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Games You Played Today Third Strike: Fight For The Future

 
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Teflon



Joined: 11 Jan 2007

PostPosted: Thu Sep 11, 2008 3:41 pm        Reply with quote

Mercenaries 2

Wait I thought these guys knew what they were doing. They made the fucking Swede into a catchphrase dispenser, gave the disembodied mission control voice the body of young Joanna Dark and the few missions I've played so far were stuffed with exactly the kind of bullshit the first one avoided.

It gives you a jet-propelled speedboat right at the start and then forces you to turn around if you go in any given direction for ten seconds.
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Teflon



Joined: 11 Jan 2007

PostPosted: Tue Jun 02, 2009 8:44 am        Reply with quote

Oh god Fuel is heartbreaking so far. It's got this ridiculously huge map* but doesn't DO anything with it. There's a day/night cycle and the occasional truck, and that's your lot.
This could've been mindblowing if they'd made it into a Paris-Dakar style mammoth rally thing, or played up the Fallout-with-cars angle or done basically anything other than just have all that space serve as a really cumbersome frontend for bland little 5 minute races.

Why are the only things I can find paintjobs and more races? Why not whole cars? Why not unlock areas simply by surviving the long, dangerous journey to reach them instead of a hokey points system? Add some sort of punishment for driving into a tree at 200, set up a refueling system and some consequences for running out.. grab my attention dammit!


*like, it's in the Guiness Book thing. 14.000 square kilometers of terrain.
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Teflon



Joined: 11 Jan 2007

PostPosted: Wed Jun 03, 2009 5:48 pm        Reply with quote

Tokyo Rude wrote:
Teflon wrote:
Oh god Fuel is heartbreaking so far. It's got this ridiculously huge map* but doesn't DO anything with it. There's a day/night cycle and the occasional truck, and that's your lot.
This could've been mindblowing if they'd made it into a Paris-Dakar style mammoth rally thing, or played up the Fallout-with-cars angle or done basically anything other than just have all that space serve as a really cumbersome frontend for bland little 5 minute races.

Why are the only things I can find paintjobs and more races? Why not whole cars? Why not unlock areas simply by surviving the long, dangerous journey to reach them instead of a hokey points system? Add some sort of punishment for driving into a tree at 200, set up a refueling system and some consequences for running out.. grab my attention dammit!


*like, it's in the Guiness Book thing. 14.000 square kilometers of terrain.


yeah, there's no way in hell they possibly made that interesting.


The terrain is actually pretty cool with like Outrun style zones but less abrupt. You'll be all forest>burned down forest>desert>coastline. I wouldn't care if it was an empty featureless wasteland, but it's an empty gorgeous wasteland.

I just want a racing roguelike can't a man dream?


Tried playing it online with a friend and found out the lobby system is terrible and you can ride around together (when Fuel feels like it, sometimes you'll end up on a different shard or some shit and just lose your best friend to an alternate reality) but can't actually start events together by driving up to them. You're basically forced to ignore this lush ass amazing world and use the stupid menu.

The most fun we had was when I fell off the side of a mountain and my friend was all 'man where are you?' and fell off after me and Fuel kept respawning us both on too steep an incline to really do anything besides keep falling down that mountain over and over.
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Teflon



Joined: 11 Jan 2007

PostPosted: Sun Oct 11, 2009 8:42 pm        Reply with quote

Some Breath of Fire Dragon Quarter because I was in a dank ass subterranean odyssey kind of mood. Reset my save from 2005 because it had the D-Counter at 98.8%.

Been trying not to turn whyvern or whatever at all and actually getting away with it, until Industrial Area. Two hours of shop- and save-less dungeon crawling so terrifying most RPGs wouldn't dare put it into a hidden post-game dungeon followed by not one, not two but three boss fights. The first one is kind of a pushover. The second one can one-hit your whole crew in a single blow. I don't know what the third one's like because I've done this twice today without surviving boss no.2.

The balls on this game!
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Teflon



Joined: 11 Jan 2007

PostPosted: Thu Nov 19, 2009 9:10 pm        Reply with quote

Playing Mirror's Edge.

I thought you guys were just moaning about having to fight because it broke the game's beautiful journey or something. I didn't expect it to be this much of a pain in the ass. You can dropkick a guy at 20mph and he doesn't even flinch! Noooo, you have to stand there like an idiot and disarm him via QTE.
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Teflon



Joined: 11 Jan 2007

PostPosted: Tue Nov 24, 2009 1:05 pm        Reply with quote

I hit the level cap before I understood the hacking minigame or gained the ability to pick any lock beyond Easy.



Last night I dreamed of Manderlay dicked around with Armored Core 4A. Still in awe of this game even existing, still have a sense of misplaced pride for playing this shit back when it was all boxy and lacked analog look controls, still have no idea what I'm doing other than SALINE missiles will fuck enemy NEXTs up real good.
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