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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Feb 04, 2007 4:51 am |
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The manual indicates that some MSX combinations produce musics. Can be a full music test be accessed in this way? _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Aug 13, 2012 4:02 pm |
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| I finally got into the original after several false starts over the years and it is a downright excellent game no matter how cryptic you find it and I wish I could think still long enough to say the things about it I want to say, but fuck the motions necessary for using the grapple claws. I like the concept of the item but that shaft in Inferno Gate is just a pain in the ass even after you realize the flames don't reach across the whole way. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Aug 13, 2012 8:41 pm |
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when you read one thing from a FAQ or wiki, you are not actually required to read all the rest of the material present.
I've been seeking answers only for certain specific things that baffled me and I am still hella enjoying the game!
I'd invoke the designer's clear attempt to mimic old MSX games and stuff like Tower of Druaga, where if you couldn't figure something out you'd keep trying random shit and telling other people what random shit you tried, but I'm pretty sure that falls under "authorial intent", which generally doesn't hold a lot of weight here.
I'm also not really sure why you would prefer the game to be "hardcore action" but I guess that is your deal, not mine. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Aug 13, 2012 10:12 pm |
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yeah, one of the most wonderful/amazing/intriguing things about this game is the notably different experiences that people will have will the game in terms of what they find/solve in what order/when. That's not just uncommon in the Castlevania and Metroid games, or even many of the old MSX games La-Mulana is patterned after, it's pretty exceptional in the genre period. I totally missed the Throwing Knife until I read the earlier pages of this thread. I just assumed it would be something that came at some unknown point in the future, but all I needed was to be a little bit more thorough. It's not like I hadn't seen collapsing platforms elsewhere!
I think that's the kind of thing that Igarashi was trying to tap into when he came up with stuff like the souls in the Sorrow games (or item drops in general), but it really didn't work out the same way. You can't just dice roll for what the player is shown next. They have to tap into their own sense of discovery.and experimentation |
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