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La Mulana

 
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Tue Apr 03, 2007 6:54 am        Reply with quote

I finally got around to playing this game. It's very fun at first, thinking of all the things to discover, getting all excited. then the fun level starts going down...

I beat the snake boss on my own, then started skimming through the pages of this thread. Now I'm just filled with dread, that sooner or later it's going to aggravate and frustrate me to the point of giving up.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Fri Apr 13, 2007 3:15 am        Reply with quote

I'm kind of proud of how far I've gotten by myself. Only part I was lost on was where to find the Helmet, which someone helped in this thread.

now I have access to three more bosses, in the giant, water, and pyramid areas. should I continue attempting to fight them now, when the only weapons I have are the whip and shuriken? should I instead keep exploring that place where the Helmet was, whatever it's called?

it's kind of strange how the progress is made here. getting new items is hard and rare. I can go into an area and mess around, solve one or two puzzles, and feel like I accomplished something.... then I realize all I did was find the map and open one door, maybe. then later on I find an ankh jewel, allowing me to fight a boss that I'm not even ready for, so that feels like a dead end to the exploration.

I'm still enjoying it though. It hasn't defeated me yet!
I haven't found a single ROM combination, though. I was expecting hundreds of weird minor secrets from collecting them, and that got me all excited when reading the manual, but so far they all seem worthless!
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Sat Apr 21, 2007 1:35 am        Reply with quote

current progress: beat the Inferno Cavern boss. explored a bunch of new areas. the Confusion Gate was actually kinda fun, ironically the puzzles made more sense to me than the rest of the game. I think I did everything in the Endless Corridor, and I explored most of the Twin Labyrinths. 3 weeks of playing this and I'm guessing I'm only halfway through.

is there any way to light up that pitch-dark area? none of the items in the manual seem to do it, so am I supposed to blindly stumble around for some light switch?


man this game is amazing. more of certain people here should play it, they'd love it. it's like playing Castlevania 2, only with the confusing puzzles and items done right. it's that kind of Metroid 1 confusion, where you reach a dead end and wonder, am I supposed to be here? do I come back later with a new item? or maybe I haven't been looking hard enough? or maybe it's nothing more than a dead end!

the items in this game are such teases, it's like that Owata Jinsei game done on a longer scale. I get the grapple claw and YES I CAN FINALLY CLIMB WALLS, THIS'LL BE USEFUL, but it's only slightly useful for certain jumps. I get the feather, which the manual says lets me double jump and WOO THIS SHOULD OPEN UP A LOT OF PATHS, but the double jump is barely more useful than the normal jump. it's infuriating at the time, but I can look back and laugh each time at the joke. The feelings of achievement mixed with all the feelings of disappointment, I love it.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Mon May 07, 2007 7:12 am        Reply with quote

you mean the bit in the Endless Corridor right at the beginning? the glowy staircases appear after talking with the sages


right now I'm at the final boss. it kicked my ass on the second form. I admit I had been cheating A LITTLE to figure out where to find items near the end. maybe I can finally end this.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Tue May 08, 2007 10:28 pm        Reply with quote

finished the game! a little over a month after I started. whew.... I feel like I deserve a T-shirt or something for that.

final time: 30 hours

come on, get more people playing this! fans of oldschool Zelda/Metroid/Castlevania don't know what they're missing!
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Wed May 09, 2007 4:46 am        Reply with quote

well I kinda mean in general. this could be a little bit more popular.

they want to delete its wikipedia page for not being notable enough :(
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Wed May 09, 2007 9:45 am        Reply with quote

well...... I guess you're right. only the most serious of retro fans would want to endure it. there's no way it'd get similar acclaim as Cave Story, that isn't what I meant at all.

still, I can't believe how many people I met out there trying to play through Cave Story with 3 HP and things like that. obsessive completionists/masochists like those are the perfect audience for this, ha ha. I know, I did it myself...

emphasis on "a little bit more popular"
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Mon Jul 16, 2012 7:46 am        Reply with quote

I've only finished the first boss, and I gotta say the remake is REALLY nice. stuff has been added and stuff has been taken out, but if you have any confidence in the original creators you can believe that they were all careful deliberate decisions.
the graphics surprised me, it's much sharper than the blurry youtube videos led me to believe.
the game uses sound cues nicely as well. I'm playing with headphones on, and it made me smile when I pushed a switch and heard the grinding of stones far off to the right. one common complaint about the original was that it was hard to figure out what changed in the dungeon when you did something right, but now the feedback is much more intuitive.
controls are a lot smoother, even the delay before jumping is removed, but some enemies have been made stronger to adjust for that. I still have to get used to not pressing Up to jump.
I can't complain too much about the constant emails from Xelpud, because it's a lot of great advice for beginners who are totally new (e.g. DON'T JUMP IN THE WATERFALL). I assume there'll be less of these hints as I go on. sometimes the emails are just used for little bits of humor.

so yeah, if you know someone who tried out La-Mulana but gave up after 5 minutes, get them to play this version.

also: on Win7 64-bit there's some bug if you installed it to the default Program Files directory, and you won't be able to save! just move the game to any other folder and it'll be fine.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Wed Jul 18, 2012 1:16 am        Reply with quote

I've beaten the original game 3 times, but now in the remake... I'm actually stumped!

-- I think I see the bronze mirror, but I have no idea how to get to it --

-- also I can't figure out where Isis is supposed to be --

spamming shuriken at the bosses is not quite as effective as it used to be
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Mon Aug 13, 2012 9:59 pm        Reply with quote

I think I slightly prefer the original fake-MSX version, not only because of the style, but the boss and miniboss fights. I feel like the increased difficulty in the remake stalls the pacing a little too much at times. Instead of feeling like an unexpected test of skill, breaking up the cerebral parts of the game, I more often feel like "ehh, I'll come back later when I have better weapons and more life points" so it just becomes another puzzle.

Schwere Viper wrote:
When you start the battle with Palenque, you need to use the Pochette Key to start your small aircraft in order to actually begin the battle. If you don't, Lemeza slides off-screen, the screen fades to black and then fades back in on him standing in Palenque's chamber with the ankh gone, requiring you to either reload your save or run around getting the Ankh Jewel and summoning the ankh again. Now this wouldn't be so irritating in itself if there were some sort of cue letting the player know that they need to perform this INCREDIBLY SPECIFIC ACTION RIGHT NOW, but there isn't! It also doesn't help that this is the only guardian in the game that requires you to use an item aside from the Ankh Jewel to truly start a battle.

you walk one screen to the left and open the treasure chest and you can try it again. you don't have to reload anything. a game bug?
I didn't think this scenario was too obtuse because going through the Chamber of Birth just prior to Palenque you're required to use all the sub-items you've found up to then, reminding the player that they can actually use these things to interact with the world. not to mention the numerous times the Pochette Key is used, drawing attention to the fact that it operates machinery.

I can't understand complaints about the Gate of Illusion, since all the puzzles there are arbitrary and it throws the established rules of the game out the window. everything there is backwards! but maybe I don't mind since I never had trouble in that area.

Bennett wrote:
I would still recommend the game to anybody, but with the caveat 'play until you need to read a FAQ, then stop'. Maybe they designed La-Mulana to be played with a FAQ, or with friends, but to be honest I don't think it's much fun when you play it that way.

I played the game with brief peeks at a FAQ once (back then there weren't comprehensive guides so it was more of a bunch of detailed maps). It was still very challenging and felt like a puzzle in itself to solve, since so much of the latter half of the game is open-ended. "I know I need item A to get item B here, but I can't figure out how the hell to get to the room that has item A." I still had a lot of fun this way.

If you believe playing a game with friends is less fun, well I guess that says more about you than it does about any game.

Just from the reactions in this thread it seems clear that everyone gets a difference experience out of this game. One player's frustrating bullshit puzzle turns out to be natural and logical to another player. I loved the outside-the-box thinking required in the Gate of Illusion, but I'll admit there's some "normal" puzzles I didn't enjoy at all. Different types of thinking involved. The creators have never actually said (as far as I know) you should collaborate with other players and compare notes, but I believe this was the entire point of their game. What is there to prove by playing a game like this inside a vacuum, anyway?
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Tue Aug 14, 2012 11:27 pm        Reply with quote

hrmm, I think I found it because of how the screen is laid out. in the entire Gate of Illusion, there's almost no empty space anywhere, because everything is taken up by floors and hallways. so this one inaccessible block of wall seemed suspicious to me, and I tried everything I could around its edges. also, you had to do something similar in the original game, climbing an invisible ladder, twice.

MORE REMAKE COMPARISONS: I like how most of the Chamber of Birth was changed to be given more of a unique identity, instead of looking like a repeat of Gate of Confusion. and the Tower of the Goddess being so much easer to climb. and Eden being blocked off at first does wonders for the game's pacing at that point.

Bennett wrote:
it would gradually transition into a hardcore action-oriented ghouls 'n ghosts type game as you became more proficient and better equipped.

it just occurred to me that the Dimensional Gate is pretty much this same idea. it's one long boss-rush with no mandatory puzzles, and without the grail you're only given limited chances to escape for healing/saving. the game creators were one step ahead of us.
but taking the idea to a larger extent would make the game too much of a Super Metroid style progression. and we have enough clones/spinoffs of that already.
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