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Halo isn't boring me this time
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sat Sep 20, 2008 5:25 pm        Reply with quote

bloody heartland wrote:
That wasn't a very intelligent or compelling post rudders.


The cover I'm taking is ducking back into the door before hand. Then waiting for the door to close, run up open the door fire a couple of shots, duck back in see a mountain of bullets fly past me, rinse repeat. This isn't compelling gameplay!

Mr. Mechanical I've played Marathon and Durandel already. I've got Infinity ready and waiting for me. Thanks for the tip on how to get past that part, but I can't really bring myself to slog through that level again. Winning at this game feels like cheating. This is about how I played the game, with less just plain running. Running past the enemies feels like cheating. Taking potshots feels like cheating. Playing it any other way seems like random death/overwhelmed/take to fucking long.

bruin wrote:
But that part when you go outside after corridoring forever and there's a Wraith and some bitches on your right and injured Marines with ammo and a flipped Warthog on your left and a couple turrets in front of you and a couple Ghosts flying around is pretty much the best part of the game


Yeah just about. Almost felt like I was having fun there.

EDIT: The guy actually cheats at the end :(
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Sep 20, 2008 5:52 pm        Reply with quote

Man Rudie, I think we have different definitions of cheating. Why do you have a problem with gaming the system? I mean, most rules in videogames are there so you can find clever ways to subvert them.

Cheating is like, I don't know. Turning on god mode and infinite ammo and such, not finding less conventional ways to get through a game.

With the combat in Halo there are basically effective and less than effective ways to deal with any given enemy or group of enemies. You can get good at either way, but neither is more "correct" than the other.
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sat Sep 20, 2008 6:04 pm        Reply with quote

Mr. Mechanical wrote:
Man Rudie, I think we have different definitions of cheating. Why do you have a problem with gaming the system? I mean, most rules in videogames are there so you can find clever ways to subvert them.


I consider running past the enemies or just standing outside their designated zone to be cheating. This is the game that shouts about it's AI!

You're sort of making just want to go through the game so I can feel justified not playing it again. Which is counter-acting with "If something isn't fun STOP."
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Sep 20, 2008 6:07 pm        Reply with quote

I don't really care if you never play Halo again, I'm just having a conversation man.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Sep 20, 2008 6:19 pm        Reply with quote

Mr. Mechanical wrote:
edit-The hell? Why is bbcode not working in my url tag? Adding/removing the quotes doesn't do anything either.

No quotes, but you need the http://
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sat Sep 20, 2008 6:22 pm        Reply with quote

Mr. Mechanical wrote:
I don't really care if you never play Halo again, I'm just having a conversation man.


I meant you as in everyone, but mostly James and Joe bitching.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Sat Sep 20, 2008 6:31 pm        Reply with quote

Mr Mustache wrote:
Let's not blame the victim.


Why are you here, again?

That section is perfectly doable - I think one time I drove over in the warthog, then hopped out and unloaded the rear AA gun into the banshee. It's good videogames.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Sat Sep 20, 2008 6:34 pm        Reply with quote

PS: since halo is a game about waging asymetric warfare, I think it's somewhat reasonable to say you're doing it wrong, or in the wrong frame of mind. Did the viet cong fight like Serious Sam?
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Jam



Joined: 27 Sep 2007

PostPosted: Sat Sep 20, 2008 6:55 pm        Reply with quote

I can kind of sympathize with Rudie for a similar experience I had in 3. On the legendary difficulty and playing single player there's a standoff against a hallway of brutes armed with spikers, carbines and a gravity hammer. Without abusing the safe zone of the previous hallway I've pretty much found that area to be impossible.

On the other hand though, this kind of problem only showed up in legendary with a few of the skulls turned on. And playing co-op with even one person completely eliminates the problem as you can do things like cover one another and keep the brutes from swarming over you. It's still tough, but you don't have to be running away after every enemy you manage to kill.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Sep 20, 2008 7:22 pm        Reply with quote

Back-up-and-shoot is an FPS mainstay.
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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Sat Sep 20, 2008 7:23 pm        Reply with quote

A really bad one
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Sat Sep 20, 2008 7:29 pm        Reply with quote

Yeah, see, this is why I contend Halo was really only meant for co-op. You can just keep moving forward and adapting in co-op. I never felt stuck in one place at all.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Sep 20, 2008 7:43 pm        Reply with quote

Cossix wrote:
A really bad one

I'd say it's what separates action games from, uh, "simulations" or whatever (like Clancy games).
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manmachine plays jazz
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PostPosted: Sat Sep 20, 2008 9:38 pm        Reply with quote

halo isn't really a run and gun, especially not halo 3. use the cover to your advantage, it isn't cheating, it's tactics.

also, rud13, the pistol absolutely shreds banshees in the first halo. a clip can take one down, easy.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Sep 20, 2008 9:43 pm        Reply with quote

Protip: The weakest spot on a Banshee is the bottom.
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Jam



Joined: 27 Sep 2007

PostPosted: Sat Sep 20, 2008 10:06 pm        Reply with quote

manmachine plays jazz wrote:
halo isn't really a run and gun, especially not halo 3. use the cover to your advantage, it isn't cheating, it's tactics.


But there's a difference between taking cover while holding the enemy at bay and hiding back in the previous corridor where the enemy isn't programmed to go or fire. I wouldn't say that even the latter is cheating myself, but it does take a little fun out of a game to have to rely on an absolute safe zone. Again though, I didn't have to use such methods until a single player run of legendary.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sun Sep 21, 2008 1:15 am        Reply with quote

That room with you brutes you mention is pretty hard, but it's certainly doable without abusing the previous corridor. I didn't even think of doing that when I played. In fact, I'm pretty sure I've never had to do anything like that in a Halo game... I just keep refining my tactics.
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WarpZone



Joined: 06 Dec 2006
Location: USA

PostPosted: Sun Sep 21, 2008 1:44 am        Reply with quote

Whether it's doable is kind of beside the point if there's an easier, degenerate way to approach it, though. That Brute corridor was my favorite part of Halo 3 legendary until I realized I could pick them off from the entrance with a battle rifle.

The thing that hurts? This would have been impossible if the Brutes had recharging shields. And I don't think Rudie's strategy at Halo 1's land bridge would have ultimately worked, simply because there are some Elites that force you to eventually move forward... unless you get really lucky/clever at the doorway.
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notext



Joined: 06 Dec 2006

PostPosted: Sun Sep 21, 2008 12:31 pm        Reply with quote

It is entirely possible to kill the elite on the landbridge before he gets into the banshee, or flip it so that it can't be climbed into - then once you clear it of enemies, jump in the banshee and fly straight to the top of the pyramid. Yeah it's possibly degenerate but it's also awesome.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sun Sep 21, 2008 7:25 pm        Reply with quote

Do it all the time. It's fun.
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Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Sun Sep 21, 2008 9:01 pm        Reply with quote

Halo 2 from Halo 1 was like changing Mario's jump. You don't change Mario's jump :(
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les meat



Joined: 17 Dec 2006
Location: The sea

PostPosted: Sun Sep 21, 2008 11:52 pm        Reply with quote

"I can't design a game properly… I know lets make the health regenerate and the save points so close together that death means nothing"
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Sep 22, 2008 12:27 am        Reply with quote

cue "flow" counterargument
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crispyambulance



Joined: 09 Dec 2007

PostPosted: Mon Sep 22, 2008 12:47 am        Reply with quote

CubaLibre wrote:
cue "flow" counterargument


Cue wild inconsistency of checkpoints arguement.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Sep 22, 2008 12:53 am        Reply with quote

cue "legendary/man the fuck up/co-op" counterargument
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Sep 22, 2008 1:01 am        Reply with quote

Bunch o' clowns in this thread. Cuba ain't one o' them.

Hey, what are peoples favourite FPS games down in here, anyway? I don't think we talk about them that much. I predict lots of DOOM or QUAKE replies.

I BET NO ONE CAN GUESS MINE.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Sep 22, 2008 1:20 am        Reply with quote

Quake is definitely rad. It's so surreal. Possessed soldiers, demons, fat fucks with chainsaws and grenade launchers, undead knights and shit - and here you are mowing them down with your gun that shoots nails or maybe the one that shoots lightning. Add to that the fact that you could improvise a lot of crazy shortcuts, and you've got some good times right there. God damn I feel pumped just talking about it.

I've also got a sweet spot in my heart for Perfect Dark (N64).
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chompers po pable



Joined: 04 Dec 2006

PostPosted: Mon Sep 22, 2008 1:22 am        Reply with quote

trampaliens
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Sep 22, 2008 1:27 am        Reply with quote

Cycle wrote:
Hey, what are peoples favourite FPS games down in here, anyway? I don't think we talk about them that much. I predict lots of DOOM or QUAKE replies.

Man you have to do it by like subgenre.

Doom 2
Serious Sam
Half-Life 2
Unreal
Rainbow Six: Raven Shield
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Mon Sep 22, 2008 1:49 am        Reply with quote

I really enjoyed Ghost Recon (mac version). Played through with a friend and the co-op works really nicely.

One of the few times I played anything co-op.

Quake was an interesting experience when I first played it.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Sep 22, 2008 1:58 am        Reply with quote

1P - Metroid Prime (which isn't even an FPS)
Multiplayer - Halo 3

-Wes
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Sep 22, 2008 2:06 am        Reply with quote

les meat wrote:
"I can't design a game properly… I know lets make the health regenerate and the save points so close together that death means nothing"


because first aid kits lying everywhere makes so much more sense.

favorite FPS? Hmmm. Ummm.

Halo 3's campaign, UT2K4 and the wide variety of weird shit people have done to it, HL1 multiplayer (for personal nostalgia, I would not argue it is a good game at all multiplayer, really)...

Shit, I can probably think of more later.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Mon Sep 22, 2008 2:26 am        Reply with quote

les meat wrote:
"I can't design a game properly… I know lets make the health regenerate and the save points so close together that death means nothing"


You're missing the point, the whole point of Halo is the dynamic the shield recharge creates. It makes for unique gameplay you wouldn't get in the standard FPS model.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Sep 22, 2008 4:54 am        Reply with quote

les meat wrote:
"I can't design a game properly... I know lets make the health regenerate and the save points so close together that death means nothing"

How can anyone come up with a suitable comeback to this. I mean, camp the health pack is clearly an example of outstanding game design that evolved over years of iterative design. Death really means something when you spend half of the level killing and the other half scouring the walls for unmarked switches that lead to precious health packs and color coded keys.

-Wes
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Sep 22, 2008 5:02 am        Reply with quote

Quick saving is also a much better way to give death actual meaning!
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Sep 22, 2008 5:29 am        Reply with quote

I can't believe the Halo hate in this thread. No one gives a fuck about the story, let's be honest here. And even for all its flaws, you've still got the tantalising thought-out world building just underneath the surface if you're willing to dig into it.

If nothing else, it's a Blue Skies As Fuck game. Come on, Master Chief is pretty much a BLAST PROCESSING archetype.

I pity people who figure the only way to play it, let alone any FPS, is by running and gunning. If Modern Warfare is all about trying to be as cautious as possible under heavy fire and pressure, then yeah, Halo is all about being Rambo. And in a good way, like First Blood motherfucker.

Also, fuck health packs.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Sep 22, 2008 6:42 am        Reply with quote

Rambo doesn't kill anybody at all in First Blood!
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Sep 22, 2008 7:05 am        Reply with quote

Element that separates run-n-guns from more deliberate FPSes:

Reload button

Discuss.
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Judge Ito



Joined: 05 Dec 2006
Location: IA

PostPosted: Mon Sep 22, 2008 2:24 pm        Reply with quote

CubaLibre wrote:
Rambo doesn't kill anybody at all in First Blood!




Image kind of relates to Halo, too.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Sep 22, 2008 2:32 pm        Reply with quote

Dracko wrote:
I can't believe the Halo hate in this thread. No one gives a fuck about the story, let's be honest here. And even for all its flaws, you've still got the tantalising thought-out world building just underneath the surface if you're willing to dig into it.


This is one of the things I really appreciate about Halo. There is a pretty decent little in-depth world going there, but the game is more than content to mostly let you ignore it, framing the fights as "fight the bad guys" but having at least a little more to think about under that.

And yeah blue skies as fuck. The part in 3 where you fly the gliders around...so blue skies. Halo is basically a blue skies action figure simulator.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Mon Sep 22, 2008 8:59 pm        Reply with quote

boojiboy7 wrote:
Halo is basically a blue skies action figure simulator.


Wow, excellent point. That sums up my feelings precisely. I really like the Halo series—and even the story!—though the only game I've yet played through in its entirety more than one is Halo 2. I'm getting an itch to play 3 again, and I supposed I should pick up a copy of Halo 1 for completion's sake.
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