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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 13, 2012 10:57 am |
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I played through up to the Dimensional Gate in the new one. I have to say, I think the first 10 or so hours of this game are incredible, but after that the puzzles cross the line and the game becomes too baroque. Even if you're playing with a stack of notes, and even if you read every tablet, even the ones in Mulanese, there are still some puzzles that most people could just never solve without a FAQ. I'm fine with the difficulty level of the platforming and combat, but the puzzles are a bit ridiculous.
I don't mind it being too hard for most people to get optional things like the chain whip or randc.exe but the puzzles to access certain mandatory items like the ocarina and the crystal skull are just too arbitrary. The prove you are small challenge is bullshit. The challenge where you break all the pots in the room at once is bullshit. I think a game like this should have a certain amount of bullshit but I think that they go way over the line in the second half of this game.
I would still recommend the game to anybody, but with the caveat 'play until you need to read a FAQ, then stop'. Maybe they designed La-Mulana to be played with a FAQ, or with friends, but to be honest I don't think it's much fun when you play it that way. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 13, 2012 8:26 pm |
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| Lucaz wrote: |
| Although I kinda agree on the crystal skull, and maybe impregnating the doll (but not getting the ocarina after that), I find it weird that the ones you complain about are some of the easy ones. I mean about "prove you are small", Xelpud tells you pretty straight what to do, and that one in Confusion Gate is pretty simple from reading the tablets. The ones viper mentioned are much more adequate to complain about, and the puzzle for getting the angel shield is maybe the most random and difficult in the whole game, and you get only one chance to do it. |
Viper's examples are better than mine. But I didn't go to see Xelpud for the 'prove you are small' puzzle, because for the previous 20 or so times I went to see him, he wouldn't talk to me. So often in the latter stages of this game, it's like this: they tell you 20x not to do something, then suddenly you have to do that thing to make further progress, with no signposting whatsoever.
| Lucaz wrote: |
| The platforming and action are more than good enough to justify playing through it, specially the bossfights. |
Well, that's why I got as far as I did, so I kind of agree with you, but I still think that if you're playing with a FAQ, you're spending a huge amount of time robotically following instructions to solve arbitrary puzzles that frankly aren't all that interesting. If you could just skip to the skill sections, that would be great.
If I were to do an editor's cut of this game, that's how it would go: all the mysterious secretive baroque shit would be at the beginning, and then it would gradually transition into a hardcore action-oriented ghouls 'n ghosts type game as you became more proficient and better equipped. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 13, 2012 10:35 pm |
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| Dark Age Iron Savior wrote: |
| when you read one thing from a FAQ or wiki, you are not actually required to read all the rest of the material present. I've been seeking answers only for certain specific things that baffled me and I am still hella enjoying the game! |
That's how I felt about it, exactly, up until about hour 20 on the game clock (which means 20 hours of successful non-dying play, probably more like 60 or 80 in real terms) when I realized I was no longer really able to make progress on my own. This is why I say I think they crossed a line. Their approach isn't wrong, exactly, they just took it too far. Or you know, maybe I just suck at videogames! |
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