context than TvC's are in the long run. Joe's point is that TvC is kinetically and mechanically more fun for a beginner to play period.

Basically, you're all arguing completely different interpretations of what "beginner-friendly" means and are happy to just keep talking over each other about mostly-unrelated things.

Edit: Yeah.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri May 22, 2009 1:57 am        Reply with quote

Yeah. This covers it, though.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Jun 19, 2009 9:19 pm        Reply with quote

The more breathing room between it and Blazblue's release the better, as far as I'm concerned. Wouldn't be surprised if that's what inclined them to push it back, actually.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Jul 29, 2009 8:00 pm        Reply with quote

Top 3 most common childhood aspirations:

Fireman
Astronaut
On Cuba's Radar
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Sep 11, 2009 3:42 pm        Reply with quote

luvcraft,

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