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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Wed Sep 17, 2008 1:27 am |
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| haze wrote: |
Confound Delivery (i think swimming is required on this one)
the worst part is having to punch those green monsters to death, very slowly, because guns don't work underwater.
also Tycho isn't as fun to be bossed around by as Durandal was :[ |
You don't need to dive around in that level too much, actually. You just need to find this one large pool, with cracks in the walls... you'll see the AI construct in there. You just need to see it (you can't get in that room), then head back to a terminal and Tycho will teleport you oudda there.
Tycho is a bit of an asshole, yes. I made him angry and he teleported me into space :(
IMPORTANT NOTE: Make sure you replenish your oxygen before leaving the level, to save yourself getting brutally fucked a couple levels later.
Also, get ready to have your mind fucked! In a pleasent way! |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Wed Sep 17, 2008 12:25 pm |
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road avenger has been mentioned, obligatory:
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kiken

Joined: 05 Dec 2006
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Posted: Wed Sep 17, 2008 5:18 pm |
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Played Mushihime-sama last night and finally managed to SCC Maniac Mode (with a really shitty score of 89 million).
Shortly after, a buddy of mine showed up and he and I spent a good 2 hours in Final Fight CD's Time Attack Mode (set to Mania difficulty). We topped at a team total of 79 kills (still trying to break 80). Haggar & Cody FTW. _________________ "Amidst utter chaos lies strict order."
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glossolalia
Joined: 04 Mar 2008
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Posted: Thu Sep 18, 2008 2:47 am |
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i downloaded a bunch of stuff from the mono gb thread.
burning paper is real cute and arcade-y, has there been anything like it since? it'd work great on something with a touchscreen. awesome, awesome theme music, too. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Sep 18, 2008 6:00 pm |
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Downloaded the Bike expansion for Burnout Paradise.
The bikes are kinda meh.
The day/night cycle is really disappointing. I'm in the countryside and it's dark and I go "sure that makes enough sense" and then I drive into the heart of the city and the only lights on are the fucking stop lights. All the buildings are dark, the lamp posts aren't even on.
That's some weak shit. I think BP has finally gotten stale for me and it's time for a trip to the trade-in zone.
On the other hand, the demo of Fracture was actually more fun than I expected to be. I may be tempted pick it up. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Sep 18, 2008 10:54 pm |
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| Had a fiddle with nitrome.com's latest batch. A tad sluggish, as seems to be the studio's norm, and still the kinds of game I'd rather run on a DS/PSP to kill some commuting hours with than dedicate what little leisure time I have of an evening or weekend to back at HQ. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Fri Sep 19, 2008 3:27 am |
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| Cycle wrote: |
You don't need to dive around in that level too much, actually. You just need to find this one large pool, with cracks in the walls... you'll see the AI construct in there. You just need to see it (you can't get in that room), then head back to a terminal and Tycho will teleport you oudda there.
Tycho is a bit of an asshole, yes. I made him angry and he teleported me into space :(
IMPORTANT NOTE: Make sure you replenish your oxygen before leaving the level, to save yourself getting brutally fucked a couple levels later.
Also, get ready to have your mind fucked! In a pleasent way! |
this is mindfucky!
and sometimes just confusing, I don't know what a lot of these terminals are talking about.
but it's pretty good. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Fri Sep 19, 2008 5:04 am |
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This probably doesn't belong here but the PS3 Folding@home client/program was updated to this "Life with PlayStation" thing. It looks like the only real addition is a Wii News Channel clone (can access some news headlines from the nearest big cities, haven't checked if full articles are available).
Also, I think my Shiren DS cart (or the DS itself) is broken. :( It turns on and plays, but there's some weird distortion on the middle of the left edge of the screen, also the arrow icon at that spot (used to move Shiren left with the stylus) occasionally lights up, forcing me to move left until I hit a wall or room entrance. I have to save and quit, then restart to get back to normal but sometime later the arrow lights up and I get yanked westward again. |
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rye
Joined: 06 Dec 2006
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Posted: Fri Sep 19, 2008 5:16 am |
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| glossolalia wrote: |
games you didn't play today:
that reprint of smt:nocturne i was feeling so smart to have snatched up? i finally got around to popping it in.
it's a bad print. it makes a horrible clicking noise when running and while it doesn't freeze, exactly, it refuses to load the "choose your name" screen. from what i've read, other people have had less severe but similar problems. i'm going to see how much atlas wants to replace it tomorrow.
i'd suggest you guys make sure you're getting an older copy if you decide to buy it, expensive though it may be. i am fucking pissed. |
yikes. I sold my original copy of Nocturne when I was hard up for cash. I bought the reprint and it had been sitting on my shelf. Just popped it in to make sure everything was in order. It loaded up my save and seemed to run okay, but I'm nervous now. Copying it to my PS2 HDD as we speak, though if the disc itself is bad, that's not going to help. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Sep 19, 2008 6:47 am |
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| secondpillow wrote: |
| NEW MESSIAH |
Belmont's Revenge still has the best music of any portable Castlevania. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Sep 19, 2008 9:38 pm |
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Did SNK tweak the AI in KoF '98 Ultimate Match, or was the AI in the Dreamcast version gimped?
Cos I'm seriously having problems, here. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Fri Sep 19, 2008 10:51 pm |
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| so as far as i can tell, there's never been anything like burning paper before or since, and it's fallen completely into obscurity. which i can't fathom because it's a great and natural way to introduce puzzle-like elements into a fixed shooter. i think i know what my next project is. |
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Lurky banned
Joined: 06 Dec 2006
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Posted: Sat Sep 20, 2008 12:12 am |
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I got to Airman with a fire flower. I still lost. :(
That Airman, he is one tough man to beat, if you don't cheat.
God I love this hack. |
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dementia

Joined: 05 Dec 2006
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Posted: Sat Sep 20, 2008 1:46 am |
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| Battle Fantasia is fun and charming |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Sat Sep 20, 2008 11:36 pm |
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I just beat and thoroughly enjoyed Actraiser. Maybe I should finally finish Soul Blazer now. _________________
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BalbanesBeoulve Malicious Bastard

Joined: 04 Dec 2006
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Posted: Sun Sep 21, 2008 12:46 am |
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God Hand is kicking my ass. I should have played it on easy. _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sun Sep 21, 2008 4:03 pm |
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I've found the best way for me to keep Persona 3: FES from becoming tedious is to charge through, doing as little level-grinding as possible. To this effect I have settled on one solid group of 4 characters, disregarding the others completely.
This results in both a steady stream of progress through the game's story and some grueling (but very gratifying) boss battles.
You know, I played through the entire original quest without once using Aigis' Orgia Mode? Now I find myself using Metis' Orgia Mode and a lot of support items more than I ever did. It makes the battles seem a lot more tense. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Sep 21, 2008 4:26 pm |
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| My friends and I finally co-opted Karoshi 2 last night. I can't really imagine Venbrux's stuff every being "auctioned" on XBLA, no matter how much of a genius he is. On the one hand, this is exactly why I've all but quit closed platforms; on the other, everything commendable about his game design philosophy doesn't run much deeper than the surface level. |
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Sun Sep 21, 2008 4:49 pm |
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After the Halo stint yesterday I messed around with the PS3. I started Tales of Rebirth a Tales of... game that I don't think got released anywhere in the west. It really is gorgeous. I'm surprised how much of it I understand considering it was almost unplayable a year ago. It's still a Jay Ar Pee Gee through and through. I'm not sure how much of it I can handle.
It's already had two moments where the beauty was replaced with ugly. After being introduced to the sprite work we see a black screen with motionless character portraits talking for about 15 seconds. It seems to only come up when you do party talk. It's still unforgivable because the character portraits are no where near as pretty as the rest of the game.
The second was right before I turned off the overworld is hiliarious PS1 area 3D. By hiliarious I mean tragic.
Then I played the Force Unleashed demo again and said FUCK YEAH. |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Sun Sep 21, 2008 5:00 pm |
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Finished Jak and Daxter (the first one). It really is amazing just HOW different this game is from its sequels. Gonna play Jak 2 next.
I still need to finish Tales of Vesperia :( |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Sep 21, 2008 5:47 pm |
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Been workin my way through the id pack. Beat Doom 3 and expansion (which I've spoken of before), then Return to Castle Wolfenstein - an utterly mediocre game if I've ever seen one - and now I've started in on Quake 2. FRANTIC ACTION FEELING in drab brown corridors. This game started a (non)revolution. _________________ Let's Play, starring me. |
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invisibleyogurt
Joined: 30 May 2007
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Posted: Sun Sep 21, 2008 11:24 pm |
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About halfway through the game on my third playthrough of BOF: Dragon Quarter (playthrough meaning I gave up and started over the game twice from the Give Up option. haven't beaten it.).
The battle music is driving me insane but these endless dark tunnels and ambient echoes are starting to seriously depress me in a good way. Also that ticking percentage on the top of the screen is creeping me out.
Rin is cool. I mean she has attacks called "There!" and "Outta my way!" |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Mon Sep 22, 2008 1:25 am |
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| CubaLibre wrote: |
| Been workin my way through the id pack. Beat Doom 3 and expansion (which I've spoken of before), then Return to Castle Wolfenstein - an utterly mediocre game if I've ever seen one - and now I've started in on Quake 2. FRANTIC ACTION FEELING in drab brown corridors. This game started a (non)revolution. |
RtCW sits on the fine line between being a poor game and being a game that's noteworthy in anyway. Utterly medicore, but I still had a fun time with it. I was most dissapointed that they played it straight... it feels more like an Indiana Jones game than a Wolfenstein game. Where's the zombies with frickin' guns in their chests? Where's frickin' mechahiter?
Anyway, the main draw of the game was the multiplayer which is still excellent to this day. The beach level is one of the finest levels ever crafted.
I never really liked Quake 2. It always felt so bland (despite featuring a very solid engine). The N64 version had more atmosphere and feeling.
What did you think of the Doom 3 expansion? |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Sep 22, 2008 1:32 am |
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I'm aware of RtCW's multiplayer draw. The singleplayer was just so... flat. These huge polygonal environments with five or six guys in em and a quickly-depleting, slowly-refilling sprint bar so you can't even run around. The enemies do a LOT of damage, even on normal, but their AI is incredibly easy to cheese. And the last boss has only melee attacks so he's actually easier than uh, most of the enemies in the game. Surreal almost.
It pains me to say it, but the stealth level was actually the most interesting part of the game.
Doom 3 I think is underappreciated. I dig what it's going for with the horror aesthetic and everything - it's not "DOOM" or whatever, but it's a quality game in its own right. The engine is fantastic. Sure I enjoyed the expansion since it's more actiony and a "return to form" or whatever, but if the original game had concentrated on the survival horror aspect instead of occupying this weird middle-ground between horror and straight action I think it could've been really great. It's more fun than Quake 2 at least. _________________ Let's Play, starring me. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Sep 22, 2008 3:33 am |
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Cycle, I figured you'd like RtCW simply due to all the SS breasts and that lady who does the naked ceremony or whatever before she gets turned into a zombie.
Playing Metroid Fusion....I'd forgotten how different things in it were. The narrative is more chessy than I remember, no bomb jumping, enemies do more substantial damage but always drop recovery powerups, including one that can totally refill your eneregy/weapons. And the kind of weird music.
I wonder if someone has ever tried to hack the games to have a Castlevania-style map-percentage stat..... _________________
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Mon Sep 22, 2008 3:36 am |
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what are you getting at, dais
Metroid Fusion would be one of my favourite games ever if the dailouge wasn't so cheesy :( |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Sep 22, 2008 3:46 am |
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The more I think about it, the more I think that RtCW is the most thoroughly average game in existence. It's a singular zeitgeist of late-90's FPS design methodology. It's stunningly uncreative and ploddingly solid, the ultimate one-star ABDN game (although just because of that I bet Tim'd give it half a star). It's like watching an entire era in 10 hours. Surreal indeed. _________________ Let's Play, starring me. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Mon Sep 22, 2008 4:13 am |
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Beat Marathon! Started Durandal just a few minutes ago, made it as far as the first save point. These games have their hooks in me with these blasted terminals. I thirst for the standard scifi trappings that Bungie so shamelessly employed when making their little FPS series.
I love the old mid 1990s FPS games because they're so easy to play with out a targeting reticule. That and a good lot of them were just downright charming and quirky and colorful. Marathon was pretty dark, though Durandal sure isn't! The first level of Durandal alone has more color in it than the entirety of Marathon, it's a bit overwhelming at first. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Sep 22, 2008 4:27 am |
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Quake 2 crashes when it tries to load out of the Big Gun level :( _________________ Let's Play, starring me. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Mon Sep 22, 2008 4:31 am |
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| CubaLibre wrote: |
| Quake 2 crashes when it tries to load out of the Big Gun level :( |
Real men use Quake 2 Evolved, my good sir. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Martial Loh

Joined: 12 Jan 2007 Location: London, UK
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Posted: Mon Sep 22, 2008 3:01 pm |
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| Too Human.. beat it in co op mode (without having played through the single player campaign). I haven't been wholly impressed by the skill trees, but I am a loot-whore..so I do enjoy playing this! |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Sep 22, 2008 7:01 pm |
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Oho, thank you for mentioning this. Runs a peach.
Anyone up or down for co-op campaign, if that's in fact possible with this prog? |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Sep 22, 2008 8:21 pm |
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I beat it last night (by simply using the console to skip to the next level), but I am ALWAYS DOWN for late-90's co-op FPS action. I haven't got Evolved yet but if you can make it work report back here and we shall organize thusly. _________________ Let's Play, starring me. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Mon Sep 22, 2008 10:23 pm |
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I just checked really quick but I didn't see anything about co-op with q2e. Wouldn't rule it out, though you might have to find another mod for that sort of thing. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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kiken

Joined: 05 Dec 2006
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Posted: Tue Sep 23, 2008 1:24 pm |
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Earlier, I had switched gears with Mushihime-sama, and started playing Arrange Mode again. Finally beat that fucking end boss.
Now I'm switching back and forth between Layer Section/RayForce/Galatic Attack/GunLock (for STG 08 Week 3) and some Ticket to Ride on XBLA (the 1910 expansion just came out recently). _________________ "Amidst utter chaos lies strict order."
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UnitedBiscuits

Joined: 20 Apr 2008
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Posted: Tue Sep 23, 2008 8:17 pm |
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One of my roomates purchased the ION Rock Band 2 drums.
"Yellow" as the hi-hat works so much better now. |
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invisibleyogurt
Joined: 30 May 2007
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Posted: Tue Sep 23, 2008 9:53 pm |
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Played the Mercenaries 2 demo today and it's Just Cause 2, right down to the obnoxious bloom filters and vaguely stereotyped Latin America setting.
This is not a good thing.
Except Just Cause was actually fun because you could skydive from 3000 meters up and land unscathed by opening your parachute the instant before you hit the ground. I think there's a similar trick in GTA IV.
It kind of seems like they were specifically trying to market it as a T-rated alternative to GTA with all the 13-year-old-boy humor ("OH NO YOU DIDN'T!" "An RPG. Time to blow stuff up!")
Also there's this one point where you can unrealistically grapple onto a helicopter hundreds of feet above your head by pressing the Action Button and you kind of instantly connect to it and rappel yourself up at a jarring speed and I was like WTF.
I wonder how broken the PS2 downport is! Not that the game's not already. |
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Tue Sep 23, 2008 11:10 pm |
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Street Fighter 4.
Good shit, man. Real good shit. It definitely feels like old-school SF2, not SSF2T but just a faster, more fluid SF2 Classic. I don't know if that makes sense, but it's the feeling I got from it. Real deliberate. I did play SSF2T right after I was finished and it was not similar at all, if that helps. Even in 3rd Strike (after learning the SF4 system) my timing was all out of whack. The arcade was empty enough (guess the regulars are in school or something), so I was actually able to get in some versus rounds, and even finished the game. The last guy, Seth, looks like a mix of Gill and Twelve, and seems to have some move from every other character. I saw DPs, spinning pile drivers, even cross-screen low punches like Dhalsim. Some "pull-in" moves too, those are real nice when you have no idea what's gonna hit you as you jam on the LP button.
The graphics are amazing, 60fps all the way. Anything you've seen on youtube sells this game short. The graphical style also allows for some cartoonish stuff, like Seth's super (he throws you against the screen - funny as shit when you die from it), and most facial movement. I can't wait to have this on my 42".
For my trouble I got 17th place on the score list. Until some other fella rocked it hard with El Fuerte and knocked me down a peg.
 _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Wed Sep 24, 2008 4:00 pm |
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Beat Dragon Quest IV DS's final, sixth chapter. I didn't bother to do this with the Japanese release.
Can't really explain why, but it's probably my second-favourite in the series... the 15 hour length and portable nature may have something to do with it.
lol jrpgs |
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