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spinach
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PostPosted: Sun Oct 05, 2008 8:19 pm        Reply with quote

glossolalia wrote:
cave story wii:

- offers standard definition and Wii-exclusive progressive (480p) graphics

Isn't the PC version not interlaced?
glossolalia wrote:
- new character designs by creator/designer, Daisuke Amaya (Pixel)

This is pretty great, though.
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spinach
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PostPosted: Mon Oct 06, 2008 6:00 am        Reply with quote

dementia wrote:
spinach wrote:
glossolalia wrote:
cave story wii:

- offers standard definition and Wii-exclusive progressive (480p) graphics

Isn't the PC version not interlaced?


Of course, but the PC game runs at a native 240 x 340.

For a low-res 2D game using raster graphics, the resolution is always the same unless the camera is expanded. Granted, each of the original pixels might take up more than one pixel on the screen, but it's still going to look exactly the same. Were this a vector drawn game, wether 2D or 3D there'd be a difference.

Except things apparently got smeared to create "detail"? I don't know, haven't seen the vid yet.
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spinach
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PostPosted: Mon Oct 06, 2008 6:05 am        Reply with quote

MOAI~ wrote:
dementia wrote:
glossolalia wrote:
i'm cautiously interested to see what relatively high-def cave story will look like. if it's horrible, we can always change it back, at least.


IGN has some videos up. It looks samey, but Quote's sprite has obviously been redrawn.

http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_clip1_100308.html


They replaced the wonderful hand-coded chip tune music with soulless general MIDI instruments. UGH.

Better instruments could fix that. Also, I have trouble wrapping my head around MIDI vs. Programmed Music aside from the instrument independence MIDI has. Also wish I knew how to use some of that and make MIDIs sound less like shit. Nothing really.

Quote:
Also that font clashes with everything else in a bad way.

Yeah, it was really jarring. It takes up way too little space and is far too smooth.
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spinach
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PostPosted: Mon Oct 06, 2008 6:14 am        Reply with quote

Herr Toups wrote:
it's hard to really gauge the pixel art since the video compression is kind blurry. not sure how I feel about this whole affair...

I mean, if you have the option to play with the original sound/graphics, then sign me up.

Yeah, having watched it, it looks about the same. The video's sort of washed out, but it looks like a compression issue.

Still, there are only two ways to make a low-res raster graphics game into a high-res raster graphics game: widen the camera or redraw everything bigger. Thankfully, neither of those happened. I'm sticking with the PC version -- as if I had a choice -- and cheering on anyone who might stumble upon this and play it on the Wii.
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spinach
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PostPosted: Mon Oct 06, 2008 6:16 am        Reply with quote

Vehicular Manslaughter wrote:
Honestly, it's best used to control devices/programs with better sound generation capabilities.

Isn't that all it is? I was under the impression the general MIDI sounds were just a stand-in?
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spinach
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PostPosted: Mon Oct 06, 2008 6:44 am        Reply with quote

Vehicular Manslaughter wrote:
spinach wrote:
Vehicular Manslaughter wrote:
Honestly, it's best used to control devices/programs with better sound generation capabilities.

Isn't that all it is? I was under the impression the general MIDI sounds were just a stand-in?


As I understand it, the instruments were developed under the General MIDI (and General MIDI 2) standards so that you could have consistent instrumentation as well as addressing other issues like polyphony and key velocity. So they were not intended as stand-ins, it's just that their usefulness has decreased over time as broadband has become more popular (the main draw of MIDI is that since it's just a list of commands, it involves a small amount of data).

Well, with that list of commands, can't your sound bank really be anything you want it to be? I mean, I've seen MIDI controlled analog synths, even. Couldn't that list of commands command any sounds you had ready for it?
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spinach
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PostPosted: Mon Oct 06, 2008 6:47 am        Reply with quote

Herr Toups wrote:
Vehicular Manslaughter wrote:
spinach wrote:
Vehicular Manslaughter wrote:
Honestly, it's best used to control devices/programs with better sound generation capabilities.

Isn't that all it is? I was under the impression the general MIDI sounds were just a stand-in?


As I understand it, the instruments were developed under the General MIDI (and General MIDI 2) standards so that you could have consistent instrumentation as well as addressing other issues like polyphony and key velocity. So they were not intended as stand-ins, it's just that their usefulness has decreased over time as broadband has become more popular (the main draw of MIDI is that since it's just a list of commands, it involves a small amount of data).


also, raw midi data can be used, in theory, to trigger any kind of sample set that you wish, so it has the potential to be really flexible...

this hardly works out in my experience, though.

Thanks for being on top of my questions before I ask, 2ps. So how is this actually supposed to work?
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spinach
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PostPosted: Mon Oct 06, 2008 7:01 am        Reply with quote

Makes sense. Does a MIDI file contain its instruments, or are those just sort of there in the General MIDI spec, or some other soundbank?
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spinach
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PostPosted: Mon Oct 06, 2008 2:51 pm        Reply with quote

Guys, thanks for telling me so much about MIDI.
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spinach
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PostPosted: Fri Oct 10, 2008 12:52 pm        Reply with quote

Cossix wrote:
CubaLibre wrote:
Cossix wrote:
They did. They made lots of whip Castlevania games. They might've really taken the whip thing about as far as it can go, really.

But only one with a SPEAR


More Castlevania Spear games please. I want to climb walls by slamming my spear into it and spinning up and then SLAMMING MY FUCKING SPEAR INTO THE WALL AGAIN. I want to pole vault with my spear. I want to spear the fuck out of everything.

God fucking damn it.

Cossix, I will write this down and I will put it on my fucking wall and I will look at it every god damned day until I can play this.
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spinach
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PostPosted: Fri Oct 10, 2008 1:04 pm        Reply with quote


chisel tip markers are spear of writing utensils
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spinach
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PostPosted: Fri Oct 10, 2008 1:15 pm        Reply with quote


here shrug use mine
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spinach
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PostPosted: Sat Oct 25, 2008 3:42 pm        Reply with quote

eight year olds, maybe. Anyone reading the comics has already gotten a good deal of nightmare fuel out of Supes though.

OH I've just realized we don't have nearly enough skeletons showing when people get electrocuted anymore. It used to be all over the place. Everyone in Street Fighter II vs. Blanka, Weird Science, Batman, a whole bunch of other shit -- for much of my life I assumed that getting electrocuted meant having your endoskeleton come just into view before you flew backwards, soot-faced and wild-haired, to fall in a heap of canned laughter and humiliation.
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spinach
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PostPosted: Mon Nov 17, 2008 7:14 pm        Reply with quote

RobotRocker wrote:
Konami to publish Guitar Hero Arcade

Huh. Who could have expected that.

What an incredible turn of events.
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spinach
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PostPosted: Fri Nov 28, 2008 11:36 pm        Reply with quote

That's played way too straight and is bland.
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spinach
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PostPosted: Sat Dec 06, 2008 8:44 pm        Reply with quote

Deets wrote:
As a counterpoint, I think the Brandish remake looks pretty cool, DAIS. Not fabulous or anything, but yeah, like a game I might actually consider playing for any length of time instead of regular Brandish which just makes me want to punch someone.

Gives me the same vibe I got from Record of Lodoss War on DC, even though they are totally different games. I would play it, yeah.
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spinach
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PostPosted: Sat Dec 06, 2008 9:10 pm        Reply with quote

Doesn't it? Silent Hill 2 works just fine, if memory serves.
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spinach
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PostPosted: Sat Dec 06, 2008 9:43 pm        Reply with quote

Thought it was pressure, all these years.
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spinach
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PostPosted: Sat Dec 06, 2008 10:11 pm        Reply with quote

Okay, man, don't scare me like that.

Those screens are really cool. It'd probably make my skin crawl to see it in motion. I don't remember it glitching that hard, but then I only played long enough to fight something before putting back into my still-connected original Xbox.
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spinach
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PostPosted: Sat Dec 06, 2008 11:50 pm        Reply with quote

What's TTS?
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spinach
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PostPosted: Sun Dec 07, 2008 12:42 am        Reply with quote

Oh, okay.
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spinach
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PostPosted: Sun Dec 07, 2008 1:18 am        Reply with quote

GCN has fewer buttons than PSX Dual Shock

fakedit - wait, MGS was made to work on the vanilla PSX controller, what kind of racket is this?
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spinach
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PostPosted: Mon Dec 08, 2008 7:19 am        Reply with quote

Toptube wrote:
Toptube wrote:
dementia wrote:
iwontusemyname wrote:
but if it's for 360, then maybe they'll get a jumpstart on making mgs2 for xbox work on the 360. pweese?


This will never happen. Unlike the original Xbox, Xbox 360 does not have pressure sensitive face buttons. Therefore, it would be impossible to recreate certain pressure sensitive actions in MGS2 when playing on 360.


They managed with TTS


idle wrote:
MOAI~ wrote:
Wait, what? The Gamecube remake? I'm pretty damn certain the Gamecube didn't have pressure sensitive controls (aside from the L- and R-triggers), and even more certain that the original Playstation didn't.


Twin Snakes incorporated the first-person shooting mechanic from MGS2, which relies on pressure-sensitive use of the square button to either fire your gun or lower it (so you can punch guards in the face instead).


MOAI~ wrote:
Oh, right. So how did they manage that, exactly?


The shooting in MGS2 and 3 is actually rebound sensitive. You push and hold the button as hard as you want, to draw the weapon. You don't fire until you let go. Its how quickly you let go that makes it work. Let go suddenly for quick rebound which trggers the shooting. slowly ease off to rebound slow to just hold your fire/put the gun away.

The Gamecube doesn't have pressure sensitive face buttons. So anytime you let go of the shoot button---you shoot. In order to hold fire/put the gun away, you must slide your thumb down and press the little red button (please excuse my poor familiarity with the GCN controller) just before or just as you let go of the shoot button.

So, MGS2 could work on 360. But I did just now realize it'd take a new control scheme when we are talking about BC, not a port.

Oh well.

360 has pressure sensitive buttons though

SH2 attacks work
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spinach
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PostPosted: Fri Dec 19, 2008 10:13 pm        Reply with quote

GcDiaz wrote:
282days wrote:
GcDiaz wrote:
How else could they present a narrative without spoiling shit for everyone else?


Off-hand, more, smaller servers - each with low-enough population that everyone who cares could be, at least, a side character to the plot.

Replace all NPCs with players, except vendors, quest-givers, leaders; whatever's too boring or can't be trusted to players. But -- per server, the legendary hero's name is culled from a real, max level character who I could chat with.


A fine idea, so who gets to be the Legendary Hero? Who gets to be the innocent bystander? Why should either party be content with the role the game has assigned them? I will be damned if I'm going to pay $15/month for the privilege of being a merchant or a bit player in someone else's drama.

personally I was really thrilled at the thought of being a merchant in a massively multiplayer online rpg set in a star wars universe, but my computer couldn't handle it and then I forgot about it altogether

diaz I really like that sort of thing, so you can go on and fight to your heart's content, okay

you can be a bit player in my ADVENTURES IN SHOPKEEPING
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spinach
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PostPosted: Sat Dec 20, 2008 3:07 am        Reply with quote

Mr. Mechanical wrote:
Herr Toups wrote:
RobotRocker wrote:
Kevin Conroy is playing the Goddam Batman again in Arkham Asylum

They are ticking the right boxes so far...


but will the game be any fucking good

didn't they have some batman TAS type game for GB/PS2 that was really just awful despite having good story/art a few years ago?


Yeah, Batman: Vengeance. Great game on paper, it had the misfortune of being developed by Ubisoft.

It was alright. Had some moments. Begins did most of the same stuff better but didn't have the charm. Adventures of Batman and Robin is still my favorite for its co-op.
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spinach
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PostPosted: Wed Dec 24, 2008 2:24 pm        Reply with quote

Mr. Mechanical wrote:
spinach wrote:
Mr. Mechanical wrote:
Herr Toups wrote:
RobotRocker wrote:
Kevin Conroy is playing the Goddam Batman again in Arkham Asylum

They are ticking the right boxes so far...


but will the game be any fucking good

didn't they have some batman TAS type game for GB/PS2 that was really just awful despite having good story/art a few years ago?


Yeah, Batman: Vengeance. Great game on paper, it had the misfortune of being developed by Ubisoft.

It was alright. Had some moments. Begins did most of the same stuff better but didn't have the charm. Adventures of Batman and Robin is still my favorite for its co-op.


RobotRocker wrote:
Yeah, it was like a terrible 3rd person platformer Batman with awful combat. They made a Streets of Rage type sequel that was supposedly much better though. And EA's Batman Begins game is Splinter Cell Batman. Which would be alright if Splinter Cell actually suited Batman. And the tumbler sections being lifted straight from Burnout 3 too.

It is looking decent and the developers are citing the original Predator movie as the biggest influence on the game (I.E. While Bats has to use stealth, he uses it to pick the bad guys off one by one until they are shitting themselves in fear at the end of it). Gordon looks like hes on the gas in Screens though. *sigh* UE3....


I liked it enough to beat it, but I was younger and more patient with bullshit in games at the time. I doubt I'd be able to put up with that Batmobile segment today that's near the end of Vengeance. Haven't played any of the recent Batman games since then, but the new one looks promising. I'm not going to hold my breath though.

Yeah, the batmobile segments were terrible.

This new one sounds a lot like Begins, which was a very wooden game with one very good level (which makes a puzzle game out of the action-stealth game) that negates all possible regret in having bought and spent time with it. That game also placed emphasis on using stealth for the sole purpose of picking off enemies one by one until they were shitting themselves in fear, but it all seemed sort of plastic. It's been awhile, so I can't elaborate, but I don't need a second one of those, so I really hope this new one's better than what I'm reading from it. Because I like Batman and videogames.
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spinach
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PostPosted: Mon Dec 29, 2008 12:19 am        Reply with quote

air dash is snappy

hope vanillaware plays rise of the argonauts and thinks it's alright
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spinach
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PostPosted: Tue Jan 13, 2009 3:03 am        Reply with quote

doesn't make it alright
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spinach
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PostPosted: Tue Jan 13, 2009 4:25 am        Reply with quote

i doubt it is

the specialist coverage is definitely a minority, and always has been

videogames are preddy popular
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spinach
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PostPosted: Wed Jan 14, 2009 1:22 am        Reply with quote

wasn't that obvious with the sega/sammy merger though?
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spinach
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PostPosted: Wed Jan 14, 2009 8:21 pm        Reply with quote

Lick Meth wrote:
Years later they did a "Time Extended" feature (which usually involves a replay of the game) on the game, and not once did they actually play it.

i just read this last week, it was all about the evo '04 match that never gets old, only the way it was described, you'd swear this wasn't two men on sticks controlling cartoon characters, but actual tournament fighters, fighting in the street

hilarious
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spinach
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PostPosted: Thu Jan 15, 2009 4:32 pm        Reply with quote

Toptube wrote:
Apparently it lives in his hair?

i've always hated this
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spinach
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PostPosted: Thu Jan 15, 2009 9:20 pm        Reply with quote

glossolalia wrote:
spinach wrote:
Toptube wrote:
Apparently it lives in his hair?

i've always hated this
have you ever seen the harlem globetrotters cartoon

yeah man

see, as the owner of an afro, it gets old
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spinach
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PostPosted: Fri Jan 16, 2009 2:58 am        Reply with quote

spinach wrote:
glossolalia wrote:
spinach wrote:
Toptube wrote:
Apparently it lives in his hair?

i've always hated this
have you ever seen the harlem globetrotters cartoon

yeah man

see, as the owner of an afro, it gets old

that is a really nice 'fro, though

maybe i'm just jealous
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spinach
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PostPosted: Fri Jan 16, 2009 3:10 am        Reply with quote

hard time choosing between this and Seth
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spinach
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PostPosted: Fri Jan 16, 2009 7:31 pm        Reply with quote

i got that good hair

alternately: sure hope it doesn't look like your avatar's coif
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spinach
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PostPosted: Mon Jan 19, 2009 3:57 pm        Reply with quote

Cossix wrote:
Leau wrote:
On the other hand, while I feel bad for the thousands of ground-level workers who are going to be out of a job, I've never had anything but poor experiences at Circut City, so I'm not going to cry too hard.


I always kind of felt that the quality of their service went waaay downhill when they stopped paying on commission.

i started going after that and they've always been good to me
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PostPosted: Mon Jan 19, 2009 8:54 pm        Reply with quote

yes

it's too bad those guys are losing their jobs, but let's all celebrate life with cheap electronics
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PostPosted: Fri Jan 23, 2009 2:16 am        Reply with quote

RobotRocker wrote:
Raw Thrills are making a spiritual squel to Hydro Thunder with the original Midway team

For the love of god, please do not be shit or have a useless Artic Thunder style gimmick like that bloody AC ontop of the Cab that blew into your eyes.

all the cabs i sat in, the ac blew low

it was cute

i enjoy midway racing a great deal
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PostPosted: Fri Jan 30, 2009 3:57 am        Reply with quote

hamill sounds almost exactly like he always has, just toned down a little

movement is a little weird -- they're like stick people that move a little too quickly, it's sort of the new big thing in game animation
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PostPosted: Fri Jan 30, 2009 4:39 am        Reply with quote

looks remarkably like begins*

but i've already beaten that drum




*batman begins, stealth action puzzle game of the year 2006
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