selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Games You Played Today Third Strike: Fight For The Future
Goto page 1, 2  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    selectbutton Forum Index -> Thread Fighter Zero
View previous topic :: View next topic  
Author Message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Aug 20, 2008 6:05 pm        Reply with quote

I can't win a single match in King of Fighters '98 Ultimate Match on level 1 difficulty. I don't think I've ever really grasped KOF's game flow, but I didn't think I was this bad.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Aug 20, 2008 10:04 pm        Reply with quote

UnitedBiscuits wrote:
Drem wrote:
I can't win a single match in King of Fighters '98 Ultimate Match on level 1 difficulty. I don't think I've ever really grasped KOF's game flow, but I didn't think I was this bad.

Use Iori, spam crouching D.

You are a liar and/or I suck horrendously. I can't remember the last time I've done so badly at a game. I can't approach without getting hit, I can't get more than 2 hit combos (a standing attack and then a crouching kick), and I despise Clark and Ralf's command grabs. The CPU spams those and I get caught every time.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Aug 28, 2008 3:42 am        Reply with quote

No one can stop me from playing No One Can Stop Mr. Domino.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Sep 10, 2008 3:58 am        Reply with quote

Fuck Omega Rugal.


I don't think I'll ever beat Challenge 30 in King of Fighters '98 UM.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Sep 24, 2008 11:14 pm        Reply with quote

I never realized until today, after seeing the frame data and joystick input display options in Virtua Fighter 5's exhibition mode, that they are all actually recorded matches. Are these taken from the arcade? That's pretty awesome.


JoJo's Bizaare Adventure on the PSX has a great story mode. I am currently watching my friends play Gradius with Stands.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Oct 04, 2008 6:42 pm        Reply with quote

BotageL wrote:
idle wrote:
i played the demo of eternal sonata last night and that was pretty neat for a cutesy rpg

it has all sorts of gameplay mechanics i've been wanting to see in a jrpg in it! each character gets a set amount of time to do their thing, their thing being accomplished by hitting buttons instead of picking "fight" from a menu! there's no evade stats, you hit more buttons (at the right times) to minimize damage! and there's other stuff too i guess like the light/dark attacks

if i had an extra sixty bucks i would maybe buy it

... but i don't :(

I will give you a tip. Never buy this game. The battle stuff is kind of cool but they never really do anything interesting with it beyond what you see in the demo, and the story is really badly written even by JRPG standards. If you are going to hurt yourself by purchasing a bad JRPG you could at least get something enthusiastically bad like Infinite Undiscovery.

This is what renting games is for.


I played the demo of Cross Edge/X-Edge/Whatever-Edge today. This is that giant RPG mashup of Capcom, Namco, Gust, Nippon Ichi, Idea Factory, or maybe some other companies. It starts you off with a lot of people and you get to fight some Prinnies from Disgaea. Etna was around, but I didn't play far enough to see if you get to fight her too. It seems like it could be okay, if you're fine with the regular JRPG style anyway. It's a bit odd though with how all of the main characters are 2-D sprites who fight 3-D monsters on a 3-D field. Unless one of the monsters is a main character, meaning there is a small 2-D sprite smack dab in the middle of a bunch of 3-D monsters.

The battle system was a bit like Valkyrie Profile, though not as fast paced. You have four people in battle at once, and you place them where you want on a 3x4 grid. Everybody has their own set of AP (action points I guess), and has a different attack assigned to each of the four face buttons, each costing a certain amount of AP, obviously. Once you attack an enemy with one attack, a countdown timer starts and you can do another attack as long as you have the AP for it. As you build your combo, your attacks do more damage, I believe. You can also switch to another character (L1 and R1 cycles characters) and have them do attacks as well. So you can basically keep attacking until you've used up all of your AP for every character in one big combo, if you have the time. You usually don't, though; the countdown seems like it speeds up sometimes. You have to start a new combo afterwards.

You can also switch out characters as much as you want, as well. The Prinny and his friends killed a lot of my characters, and I was able to switch them out with anyone I wanted and place them anywhere on the grid. This didn't even end my turn. Sometimes I could I have these new characters attack, other times I couldn't; I'm not sure how this works exactly. Also, sometimes after doing stuff, my turn would automatically end while other times I had to manually end. I'm not sure what the limit to your actions are. There must be some limit otherwise you could keep switching characters and attacking. At least it's a bit different from what we usually get in RPGs.

Also, for some reason Morrigan (from Darkstalkers) seems to run the infirmary while she's not fighting for you. After paying money to one of my own characters to heal my other characters who had fallen in battle, I found I had -70 gold. And I was free to run around with -70 gold. I'm not sure how being in debt works in this game, but I seem to be able to spend money I don't have. Maybe the game takes place in America?
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Oct 08, 2008 3:25 am        Reply with quote

It's just 'R.' Virtua Fighter 5R. The 'R' can stand for anything you want, such as Revolution, Resurrection, Roppongi, or Rolls-Royce.

Supposedly someone at Sega recently said they'd consider a home port if fans wanted it enough, so people have started large e-mail campaigns to Sega requesting a console port of VF5R.



I finally managed to make it to Zen in WipeOut HD's zone mode. I feel like a martial artist. I keep trying and trying in the latest matches and I feel like I've hit a wall because I'm just not able to win at all; but then I'll go back and play previous challenges again and they're a cinch. I am making progress.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Oct 09, 2008 2:12 pm        Reply with quote

Deets wrote:
sam wrote:

today i also played 'beat'n groovy', which as far as i can tell is a hilariously bad localisation of pop'n music for XBLA. it's pretty good fun, though!

This is probably the vilest shit I've seen on XBLA all year.

Edit: Guess what got announced today!

I hope that is just the theme of the next game.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Oct 11, 2008 6:41 am        Reply with quote

Linger in Shadows when me and three of my friends are half asleep at 1:30 in the morning and the lights are off whooooooooaaaaaaa


It was a really creepy experience. We had no idea what was going.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Oct 20, 2008 11:57 pm        Reply with quote

Resistance 2 is growing on me, but I'm still going to get Valkyria Chronicles first.


After playing the Valkyria Chronicles demo, my friend showed me Ring of Red for the PS2. I know of it, but I've never had a chance to see the actual game. It has some interesting ideas, though the execution is a little rough. It makes me want to play Front Mission.

Dead Space is really nice too.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Oct 29, 2008 6:41 pm        Reply with quote

If Mainichi Issho for the PS3 is as amusing as I pretend it is, it could probably be a fantastic marketing tool. A comedic cat duo who sit around and talk about new games and smack each other around could be amusing if their writing is good. At the same time, they advertise the products to you. Even though I can't understand any of it, it was still entertaining to watch their animations and see the pictures. The Siren New Translation/Blood Curse behind the scenes was pretty cool. I wish we could have an english version/equivalent.

Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Nov 01, 2008 9:01 am        Reply with quote

invisibleyogurt wrote:
wait, they finally did a proper translation of siren?

The first Siren got a re-make on the PS3.


I tried the demo for Alone in the Dark on the PS3. I always heard that it had nice ideas but that it's execution was flawed, so it was nice to know that they were trying to revamp it for the PS3 release. I never did get a chance to try the 360 release, but the PS3 demo was still a bit clunky. Control and graphical glitches here and there, or your car getting stuck and you can't get out without restarting the level.

That said, it did seem to have some cool ideas. The "blinking" control seemed like it could be interesting if it played into the game system in some way, but it became irrelevent after the opening scene since it didn't seem to do anything anymore. I didn't really try combining items to make cool weapons, but the inventory inside his coat looked cool. Also, atmosphere-wise, the driving scene was pretty ace. That music was really epic.

I'll probably rent it.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Nov 20, 2008 6:30 am        Reply with quote

I went to Blockbuster to rent something tonight, but nothing I wanted was there. I got Heavenly Sword because I heard it was a decent enough game, but I didn't expect much. I'm really damn impressed. Gameplay is fun, if impersonal, and really stylish. Graphics are phenomenal, even compared to what we've been getting recently (I think this came out a year ago?) Voice acting is pretty good, and King Bohan is a hilarious irreverent villain. Within his first 3 minutes of appearing, he made my friends and I burst out into laughter for a good 10 minutes, and has spawned a new in-joke for us.

The first boss is one of the gay guys from God Hand. I really enjoyed this first hour, and I'm looking forward to the rest.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sun Nov 23, 2008 4:08 am        Reply with quote

Heavenly Sword was an incredibly polished and impressive game on all fronts. It's also really short, but that works to its benefit as truthfully there wasn't too much variety in the types of regular enemies throughout the game. And that sort of ties in with how it doesn't feel like it has too much replayability; at least not right away. I wish it was better recieved so we could have seen more. As it is, apparently the planned sequel will never be made.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sun Nov 23, 2008 3:04 pm        Reply with quote

I guess playing in a group makes every game better!

I'm curious what the big flaws you guys see were, though. I can understand how people can find the combat un-interesting; I'd think this is mostly because the enemies don't really require you to vary your moves or to change up your strategy. Also, I don't think I ever found a decent strategy for most of the bosses, so they could take me a lot longer than one battle should. The the actual fighting system itself seemed okay; it was fluid and allowed for them to keep their focus on being cinematic. It also allows for lots of useless flailing around if you don't really try to do actual combos; maybe most people like a more controlled experience? This is where I found the game's brevity really helped it; had it gone on longer, it probably would have started wearing on me.

The story is take it or leave it; it's just about Nariko trying to rescue her father and then stop the army. It's nothing too fantastical (though it does get touches of that towards the end that show the direction they probably wanted to take in the sequels). The characters are the type of thing you'd find in a fantasy movie (mainly the enemy Generals here), but I found them pretty good, if perhaps mostly for their voice acting. I thought the voice acting in the game was really good. Especially King Bohan, voiced and motion-captured by Andy Serkis (Gollum from the Lord of the Rings (I think he was also the Dramatic Director for the game). He came off as a touch above the rest, probably because just how animated his face was. Kai and Flying Fox were good too.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Nov 24, 2008 6:19 am        Reply with quote

Are there any typing games better than Typing of the Dead? I think not. I also had my first encounter with swearing in the game, as I encountered the phrase "Hate that bitch." It surprised me quite a bit.




*The only typing games I have played are Typing of the Dead and Mavis Beacon back in elementary school.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Dec 25, 2008 11:34 pm        Reply with quote

Octomania is really retarded.

I've owned Valkyrie Profile PSP for a long time, but have never gotten more than 2 hours into it. I'm always too afraid to play it, because it seems like a lonely game. I'm thrown into the world and told to meet people who just lost their lives. I can't get attached to anyone because I need to send them up to the afterlife eventually. My boss comes off as completely untrustworthy but I can't do anything about it. It has the same sound effects as Star Ocean 2. The game crushes me, and I can't play it even though people say it's somehow fantastic.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Jan 01, 2009 1:03 am        Reply with quote

Adol wrote:
Drem wrote:
Octomania is really retarded.

Elaborate on this, it actually looks pretty darn good!

I didn't play it too much, so maybe it hasn't "clicked" with me yet, but from what I played I couldn't discern any greater depth of strategy to the game other than move pieces really fast. (Post-writing edit: I ended up writing a lot! That's pretty much what it boils down to though; you don't need to read anything else if you don't want to.) Do you know how the game works? I guess I'll explain just in case, and for anybody else curious.

The screen is split into fields for each player of course (I think it might be 4 player? Single player mode is 1 on 1 against the CPU), and in the field randomly appears "tables." They are rectangles of varoius sizes and will have a number in them, showing how many "octopi" (blocks) of one color you need to move inside it to "pop" the octopi. Some rectangles will require 3 octopi, other 6. The number of tables and their sizes are random, though they seem to grow as the match goes on. You have a 2x2 box as your cursor that you move around that can rotate anything inside of it clockwise or counter-clockwise, and you use this to move the octopi around. When you get the required number of octopi inside a table, the octopi turn into "bubbles," which look like smoke, and that means the octopi are destroyed. The objective of the game is to not let your field completely fill up with octopi.

The bubbles will eventually disappear and free up space in your field, but as long as they are there, you can move an octopi of the same color to a space adjacent to a bubble and that octopi will pop too; each extra pop adds 1 to your combo counter. As you pop octopi, sea urchins will fall onto your opponents field; urchins can only be popped by moving them adjacent to a bubble of any color, but they do not count towards building a combo like a regular octopi would.

It's all just an emulation of cooking takoyaki on a grill.

Gameplay wise, it all just boils down to how fast can you move your pieces around (which is pretty fast). You let a bunch of octopi falls on your field, pop some on the smallest table, and then rush to move all of the octopi of the same color there to build up your combo. It doesn't take any planning or strategy; it's just a race to see who can move pieces faster. I can't discern any way positioning of octopi add depth, as moving otcopi is pretty quickly. And there really isn't anything else to the system. Puyo Puyo had to build structures that made you plan how they'd break and affect other structurs; in Octomania nothing has any really affect on anything else on the field. The only challenge is that if the field gets filled up, it can be hard to see the colors you're looking for because there are so many everywhere.

Truthfully, though, the "retarded" comment was fueled mostly by everything else about the game. It has a really ridiculous story with stupid characters (this was probably intentional, of course. How else would they come up with Crab Samurai?), and the English voice sounds like it was done in an afternoon. Maybe the entire translation was done in an afternoon, actually, as there are many cases of interchanged L's and R's. Maybe there was just no proofreader.

Single player mode is also really easy because of special strategy. Randomly a Diamond will fall into your field. If you pop a diamond by moving next to bubbles, every Octopi on the field will turn the same color. Also, when you continue form a game over, it will give you a diamond at the beginning of the round. So you let your field fill up to max, pop some octopi, followed by a diamond, and watch your combo skyrocket. You opponent will be squashed in seconds.

Speaking of comboes, everytime you add to your combo, you character (which, though selectable, doesn't seem to affect anything) will say something. It's generally one or two words per hit in the combo, which all add up to a really stilted, really stupid sentence that doesn't have anything to do with OCTO-BATTLING. I think the main characters talks about making a cake and

"I hope!"
"You will!"
"Enjoy it!"

Or something.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jan 02, 2009 6:48 am        Reply with quote

I snagged Condemned 2 and Flatout: Ultimate Carnage for the 360 with a Blockbuster gift card during their buy 1 get 1 free deal on used games. I haven't played Condemned 2 myself, but I saw my little brother play a little bit of it. It looks like it has a great atmosphere and aesthetic. It looked really good! Lots of psychological based horror.

Flatout is pretty much Burnout. Yeah, that's it. The only difference is that it has the regular race courses like in other racing games, while Burnout moved to an open city format in Burnout: Paradise. Also, no slowdown crash cam when you crash or make someone else crash. There are some minigames I haven't tried that revolve around throwing your driver out the windshield, so I guess that's different. The game's alright.

Then I got Motorstorm: Pacific Rift and it is awesome. I played it for hours as the new year rolled in. I made a topic about it because I think it needs more exposure.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jan 02, 2009 6:13 pm        Reply with quote

The solution is to stop caring so much about the overall victory and instead revel in the small kills you get and whoa you totally jumped through that window and got someone that's awesome and oh man did you see how far i pulled that guy back with my tongue that was sweet I'm sweet and boy those guys are idiots don't they know you don't shoot boomers point blank?

My friends and I enjoy each individual cool thing we do, because we know how our odds of winning vary greatly when we quickmatch into a game. If we actually win the game, awesome. If we don't, oh well. Our team sucked/ the humans were really good.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sun Jan 04, 2009 7:47 pm        Reply with quote

Crash Commando is Soldat for the PS3. I never played enough Soldat, so I can't compare them and tell what Crash Commando does different, aside from levels having a foreground and a background. You can switch between them through doors and passageways. There are also turrets that lets you shoot at people in the background. Also, vehicles and prettier graphics.

It's fun, but I can't say whether it's different enough from Soldat that makes it worth buying instead of just downloading Soldat for free. But it is fun.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Jan 08, 2009 1:14 am        Reply with quote

For $3, Piyotama is a pretty nice puzzle game. I'm slowly getting the hang of it, but the best part of the game is the music. It's so happy and relaxing. The game has a pretty nice atmosphere to it. I wish there was an online multiplayer mode where you get to play with some other dude(s), but you're not actually playing versus each other; you're just playing endless solo games and you can watch each others' games while you chill and hang and listen to the happy and relaxing music. The downloadable skins are a nice touch too.

I seem to be missing a skin, though. Skin 0 is the default, and 2, 3 and 4 were downloadable. What happened to skin 1?
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Feb 11, 2009 2:01 am        Reply with quote

Dark Sector doesn't feel bad for $8 as a used game. It's a bit vapid and repetitive, and I have no idea what's going on, but cutting people into pieces while acting like I'm palying Xena is pretty cool. I don't think I would've been satisfied if I played more, though.

PAIN, that whacky physics game on the PS3 where you shoot people and watch them get hurt, is more fun than I expected. Getting high scores is pretty difficult. It's fun to pull it out with friends and laugh at all of the amusing things that tend to happen often. Like the time I somehow turned David Hasselhoff into a propeller. Gut-wrenchingly funny? At the time. Now? Just amusing. But it's nice that you can edit replays and save them as videos, and even upload them straight to YouTube if you're so inclined.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Tue Mar 17, 2009 4:47 am        Reply with quote

Yeah, my friend got iDOLM@ASTER SP: Perfect Sun and I played it for a while. It's one of the worst games I've ever played.

I've been playing more Phantast Star Portable (PSP) on my PSP recently. I never played Phantasy Star Universe, but PSP seems to have taken PSU's game systems and changed the game flow to something more like the original Phantasy Star Online. So it pretty much feels like PSO with new weapons and stuff. The thing I most miss is a general progression of levels, though. In PSO, you could start at the beginning of the game and play to the end in one sitting with your friends. In PSP, it's just choosing random missions that happen to take place on certain maps. I enjoyed the feeling of beating the game; in PSP, it's seems to be just about grinding and leveling, like in MMOs.

Also, the loot doesn't seem as varied or bountiful. I've chosen the Ranger class, and I've been using the same shotgun since level 8 (the "Final Impact" to be exact). I'm currently level 45. I only recently got rifle that was worth switching to. Maybe doing a melee class would have been better.

Still, it's Phantasy Star Online. Again.


P.S. Mad World is fantastic.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Jun 01, 2009 2:57 am        Reply with quote

Yeah, I've been playing inFamous a lot this past week, and it's been surprisingly fun. The combat feels really good and climbing around is really fun. I was pleasantly surprised at the amount of straight up platforming in the story missions, but I guess I should have expected it from the people who made Sly Cooper. The story is also more servicable than I thought it would be, though that isn't really saying a lot. On the flipside, the city itself doesn't have a lot of character, and the game doesn't even try to hide how repetitive the side missions are. The main story missions are a lot better.

I like how they implemented their morality system. Rather than making each side get their own powers, instead each side nuances the powers in different ways. The Good side's shock grenades can cause enemies to float through the air for skeet shooting, while the Bad side can make the grenade split into several more grenades, covering a wider area. The Good side powers are about precision, and the the Bad Side powers are about wanton destruction.

It needs some polishing, but it's just fun to play.

Tlon wrote:
what happened to Brave Fencer Mushashi? that was the best Zelda style game... but the sequel sucked

However, the sequel's soundtrack was fantastic.


Last edited by Drem on Mon Jun 01, 2009 3:01 am; edited 3 times in total
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Jun 17, 2009 7:05 pm        Reply with quote

Toptube wrote:
I'm not a huge fan of the sandbox games. I'll play one occasionally and for the superpowerd side of things, Web of Shadows was enough for me for awhile. Its production values are lower (terrible voice acting, cinematics unrelated to boss fights are HORRIBLE while those that are connected to boss fights are actually pretty solid), but many of the things you can do in Infamous I've already been able to do in Web of shadows. A friend was listing off several cool things that you can do in Infamous and Besides body snatching, driving vehicles, and electricity attacks, Web of Shadows matched most of his list.

It seems like you're mixing both inFamous and [PROTOTYPE] together (go go funny spelling).

I actally rented Spiderman: Web of Shadows right before I bought inFamous. Spiderman was okay, but no better than that. I found the pacing of the boss battles horrendous; after you beat up on the boss for a while, you'll watch a small cutscene of the boss running away, then you catch up and beat up on them again. It's really unbearable how they make you repeat this process 4 or 5 times for each boss battle. If they kept the bosses to 1 or 2 scenes, they would have been fine. Lots of the missions suffered from this same problem of lasting longer than they should have (especially the missions where you have to use that Web Zip ability to hop from person to person while crossing long distances). The combat was also merely getting the job done, rather than being particularly interesting or fun. I liked surfing bodies and using Venom tentacles as much as the next guy, but it all sort of felt the same.

inFamous was a wholly better experience, and I don't feel like Spiderman had already scratched any itching I had that inFamous tried to get at. While on a basic level they attempt similar things, what with you beating up Bad Dudes on the open streets with super powers, the feel and atmosphere of inFamous is a lot different from that of Spiderman's, but of a much higher quality. Though inFamous also lacks a level of polish that it needed, I don't think playing Spiderman should stop someone from thunderdropping tar-heels in inFamous. At least rent the game.



I'm really glad Yosumin! had a demo, because it's not nearly as fun as I thought it would be.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Jun 29, 2009 6:43 pm        Reply with quote

kiken wrote:
Deets wrote:
kiken wrote:

Mamoru-kun ha Norowareteshimatta arrived on Friday. Cute, colourful, and sadly, broken as fuck.

I really dig that game's soundtrack, and Yousuke Yasui by association (he seems to have a thing for FM synthesis, so he's definitely okay in my book).

If you were to ignore scoring, is the game as much of an homage to Kiki KaiKai as it looks on the surface?


Well, you might appreciate the CD that's included with the LE, since it contains 8 and 16-bit FM synth arrange versions of the soundtrack.

Oh snap. Any samples on the internet?
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Jul 06, 2009 7:44 pm        Reply with quote

Does Nocturne ever get a real story going on? I played for a while, but I only remember running around from place to place fighting enemies a whole lot. Then I got sidetracked trying to make cool fusions, and finally got busy with real life and never finished it.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Jul 08, 2009 3:26 am        Reply with quote

Earlier today I had the sudden urge to play a Diablo-like game and almost bought Sacred 2 because someone here said it was pretty good. But then I read on the internet that a lot of people don't like it, so I held off until I can learn more about the game.

In Steambot Chronicles, does the answers you choose to the opening questions affect your name or am I always doomed to have the unfortunate name of "Vanilla"?
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Jul 08, 2009 5:47 am        Reply with quote

Thanks for the offer, but my computer wouldn't be able to handle it. I'd have to pick it up for one of the consoles.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 10, 2009 6:19 pm        Reply with quote

Pijaibros wrote:
if i remember correctly, act 2 became impossible for a necro (on hell) because so many things gain immunity to "magic" and "physical".

What the hell? What doesn't count as either "magic" or "physical"? Does that mean you have to use things like the Assassin's traps? Those aren't "magic" and their not melee, I guess.

Ever since I got Lord of Destruction, all I ever did was spam that Assassin's fire and electricity traps. It seemed to get the job done pretty well on normal difficulty, and it was always fun to see how many traps I could throw out before my MP ran out or all of the enemies died. I enjoyed seeing the waves of fire billow outward everywhere.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Jul 13, 2009 5:37 pm        Reply with quote

I played the first level of Star Wars: The Force Unleashed and it made me want to play Otogi. I ran around the level trying to destroy every bit of the environment I could, which is something you get rewarded for in Otogi. A lot of it was impressively destructible, which was really nice. I also spent 10 minutes force pushing wookies off bridges, which managed to net me 8 achievements. My little brother told me the first two levels are the best levels in the game, which made me pretty sad. I'm not sure if I feel like playing more of it, but it doesn't seem like a bad game.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 24, 2009 4:28 pm        Reply with quote

Mikey wrote:
The PSN continues to justify my purchase of a PS3 - Shatter and the Fury add-on for Wipeout are both excellent. My morning has been filled with techno and flashing lights.

Shatter's music is surprisingly nice.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Jul 25, 2009 12:46 am        Reply with quote

I play it on and off. I've gotten a lot of games this summer that I've been busy with (I've been bargain hunting), but if I ever feel like playing an FPS I usually drop in KZ2. Truthfully, I think I enjoy the game most when combat is being held at a distance. I love the feel of the guns, and aiming down across the game's great looking battlefields is a joy. Close quarter stuff is a mess because, and maybe it's just because I'm not that good, there's a lot of flailing around. But I enjoy it overall.

I just wish people would squad up more. Most people don't start squads and most people seem to ignore squad invites.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 31, 2009 6:05 pm        Reply with quote

R&C doesn't have poop jokes, though.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Tue Aug 04, 2009 5:42 pm        Reply with quote

Tlon wrote:
Leau wrote:
Tokyo Rude wrote:
I played through Ratchet and Clank 3. It was fantastic. Nice disposable entertainment. They borrowed assets from Naughty Dog which made a lot of sense.

So yeah, I guess it is an alright game. Not something I'll keep, but glad I only paid 5 dollars to playthrough it.


Yeah, despite how samey they all tend to look, I will admit that R&C is one of the few series that generally gets progressively better with each installment. You can't say that for most sequels. I didn't care for the first at all, but 2 was a huge leap up from it. 3 was even better. One of the few games I've ever ended up playing twice, right after beating it the first time. The fourth, Deadlocked, was ok, but with very little in terms of story, exploration, scope, etc. It focused almost exclusively on combat. It may or may not be to your tastes. Bitch of a final boss as I recall.

Similarly, the first psp game wasn't great, but the second, Secret Agent Clank, was much better (even though it doesn't play like a Ratchet and Clank game). Captain Quark has an opera stage, that is possibly one of the most amusing segements I've ever played in a game.


i think 2 might be the best one
but i love them all

I recently got Future after it's price drop and was surprised and how little the series seems to have changed. The only other R&C I've played was 2 back when it came out, and Future felt like the same game. I mean, I was fine with it because I hadn't played 2 in forever and I find the gameplay fun, not mention we don't get many games as pure as R&C anymore. I haven't finished it yet, but Future is an absolute blast. But if I followed every release I think it would probably have gotten old by now considering how many games there are.

I enjoy R&C, but is it really as stagnant as I'm thinking? Like I said, I've only played one old one and one newer one (I guess Quest for Booty counts as newest?), so I'm not exactly qualified to really talk about something like this, but that's the impression I'm getting (unless Future was a "return to form" or something).

My biggest disappointment in R&C was when, in R&C2, my awesome Lava Gun turned into a stupid Meteor Gun. The liquid lava was cool; the meteors were just big bullets.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Aug 05, 2009 3:06 pm        Reply with quote

Supposedly the Live ports of Garou and KOF were outsourced to some Chinese company, so I'm not sure how much SNK-P cared in the first place (or maybe they were just too busy with KOFXII (though judging by all of its problems they weren't busy enough ho ho ho)).
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Aug 06, 2009 8:25 pm        Reply with quote

What makes exploding different from jumping? I watch the trailer when it was announced, and it looked interesting until I realized exploding seemed to be another word for jumping. He was just jumping a lot. 'splosion Man makes me want to play Explodemon, but I recently heard its trailer was all CG. That's a real bummer.


I saw Motorstorm: Pacific Rift on clearance for $30 at Target the other day. My copy was stolen not long after I bought it, so I finally decided to buy it again. I really love this game. Its visceral chaos is really amazing and the track designs are great. The handling on the vehicles take a while to get used to, as the vehicles slide a lot (I guess that's how driving on mud is), but once you get the hang of it it's really fun. I think I'd say I enjoy it more than Wipeout HD and Burnout Paradise, though they're all admittedly very different games. Any game where I can plow a big rig through motorcycles and atv's while jumping over a volcano is okay in my book.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Aug 10, 2009 3:29 am        Reply with quote

Moogs wrote:
MOAI~ wrote:
I remember hearing that storywise he's lost his powers or something? I'm not too familiar with the plot of the games. He doesn't seem too bad still, playing with my brother he and Kyo seemed pretty evenly matched.


You have no idea how confused I was when I did the command for the fireball -- repeatedly -- and nothing but a normal punch came out. My first reaction was, "Holy shit the controls suck!," but then I pulled the command menu up and realised all his old moves are gone!

Yeah, in KOFXI Ash stole Iori's power (after having already stolen Chizuru's). The next game with a story is going to be about Ash going after Kyo next, so as to collect all 3 of the sacred, uh, whatever they were called. Powers, I guess. Truthfully, now that most of the effects are 3D, they could easily remove Kyo's fire effects if he ever lost his powers without having wasted a lot of effort, since the same effects are used for other characters. SNK could just make him like Shingo, or give him his non-fire abilities, which he has plenty of.

SNK took some big risks with this game, with how they've vastly changed some characters. I don't mind a re-imagining of characters to keep things fresh, but there's also obviously a need to keep characters in a similar spirit to their original forms.

Something interesting that popped up last week was that supposedly some guys looked into the disc data for KOFXII, and since there is always left over code in final games that never got used, they claim to have found code for characters that aren't in KOFXII, but were apparently being worked on. This info spread around to a lot of places, but I don't know if anyone's ever confirmed whether it's legit or not. That said, if it's true then there's a new version of Ash, which may mean he also removes Kyo's fire powers too (or he gives up and goes super saiyan without it). It would be interesting if SNK ended up making Ash the main antagonist of the next story arc (though it would be nice if they fleshed out his backstory before hand).
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Mon Aug 10, 2009 2:06 pm        Reply with quote

I've never been good with abstract concepts like whether a game has soul or not, but I'm pretty sure Stranglehold doesn't have one. I picked it up because it was on clearance at Sears for $5 and it's an amazingly sterile experience.
Unfilter / Back to top 
View user's profile Send private message
Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Aug 13, 2009 12:14 pm        Reply with quote

Renfrew wrote:
I just started playing 3. Is it just me or does everything seem smaller and lighter. I really liked the weightyness and clunkyness of the first two, but that seems to be gone.

That's because in 3, it finally decided it just wanted to be an action game.
Unfilter / Back to top 
View user's profile Send private message
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    selectbutton Forum Index -> Thread Fighter Zero All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group