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Games You Played Today Third Strike: Fight For The Future
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Sun Aug 24, 2008 11:54 pm        Reply with quote

dementia wrote:
Kirby's Dreamland GB Hell mode.

Nice of them to let you start from Dedede instead of redoing the Boss Gauntlet if you lose to him, but honestly that was sort of disappointing.


What were you expecting per se?

I know that for my part it pretty much blew my mind as a 1992 monochrome-green Gameboy game. The ending, the enemy swaps, etc. You just didn't see that back then, especially among the mostly low-rent original Gameboy games of the time.
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Leau



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PostPosted: Thu Oct 02, 2008 6:33 am        Reply with quote

I don't particularly like the Guitar Hero games, but I do like that the games continue to incise guitarists, or people who consider themselves to be such. Much like passing gas, this never seems to cease amusing me.
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Leau



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PostPosted: Fri Nov 28, 2008 11:54 pm        Reply with quote

MOAI~ wrote:
Playing Castlevania Judgment.


Is it true that it feels a bit like Power Stone, or were people just trying to be polite?
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Leau



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PostPosted: Tue Dec 02, 2008 1:57 am        Reply with quote

Finishing up the Orange Box. Some of it I liked and some of it I didn't. Frankly I thought Half-Life 2 was pretty awful. Not in a "look at those 2004 textures" kind of way, but the level design, weapons, music, story, and general pacing were all various degress of terrible. And the vehicles........UGGGHHHHHH! People really look at this like some kind of classic? In comparison I thought episode 1 was very good and episode 2 was at least pretty good.

And as for Portal...ehhh. It's cute. But I'm not sure why everyone has been blowing it for the past year.
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Leau



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PostPosted: Tue Dec 02, 2008 10:14 pm        Reply with quote

Toptube wrote:
Leau wrote:
Finishing up the Orange Box. Some of it I liked and some of it I didn't. Frankly I thought Half-Life 2 was pretty awful. Not in a "look at those 2004 textures" kind of way, but the level design, weapons, music, story, and general pacing were all various degress of terrible. And the vehicles........UGGGHHHHHH! People really look at this like some kind of classic? In comparison I thought episode 1 was very good and episode 2 was at least pretty good.


Probably because its one of the few major releases to use physics as a way to drastically shape and alter the way you play a game. Instead of just, move box from here to there in real-time calculation rather than canned animation. packaged with an attractive aesthetic and fun/intriguing plot, proving its more than just a proof of concept.



Well I can't claim to have played every shooter to come out in the past 4 years, but if you say HL2 was the first to really use physics/gravity in an interesting way, then I'll take your word as truth. If it deserves a lot of praise for that, then that's fair. But fun/intriguing plot? Um no. Attractive aesthetic? gosh, really really really no.
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Leau



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PostPosted: Thu Dec 04, 2008 6:16 am        Reply with quote

de Blob. Certainly in the running for Wii GOTY so far. Why didn't I listen when folks were all talking about this a month ago?

Perhaps not the tightest platformer I've ever played but it's so fresh and fun (tm) that I'm willing to forgive a thousand sins.
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Leau



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PostPosted: Tue Dec 16, 2008 5:40 am        Reply with quote

dementia wrote:
Family Computer wrote:
Metal Slug 7!!!!!!!!!! Whoah this is awesome in the PALM OF MY HANDS!!

yeah too bad it's so AAAAAAHHH UNFILTERED DOWNSCALED SPRITES CUTTING MY EYES ugly


Is Metal Slug 7 really coming to Live arcade or the playstation network or whatever? I'd read that the title was trademarked for those systems, but I can't remeber if it was just a rumor or something. I hope it isn't cause I kinda want to check it out, because in all seriousness I've not heard great things about the DS version.
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Leau



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PostPosted: Thu Dec 18, 2008 12:43 am        Reply with quote

dementia wrote:
XBL yeah, not sure about PSN

might be one of those exclusives like R-Type Dimensions and PacMan CE


Cool beans. And good to know. I'll hold off on purchasing it then and wait for it to show up on Live.
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Leau



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PostPosted: Wed Dec 24, 2008 7:29 am        Reply with quote

Moogs wrote:
So did we talk about The Last Guy being the exact same thing as a minigame from Work Time Fun? Was that intentional?


I was thinking the exact same thing, playing the demo at my friend's house a few weeks ago. Though I kinda suspect you and I are the only ones who remember WTF well enough to make the connection.
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Leau



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PostPosted: Tue Dec 30, 2008 12:16 am        Reply with quote

Beautiful Katamari. It's fun I guess. There's nothing wrong with it exactly, but it just feels so....lifeless. I'd heard that about the game, but it really is true. This is really a series that didn't need any sequels (though I haven't played We Love Katamri yet. I hear it's fairly clever in some respects). So it seems Namco has done a pretty good job of grinding the series into dust.


Pity. It started out so fresh.
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Leau



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PostPosted: Thu Feb 05, 2009 10:15 pm        Reply with quote

kiken wrote:
R-Type Dimensions...


Man I would download this, as I rather like R-type...but $15 is just too much. I have a finite amount of disposable income to spend on vidya games y'know? Going by kiken's account, a solid if unremarkable package of two R-types isn't really worth that much money to me. Perhaps if Live arcadde games had price drops, but they never really do... Alas. Alas.
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Leau



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PostPosted: Thu Feb 26, 2009 12:35 am        Reply with quote

Renfrew wrote:
Marvel Ultimate Alliance is fun in a vapid, empty sort of way.


I finished this a couple weeks ago. I liked it a lot, but I'm a huge comic book guy, so there you go.

It strikes me that this game and Smash Bros. are eerily similar. Best enjoyed with friends and mostly about the fan service. Neither of which is a bad thing per se...you just have to realize where each games strength lies.
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Leau



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PostPosted: Sat Feb 28, 2009 7:34 pm        Reply with quote

As much as I liked Ultimate Alliance, Justice League Heroes is much better. Tragically overlooked, and it never gets mentioned. Too bad WB decided not to make a franchise out of it. It came out the same winter the Wii did, and kind of got lost in the shuffle of huge games that were released that season (as can often happen).

I'm a little surprised someone besides me has played it.
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Leau



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PostPosted: Thu Mar 05, 2009 11:42 pm        Reply with quote

BalbanesBeoulve wrote:
Yep, you are doing it wrong. There are only a few places where it's really worth it to keep replaying. It's been a few years, so I can't remember the exact mechanics, or the exact places, but there's spots where you can earn massive amounts of party exp by using your dragon form and burning through the bosses quickly, then looping back to a save right before it, and doing it over and over a couple of times.


True. I don't remember the mechanics of it exactly myself, but I do recall that the two best points were: 1) about a third of the game through, right after you exit the Ice Cave and fight [spoiler] and all the many human-piloted mech enemies, and 2) In the final area where you fight [spoiler]'s father and his two assistants. I think it's on the right path, and there are a bunch of swords stuck in the battlefield. There's a save spot right before it, and it yields massive rewards if you can blow through it with your dragon form and reload.
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Leau



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PostPosted: Tue Mar 10, 2009 8:05 pm        Reply with quote

Finished up Overlord today. Fun. It's pretty much just an evil version of Pikmin. Don't know why no one described it to me as such, because that's totally what it is.

Went online to try the multiplayer and immediately regretted it. It just doesn't work. The game wasn't meant for it. I know there was this kind of unofficial Geneva convention of games about 5 years ago where reviewers decided that everything has to have online multiplayer whether it needs it or not, lest they penalize it.... But it's a broken mess here. So bad that it feels like my otherwise positive view of the game has been slightly tarnished by it. It's a shame really. The time and money spent polishing that nonsense could have been leveraged to make a longer main quest, more enemy/minion types, sidequests, etc.
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Leau



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PostPosted: Fri Mar 13, 2009 9:53 pm        Reply with quote

I don't know if I dislike it exactly...but I certainly didn't like it either. I don't know if I could say Ninja Blade is bad for sure, but this is a very bad demo of Ninja Blade. 70% of it is the stupid quicktime stuff, a large lame first boss, and only a scant couple of minutes playing with the actual sword combat. The combat is decent, and I like switching between the three different swords on the fly... but did anyone else find the shiruken to be way too overpowered?

Eh. I'll give it the benefit of the doubt.
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Leau



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PostPosted: Sat Mar 21, 2009 8:38 am        Reply with quote

I'll third that Riviera recommendation. I played it and enjoyed it on the gba, but I'd imagine it plays the same on psp.
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Leau



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PostPosted: Tue Mar 24, 2009 6:55 am        Reply with quote

Well finally got 1000/1000 in Resident Evil 5 today. Obviously I enjoyed it. But professional mode was a nightmare. It's basically Dante Must Die Mode, where one hit from anything takes away all of your life. You've got to have those stages pat, and even then sometimes something will just kill Sheva out of nowhere. I wouldn't recommend it to normal/sane human beings.
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Leau



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PostPosted: Tue Mar 31, 2009 8:13 pm        Reply with quote

Super Punch-Out!! came out on the Wii Virtual Console yesterday, so that's what I've been obsessing over. I know people love the original a lot more, but I've always thought this was far superior. 3x as many boxers, a super-meter that isn't tied to stars that you'll randomly get (and lose just as quickly) for punching at some specific time, better fighting routines, better campaign mode, etc. High level play on the NES often resulted in a specific command string that would magically work like a charm. Here you can just use good reflexes and do just as well. On the NES is was substantially more difficult to win on your wits alone. The original Punch-Out!! was still fantastic though; I suppose it's a bit like saying blowjob X was a letdown compared to that one. I mean they're both good. As is all Punch-out!! pretty much.
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Leau



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PostPosted: Tue Apr 14, 2009 9:49 pm        Reply with quote

Yeah, playing Rhythm Heaven too. I'm not quite sure why everyone is so smitten with it either, as there are some terrible desgin choices here.

Personally I'm not crazy about the soundtrack. I like Built to Scale and DJ School, but the vast majority of the songs here just aren't very good. The ones with English vocals are the worst. And I don't mean that from a jack-ass elitist Japanese importer point of view either. One who assumes everything Japanese is better by default. The singing is just poor. Terribly flat. There are plenty of VO actresses who can sing. I've seen it constantly on their CV's. So why didn't they hire one? Perhaps it was one of those things where they just pulled whoever was walking by the hallway into the recording booth.

And since it's on the DS, it has to have stylus control, and that pretty much ruins a lot of it. In the majority of DS games it isn't a big deal, but the amount of precision required by a lot of these games - where a tenth of a second is the difference between success and failure - makes it a huge problem here. If I mess something up in a button based game, the fault lies entirely with me. Either the button was pressed down or it wasn't. But here maybe I'll swipe, but the game won't recognize it.

There are other problems too, like the cycling perfect opportunities. I've been getting mostly gold ratings when I go back, and if you earn a gold, you have the opportunity to try for a completely perfect score. But only when the game lets you. The opportunity randomly presents itself every 5 games or so, and is only available for three attempts. If you fail, the opportunity is lost until the game might randomly choose that song again (after playing something else 5-ish times). So if you try really hard and get a perfect it's meaningless unless the game tells you that you can. This is a horrible design element, and I can't fathom why they would set it up that way (and this is saying nothing about how insane some of these challenges are with the crappy stylus controls).

I guess Rhythm Heaven could have been a good game. But it's on the DS.

(post script: yes I know this is the second game in the series and the first was on the totally button based gba. Don't care. I'm not gonna play it. I can't justify spending $60 to import a game whose instructions are in a language I can't understand that probably takes 4 hours to beat anyway)
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Leau



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PostPosted: Wed Apr 15, 2009 6:19 am        Reply with quote

Cossix wrote:
After you gold medal all the levels, any time you play the level again it acts as a perfect attempt (at least in the Japanese version).


Either it's been changed in the US version or your recollection is incorrect. I can confirm it doesn't count.


Deets wrote:
...

Constantly having new challenges to take care of definitely doesn't strike me as a bad thing, and the game not letting you try more than a set number of times is good, I think. It forces you to try new shit instead of just banging your head against one challenge over and over again.


All fine in theory, but in practice massively retarded. Why not let me decide for myself when I want to try something else, or when I'm in need of a little variety. It would be akin to playing Devil May Cry and only being allowed to get an A rank in a stage when the game tells you you can. If it wasn't "on" the A wouldn't save.

And you're wrong in labeling them as "new" challenges (though I know what you mean). They aren't new challenges. It's just the perfect you could earn at any time that just wouldn't count. Trying to do it without visuals, or skipped beats or something would be a new challenge.
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Leau



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PostPosted: Thu Apr 23, 2009 5:58 am        Reply with quote

Tokyo Rude wrote:
I have absolutely no confidence in Grasshopper's Fatal Frame.


Don't worry. You won't need any, because Nintendo has opted not to release it here. Or are you still in Japan for the foreseeable future?

Regardless, Nintendo has become extremely conservative with their US releases in the past few years for some reason. It feels like a lot of stuff that would have been shoe-ins for localization in their Gamecube/gba days are passed over now. Fatal Frame Wii (which was developed by Grasshopper and Namco but published by Nintendo) probably wouldn't be a million seller, but it's a respected franchise. It would probably move enough copies to give them a return on their investment. It's odd because they seem to have almost no quality standards when it comes to third party stuff. It's just mini-game collection after mini-game collection or horrible browser games gone wrong like Anubis II. Worrying.
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Leau



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PostPosted: Fri Apr 24, 2009 5:53 am        Reply with quote

Pijaibros wrote:
I'm probably the only person who cares about this game. Can't believe it's been out for 10 years!


I'd play it too! We could play together. In an alternative universe where Sega is a bit cooler that is.

How is it generally by the way? Just conceptually, it seems like Culdcept would work really really well on the DS.
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Leau



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PostPosted: Tue Apr 28, 2009 8:33 pm        Reply with quote

ghost_dinosaur wrote:
50 Cent: Blood on the Sand.


For shame! You're subsidizing crap by paying for this. How much did the first one sell compared to how much something like Psychonauts sold? Even Fiddy doesn't approve:


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Leau



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PostPosted: Tue Apr 28, 2009 9:33 pm        Reply with quote

Hurm, yes well I'm playing through Silent Hill Homecoming. I can't quite make up my mind about it yet. I go back and forth on my opinions of Silent Hill Origins for the psp (another American developed SH) as well. Sometimes I think it was a pointless exercise and other times I think it turned out surprisingly well. Perhaps once I've beaten Homecoming, I'll check out the thread on it (since it'll probably be pretty spoilerific).

Initial impressions:

* The voice acting is universally excellent. Alex sounds weary and beleaguered without sounding like the VA is trying too hard. And listen to the way his mother's voice cracks and trails off silently at the end of a sentence. Very impressive.

* I'd heard the story starts off very slowly. I heard correctly. This is the fifth game in the series. You just can't have the first three hours be the main character asking other people "What's going on in this town?" We know what's going on. It's Silent Hill. This needed to move faster.

* There seems to be no subtext to the story at all. Say what you will about Origins, but it was fascinating to find out what Travis really was if you could read between the lines. It just feels like a standard monster movie thus far. Now to be fair, I haven't seen whatever twist is in store, and I haven't seen any of the end game, so that could change. but thus far nothing.

* The environments look great. They got both the fog and the noise filter just right. The character models, not so much. Too sterile. They lack the gritty quality of the previous games.
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Leau



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PostPosted: Mon May 04, 2009 9:39 pm        Reply with quote

Chuplayer wrote:
I played the X-Men Origins Wolverine demo from the British PSN store. That one is balls insane. I hate how it cuts out before you fight the big bad... thing, but it's really cool. It's the R rated version of the movie. Body parts are flying everywhere, oodles of blood, etc.

The controls work rather well once you get used to them, which isn't long. The healing factor makes the game a cakewalk, but what else did you expect? Any more difficult, and it would be like playing X-Men Legends where you get raped in the arse constantly.

Unlike Devil May Cry, the controls and camera work great for the miniboss, so I never feel like I took cheap damage.


I'm playing the real thing. It's pretty great. By far the best movie based game I've ever played (a pretty low bar to be honest, but still...). Solid fighting engine, looks great, and plenty bloody. A Wolverine game really needs to be too. It doesn't make much sense to be slashing guys with claws and just have them fall down. They should indeed be ripped to shreds. I'm actually really surprised/impressed that Activision megacorp allowed Raven to make this an M-rated game, since I'm sure market research shows that a teen rating might boost sales. There are some pretty great boss battles as well, like a huge free-fall against a giant Sentinel or fighting the Blob in a supermarket. Stuff goes flying everywhere and eventually you have to mount him like Yoshi and make him crash into things.

The only real complaint I have is that it happens to be a Wolverine game based on X-men Origins: Wolverine, a movie that's a real stinker. So you constantly have to look at Hugh Jackman's meticulously rendered 12-pack, and whatever lame movie versions of the comic characters Fox came up with (don't even get me started on Deadpool) and whatever mess of a plot that the flick had in theaters. I mean I know licensed games always sell much better when they're attached to a tent pole movie, so go ahead and pay for Hugh Jackman, and go ahead and put him on the box, but beyond that they should let the developers do what they want with the character. I don't think having an original universe as opposed to being based on the shitty movie would hurt sales in the slightest. I wonder if Marvel insists that these things always be based strictly on the film.

Anyway that doesn't ruin the experience, and it's a fun little game, and definitely recommended for at least a rental, whether you liked the film or not.
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Leau



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PostPosted: Wed May 13, 2009 8:20 am        Reply with quote

Afro Samurai. So-so. Feels a little too loose for an action game. Too many dial-a-combos and the timing is just too strict. Not "Onechanbara with blood on your sword" strict, but to the point where I only get what I want about 70% of the time. Copare that with something like DMC or GoW or Blood Will Tell where I perform the move I want every single time.

One thing I will say is that it tells the story much better than the anime. Certain things (like the nature of the Justice character) are made a lot more explicit. Normally I wouldn't necessarily be in favor of over-explanation, but this series was in desperate need of it, as a lot of it was vague to the point of being meaningless. To be honest Afro Samurai was definitely a "wouldn't it be cool if.." kind of show, and unlike Silent Hill or something, personal interpretation didn't do the series any favors.

Oh and the new ending is 100 times better despite lasting all of a minute.
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Leau



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PostPosted: Thu May 14, 2009 1:16 am        Reply with quote

Pijaibros wrote:
Leau wrote:
"Onechanbara with blood on your sword"


Tell me more about this. I saw it at the store when I went to pick up Raiden Fighters and it appeared to have the potential of stupid fun like Earth Defense Force. Is it? Kinda waiting for it to drop in price before finding out myself.


You might think so, as they're both D3 games and look like similar over the top goofiness, but while EDF was highly enjoyable, Oneechanbara really, really isn't. It's incredibly dull, and incredibly ugly looking.


The "blood on your sword" thing refers to the combo timing, which is by far the strictest I've ever seen in a video game. It literally comes down to a dozen split-second prompts in a combo with almost no visual or audible cues as to when you need to press the x button. And as you kill zombies, your sword gets covered in blood which changes the already terribly precise timing. And if there are ever more then 6 or so enemies on screen the frame-rate starts to chug, which messes up the timing even further. One of the first achievements on the list is simply to preform a "cool" combo, and it's by far the hardest challenge in there.

Of course the game is terribly easy, so you never have to mess with it if you don't want to. But it's terrible design work just the same.

Despite the fact that there are a dozen of them out in Japan, I'd save your money for something better. It's a rental at the very best.
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Leau



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PostPosted: Fri May 29, 2009 4:26 am        Reply with quote

I've been playing Condemned 2 recently. I hate to admit it, but that old adage about survival horror games is true; the better you are at combat the less scary it is.Because the combat is much better. You can fight (and fight well) barehanded now, and the blocking is so much more forgiving. Guns are more plentiful, and now there's even (gasp!) ammo!!!


But either because of this, or less intelligent design, it's just not all that scary. The first had me jumping all the time. This one not so much. I think another problem is that there's too much plot. The first game was rather sparse, but now there are a ton of cutscenes, a ton of characters, and a ton of cryptic filler that just doesn't add much. I think it's better when you're just left alone to wander a little bit....
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Leau



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PostPosted: Wed Jun 10, 2009 10:52 pm        Reply with quote

Played a little more Punch-Out!! today. Damn this is a good sequel. You look at something like the abysmal Golden Axe revival and wonder why companies like Sega couldn't just follow this model; take a good long look at what works, and just include that. Because this could have very easily had an overwrought story-mode, or Wii-mote training mini-games, or stat building or other various pieces of modern fluff, but it really doesn't.

It looks great too. I know cell-shading feels very 2003, but damn if this doesn't look like a living cartoon. And the animation is what really makes the visuals pop. I really hope the rags give this game it's due in that department come January's end of the year "best of" featurette season.

I won the championship belt and have just got started on title defense mode, which is kind of ingenious. If you weren't aware, basically what happens after you become champ is that you have to defend your title against all the other boxers looking to get a second crack at you. Except they act totally differently and move in ways specifically designed to mess you up if you think you know their patterns from before. It's a blast. So while the 13 pugilists doesn't sound like a lot, in reality it's more like 26 unique fights (plus one secret one (check the internet if you're curious)).
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Leau



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PostPosted: Tue Jun 16, 2009 2:04 am        Reply with quote

Kiken, I played this about a year ago, but could never finish it. How do you beat the temple stage in the Babylon Rouges story? I know of all the shortcuts, and it seems like I was usually playing the course close to "perfectly" (proper braking, hitting every boost pad, etc), but it seems like no matter how perfectly I play it, everyone always catches up to me near the open air "village" looking section near the end of the race.
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Leau



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PostPosted: Tue Jun 23, 2009 12:23 am        Reply with quote

Lasakon wrote:
Combos and multipliers were not on the top of my list for additions that I would have liked to see after playing the first Condemned.


Agreed. I almost liked the fact that combat was a little artless in the first. It made most encounters tense, as there was a real chance you could come out of even a 1-on-1 duel much worse for ware. And did you feel like there's at least three times as much gun play in the sequel? Finding a gun in the first game was a rare treat, and you only ever got as much ammo as was in the weapon when you picked it up. In Bloodshot, every stage is littered with them as well as lockers that have infinitely replenishing ammo pick-ups. The only real successful addition to combat is the fact that the timing for blocking is much more reasonable now. It was ridiculously finicky in the first, and now it's a legitimate option instead of always backing away by default.

I hate to say it, but that old adage about survival horror only being really scary when you suck at combat feels kind of true in regards to this series.
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Leau



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PostPosted: Thu Jul 16, 2009 9:55 pm        Reply with quote

Red_venom wrote:
When did the shotgun become useless?? Its not even good vs the regular humanoid enemies when fully powered up early in the game.


What game are you playing? The shotgun has a ton of stopping power. Unless your aim is poor and you're just grazing everything.
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Leau



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PostPosted: Tue Jul 21, 2009 8:27 am        Reply with quote

idle wrote:
Viewtiful Joe DS is just as charming as the original, but it's nowhere near as challenging.


Mmm. I'd say it was more of a shift in focus; They decided to work almost exclusively on puzzle solving instead of combat. Which is understandable given the general DS audience compared to console folk, but a bit disappointing if you're like me (and you?) and loved how challenging the games were.
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PostPosted: Sun Jul 26, 2009 5:22 am        Reply with quote

kiken wrote:
Guys, I have come to the conclusion that Sonic Heroes is, in fact, nearly everything that is wrong with 3D Sonic games (I doubt anything will ever take the crown away from Sonic 2k6 in that regard). Despite going with a very Mega-Drive inspired palette throughout much of the game and several of the stages taking their nods from classic Sonic titles, the whole thing just ends up as an unpleasant mess.


Modern Sonic games of course have big issues with the controls, the camera, the annoying characters, etc. These have all been well documented and discussed. But I have this theory that the reason people dislike 3D Sonic games so passionately is because they're just too hard. This is chiefly because it is the single series that did not ditch bottomless pits in the transition to 3D. The only other series I can think of with as many quick-sand/pit death traps is the first Sly Cooper game. And people complained mightily about that, so further iterations ditched that type of design structure.

The initial factors I listed may well indeed be stronger deterrents against people playing Sonic games, but I don't think these titles get enough vitriol/credit (depending on your tastes) for just being really tough, and full of insta-death in an age where that is rarely seen in games (especially adventure games). People don't like to lose apparently. Who knew?
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Leau



Joined: 05 Dec 2006
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PostPosted: Mon Jul 27, 2009 9:25 pm        Reply with quote

idle wrote:
No, I think you had it right with the first sentence.

Any of the infrequent grumbling I've seen about bottomless pits in modern Sonic games has been related to the poor camera / controls (also glitches) tossing players into them unnecessarily. The more common complaints I've heard lodged against the series have been the aforementioned technical issues, the series' lack of focus on speed-oriented gameplay post SA1, and the ever expanding cast of terrible furry characters.


True, as a whole people grumble about the pacing and character issues more than the bottomless pits. Maybe this bothers them more. And I agree that the camera certainly exacerbates any and all problems with Sonic heroes, but I don't think you can outright dismiss the amount of bottomless pits in the game. No other 3D action game has as many instant death traps as the Sonic games do. None. Name another. This is an objective criticism. Even if the game controlled swimmingly and had a perfectly balanced camera, you would die more often than other platformers due to plain human error, and as you learned the stages anyways. 3D Sonic games are damn tough, (and subsequently frustrating to most gamers) and that factor never gets mentioned in the lists of (valid) criticisms agaisnt the titles. People just don't like to die.
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Leau



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PostPosted: Wed Jul 29, 2009 11:11 pm        Reply with quote

kiken wrote:
Guys I'm totally thinking about picking up Shadow The Hedgehog now.


You should. Shadow the Hedgehog gets a lot of flak for it's awful tone. And rightfully so. Badditude + guns = fail. But it's a well made Sonic game with nice level design, fun vehicles, and a surprisingly decent soundtrack. The weapons make no sense in the Sonic universe, but from a game play perspective they handle very well, finally giving you some kind of attack other than the sometimes disorienting homing charge. Most people who criticize it haven't played past the first level, which is a shame, as the first is by far the worst designed in the game. If you do play it, do try to keep playing past the bad taste level 1 will initially leave in your mouth
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Leau



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PostPosted: Mon Aug 03, 2009 8:49 pm        Reply with quote

Tokyo Rude wrote:
I played through Ratchet and Clank 3. It was fantastic. Nice disposable entertainment. They borrowed assets from Naughty Dog which made a lot of sense.

So yeah, I guess it is an alright game. Not something I'll keep, but glad I only paid 5 dollars to playthrough it.


Yeah, despite how samey they all tend to look, I will admit that R&C is one of the few series that generally gets progressively better with each installment. You can't say that for most sequels. I didn't care for the first at all, but 2 was a huge leap up from it. 3 was even better. One of the few games I've ever ended up playing twice, right after beating it the first time. The fourth, Deadlocked, was ok, but with very little in terms of story, exploration, scope, etc. It focused almost exclusively on combat. It may or may not be to your tastes. Bitch of a final boss as I recall.

Similarly, the first psp game wasn't great, but the second, Secret Agent Clank, was much better (even though it doesn't play like a Ratchet and Clank game). Captain Quark has an opera stage, that is possibly one of the most amusing segements I've ever played in a game.
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Leau



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PostPosted: Wed Aug 05, 2009 8:45 am        Reply with quote

Drem wrote:
My biggest disappointment in R&C was when, in R&C2, my awesome Lava Gun turned into a stupid Meteor Gun. The liquid lava was cool; the meteors were just big bullets.



.

My god, I know EXACTLY what you mean. To this day the erasure of that lava gun still stings. I was royally pissed when my second favorite weapon in the game was stolen right from under my nose simply because I had loved to use it so much. Kiken is right. It's a big problem.
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Leau



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PostPosted: Fri Aug 07, 2009 3:47 pm        Reply with quote

RobotRocker wrote:
-The Simpsons Game is very, very funny and seems to have a very biting cynicism that has been missing from the show for a long time (There is a bit of developer rage against the gaming machine though). Sadly the gameplay falls into the mid-range N64 platformer area with the standard horrible camera and. Considering how cheap it goes, its at least worth a run though for the funny parts if you can stand the clichés. Which the game will actually point out to you.


I rented this last year and found it completely insufferable. I'm amazed something so utterly unpleasant earned such high review scores. A 6 is waaaaaaay to generous. You're right however, in that it is very funny. I returned it that day and just ended up watching the cut scenes on youtube. I had a much more pleasant time.
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Leau



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PostPosted: Wed Aug 12, 2009 11:53 pm        Reply with quote

Onimusha 4 (Dawn of Dreams) is the secret best title in the series. For whatever reason, few people played it, and I almost never hear it talked about....
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