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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Fri Apr 13, 2007 3:15 am |
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I'm kind of proud of how far I've gotten by myself. Only part I was lost on was where to find the Helmet, which someone helped in this thread.
now I have access to three more bosses, in the giant, water, and pyramid areas. should I continue attempting to fight them now, when the only weapons I have are the whip and shuriken? should I instead keep exploring that place where the Helmet was, whatever it's called?
it's kind of strange how the progress is made here. getting new items is hard and rare. I can go into an area and mess around, solve one or two puzzles, and feel like I accomplished something.... then I realize all I did was find the map and open one door, maybe. then later on I find an ankh jewel, allowing me to fight a boss that I'm not even ready for, so that feels like a dead end to the exploration.
I'm still enjoying it though. It hasn't defeated me yet!
I haven't found a single ROM combination, though. I was expecting hundreds of weird minor secrets from collecting them, and that got me all excited when reading the manual, but so far they all seem worthless! |
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L ⌐
Joined: 05 Dec 2006
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Posted: Fri Apr 13, 2007 6:31 am |
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There are 30 ROM effects, and 84 ROMs.
P.S:
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Sun Apr 15, 2007 11:50 pm |
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| dmauro wrote: |
| L wrote: |
| dmauro wrote: |
| I don't know how to get in there besides that hallway that only allows you to see one screen of it before taking you back to the temple of the moon. |
Try looking here. |
I think I need a bomb or something to get that open because it was closed when I went past it last time. I went back to the door and it's open now. Who knows why, but that's one of the reasons I like this game.
Also, I can't get anywhere in the endless corridor. There is some clue about releasing a dragon, but I don't know what that means. |
well, if you looked throug the item guide, you'd realize there was this one item called the key to the endless corridor which might just be the key! The dragon comment is another silly thing that you can ignore. |
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mauve

Joined: 07 Dec 2006
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Thu Apr 19, 2007 10:33 pm |
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You are my hero. _________________
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Sat Apr 21, 2007 1:35 am |
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current progress: beat the Inferno Cavern boss. explored a bunch of new areas. the Confusion Gate was actually kinda fun, ironically the puzzles made more sense to me than the rest of the game. I think I did everything in the Endless Corridor, and I explored most of the Twin Labyrinths. 3 weeks of playing this and I'm guessing I'm only halfway through.
is there any way to light up that pitch-dark area? none of the items in the manual seem to do it, so am I supposed to blindly stumble around for some light switch?
man this game is amazing. more of certain people here should play it, they'd love it. it's like playing Castlevania 2, only with the confusing puzzles and items done right. it's that kind of Metroid 1 confusion, where you reach a dead end and wonder, am I supposed to be here? do I come back later with a new item? or maybe I haven't been looking hard enough? or maybe it's nothing more than a dead end!
the items in this game are such teases, it's like that Owata Jinsei game done on a longer scale. I get the grapple claw and YES I CAN FINALLY CLIMB WALLS, THIS'LL BE USEFUL, but it's only slightly useful for certain jumps. I get the feather, which the manual says lets me double jump and WOO THIS SHOULD OPEN UP A LOT OF PATHS, but the double jump is barely more useful than the normal jump. it's infuriating at the time, but I can look back and laugh each time at the joke. The feelings of achievement mixed with all the feelings of disappointment, I love it. |
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mauve

Joined: 07 Dec 2006
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Posted: Sat Apr 21, 2007 2:08 am |
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It can be lit up permanently later on, you'll know how when you get that far.
The tablets there seem to imply that you can use flares at certain points to light things up, but I haven't tried it myself. Take the lower path from the Temple and look around for a tablet in the darkness if you want to try it. |
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Mon May 07, 2007 6:24 am Post subject: helllp |
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so I've been looking at those video walkthroughs and I'm missing some stuff. Anyone know how to get the glowy staircases in dimensional corridor leading to shrine of the mother to show?
http://www.youtube.com/watch?v=iA5_Uo01wio (spoiler sorta) |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Mon May 07, 2007 7:12 am |
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you mean the bit in the Endless Corridor right at the beginning? the glowy staircases appear after talking with the sages
right now I'm at the final boss. it kicked my ass on the second form. I admit I had been cheating A LITTLE to figure out where to find items near the end. maybe I can finally end this. |
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Tue May 08, 2007 6:25 am |
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| Thanks. that helped |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Tue May 08, 2007 10:28 pm |
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finished the game! a little over a month after I started. whew.... I feel like I deserve a T-shirt or something for that.
final time: 30 hours
come on, get more people playing this! fans of oldschool Zelda/Metroid/Castlevania don't know what they're missing! |
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Deets

Joined: 05 Dec 2006
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Posted: Wed May 09, 2007 3:43 am |
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| I was under the impression that all or most of the people interested in playing did so earlier in the thread! |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Wed May 09, 2007 4:46 am |
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well I kinda mean in general. this could be a little bit more popular.
they want to delete its wikipedia page for not being notable enough :( |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Wed May 09, 2007 5:35 am |
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| haze wrote: |
| they want to delete every wikipedia page for not being notable enough :( |
_________________ JSNLV is frequently and intentionally wrong. |
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mauve

Joined: 07 Dec 2006
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Posted: Wed May 09, 2007 9:06 am |
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| Intentionally Wrong wrote: |
| haze wrote: |
| they want to delete every wikipedia page for not being notable enough :( |
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Accurate!
This game is the niche of the niche, though. It's very retro, it's deliberately obtuse to play, it's insanely hard in an unconventional way, requires a substantial amount of patience/perseverence, etc. Honestly, I'd be a bit surprised if this game were much more popular than it is, since trying to play it like, um, just about any other game ever made will end with you not getting all that far. Which is kind of a shame, as there are some real, solid lessons to be learned here on map design and overall game structure. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Wed May 09, 2007 9:45 am |
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well...... I guess you're right. only the most serious of retro fans would want to endure it. there's no way it'd get similar acclaim as Cave Story, that isn't what I meant at all.
still, I can't believe how many people I met out there trying to play through Cave Story with 3 HP and things like that. obsessive completionists/masochists like those are the perfect audience for this, ha ha. I know, I did it myself...
emphasis on "a little bit more popular" |
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L ⌐
Joined: 05 Dec 2006
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Posted: Sat Jun 04, 2011 3:59 am |
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Bumping this because now is a good time for a La Mulana renaissance.
To refresh your memory, here are some screenshots.
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cassievania cassie-no night zone

Joined: 16 Feb 2010 Location: Master, the batteries in your Wii Remote are depleted
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L ⌐
Joined: 05 Dec 2006
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another god
Joined: 04 Dec 2006
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Posted: Fri Jul 13, 2012 2:49 pm |
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I just tried buying this game. I got billed twice and both times I received a Internal Server Error. Um... _________________ interdimensional |
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sponkmonkey

Joined: 24 May 2011 Location: Berlin
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Posted: Fri Jul 13, 2012 3:00 pm |
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I had to wait a little until the server recovered before I could register, but after that it worked fine for me. _________________
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another god
Joined: 04 Dec 2006
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Posted: Fri Jul 13, 2012 3:11 pm |
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Looks like even if you have a server error, it'll still get processed to your account. Just go into "my account" and you can find a download link. _________________ interdimensional |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Jul 13, 2012 3:47 pm |
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| I wasn't planning on it, but I think all the enthusiasm has gotten to me. Probably buying later on today. Do they basically just give you a non-drm'ed exe, or what? |
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sponkmonkey

Joined: 24 May 2011 Location: Berlin
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Posted: Fri Jul 13, 2012 4:13 pm |
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It's just a zipped folder with the exe plus readmes etc. in it, yeah. _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Jul 13, 2012 11:35 pm |
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I am extremely close to hyping myself into this purchase.
Do you guys have any impressions yet?
I want to paste some fascinating stuff that was said about this game over in the Indie Games Depository thread a little over a year ago. Much like Fez and, to go back to one of the strongest early examples, Wizardry, the idea of a game that you can take extensive notes on and draw maps of and effectively study as you explore and realize it gets deeper and deeper in meaningful, rewarding ways is really appealing to me. I imagine trying to play the original La Mulana might be an endeavor I would give up on and return to repeatedly over the course of years, consulting old notes each time to return to where I left off. It sounds wonderful.
The thing is, it also sounds incredibly intimidating, and it's definitely a micro-hobby that I can't commit to right now. I wonder if I would be ruining the possibility of tackling the original MSX-styled game sometime in the future by trying out this new, more accessible version? What do you think?
| JChastain wrote: |
Wii~Mulana just looks like a nice 2D PSX game, but the look doesn't work like it's supposed to because it's La~Mulana.
The little dude in La~Mulana carries an MSX with him and uses it to affect both his abilities and the state of the world. Glyph translations, the primary source of in-game hints, are handled by a program on the computer. Game cartridges are scattered throughout this ancient ruin.
The faux MSX graphics, imitating that machine's palette restrictions, visually unite all areas through uniform reliance on black. Colored objects, both in the foreground and background, are pixellated. The elements that compose a pixel image (colored dots) are nakedly obvious on casual observation. Look at the screenshot above and recognize instantly the deliberate, precise placement of every pixel (contrast this with imagining how the same scene would look drawn or painted by hand using traditional materials.) Though the pixels have this appearance of deliberate placement, the game's adherence to limits on resolution means that the objects they form are abstracted. These effects accumulate as a sense of an environment which is being urgently, painstakingly depicted in a vague, mysterious way.
Nothing "naturally" occurs here; everything has been placed. There's already reason enough for suspecting any onscreen element of harboring secrets before you dig into the puzzles and realize that the entire game has been designed with that very premise in mind. La~Mulana is about a player pushing through a baffling, monolithic 8-bit game, scraping at the walls for clues to the intent of the alien intelligence that created it all (GR3, standing in for God.) La~Mulana is also about a little explorer pushing through a baffling, monolithic dungeon, using tools that mimic the player's to scrape for clues to the intent of the alien intelligence that created it all (an actual alien, in this case.) The visuals, fiction, and interaction are linked in ways that deteriorate when you start significantly changing any one of them. |
| JChastain wrote: |
Just be aware you that you really can't "beat" it without a FAQ! I attacked this thing by meticulously making a big pile of hand-drawn maps and notes and combing over every single screen as best as I could and I had to capitulate when I reached a certain point and realized the game was going to keep sprawling out with no end in sight and my notes would become an even further tangled mess of vague clues and half-clues.
It's overwhelming but it has cool graphics/visual design, cool music, and a cool, spooky vibe. Being overwhelmed by it was an interesting experience. |
| Mr. Mechanical wrote: |
Though it is fun to attempt it without consulting a FAQ just so you can see how far you actually got on your own by the time you do break down and start looking stuff up.
It was a pretty big deal all over the internet when it came out. There was a sprawling mega-thread on IC at the time that I think has since been lost. I've never got very far into the game myself, and didn't play it initially back in '05 because it was way too intimidating for me (that, and I didn't have a usb game pad at the time either). But it's a pretty special game in the way that it just keeps opening up, for a while it will give you the sense that it's secrets are uncountable and the ancient ruins you're exploring are truly without end.
Plus like JChastain mentioned, the black backgrounds unify the whole experience and give the dungeon itself the kind of particular sense of foreboding that was common to video games from the golden age of the console era. La Mulana is a love letter to a bygone era in game design. Games like that just aren't made anymore.
Though it's cool the remake is coming out. It looks genuinely pretty and animates nicely, and it might mean more people decide to check out the original game at some point. |
| JChastain wrote: |
| I'll echo that: if you're gonna use a FAQ, wait until you hit a wall where you're either going to turn to the internet to keep progressing or quit the game (I opted to quit 'cause I felt satisfied as it was.) |
| ionustron wrote: |
| That's pretty much what I did. I started what I believed to be sequence breaking crap by abusing that lightning bolt curse to get to places that were downright scary (and some that were pitch black.) Wasn't a whole lot more I could do effectively without cheating and really enjoyed the time I spent. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Sat Jul 14, 2012 2:15 am |
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Well, I played 95% through of the way through the original and I will be buying this remake to support the guys.
It isn't quite on the level of a Wizardry, so don't hype yourself up too much with ideas of notes and maps. _________________ Man, I'm sorry. |
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Lucaz

Joined: 04 Jun 2009
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Posted: Sat Jul 14, 2012 4:09 pm |
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I'm very doubtful about this. La-Mulana is one of my favorite games, but I don't know if I want to buy this, considering the graphics and the music are below the original imo. And checking some of it in youtube, I'm not sure I'm into the changes (they took away the puzzle from the last boss' fourth form). So it's wether I should replay the original or the new version that I distrust but may be different enough to be worth playing _________________
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Sat Jul 14, 2012 4:29 pm |
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yeah what how are there no impressions from anyone playing the new one here yet
will you guys hurry up and make up my mind plz _________________
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mauve

Joined: 07 Dec 2006
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Posted: Sat Jul 14, 2012 4:54 pm |
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| Lucaz wrote: |
| I'm not sure I'm into the changes (they took away the puzzle from the last boss' fourth form). |
The eyes? Oh man that part was traumatic until I figured it out/remembered. _________________ twit |
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Lucaz

Joined: 04 Jun 2009
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Posted: Sat Jul 14, 2012 7:12 pm |
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Yeah. That was, to me, one of the best stuff in the game, the way it keeps being mainly about puzzles 'till the end. Although maybe I'd like it less if it wasn't that I got through sheer luck at the second try, without knowing how to solve it.
I wonder what they changed in the Hell Temple? At the very least now you probably don't need to get 120.000 score in Gradius. Not that I finished the Hell Temple. _________________
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Lucaz

Joined: 04 Jun 2009
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Posted: Sat Jul 14, 2012 8:28 pm |
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Played it for a few minutes, just entered the ruins and fooled around in Guidance Gate. The most obvious difference is that the whip is much faster, both at attack rate and time between pressing and hitting, so it's much friendlier. Xelpud sends mails about the things you see around. Hope that doesn't go overboard, 'cause it's pretty uncalled for. _________________
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OffalAl

Joined: 11 Jun 2009
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Posted: Sun Jul 15, 2012 3:15 am |
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really loving the remake so far _________________ ♟♟
♝♞ |
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cassievania cassie-no night zone

Joined: 16 Feb 2010 Location: Master, the batteries in your Wii Remote are depleted
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Posted: Sun Jul 15, 2012 4:32 am |
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| Lucaz wrote: |
| Played it for a few minutes, just entered the ruins and fooled around in Guidance Gate. The most obvious difference is that the whip is much faster, both at attack rate and time between pressing and hitting, so it's much friendlier. Xelpud sends mails about the things you see around. Hope that doesn't go overboard, 'cause it's pretty uncalled for. |
you can just unequip or w/e the mail program and notifications won't pop up but you'll get new mail to check out once you reequip it (in case you're stuck). _________________
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Mon Jul 16, 2012 7:46 am |
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I've only finished the first boss, and I gotta say the remake is REALLY nice. stuff has been added and stuff has been taken out, but if you have any confidence in the original creators you can believe that they were all careful deliberate decisions.
the graphics surprised me, it's much sharper than the blurry youtube videos led me to believe.
the game uses sound cues nicely as well. I'm playing with headphones on, and it made me smile when I pushed a switch and heard the grinding of stones far off to the right. one common complaint about the original was that it was hard to figure out what changed in the dungeon when you did something right, but now the feedback is much more intuitive.
controls are a lot smoother, even the delay before jumping is removed, but some enemies have been made stronger to adjust for that. I still have to get used to not pressing Up to jump.
I can't complain too much about the constant emails from Xelpud, because it's a lot of great advice for beginners who are totally new (e.g. DON'T JUMP IN THE WATERFALL). I assume there'll be less of these hints as I go on. sometimes the emails are just used for little bits of humor.
so yeah, if you know someone who tried out La-Mulana but gave up after 5 minutes, get them to play this version.
also: on Win7 64-bit there's some bug if you installed it to the default Program Files directory, and you won't be able to save! just move the game to any other folder and it'll be fine. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Jul 16, 2012 2:46 pm |
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Having never finished the original I'm leaning more and more in favour of going back and playing that and THEN coming back to finish this version. As much as I like the graphical style and MOST of the new music I find myself missing the original aesthetic way too much. The mails from Xelpud are adorable.
Anyway, I bought a copy for myself and a copy for my friend, so I have the fuzzy warm feeling you get from supporting the cool dudes at NIGORO. And that is worth more than what I paid. ;_;7 _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Lucaz

Joined: 04 Jun 2009
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Posted: Mon Jul 16, 2012 4:24 pm |
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Already fought the first two bosses. Both where slightly different but not much. The most notable change so far is that it controls a lot more fluidly, which you might like or not, and bats are easier. So far, if there is any meaningful differences in the layouts or puzzles I'm missing them.
My main issue with it aesthetically isn't the graphics, although I do prefer the darker and textured MSX looks, but that the music is less interesting, it isn't as dense or powerful as the original. It's enough to listen to Inferno (Inferno Cavern) or Giant's Cry (Graveyard of the Giants) to know what I'm saying. Although it does works in some cases, like Ancient Machine (Palenque), or the more adventure-y songs like Fearless Chalenger (Guidance Gate). _________________
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launchcodemexico
Joined: 01 Apr 2010
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Posted: Tue Jul 17, 2012 9:07 pm |
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i found the music a bit cantankerous, which is my only complaint of the game.
so the FEZ soundtrack is played instead. |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Wed Jul 18, 2012 12:44 am |
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I decided to do a playthrough of the remake since it's been so long, hopefully someone finds it entertaining and/or educational:
I'm loving the remake so far, every change feels purposeful |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Wed Jul 18, 2012 1:16 am |
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I've beaten the original game 3 times, but now in the remake... I'm actually stumped!
-- I think I see the bronze mirror, but I have no idea how to get to it --
-- also I can't figure out where Isis is supposed to be --
spamming shuriken at the bosses is not quite as effective as it used to be |
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Fri Jul 20, 2012 6:57 pm |
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man fuck if this isn't the best thing _________________
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remote

Joined: 11 Dec 2006
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Posted: Fri Jul 20, 2012 7:17 pm |
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So I guess Steam denied this game...?! _________________
letterboxd | last.fm | steam |
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