selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

La Mulana

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Lucaz



Joined: 04 Jun 2009

PostPosted: Sat Jul 14, 2012 4:09 pm        Reply with quote

I'm very doubtful about this. La-Mulana is one of my favorite games, but I don't know if I want to buy this, considering the graphics and the music are below the original imo. And checking some of it in youtube, I'm not sure I'm into the changes (they took away the puzzle from the last boss' fourth form). So it's wether I should replay the original or the new version that I distrust but may be different enough to be worth playing
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Sat Jul 14, 2012 7:12 pm        Reply with quote

Yeah. That was, to me, one of the best stuff in the game, the way it keeps being mainly about puzzles 'till the end. Although maybe I'd like it less if it wasn't that I got through sheer luck at the second try, without knowing how to solve it.

I wonder what they changed in the Hell Temple? At the very least now you probably don't need to get 120.000 score in Gradius. Not that I finished the Hell Temple.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Sat Jul 14, 2012 8:28 pm        Reply with quote

Played it for a few minutes, just entered the ruins and fooled around in Guidance Gate. The most obvious difference is that the whip is much faster, both at attack rate and time between pressing and hitting, so it's much friendlier. Xelpud sends mails about the things you see around. Hope that doesn't go overboard, 'cause it's pretty uncalled for.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Mon Jul 16, 2012 4:24 pm        Reply with quote

Already fought the first two bosses. Both where slightly different but not much. The most notable change so far is that it controls a lot more fluidly, which you might like or not, and bats are easier. So far, if there is any meaningful differences in the layouts or puzzles I'm missing them.

My main issue with it aesthetically isn't the graphics, although I do prefer the darker and textured MSX looks, but that the music is less interesting, it isn't as dense or powerful as the original. It's enough to listen to Inferno (Inferno Cavern) or Giant's Cry (Graveyard of the Giants) to know what I'm saying. Although it does works in some cases, like Ancient Machine (Palenque), or the more adventure-y songs like Fearless Chalenger (Guidance Gate).
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Fri Jul 20, 2012 7:43 pm        Reply with quote

I'd tell you to check which one you think look and sounds best and go for that one. Besides that, there are some differences, the remake's controls are more friendly, and it's slightly easier, mostly because it's more guiding at a few times, but it's still so hard you wouldn't know. Most other differences are layout and details that I suppose are there only to make it different for people who already played the original.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Sat Jul 21, 2012 5:42 pm        Reply with quote

Yesterday I had to check a let's play to get past a part I would've never thought talking to Mulbruk would be necessary to get the serpent staff.

Kitten ClanClan wrote:
i am getting some really intermittent slowdown while playing this and i can't figure out why. any suggestions?


For reasons beyond comprehension, it uses a lot of CPU. Like 50-60% of my 2.0gHz. So you gotta close some stuff.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Tue Jul 31, 2012 7:21 pm        Reply with quote

So just finished this, at 18.45 hours, which means I played about the double of that, which still like a fourth of what it took me the first time. It's the second time I do this, but the feeling of accomplishment is still there (mostly because I remembered almost nothing). Some thoughts on the remake

It's overall a bit easier, but minimally so. The changes in layout are very minor, and there are two or three new puzzles that are good.

The guardians are all quite changed, and and two are completely different. Most are changed for the best although Bahamut and Tiamat I prefer the original. The most important is that now sub weapons aren't unbalanced against them, so you can't just spam shurikens and flares. Sometimes the collisions are a bit confusing in that only section of the sprites hurt Lemeza. Last, Mother didn't come out so well. None of the forms looks as good, specially the third, and second and fifth are't that great. They removed the puzzle in the fourth form and that's pretty bad IMO. It's still a great last boss.



This aside, is anyone still playing? How you doing?
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Mon Aug 13, 2012 7:55 pm        Reply with quote

Something I've notied about the music, is that although my favorite songs aren't that special in the new soundtrack, the ones that I liked less, mainly GIGA-MAGMA/Tower of Ruin and M.U./Chamber of Extinction, are better in this version.

Tried playing Hell Temple. Too much. Just too much.

Bennett wrote:
I don't mind it being too hard for most people to get optional things like the chain whip or randc.exe but the puzzles to access certain mandatory items like the ocarina and the crystal skull are just too arbitrary. The prove you are small challenge is bullshit. The challenge where you break all the pots in the room at once is bullshit. I think a game like this should have a certain amount of bullshit but I think that they go way over the line in the second half of this game.


Although I kinda agree on the crystal skull, and maybe impregnating the doll (but not getting the ocarina after that), I find it weird that the ones you complain about are some of the easy ones. I mean about "prove you are small", Xelpud tells you pretty straight what to do, and that one in Confusion Gate is pretty simple from reading the tablets. The ones viper mentioned are much more adequate to complain about, and the puzzle for getting the angel shield is maybe the most random and difficult in the whole game, and you get only one chance to do it.

Bennett wrote:
I would still recommend the game to anybody, but with the caveat 'play until you need to read a FAQ, then stop'. Maybe they designed La-Mulana to be played with a FAQ, or with friends, but to be honest I don't think it's much fun when you play it that way.


That's pretty bad advice. The platforming and action are more than good enough to justify playing through it, specially the bossfights.

Dark Age Iron Savior wrote:
I finally got into the original after several false starts over the years and it is a downright excellent game no matter how cryptic you find it and I wish I could think still long enough to say the things about it I want to say, but fuck the motions necessary for using the grapple claws. I like the concept of the item but that shaft in Inferno Gate is just a pain in the ass even after you realize the flames don't reach across the whole way.


Yeah, the grapple claw in the original is something else. It took me about two hours to get in there.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Mon Aug 13, 2012 9:58 pm        Reply with quote

analogos wrote:
i know it's not strictly a puzzle game and not strictly an exploration game, but they're crucial enough components that it feels self-defeating if they can't actually be reasonably intuited through level design and in-game cues.


But the thing is, all the puzzles CAN be solved with only the in game hints. All the times I had to use a faq, both now and in the original, after reading what I had to do, I realised all the hints where there. For example, when I was totally stuck on Dimensional Corridor, I had an idea of what I had to do, but didn't know how, and then found out the problem was that in order to solve the puzzle I had to relate three tablets that mention each others content, but I had missed one because I hadn't explored the door that opened after deafeating the a certain boss. When I couldn't get the Book of the Dead, it was because I had forgotten about the tablet that told how to find it. And so and so.

Not once have I failed in this game without realising the game had given me all that I needed, but I failed either in realising the significance of what it gave me, or because I failed in exploring fully. And it couldn't give anymore hints without telling straight what to do.

Ant it's meant to be this hard, to be game you may not win. And I'm okay with it.

And honestly, I'd sooner remove that action than the puzzles. The puzzles are the main part. At no point besides the bosses the action gets hard, and after the first half, there is almost no way to die while exploring. And it shows most in the original, where one of the hardest puzzles jumps in the middle of the last boss.

Lucaz wrote:
I kinda agree on the crystal skull

Just realised I was thinking of the Dimensional Key
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Thu Oct 18, 2012 3:43 pm        Reply with quote

Well, in Deceased Crab's second lp he leaves four or five bosses alone until he is about to finish the game.

luvcraft wrote:
Amphibeansa seemed WAY easier than in the original, though; I just whipped the left head -- occasionally dodging fire breath -- until it died.


Sakit is also easier, at least in that it isn't absurdly hard without the kinfe you probably don't have yet. All after this harder, I think.
_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Lucaz



Joined: 04 Jun 2009

PostPosted: Mon Dec 31, 2012 9:32 pm        Reply with quote

Confusion Gate's difficulty varies a lot from layer to player, I found it easier than other things at that time of the game. It may be very random, but it's also very straightforward and localized (as in, it takes a few screens instead of a few areas).

8128 wrote:
what i'm saying is believe in yourself

_________________
Unfilter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group