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Wario Ware: Smooth Moves
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Cossix
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Joined: 21 Dec 2006
Location: San Jose

PostPosted: Thu Jan 25, 2007 10:55 pm    Post subject: Wario Ware: Smooth Moves    Reply with quote

Okay so this is pretty much the Best Wii Game released so far. You finally have a game that shows off a lot of functionality of the Wii Remote, what with all the forms the game has. The fact that it is a collection of minigames is kind of offset by the fact that it is the best collection of minigames on the console with the largest selection of collections of minigames.

Anyways, who else picked this up? Do you think it's better or worse than Twisted? Have you noticed any Wii limitations as a result of this game? What minigames do you suck at?

Personally I hate the fucking elephant form. The console has problems picking up where my cursor is in the four seconds it gives me to complete a task so I almost always fail the Collect minigame. Also I fail the Don't Drop The Broom one like every time.
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Psycho Ant



Joined: 05 Dec 2006
Location: Melbourne, Australia

PostPosted: Fri Jan 26, 2007 12:49 am        Reply with quote

I think that the controls are great and they make for some interesting new minigames. However they really needed to spend more time on the graphics since they're a little too barebones for my liking. For example the 9-Volt level was rather disappointing because even though the gamecube and ds minigames were decent I would've liked more snes-era ones included for some gorgeous 2D graphics froth. That's my problem with most of the other levels too, not enough personality in the graphics for my liking and the story cutscenes are boring compared to previous efforts. The whole game does seem a bit rushed but I guess that's because it was a Japanese launch title. So yes on the whole I preferred Twisted.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Fri Jan 26, 2007 12:54 am        Reply with quote

Guys I reviewed this.

ps I will say this in any thread which features a game I have reviewed

if this is a problem toups please say
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Cossix
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Joined: 21 Dec 2006
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PostPosted: Fri Jan 26, 2007 12:55 am        Reply with quote

apparently your website is too sexy for my workplace because websense is blocking it for SEX

i will read it later though. I promise.
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aerisdead



Joined: 17 Dec 2006
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PostPosted: Fri Jan 26, 2007 1:58 am        Reply with quote

Oh yeah I keep forgetting I'm on a websense block list for some fucking reason

I have no idea how to change that situation
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winkerwatson
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PostPosted: Fri Jan 26, 2007 2:30 am        Reply with quote

if only there was a review site out there that i could trust
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rye



Joined: 06 Dec 2006

PostPosted: Fri Jan 26, 2007 2:56 am        Reply with quote

My feeling is that the WarioWare devs work much better on the smaller screen. The visuals in this game feel too plain and empty.
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diplo



Joined: 18 Dec 2006
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PostPosted: Fri Jan 26, 2007 4:14 am        Reply with quote

the descriptions for the different ways to hold the remote are gold
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aerisdead



Joined: 17 Dec 2006
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PostPosted: Fri Jan 26, 2007 4:23 am        Reply with quote

winkerwinker wrote:
if only there was a review site out there that i could trust


winker you can trust me
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DarwinMayflower



Joined: 17 Dec 2006

PostPosted: Fri Jan 26, 2007 7:31 am        Reply with quote

It's a bit disappointing to me. With the lack of simultaneous competitive multiplayer it seems a bit underdeveloped in comparison to the GC version. At least the GC version added some interesting ways of making it multiplayer. Smooth Moves is somewhat fun, but it's just the same thing as the GBA version but with the Wii controller. As much as I like the Wii controller useage, when comparing it with Rayman: Raving Rabbids, I find that their minigames are more satisfying. It might be the fact that the microgames are just too short for my tastes.

It's hard to say because I have yet to play it in a true party situation, of which I think that is what is catered to. It's just fun to see people unfamiliar with the series or just non-gamers try to play the game and I think that's half the fun.
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Focus



Joined: 04 Dec 2006

PostPosted: Fri Jan 26, 2007 9:01 am        Reply with quote

diplo wrote:
the descriptions for the different ways to hold the remote are gold


this is horribly, horribly true.
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gooktime



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PostPosted: Fri Jan 26, 2007 10:30 am        Reply with quote

Smooth Moves is the most fun I've had with my Wii so far, but that's not saying much and I finished it in about an hour.
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Kriv



Joined: 03 Jan 2007

PostPosted: Fri Jan 26, 2007 2:38 pm        Reply with quote

It lacks the intimacy and the more stimulating visuals of the DS version, but I have to say it is enjoyable.

Must say though, the Darts mini game is worth the price tag alone. Slowly edging out Wii Tennis.
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Cossix
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Joined: 21 Dec 2006
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PostPosted: Fri Jan 26, 2007 4:31 pm        Reply with quote

After beating the game last night I'd have to say I like it more than Twisted despite the fact that it's shorter. It's my favorite Wii game by far so far, anyways.

I don't see why anyone is complaining about the visuals in this game? It's the best looking Wii game released to date it seems. The designs are simple but they seem to be rather well executed ingame.
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wisteria



Joined: 11 Dec 2006

PostPosted: Fri Jan 26, 2007 9:59 pm        Reply with quote

winkerwinker wrote:
if only there was a review site out there that i could trust


Insert Credit?

Of course you might have to wait three years for the review. Could be worth it.
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ani



Joined: 05 Dec 2006
Location: Boston

PostPosted: Sat Jan 27, 2007 3:48 am        Reply with quote

By far and away the most fun Wii game so far. The comedy's golden (for the kinds of people that like this weird kind of crap) and the microgames that force you to get your whole body into the game (i.e., with jumping, crouching, DANCING, etc.) are really what more Wii games should be trying to get you to do, even if it's all just a big illusion.

The microgames, although terribly addicting to begin with, start to lose their touch after a few hours. But honestly, who cares? The shmup that you unlock after seeing all of the microgames is better than the whole rest of the game anyway. I'd pay the full price of the game just for that. Someone really needs to release some more shmups for the Wii; I thought they'd be pretty cool, but I had no idea they'd work so amazingly well.
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negativedge
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Joined: 04 Dec 2006

PostPosted: Sat Jan 27, 2007 10:58 am        Reply with quote

Meh. It's Wario Ware, same as it's been for a while.

The original is the only one I like, because the focus was different. Playing the original, everyone knows what the A and B buttons are; the game is designed to get you to think cleverly about them. The later games are You vs. The Controls, as you attempt to figure out what the game wants from you. That the wiimote is featured in the game itself is not a good sign.
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JamesE
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PostPosted: Sat Jan 27, 2007 4:50 pm        Reply with quote

negativedge wrote:
Meh. It's Wario Ware, same as it's been for a while.

The original is the only one I like, because the focus was different. Playing the original, everyone knows what the A and B buttons are; the game is designed to get you to think cleverly about them. The later games are You vs. The Controls, as you attempt to figure out what the game wants from you. That the wiimote is featured in the game itself is not a good sign.


can we just replace you with a javascript or something

10 PRINT "NINTENDO MEH"
20 PRINT "LESBIANS"
30 GOTO 10

yes that's basic

I don't know any javascript :(
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Focus



Joined: 04 Dec 2006

PostPosted: Sat Jan 27, 2007 7:35 pm        Reply with quote

negativedge wrote:
Meh. It's Wario Ware, same as it's been for a while.

The original is the only one I like, because the focus was different. Playing the original, everyone knows what the A and B buttons are; the game is designed to get you to think cleverly about them. The later games are You vs. The Controls, as you attempt to figure out what the game wants from you. That the wiimote is featured in the game itself is not a good sign.


I believe you only use the A button.

The battle "against" the control system, I would argue, is half of the fun. Wario Ware has the simple input/output thing going on for it. Odd clue, quick thinking/action, and the payoff of solving a usually bizarre puzzle.

Wario Ware is a puzzle game?
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DarwinMayflower



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PostPosted: Mon Jan 29, 2007 6:48 am        Reply with quote

Focus wrote:
negativedge wrote:
Meh. It's Wario Ware, same as it's been for a while.

The original is the only one I like, because the focus was different. Playing the original, everyone knows what the A and B buttons are; the game is designed to get you to think cleverly about them. The later games are You vs. The Controls, as you attempt to figure out what the game wants from you. That the wiimote is featured in the game itself is not a good sign.


I believe you only use the A button.

The battle "against" the control system, I would argue, is half of the fun. Wario Ware has the simple input/output thing going on for it. Odd clue, quick thinking/action, and the payoff of solving a usually bizarre puzzle.

Well that's the thing with me. From what I played, I find that it's just not crazy fast enough to have the same sort of tension from the quickness that the previous two games had. Instead we are given so much time in knowing what form to use, that we are prepared to do what is needed. That's what I liked about the previous games because you didn't know what was needed up until the last minute with a single word hint. Then again I didn't get a chance to play at my friend's place to get to some of the more higher and fast paced microgames.

For just an added sense of difficulty or the gaming hardcore, I'd wish they have the option to turn off the form declarations before each microgame. If they do, then that's great but I can understand why they would need that little breather added. I can imagine the passing of the form baton in multiplayer resulting in flying Wii-motes by people being a bit too intense in getting into the proper form. We don't want any bloody noses from people who zipped right into the elephant form from another mistaken one.
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ani



Joined: 05 Dec 2006
Location: Boston

PostPosted: Mon Jan 29, 2007 11:55 pm        Reply with quote

Quote:
For just an added sense of difficulty or the gaming hardcore, I'd wish they have the option to turn off the form declarations before each microgame. If they do, then that's great but I can understand why they would need that little breather added. I can imagine the passing of the form baton in multiplayer resulting in flying Wii-motes by people being a bit too intense in getting into the proper form. We don't want any bloody noses from people who zipped right into the elephant form from another mistaken one.


There is a stage that you unlock later in the game called "Thrilling" which removes all of the form declarations. Which I thought was cool at first but then realized kind of ruined the game because it makes you realize that you can, in fact, play the majority of the mini-games in the "remote control" form and that some of them are even easier if played with it rather than the normally specified form. The microgames that normally would have you doing much crazier things with the remote are reduced to something so much less exciting once the illusion is gone.

Although still, the game is honestly a bit too slow until you get later into a stage and things get a lot faster. The super fast "Super Hard" mode is a lot more fun than having to wait through the beginnings of each stage for them to become faster and more challenging.
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firenze



Joined: 05 Dec 2006
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PostPosted: Tue Jan 30, 2007 7:41 am        Reply with quote

Got a chance to try this tonight, and I've got to say... I think Nintendo needs to hang the Wario Ware series up for a long while.

The original GBA game (as well as the Gamecube port for its excellent multiplayer) was fun and unique. It felt fresh. The games had just enough humor, clever references, and interesting/fun ideas. Twisted was sort of dull to me because I just didn't like the minigames that much. Touched was addictive as hell for about a week then I had no desire to play it again - more of a way to show the DS gimmicks but those gimmick minigames didn't hold up well over time (whereas the original Warioware remains fun to me).

Smooth Moves just feels like a bland cash in to me. The minigames are uninspiring, and the forms totally disrupt the frantic feel of the game. I guess I just don't see how the game is suddenly more fun if you hold the controller like a retard. Also, the crude 4th grade humor is starting to feel incredibly forced and just plain stupid. It was actually somewhat clever and subversive to put the just plain dumb jokes in the original games, but that goofy shock value has lost its punch with the fourth iteration in three years (five if you count the Gamecube version as its own game, though I don't).

As for my gaming group, I played with 2 other people, so I did get the multiplayer aspect. We like party games just fine, all 3 players love Gamecube Warioware and we frequently get into heated battles of Monkey Ball minigames and the occasional Mario Party.

This was one of the few early Wii games that I had interest in, but I'm not impressed after having played it. I'll hold out hope that Mario Party 8 is more entertaining to me. I'm pretty sure that unless MP8 is way worse than it looks, it will hold up as a better party game once the initial goofy novelty of Smooth Moves wears off (which shouldn't take more than a few sessions for most players, I'd imagine).
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SplashBeats
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PostPosted: Tue Jan 30, 2007 7:54 am        Reply with quote

I was involved in like 8 player Survival and it was pretty fun. The multiplayer gets better with more people.

Also, firenze, you are faulting the game for being the 4th game in a series. You know why it's not unique, fresh, and original? It's because it's the 4th game in a series and 'wacky' humor doesn't work too well when you are expecting it.

Also, "holding the controller like a retard"? That's kind of the point of this console.
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DarwinMayflower



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PostPosted: Tue Jan 30, 2007 8:14 am        Reply with quote

firenze wrote:

Smooth Moves just feels like a bland cash in to me. The minigames are uninspiring, and the forms totally disrupt the frantic feel of the game. I guess I just don't see how the game is suddenly more fun if you hold the controller like a retard. Also, the crude 4th grade humor is starting to feel incredibly forced and just plain stupid. It was actually somewhat clever and subversive to put the just plain dumb jokes in the original games, but that goofy shock value has lost its punch with the fourth iteration in three years (five if you count the Gamecube version as its own game, though I don't).

I kind of feel the same way. I for one love kind of simplistic and abstract humour that the WarioWare series has, especially when you fail a microgame, sometimes it's funnier than succeeding. However there are times when some of the humour or art seems just especially amatuerish. Like some flash game author was in charge of the art design rather than a seasoned gaming vet. Some people might say it's the exact same thing, but coupled with how the game feels sort of unlike a warioware game it sort of stands out more as not much thought was put into it.
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firenze



Joined: 05 Dec 2006
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PostPosted: Tue Jan 30, 2007 8:16 am        Reply with quote

Joe wrote:
I was involved in like 8 player Survival and it was pretty fun. The multiplayer gets better with more people.

Also, firenze, you are faulting the game for being the 4th game in a series. You know why it's not unique, fresh, and original? It's because it's the 4th game in a series and 'wacky' humor doesn't work too well when you are expecting it.

Also, "holding the controller like a retard"? That's kind of the point of this console.


It's not a legitimate criticism for a series that it's becoming tired after having four entries in three years? I'm not saying it's a complete surprise, but it's still a valid complaint. One of the main reasons Warioware was fun to begin with was that it felt so different. When one of your biggest selling point is uniqueness, cramming in the sequels doesn't really help strengthen that aspect of the series. Yes, I understand the idea of showing off new ways to interact through the Wii controller, and the minigame format is a good one for that. It just seems like the actual games are sort of dull, like the creators are running out of ideas after Twisted and Touched.

And I completely object to "that's kind of the point of this console". Bullshit. The point is still to make fun GAMES. The actual minigame design is sort of lacking to me in this entry. However, apparently the developers thought it was an acceptable compromise to give lackluster minigames as long as they give diagrams of how to hold the controller. Ack.

The point of Zelda isn't to look "zany" and "wacky". It's about solid adventure game design. Even another minigame collection, Rayman Raving Rabbids, pays more attention to making minigames that are engaging as opposed to showing diagrams of mohawk and elephant forms for a substantial portion of your "fun" gaming time. And even something like Excite Truck, a game that is completely about using the new features of a motion sensitive controller - still at its core is based on arcade style racing, track design, and executing jumps. It's not about posturing with a fucking piece of plastic, which I think is emphasized too much in Smooth Moves.

It was a Japanese launch title, so maybe it was just a rush job. I can understand that. I really can't see how the series can advance from here either though. I certainly hope I don't see another Warioware until at least 2009.

/crossing my fingers for Mario Party 8 to be good


EDIT: Note - I also thought the "stand on one leg and touch your head" type instructions in some of the Gamecube Warioware multiplayer modes were stupid. And I love that game. I see a lot of the forms in Smooth Moves as an extension of that, and I never really liked the idea to begin with.
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SplashBeats
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PostPosted: Tue Jan 30, 2007 8:22 am        Reply with quote

I'm sorry you don't find posturing with a piece of plastic fun!
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Focus



Joined: 04 Dec 2006

PostPosted: Tue Jan 30, 2007 4:42 pm        Reply with quote

Hi guys, I hate children and everything they do!


But seriously, playing most of the games in the Remote Control style would just be boring. I suppose it would break a good deal of the game, in a couple of ways.
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JamesE
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PostPosted: Tue Jan 30, 2007 4:56 pm        Reply with quote

firenze wrote:
Joe wrote:
I was involved in like 8 player Survival and it was pretty fun. The multiplayer gets better with more people.

Also, firenze, you are faulting the game for being the 4th game in a series. You know why it's not unique, fresh, and original? It's because it's the 4th game in a series and 'wacky' humor doesn't work too well when you are expecting it.

Also, "holding the controller like a retard"? That's kind of the point of this console.


It's not a legitimate criticism for a series that it's becoming tired after having four entries in three years? I'm not saying it's a complete surprise, but it's still a valid complaint. One of the main reasons Warioware was fun to begin with was that it felt so different. When one of your biggest selling point is uniqueness, cramming in the sequels doesn't really help strengthen that aspect of the series. Yes, I understand the idea of showing off new ways to interact through the Wii controller, and the minigame format is a good one for that. It just seems like the actual games are sort of dull, like the creators are running out of ideas after Twisted and Touched.

And I completely object to "that's kind of the point of this console". Bullshit. The point is still to make fun GAMES. The actual minigame design is sort of lacking to me in this entry. However, apparently the developers thought it was an acceptable compromise to give lackluster minigames as long as they give diagrams of how to hold the controller. Ack.

The point of Zelda isn't to look "zany" and "wacky". It's about solid adventure game design. Even another minigame collection, Rayman Raving Rabbids, pays more attention to making minigames that are engaging as opposed to showing diagrams of mohawk and elephant forms for a substantial portion of your "fun" gaming time. And even something like Excite Truck, a game that is completely about using the new features of a motion sensitive controller - still at its core is based on arcade style racing, track design, and executing jumps. It's not about posturing with a fucking piece of plastic, which I think is emphasized too much in Smooth Moves.

It was a Japanese launch title, so maybe it was just a rush job. I can understand that. I really can't see how the series can advance from here either though. I certainly hope I don't see another Warioware until at least 2009.

/crossing my fingers for Mario Party 8 to be good


EDIT: Note - I also thought the "stand on one leg and touch your head" type instructions in some of the Gamecube Warioware multiplayer modes were stupid. And I love that game. I see a lot of the forms in Smooth Moves as an extension of that, and I never really liked the idea to begin with.


I don't think you're part of the target audience if waving a bit of plastic around like a spaz doesn't appeal to you. I mean, come on, it's not for you but surely you can see the worth for others in it.
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Cossix
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Joined: 21 Dec 2006
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PostPosted: Tue Jan 30, 2007 5:55 pm        Reply with quote

After playing the multiplayer with another person I was a bit disappointed. It takes way too long between players for it to really feel even remotely frantic like previous versions had been.

I dunno, one thing they could've done to improve the single player is not pop up the form once they play the little "You Win" thing, but have it always showing you the form you're about to go into. That'd make the intros shorter probably and would pick up the pace of the game. Other than that though, I think it's pretty fun.

The most minigame fun I've had on the Wii, anyways.
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SplashBeats
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PostPosted: Tue Jan 30, 2007 5:58 pm        Reply with quote

I thought the rotation got pretty frantic in our survival game, the longer things went on. The seemingly random order adds to this.
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Cossix
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PostPosted: Tue Jan 30, 2007 6:01 pm        Reply with quote

I guess my problem could have been that I was just playing with one other person. I imagine a 12 player game of survival or whatever could get pretty nuts if the order is indeed random.
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newave



Joined: 05 Dec 2006
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PostPosted: Tue Jan 30, 2007 6:22 pm        Reply with quote

I feel like i should only get this game if i plan on playing it multiplayer..i mean if i get it now, when i play other people all the fun of learning the minigames will be gone...
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Cossix
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PostPosted: Tue Jan 30, 2007 6:29 pm        Reply with quote

Well, you kind of have to beat single player to unlock multiplayer so you learn them all beforehand anyways.
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SuperWes



Joined: 04 Dec 2006
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PostPosted: Tue Jan 30, 2007 6:35 pm        Reply with quote

For the love of god nobody buy this game for $50. Rent it for $8, bet it in an hour, and wait for the price to hit $20 to buy it for the multiplayer.

Nintendo shouldn't get away with charging $50 for something that they should have priced at $30 (or less).

-Wes
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SplashBeats
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PostPosted: Tue Jan 30, 2007 6:36 pm        Reply with quote

Survival kinda sucks for 2-4 people. Bomb is good for that, though!

Cossix, post in my KE3 thread.
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ani



Joined: 05 Dec 2006
Location: Boston

PostPosted: Tue Jan 30, 2007 8:25 pm        Reply with quote

Multiplayer would be awesome and crazy, frantic fun, except for the fact that three out of the four multiplayer modes are set to eliminate a player upon losing a single microgame and that one of them even ends the game entirely once one player loses. It'd be nice if there was more than one chance or if one could even set the number of the chances. Otherwise, the multiplayer modes are pretty much ruined.
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Deets



Joined: 05 Dec 2006

PostPosted: Tue Jan 30, 2007 9:37 pm        Reply with quote

SuperWes wrote:
For the love of god nobody buy this game for $50. Rent it for $8, bet it in an hour, and wait for the price to hit $20 to buy it for the multiplayer.

Nintendo shouldn't get away with charging $50 for something that they should have priced at $30 (or less).

sigh
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SuperWes



Joined: 04 Dec 2006
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PostPosted: Tue Jan 30, 2007 9:42 pm        Reply with quote

Deets wrote:
sigh

Excellent rebuttal. I don't think games should be long, but it just doesn't sit well with me that I spent $50 on a game that I beat it in a single not-very-long sitting.

-Wes
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dessgeega
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PostPosted: Tue Jan 30, 2007 9:56 pm        Reply with quote

wes, warioware isn't a game you beat in an hour. it is a game you spend an hour unlocking all the games that you will then spend hours and hours playing. you never beat it.
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SuperWes



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PostPosted: Tue Jan 30, 2007 10:00 pm        Reply with quote

dessgeega wrote:
wes, warioware isn't a game you beat in an hour. it is a game you spend an hour unlocking all the games that you will then spend hours and hours playing. you never beat it.


So says the person who's never spent $50 on a game in her life.

-Wes
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dessgeega
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PostPosted: Tue Jan 30, 2007 10:02 pm        Reply with quote

touche.
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