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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Aug 13, 2012 8:29 pm |
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| Lucaz wrote: |
| That's pretty bad advice. The platforming and action are more than good enough to justify playing through it, specially the bossfights. |
i don't know. maybe it's my own hangups, but i don't think i could play a game like this knowing i'd reach a point where i'd "have to" resort to an FAQ. i know it's not strictly a puzzle game and not strictly an exploration game, but they're crucial enough components that it feels self-defeating if they can't actually be reasonably intuited through level design and in-game cues. when everyone was essentially suggesting that super metroid eris was designed with the expectation of the use of savestates in mind, that was a big turn-off for me too.
shame because this game sounds pretty great otherwise.
also: what bennett said |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Aug 13, 2012 8:55 pm |
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mmm. i was only ever talking about seeking answers to specific things in my case. even then, i still think it would frustrate me / undermine the point. i wonder if i'm going to be not lazy and actually explain this. guess not.
anyway in dark souls there's a lot left unsaid. very close to none of this is likely to actively impede your progress though so much as it is texture and ephemera that can be optionally explored at one's own discretion. that's fine. i don't really look up Souls wiki content either, but i do appreciate what you're saying as i find the communal sussing out of mysteries and mechanics say, in our very own thread, really fun to participate in.
it doesn't sound like that's so much the situation here, though. i mean i don't care about a puzzle you only get one chance to solve that had a neat trinket in it or whatever, but if i can't get past this progress door because of infinitely abstruse series of actions required, then nah.
i really liked fez. :( i want more of that. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Aug 13, 2012 9:27 pm |
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| i will probably give in and do it anyway. it's just something that can tend to bug me "on principle" in certain types of games, and would be a point of resistance. |
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