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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 23, 2008 10:40 am |
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haha oh wow _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Aug 23, 2008 10:43 am |
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| insightful as usual, dracko |
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parkbench

Joined: 12 Dec 2006
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Posted: Sat Aug 23, 2008 1:45 pm |
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| Quote: |
| Frankly, pish. Games like Resident Evil 4, ICO and Katamari birthed from the orifices of massive, massive companies. A great deal of the "indie" scene relies on stolen tropes and riffs on established standards - see Braid. |
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| Again though, pish - Capcom make a lot of money on the Battle Network titles, but they also release utterly amazing shit like Resident Evil 4 and Dead Rising and more experimental or whimsical fare like Gregory Horror Show and Zack and Wiki. Where do you think the money from that comes? |
Like I said: massive efforts are only possible by floating atop a sea of shit. The paragraph where you said: "not really sure what you're trying to say here" addressed all this.
I also don't know what you think RE4 was if not by the books. RE4 had just as many "stolen tropes" as you claim Braid had, and by the time I was fighting demon-mutant Salazar to save the pretty girl because they were infecting everybody with umbrellas, I don't know: I felt like it lost a little of its magic and more like I was a sucker. I'll agree with you on the first 15 minutes of the game.
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Not necessarily: look at Sonic the Hegehog 91, a really awesome, honest game made in reaction to Mario. You're doing this thing where you use your brain to model reality then claim that the results of your brain must be true. But sometimes they are clearly not. Seriously, don't assume anything without checking if it's supported in real life - it's dangerous and you could "come a cropper"
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Sonic the Hedgehog 91 is one example. Then again, how did Sid Meier end up making Civilization? By making shitty flight sims, ordered from on high until he finally convinced whatshisname that he had a good idea. I mean you can give me examples of exceptional quality ("every designer will try to do their best in a sea of buffoonery"), but I'm pretty sure these are ideal-scenario games.
What about the contrast to that? For every Sonic Team how many "responses to Mario" meant "give me a Mario?" How many embarrassing platformers exist out there because a bunch of people got together and said "we've got to do what Mario does, exactly?"
I favor the independent route at the very least in principle because the reward is worth it: my point in the paragraph you claimed to not understand was that it's a tradeoff--it's not a free lunch. By seeking out such experiences you are invariably going through a process that is unfiltered and much less likely to be immediately gratifying as if you stuck to what's readily available.
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| Except the works of Andy Warhol. Or The KLF. Or Robocop or Terminator 2. Something marketable is not excluded from becoming incredible. |
Are you really using Andy Warhol as an example? Are you going to pretend that what he did was anything but a radical departure from conventional thinking? Are you going to look at everything he ever did and really say he was "just trying to appease people?" Of all the people you could possibly list he is probably the one who most certainly made his art for himself.
As for Terminator 2 et al., I have to stress that these are the exception and not the rule. I did not say that it was excluded, I said that you are more likely to (consistently) find unconventional and entirely new things on the fringe of the accepted market.
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It's what you think the point is, dude. Maybe Tim just likes hits?
Who knows?
Maybe it's just an ordered list of games. |
So I'm using a text as a springboard to make discussion--a text which repeatedly self-consciously states its philosophical intent--and your enlightened response is: "nuh-uh?"
Interesting.
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| And this is horrifying, because now we've got what feels like a million Hideo Kojimas/Dennis Dyacks who lack the talent and restraint to approach what they really want to do (linear stories) in anything other than the most fundimentally half-cocked and abysmal fashion: dumb fucking anime cutscenes every three seconds. |
Well I think a guy pretty much programming from his basement is different than magnates like Miyamoto, Kojima, or Dyack. Though you might have a point--what happens when one of these guys runs away with their lopsided vision? The results can be scary.
Then again, I'd rather gamble my chances on passion than quotas. For all his callousness, obliviousness, and terrible ideas, I respect Dyack on some level that he thinks his idea is so great that it merited this level of commitment/insane response. I can certainly say so for Kojima, since half of his games are amazing and half are swill--and I can assuredly say so for Miyamoto, whose passion is simply pure unadulterated genius that should be left untouched or maybe occasionally kicked in the pants when it gets lazy again.
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| Want to know when the real age of the auteur was? The 1980s. Microcomputer boom time. Do you have any concept how many one-man games became legend, back then? Do you know how much money was made off their backs? |
That's a good point. So maybe what we're seeing is in fact a resurgence in a different context. You could probably say the same thing about film--individuals with money->studios->auteurs. _________________ metafilter vs. youtube comments |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Sat Aug 23, 2008 6:11 pm |
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Civilization was based on a board game. well at least partially.
and it plays like a board game too!
it's still fun and addictive and all, I just don't think it's a great idol of PC/video game design.
I saw some people in the ActionButton comments suggesting Civ as an addition to the list too. that game is getting to me a little. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 23, 2008 10:08 pm |
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| negativedge wrote: |
| insightful as usual, dracko |
What? Compared to you?
FUCK YOUR CRUSADES, MAN!
Seriousness aside though, could you do us all a momentous favour and fuck off along with your other cronies? We could use the breath of fresh air.
parkbench, here's a BROSEIDON tip: Most anything that you may feel is stale of oversold now in the realms of mass media, whether it be visual, interactive, auditive or even textual, shit; even conceptual, started off somewhere as a departure. A departure that caught it. It feeds on that shit, man. _________________
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Max Cola

Joined: 15 Dec 2006 Location: a shotgun shack
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Posted: Sat Aug 23, 2008 10:39 pm |
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negativedge has cronies? People on this forum have cronies?
I have nothing but questions for select button today. _________________
Everybody hurts sometimes |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Aug 23, 2008 11:00 pm |
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| Max Cola wrote: |
| negativedge has cronies? |
I'm moving on up, baby!
We're coming for you dracko |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Sun Aug 24, 2008 2:02 am |
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| I don't have any cronies because I'm invisible :( |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Aug 24, 2008 2:05 am |
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It's because you don't have an avatar
cronies dig avatars |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Sun Aug 24, 2008 2:17 am |
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Is that better
I need validation |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sun Aug 24, 2008 3:51 am |
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hey can I be your cronie? _________________
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Kilroy was here

Joined: 28 Jun 2008 Location: Colorado
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Posted: Sun Aug 24, 2008 10:57 pm |
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What the hell just happened here? Pretty much everything I was going to say in response to article revolved around carts, horses, chickens and eggs, but now I don't know if it's safe to say it. _________________
DancefighterRedux | X | X |
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Max Cola

Joined: 15 Dec 2006 Location: a shotgun shack
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Posted: Sun Aug 24, 2008 11:04 pm |
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Say it anyway! What the hell. _________________
Everybody hurts sometimes |
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Kilroy was here

Joined: 28 Jun 2008 Location: Colorado
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Posted: Mon Aug 25, 2008 1:11 am |
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Well...
First of all, I wonder how much of a popular game's popularity stems from its coverage in some. So when NegativeEdge says that since everyone already knows about GTAIV so it doesn't need to be covered. Well, that's probably true. I imagine though that everyone knows about GTAIV because everyone knew about GTA3. Everyone knew about GTA3 because it got press. Not just gaming press, but also mainstream press. Rockstar used controversy as advertising. That's an entirely different discussion though. Hopefully my current point isn't lost in the potential for it.
A lot of gamers were familiar with the earlier 2d GTA's, but part of what made a game like GTA3 "mainstream" was that it had people playing it who had never played a game before, or who weren't really gamers per se. There are a lot of people, and a lot of games like that. There are guys who own a PS2 and a copy of Madden whateveryear, and that's it. This certainly isn't new, I run into people all the time who have an Atari and a copy of Pong sitting in their basement collecting dust, and that's pretty much as close as they ever got to gaming.
I guess what I'm trying to say is, I think a lot of it has to do purely with demographic. Soccer mom might buy DDR Max2 because she heard about it on NPR or from her kid who reads whatevergamingmonthly, but I don't think any amount of coverage would get her to buy God Hand.
There's a false dichotomy here though. The distinction isn't between two different demographics, in the example in the last paragraph, it's between a game which draws in one demographic, and a game which draws in several demographics, at least one of which isn't really gamers. Sales come from appeal not just to large demographics, but to large numbers of demographics. I don't think that means Soccer Mom's interest in the game has to reflect poorly on these people's interest in the game, though. So in that respect I think of this hardcore vs. populist dichotomy as kind of counterproductive and even somewhat damaging.
The other half of it I think has me looking at the economics of gaming. Someone else already brought up a good point. There are games that people here love, that are produced by huge companies, and these wouldn't have been produced unless the companies could afford to sustainably do so. Producing material which is less populist in nature than normal is always going to be a bit of a tough sell, and a risk. So naturally, companies which can afford risk seem more likely to take it.
The exception, of course, seems pretty clearly explainable too. Indy games cost less to produce. They also tend to be cheaper; even free, often enough. However, because of this we see an increase in software as games become easier to produce. I mean, there are countless Flash games out there. A quick trip to Newgrounds will show you how much crap small, independent developers can shovel out. This is just a natural extension of the economics of the situation. Large companies are going to be mostly conservative, with a very selective willingness to take risks. In exchange, they will internally regulate their own products to try and produce something they think a lot of people will like, because if a lot of people like it, they make money.
Conversely, very few people will go hungry if the game they made in Flash or Game Maker or whatever doesn't strike it big, so we get people making stuff like Math Strip 2, because they can, and because for some reason or other they want to. And yes, that's just about the absolute tail end of the spectrum, but this is the point. To try and illustrate a general rule that emerges over the entire spectrum.
To conclude, or basically the TL;DR version:
*Big companies will try to produce popular games
*When they do otherwise, it's because they can afford to. Thanks to popular games
*Small developers are all over the place in terms of what they produce. There will be gems, and there will be shit to dig through to get to them.
Someone apparently said that having a whole bunch of people just producing the game they want wouldn't be a bad thing. That's bullshit. It's transparently bullshit, because that's pretty much definitionally a demographic of one. Which means you're not in it, I'm not in it, even Soccer mom isn't in it. Sales=popularity, there's no getting around it. What we need is developers willing to take risk, but in the hopes that they're popular on some level, not developers whose projects are purely self-interested. Clearly the two aren't exclusive, but I don't think producing something with yourself as your only target audience is the best way to go, unless you as a person just circumstantially embody the zeitgeist, or something.
To go along with that, though, we need people to wade through the sea of less conservative ideas. This is harder work than just being fed things that were designed with the intent of feeding the people who made them, which is what current gaming press does. There's indy gaming press too, though. Of course then maybe our problem is wading through all of our options there.
Oh fuck, you know what I just realized? There isn't even really a problem here. It's just a matter of preference where a person wants to look for their entertainment. I hope I at least explained what the spectrum seems to be, so that people have reasonable expectations about the risk-reward relationship here.
Although I bet everything I just said will probably upset a whole lot of people and pretty much be rejected out of hand, forever. I mean holy shit, I wrote a lot of fucking words. With all those words it would be a miracle if someone didn't find something to take offense at, in there. I didn't even realize how many words I wrote until now. Oh well. _________________
DancefighterRedux | X | X |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Mon Aug 25, 2008 1:36 am |
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I was actually going to go more in depth with GTA myself. The thing is, GTA3 didn't get press. It was not "supposed" to be a big blockbuster title, but it was because the gamers these publications are supposed to serve understood that it was something big and different and important. From there, the subject matter caused it to explode. Ideally, the people that first played GTA3 and knew it was awesome and represented a bit of a fundamental shift in what we could expect from a 3d environment--well, they should be the ones writing these magazines. GTA3 is hardly alone in this. Half Life, for instance, also got no press. Beyond titles with the possibility for explosive popularity like GTA3, small titles that would nonetheless be appreciated by the readers of these publications are also generally ignored until after the fact. Things are getting a bit better here, I guess--I remember Ico, Shadow of the Colossus and Rez getting decent exposure pre release--but most of the recognition comes after the fact. You can bet the press will be talking up Braid now, but where were they a year ago?
Your bit on demographics is a bit flawed. A video game magazine or website is an example of the specialty press--they don't care about the soccer mom. They're not trying to draw in new people, they're trying to serve the people that are already going to buy GTA IV. Being specialty, it should attempt to claim some mastery over this domain. These people should be hunting for new things. They should be promoting the people and games that are not as readily visible as Microsoft. That is supposed to be their job. Right now, it's just affirmation for the sales charts and review scores crowd. That doesn't help anyone. |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Mon Aug 25, 2008 1:59 am |
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| That's exactly why it's so refreshing to read insert credit. It's hard to do what they are doing. First of all you need the honest to goodness love for diversity, the virtue of open-mindedness, and second, there's no money in it. So there's another virtue needed: passion. |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Mon Aug 25, 2008 2:47 am |
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| Kilroy{ZTC} wrote: |
*Small developers are all over the place in terms of what they produce. There will be gems, and there will be shit to dig through to get to them. |
Yeah this is the big problem with indie gaming stuff. There's just no real quality filter. I mean you can go through a service like Kongregate for hours and just play a bunch of SHIT.
There's some people that try to do this, like PlayThisThing (which is pretty reasonably good), TIGSource (typically pretty good) and IndieGaming.com (All over the fucking map, half the shit they recommend is just a mess). Seriously though, I don't even think the mainstream gaming press CAN pick this up, because it's not what their demographic cares about.
Some of the scene is getting less and less fragmented which is definitely a good thing, but it's still not there yet.
I guess what we need is kind of like a Pitchfork for video games.
EDIT: Not because Pitchfork is a great site that's the gold standard for journalism or anything, but because Pitchfork provides a lot of exposure to independent artists that otherwise probably wouldn't get it. It really pushes that shit out there and I'm sure it can greatly influence the number of people that listen to an artist. That's the sort of thing we need for video games. |
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Max Cola

Joined: 15 Dec 2006 Location: a shotgun shack
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Posted: Mon Aug 25, 2008 2:54 am |
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| Cossix wrote: |
| I guess what we need is kind of like a Pitchfork for video games. |
If what Tim says is true (LOLOLOLOLOL) that's what action button dot net was supposed to be, though I think he meant in terms of reviews rather than creating press.
select button's front page sometimes serves as this; hack, the website as a whole does. I go here largely because it introduces me to so many games I wouldn't hear about otherwise. (That, and because I get a kick out of seeing people argue all the time.) _________________
Everybody hurts sometimes |
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Kilroy was here

Joined: 28 Jun 2008 Location: Colorado
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Posted: Mon Aug 25, 2008 2:57 am |
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negativedge, you're right about a lot of that, though I'm still not sure it's right to say gaming magazines shouldn't cover GTAIV. They should just dedicate more effort to finding and covering hidden gems. If that means they have to cut back on GTAIV coverage, then yeah. That being said I'm pretty sure the gaming press we're complaining about is mostly for profit, so they're about selling magazines/adspace/insider subscriptions, or whatever. Games which have some sort of hype built up about them are easier to sell these things with, and so are games which are easy to hype by some property they either posses intrinsically or had externally imposed upon them. So even among the specialty press, there are distinctions. As a consumer of the press, you made a decision to frequent these boards. That was your own decision. It's been helpful, hasn't it? I would even go so far as to say the measure to which you can complain about other media outlets demonstrates the success you've had with those of your choosing. _________________
DancefighterRedux | X | X |
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Aug 25, 2008 3:08 am |
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| |BLUE|BLACK|PURPLE| wrote: |
| insert credit |
Heh. Best joke all week. |
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Aug 25, 2008 3:15 am |
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I'm actually quite unconvinced by all of this, btw. Kotaku has an eye for indie, and the majority of PC gaming publications around here report on mods and fangames. Gillen might very well just be manufacturing a problem.
I enjoyed the coverage up to GTAIV: that's part of the reason I have no problem with big titles being hyped. It's fun to be anticipating things you're looking forward to - certainly the GTAIV coverage was worth my time.
Are indie games being given substandard coverage? I don't think they are. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Mon Aug 25, 2008 4:06 am |
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| bloody heartland wrote: |
| |BLUE|BLACK|PURPLE| wrote: |
| insert credit |
Heh. Best joke all week. |
You're crazy if you don't think IC is openminded. The audience is not always, no, but the people behind that site look everywhere. Brandon is paid, largely, to cover the kinds of titles he doesn't report about on IC, and he does a great job with this coverage. Reading his shit, you wouldn't know at all that he runs a website filled to the brim with doujin Japanese software, Korean games, retro Japanese stuff from small publishers and all that other jazz he holds dear. This coverage cost him for a long time. He had no job, and I know IC was nearly shut down at one point. Were IC Kotaku before Kotaku was Kotaku instead, he'd have had a much easier time getting a job covering video games.
And hell, you showed up on IC's doorsteps at one point in time! I'd gather about 90% of the active posters here started there. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Mon Aug 25, 2008 4:08 am |
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| It's also worth noting that the British press is generally held to be quite a bit better than their American equivalents. The structure is the same, though. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Aug 25, 2008 2:11 pm |
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| Kilroy{ZTC} wrote: |
| That being said I'm pretty sure the gaming press we're complaining about is mostly for profit, so they're about selling magazines/adspace/insider subscriptions, or whatever. |
This is a good thing to keep in mind. We can laugh at IGN all day, but they do have the "hits" and the "ad revenue" or whatever. Why? Because a LOT of people go to IGN to get "news." The question isn't why sites like IGN are little more than mouthpieces for big studio PR departments. The question is why so many people relish that brand of "journalism." If it didn't pay, IGN wouldn't do it. _________________ Let's Play, starring me. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Mon Aug 25, 2008 3:37 pm |
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| bloody heartland wrote: |
| Are indie games being given substandard coverage? I don't think they are. |
That's exactly the point of the article. At one point indie games were completely ignored and now they're given some coverage in sub-sections of some PC gaming magazines. At some point in the near future there won't be any separation between indie and mainstream games in the same way that there no longer a separation between console and handheld anymore in any magazine that isn't Play (hope you're reading this Faithless!).
As far as I can tell, this entire article seems to have been inspired by a conversation Gillen had with Eurogamer's EIC about how there's a good chance some indie downloadable excitebike ripoff game none of us has never heard of has a very good chance of ranking high on Eurogamer's GOTY awards. This is interesting. This is IMPORTANT with 9 capital letters! And that's why, despite a title that initially turned me off and has rightfully earned the ire of dracko, this article was worth reading.
-Wes _________________
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Aug 25, 2008 4:36 pm |
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| negativedge wrote: |
| bloody heartland wrote: |
| |BLUE|BLACK|PURPLE| wrote: |
| insert credit |
Heh. Best joke all week. |
You're crazy if you don't think IC is openminded. The audience is not always, no, but the people behind that site look everywhere. Brandon is paid, largely, to cover the kinds of titles he doesn't report about on IC, and he does a great job with this coverage. Reading his shit, you wouldn't know at all that he runs a website filled to the brim with doujin Japanese software, Korean games, retro Japanese stuff from small publishers and all that other jazz he holds dear. This coverage cost him for a long time. He had no job, and I know IC was nearly shut down at one point. Were IC Kotaku before Kotaku was Kotaku instead, he'd have had a much easier time getting a job covering video games.
And hell, you showed up on IC's doorsteps at one point in time! I'd gather about 90% of the active posters here started there. |
At this point in time IC is a news aggrigate about mech games, anything Japan 2D no matter how moe~ or tasteless and uh.... some other Japan stuff, with a messageboard toting a strict no dissent policy. It's a very specific niche of conservative, but it's certainly conservative. Besides, Recap. Point stands.
Also, the last few editorials I've read by Brandon were extremely reactionary (and poorly argued) peices about how casual MMOs are going to stop call of duty 5 being made, or something. There's a very fixed, immutable worldview in those quarters. |
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taidan
Joined: 05 Dec 2006
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Posted: Mon Aug 25, 2008 5:18 pm |
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| I think this whole matter of coverage is particularly interesting. I think it can have a tremendous impact. Sure, System Shock 2 and the Fallouts have been cult classic, but no amount of good words was getting people to seek them out in droves. Those people are however talking about Bioshock and Fallout 3, and I think that much of it comes from the gaming press convincing them they should care. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Mon Aug 25, 2008 11:14 pm |
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| But Bioshock was meh and Fallout 3 looks horrible. |
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taidan
Joined: 05 Dec 2006
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Posted: Tue Aug 26, 2008 12:51 am |
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| negativedge wrote: |
| But Bioshock was meh and Fallout 3 looks horrible. |
Understood, but that makes me wonder if the change in teams/tone/quality are what cause their surge in popularity. I just find it fascinating that these classic series, regardless if they'll now suck, have become financially viable, hot franchises. I know that preying on nostalgia is powerful these days, but I didn't think either franchise was enough of a darling outside of their fanbases to get this kind of push. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Aug 26, 2008 2:41 am |
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| taidan wrote: |
| negativedge wrote: |
| But Bioshock was meh and Fallout 3 looks horrible. |
Understood, but that makes me wonder if the change in teams/tone/quality are what cause their surge in popularity. I just find it fascinating that these classic series, regardless if they'll now suck, have become financially viable, hot franchises. I know that preying on nostalgia is powerful these days, but I didn't think either franchise was enough of a darling outside of their fanbases to get this kind of push. |
I think the change is exactly what did it. Bethesda is riding on a wave of popularity from Oblivion, another game in a much critically-loved, financially-mediocre franchise that dumbed itself down for a console audience and sold itself on a combination of "this is NEXT GEN" graphical hype and Lord of the Rings popularity. Naturally this spills over onto its next project, which has GUNS DUDE.
Again, Bioshock was riding on Water Effects first, Literary Aspirations second, and System Shock 3 a distant third (maybe tenth). I hate to make this argument again, but it's been consoleified; its systems (bad) and interface (good) have been simplified, its presentation crisper and more iconic, and the environment lavished with glossy next-gen detail. _________________ Let's Play, starring me. |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Tue Aug 26, 2008 4:10 am |
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I still don't think Fallout 3 looks horrible. Sorry.
I'm not saying it looks stunning either. At least it has decent aesthetics. _________________
The bad sleep well at The Gamer's Quarter |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Jun 25, 2014 9:03 pm |
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This seems like a right proper place to post a video.
I was invited on a couple of panels during an INDIE3 event that occurred parallel to E3. One of those was on critical writing about games.
Heeeeeere it is.
_________________
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evnvnv hapax legomenon

Joined: 05 Dec 2006 Location: the los angeles
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Posted: Wed Jun 25, 2014 9:18 pm |
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Is this the most significant threassurection SB has seen? _________________ The text will not live forever. The cup are small |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Felonious Monk

Joined: 30 Aug 2013 Location: Bat City
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Posted: Wed Jun 25, 2014 10:26 pm |
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I couldn't get that far into the article linked in the OP.
Which is funny because i really liked Gillen's runs on Journey into Mystery and the X-Men. |
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Ni Go Zero Ichi

Joined: 10 Sep 2011
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Jun 26, 2014 10:23 am |
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| Adilegian wrote: |
This seems like a right proper place to post a video.
I was invited on a couple of panels during an INDIE3 event that occurred parallel to E3. One of those was on critical writing about games.
Heeeeeere it is.
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Wish this had just been an Adimonologue |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Jun 26, 2014 3:45 pm |
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| Brooks wrote: |
| Wish this had just been an Adimonologue |
Dang, thanks! I was worried at the time about sucking the air out of the room when I was asked about theology, but, listening back, I think I did an OK job of sketching out the relevant material and then applying it back to criticism. That is literally the first time anyone has asked me that question. I was told that the moderator (Austin) might ask about it, but I wasn't sure if he would simply because of the possibility of the audience feeling uncomfortable with anything anywhere in the neighborhood. I tried to abstract it as much as possible for the benefit of exactly those imagined audience members. _________________
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Jun 26, 2014 3:54 pm |
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| It just becomes really obvious really quickly that the others don't have your chops |
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