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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Sep 13, 2008 6:08 pm |
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| Regarding the PS2 Chain of Memories US release, as far as I know it's still a rumour right, now, there's no announcement yet. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu Oct 09, 2008 10:31 am |
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| Toptube wrote: |
Oh yeah fist pumping right here! Can't. Wait.
You think the rings are a nod to SEGA/Sonic? |
I think they're angel halos, given the enemies seem to be angels of sorts. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Oct 11, 2008 8:00 pm |
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| Cossix wrote: |
From the sounds of things each one of the campaigns is going to be as long as Starcraft was in the first place, so who knows, it could wind up working out in the end.
Who knows though. |
One problem is that the campaigns used to be pretty useful as tutorials for the races. Plus, well, of you want to, say, play the Zerg campagin first, you'll have to wait.
Plus I think 10-missions campaigns were about right, unless they've got tons of new stuff for each race thrice the amount is gonna get boring.
Plus the price! A game with the same content but but with thrice the missions shouldn't be thrice the price. I guess it could vaguely work out if each episode is cheaper than a normal game. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Oct 11, 2008 9:30 pm |
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| CubaLibre wrote: |
As far as playing them out of order, I assume they're following the Warcraft 3 model where you can't... because they're all part of one big epic storyline and need to be played in the "correct" order so you have the right perspective at the right time in order to properly appreciate the pulp sci-fi story that some nerds made up.
It's this kind of authoritarian impulse that makes WoW so disgusting. |
Well, I've got no source to quote on that, but I vaguely remember reading that plot-wise the campaigns are parallel this time, not sequential, which would kinda invalidate this approach.
And you STILL could play the campaigns out of order in WC3 and SC, the game merely strongly advised you against it. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Oct 12, 2008 11:26 am |
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| internisus wrote: |
| Dark Age Iron Savior wrote: |
First entry is only Terran in singleplayer, but all races are playable online.
Which kind of makes me wonder if there's going to be any kind of tutorials for the other races, or if new/rusty players are just supposed to pick it up on the way... |
I'm sure that there will be because of how story-centric the game is looking. Did you see all the NPC dialogue trees and interactive environments and technical readout screens and unit purchasing system stuff in the story mode demonstration? Obviously that stuff will be totally different/parallel with the other races' games, as are the gameplay interfaces and command characters that we've seen already. So I'm sure (or I hope!) that the early missions or first mission will be plot-oriented tutorial stuff, like the first mission in Homeworld. |
I think what DAIS meant is that he fears the first episode will only have the tutorial for the terrans, since they're the only ones to get a campaign in it, and that newcomers who want to play the other races will either have to wait for months for the other episodes or learn it the hard way through getting raped in multiplayer. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Tue Oct 14, 2008 11:41 am |
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| zytroop wrote: |
| internisus wrote: |
| Dark Age Iron Savior wrote: |
| glossolalia wrote: |
i know we'll be able to switch back at will but man. that is... disturbing.
wtf pixel wut r u doing to cave story ;_; |
what's wrong with it? it looks like the game's character art. |
more detail than an nes could render + japan style = kill yourself
just wait until you see the complete new presentation before you judge it. |
You can get a good look at the new sprites here: http://www.gametrailers.com/player/41458.html |
Man, Quote having a smile looks weird. I always imagined him as an expressionless guy. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Wed Oct 15, 2008 8:44 am |
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| Dracko wrote: |
| chevluh wrote: |
| Man, Quote having a smile looks weird. I always imagined him as an expressionless guy. |
What smile?
I don't see a smile. |
That line. Even tough it's a straight line I see it as a smile. To be expressionless it'd have to be shorter. hell, even the video's developer guy says it's a smile. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Oct 19, 2008 1:33 pm |
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Actually it's "Starbreeze may be working on a new Syndicate", if you read more closely. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Oct 19, 2008 5:34 pm |
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| Mrow wrote: |
| Can I be gay in P4? |
You can't, but someone else may.... |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Fri Dec 19, 2008 9:30 pm |
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Well, they'd be completely cemented as laughing stock of the industry and any new attempt as a Duke Nukem FPS would fatally thought of as an attempt to revive the failed-after-wasting-years Duke Nukem Forever.
Plus it's possible they'd have to give back the money Take 2 gave them ($4.25 millions already in march 2005) unless they're really good at writing soul-stealing contracts and that'd probably be a bad thing. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon Dec 22, 2008 12:48 am |
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| Yeah, we've been discussing that piece of Bob's news in Bob's subject already. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Dec 28, 2008 11:51 pm |
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Dunno, it looks a lot like Odin Sphere in japan without the gardening, which would make it less of a game. I loved Odin Sphere though so it's alright.
Also not sure why they label this as exclusive, I'm pretty sure gametrailers has had that same gameplay bit for weeks. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon Dec 29, 2008 10:24 am |
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| Well, Girm Grimoire's problem for me is that when I became interested in it I couldn't find it anywhere. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu Jan 15, 2009 10:12 am |
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| Maybe people will stop bitching that Nomura always designs the same characters now. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu Jan 15, 2009 5:27 pm |
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| New scans are leaking and apparently the chick is a chick. Turns into a blonde-haird magical girl. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Tue Feb 17, 2009 8:42 pm |
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| It's really just a globe though. If you can't play with it or even poke it it's actually a step back compared to the moeblob. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Apr 04, 2009 12:42 pm |
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| Herr Toups wrote: |
| sure ain't team silent. Do they still even exist? |
The team doesn't exist anymore, and of its members only Akira Yamaoka, now executive producer, is still involved with Silent Hill. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Apr 04, 2009 3:20 pm |
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| Herr Toups wrote: |
| I think the most talented members went on to make Siren, anyway. But whatever happened to the folks who made the Room? |
The Room was directed and written by Suguru Murakoshi, who had previously been involved with SH2. Other prominent members of SH4 team seem to have since then been mostly split between Pro Evolution Soccer and Castlevania: Curse of Darkness.
As for Siren, going by mobygames it doesn't seem to have that many people in common with Silent Hill, actually (around 4 for the dev team, and only one of them cited as a team silent member, the SH director). Really seems to be just the SH director with a team of newcomers. The credit listings may be incomplete though. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Tue Apr 07, 2009 8:20 pm |
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| Wiki says there was in fact a "silent hill: original sin" idea for PSP that'd have been a SH1 remake with the movie's protagonist. However the idea was rejected before even the development phase |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Apr 26, 2009 10:28 am |
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| Dark Age Iron Savior wrote: |
| well, see, things like being able to swim or glide and being able to disarm your opponents are potential signals that they are improving the nature of the level design or the importance of the combat, which would be things of major importance, especially to people who act like the original game ran over their mother. |
Well, nt quite, those are signals they're adding stuff t the player character. But he was already full of technically great features in the first game that, it turned out, didn't really contribute to making the game all that interesting. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Apr 26, 2009 7:36 pm |
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| You can find playthroughs on youtube if you wanna get an impression of how it plays. The feeling I get so far is it's gonna be just as repetitive (which is fine by me, loved OS) though the systems seem less cumbersome. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu May 07, 2009 12:55 pm |
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| astralpancakes wrote: |
I can't wait until we start hearing about all the trainwrecks that must've been going on behind the scenes at 3D Realms. There's some talk in the Shacknews comments about incompetent management -- I guess it's either that or they were all stuck in dotcom work mode and showed up in the afternoon and just sat around playing WoW and surfing 4Chan.
How does "1995-2009 3D Realms, Duke Nukem Forever" look on your resume, I wonder.. |
On the subject of DNF management, if some sources are to be believed, it was all a bit weird and scary.
http://gamingisstupid.com/2009/05/06/the-chair-story-revival/ |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun May 17, 2009 4:25 pm |
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| so did I, but then I was misled by the fact he touched the briefcase without losing the disguise (though I guess you could argue this is valid since he didn't actually take it), so I tried to suspect one of the others. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon May 18, 2009 11:01 am |
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| SF4's the one meant to expand the userbase. Tatsunoko vs Capcom, by its very nature, is on the other hand merely meant to cater efficiently to a niche. Sure, anime is pretty popular in japan but the character choices already indicate the niche direction, they're all from anime that's mostly irrelevant/obscure to the current mainstream audience and will instead matter to geeks/otakus. Similar on the capcom side for including stuff like megaman legends, a devilotte cameo or that character from Quiz Nanairo Dreams. If they wanted to expand the audience they'd have chosen mainstream stuff like megaman starforce or battle network and Tatsunoko's beyblade in the first place. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon May 18, 2009 2:07 pm |
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| manmachine plays jazz wrote: |
| chevluh wrote: |
| SF4's the one meant to expand the userbase. |
have you played SF4? anything beyond hopping around with ken and throwing random shoryukens involves a lot of practice or some uncanny sense of timing to execute, due to the reliance on 1-frame links. |
I do have played SF4 and enjoyed it and I don't have the slightest idea what a 1-frame link is.
What I do know is I've seen crowds of non-gamers form around SF4 like no other game at the last con I went to. It's flashy, it's colorful, it's well-designed, visually striking and distinctive from its competitors, it uses the character roster of the previous SF game that made it to a mainstream audience. People in general are nowhere near as frustrated by its gameplay as you think they'd be. It'd only be a problem for them if they were up against competitive players, but they play it against other muggles, so to speak, so none of its crazy technicalities actually matter to them.
This was, in fact, already the case for SF2. You'd see hardcore players and mags counting frames to make combos or something, but to normal people (including me at the time) even the notion of combo was more or less alien. They cared and still care mostly about the surface fun. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun May 31, 2009 2:08 pm |
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This is fascinating. Especially the point where it currently stops, since it's depicitng a moment where most seem certain the game's a commercial failure. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Fri Jun 12, 2009 1:45 pm |
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| gambrinus wrote: |
| idle wrote: |
| boojiboy7 wrote: |
| you know you could do all of those with your hand if the game let you? just like in real life! |
except how many FPSes let you do those things with your hands? |
Well yeah, but, isn't this kinda dumb? I mean, theoretically, the whole first person perspective thing is supposed to make you feel more immersed, like you're in the game, but restricting things that you should obviously be able to do really breaks that. Just cause every game does it doesn't mean it's not dumb. |
There isn't really a way to replicate the tons of degrees of liberty you have with your hands in a videogame with current input methods, so tools like the gravity gun provide an excuse as to why holding and throwing objects feels really un-hand-like. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Fri Jun 12, 2009 4:54 pm |
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| Dracko wrote: |
| but what about project natal??? |
I'm gonna go all prophetic here and predict that it won't detect hand movement well enough to make said hand act like anything more than a mouse pointer on screen. Palm orientation and finger positions are way beyond its capabilities. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Wed Jun 17, 2009 10:14 am |
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Actually yes. At least now it's a set of more industry-related cunts, and cunts that charge less for their rating process. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat Jul 04, 2009 2:06 pm |
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| Indeed. An upscaler is working on pixels, ie you don't gain any new pixel data from an upscale, you just stretch them and try to hide that fact. That emulator, on the other hand, is working from the polygonal data sent to the emulated GPU, so it is in fact able to render the missing pixels according to geometric data, something no scaler in the world can do. Texture detail is irrelevant to the distinction, just like how a 360 doesn't actually switches to more detailed textures if you're rendering to a HD screen rather than an old TV. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon Jul 06, 2009 9:54 pm |
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Loom's an interesting idea buried beneath a horrible, unfriendly game and I can't believe the same company had developed stuff like Monkey Island.
But it's the rerelease that makes the most sense since it's advertised in the first MI game and of course that bit is still in the remake (minus the blinking advertisement sign since the verb area's gone). |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Tue Jul 07, 2009 2:51 pm |
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| LandRoverAttack wrote: |
| Wonder if you can save with one and continue on the other. |
I'ts almost certain. Usually when this doesn't work it has to do with upgrade issues, like shifting to the western alphabet for the names and bug fixes, but here it'll be essentially the same release with different soundtracks, nothing that has a bearing on save games. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Wed Jul 08, 2009 11:24 pm |
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| Yeah, it's pretty interesting to see how bullet points like 3D and hi-res meant rather different things back then (respectively the ability to walk behind stuff and 320x200) yet the bullet points themselves haven't changed that much in almost 20 years of gaming |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Wed Jul 29, 2009 9:44 am |
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| Ronk wrote: |
http://kotaku.com/5325198/this-looks-like-art-from-warren-spectors-steampunk-disney-game
color me interested. |
Holy shit that looks terrific |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Aug 09, 2009 8:48 pm |
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Impressive |
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