selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Okay here is the first article I opened on ign.com
Goto page 1, 2  Next
 
Post new topic   Reply to topic    selectbutton Forum Index -> Force Feedback
View previous topic :: View next topic  
Author Message
Broco



Joined: 05 Dec 2006

PostPosted: Mon Sep 15, 2008 5:53 am    Post subject: Okay here is the first article I opened on ign.com    Reply with quote

Legend:
red - hackneyed, empty verbiage
yellow - hilariously clunky attempts at color
blue - broken grammar

I was a bit generous if anything, I could probably give it another once-over and highlight more stuff. Note that if I had another color for tedious listing of factoids, then yes pretty much 100% of the article would be covered.


http://xbox360.ign.com/articles/909/909663p1.html

Rock Band 2 Review
Bust out your lighter, it's time for an encore.
by Hilary Goldstein

September 12, 2008 - Harmonix launched music games into a whole new arena with the release of Rock Band last year. No longer did music games have to be about just playing the drums or the guitar or singing. All three elements were merged together into a cohesive and thoroughly enjoyable package. But while Rock Band was a breath of fresh air, it did have some issues. With the release of Rock Band 2 less than a year after the original, Harmonix addresses many of the past concerns and adds an awesome new online mode, certain to keep gamers rockin' for another year.

The biggest addition isn't a new feature or function, but 84 new songs. All master tracks, these 84 songs represent the single greatest collection of songs in a game to date. Headlining the new tracks is the first Guns N' Roses single in more than a decade, "Shackler's Revenge." Along with these are a slew of incredible songs that span the '60s right up to today. AC/DC, Metallica, The Talking Heads, Pearl Jam, Journey, Megadeath, Modest Mouse, Rage Against the Machine, Bon Jovi, Jane's Addiction -- I could keep going, but you get the point. There are some brilliant songs here. And while there are going to be a few tracks each person will not care for, there's far more good here than bad.

What makes Rock Band 2 special is that it doesn't end with 84 tracks. All of your previously downloaded DLC for Rock Band 1 is automatically useable with Rock Band 2. For 400 MSP ($5), you can export 55 of the Rock Band 1 tracks for use in Rock Band 2. Add to that an additional 20 free DLC songs available to anyone who purchases Rock Band 2. Though the songs in this 20-pack haven't been announced and the only release date we have is "before the end of the year," it's still an extra 20 songs at no additional cost. Both the RB1 tracks and DLC are integrated seamlessly in all of RB2's game modes. There are challenges built into different modes just for specific DLC and original Rock Band tracks. Plus, your bonus content appears in mystery set lists in World Tour. Conceivably, you could boot up Rock Band 2 for the first time and have more than 300 songs available. That's pretty awesome.


Most importantly, the 84 tracks play better than those from the first Rock Band. Let's face it, the RB1 tracks went a bit easy on guitarists. That is not the case with RB2. While there are a good number of warm-up songs that are a breeze for even moderately skilled players, there are a lot more challenging songs for all instruments this time around. Bassists are in for a treat, as there are some truly slick bass lines this time around. "Livin' on a Prayer," "Shackler's Revenge," and "You Oughta Know" are all standouts. Drums have also seen some real progression as there are even more challenging tunes this time around. By the time you reach the conclusion of World Tour, you'll be facing a ton of metal songs that will be a true test for your entire band. Prepare for "Painkiller." It is an epic endeavor for all four band members.

One thing that became clear following the release of Rock Band is that there is a distinct dichotomy between players. There are those who are really hardcore and want to be tested as they progress through a deep career mode. Then there are those who just want to bring out Rock Band at parties or when friends and family are over. These folks just want to have a good time. Rock Band 1 didn't service either properly, as there weren't enough difficult songs for the hardcore and the set-up for casual play was a pain in the ass. Both those areas have been addressed.

You've already read about the increase in challenge for some of the songs, but let's talk about the new pick-up-and-play aspect. This is not something that should be glossed over, as it makes Rock Band 2 so much more accessible right out of the box. Bands no longer have to be tied to a specific character and characters are no longer tied to an instrument. And you no longer need to sign in each player to a different account. Just hop in, grab any of a number of pre-generated characters, select your instrument and you're ready to go. It's easy to have people pop in and out during World Tour or any other mode. And you can set fill-in characters for your band so if someone isn't available to play an instrument, one of your created characters will still show up on stage.

If you just want to play and have fun, there is a "No Fail" option you can switch on. You can't compete in the majority of modes with this on, but you can enjoy quick play setlists. This is perfect for parties or casual gatherings where all you want is to create a setlist and rock out. And yes, you can now create a lengthy playlist so that you don't get bumped out to a menu between each song.

When playing, you aren't going to notice many gameplay differences from RB1. All of the stages from the first game are back with only 15 new arenas added to spice things up. The on-stage presentation has been strengthened with smarter camera cuts and more active band members, but the core gameplay is nearly identical to RB1. That's not such a bad thing. If it ain't broke, don't fix it. However, there are a few minor tweaks. You'll notice a lot more hammer-ons on hard and expert difficulties and the "talky" parts on vocals have been made far easier. Yes, the talky bits needed some fine tuning, but Harmonix went too far. It's stunningly easy to earn 100% on expert vocals in "Give It Away" and "Testify."

Rock Band 2 has a few new welcome features, but let's face it -- most folks will go straight to World Tour. They may be a bit disappointed to find World Tour largely unchanged. Though the core functionality is the same, there have been a few important additions and changes to World Tour. You can now play World Tour solo with no penalties. You still earn fans, cash and stars even if you play alone on drums. And you won't be forced to play on harder difficulties for the majority of World Tour, allowing gamers to enjoy the campaign at their own skill level and pace. Should you be home alone and want to play with friends, you can now hop online with World Tour and rock out with friends or strangers without any real stress. The online options are fairly limited (it would be nice to be able to search by skill level), but works well.


The progression in World Tour is almost completely identical to last year's. The world map uses the same art and the challenges are set up the same way as in the original. The only wrinkle is that you can now hire from a variety of managers, publicists and whack jobs. I recommend hiring my cousin, "Swami Ben" Goldstein who helps you win big (or lose huge). Some staff members can help you get gigs you wouldn't normally come across. These occur in the form of impromptu challenges that pop up before you play a set. One might suggest that your drummer has been getting off too easily and offers you a bonus if you switch your selected song with one that's really tough on drums. Another gives the opportunity to shoot a music video for MTV. It's a nice little touch, but doesn't do much in the way of innovation. This is just too much like the World Tour from RB1.

Also a let-down is the character creator. A few new faces, a new clothing store and some new tattoos do little to improve upon what was offered last year. You still can't modify faces or create a good range of body types. The tattoo creator has such great depth, it's a wonder why the character creator is so simplistic.

Though World Tour is a bit disappointing, there are a few new features that are great. Battle of the Bands is an online challenge mode that is really going to catch fire. Though the term "Battle of the Bands" might make you think this is a mode where bands battle head-to-head at the same time, that's not so. Those battles do exist (in the forms of Tug-of-War and Score Duels), but BOTB is more than that.

Battle of the Bands is a series of rotating challenges where your score is compared against those of your friends and the rest of the online gaming world. The challenges change regularly, with Harmonix promising at least one new challenge every day. A challenge might be something as simple as getting the highest score as a band in a set of select tracks. Or it can be much more specific. The Steely Dan Expert Streak Battle, for example, is for guitarists only. You must play "Bodhisattva" on expert (though "No Fail" has been added so everyone can finish). Your score doesn't matter for this challenge, just the length of your best note streak.

Most challenges will stay up for about a week, but some will come and go in a matter of hours. Just the other night I happened to be on and caught a late night challenge designed for those who were playing Rock Band 2 into the wee hours. Those early to bed will never see this. Challenges will be made based on genre, themes (i.e. creepy stalker songs), DLC packs and Rock Band 1 tracks. Everything is fair game. And if you don't find any challenges you like one day, come back the next. Something new will be there.

Should your score be passed, you are notified the next time you hop onto Rock Band 2. You'll also be able to see where you stand in a battle at any time. You can always retry a challenge -- there's no limit to how often you and your friends can give it a go. When playing a challenge, you will see the score of the person directly ahead of you as well as a progress bar showing whether or not you are taking the lead. This is a good idea that doesn't go far enough. Even if you destroy the other score, Rock Band 2 never switches the score to the next person above you. So when you first hit a challenge, often you will trounce a low score right away and have no idea how close you are to getting near the top of the list.

Battle of the Bands changes how you'll approach online music gaming, and the new Player Challenges will alter your view on the typical play-through-a-list campaign. Think of this as a complete reworking of last year's single-player mode. You begin on the "Local Upstart" level with a basic three-set song test on vocals, drums, guitar, or as a full band. Beating this opens new and more difficult levels and challenges[/color] (including ones for bass players). As you progress, you'll have tougher set lists for each instrument, but you will also see some of the cool new dynamic challenges. Rock Band 2 is designed to read all the RB music content you own (be it RB1, RB2 or DLC) and create challenges on the spot. Have at least three Metallica songs? A Metallica challenge awaits. The Infinite Metal challenge will be there just for owning Rock Band 2. But if you have additional metal songs on your hard drive, those will be added. DLC packs also have challenges, and on and on. It's a pretty deep mode that rewards you with a hefty amount of cash and some unique clothing items.


Lastly, there is a Drum Trainer, which can help you become a better drummer. It puts you through a series of common drum patterns and works well enough. The Trainer also includes a free play mode, where you can beat the drums without a track. And you can import any music on your hard drive so you can bash along to it.

Rock Band 2 doesn't initially ship with an instrument bundle. Assuming you own RB1, then it's just $60 to own 84 new tracks (plus 20 free DLC tracks) with some nice tweaks and additions. That's a great deal. But what if you want new instruments? Well, there is a new guitar and a new drum kit each sold separately. Both are upgrades on the originals, but only one is worth the cheddar.

The guitar features the same mold as the original, but has a slick new starburst faceplate. The strum bar has been tweaked to be "less mushy," but the guitar itself is still inferior to previous Guitar Hero offerings. The bonuses for buying the new guitar is that it's wireless and that it has an auto-calibration feature. That is not worth $69.99. I'd recommend against it.

The drums, on the other hand, may just be worth the $89.99 price tag. Though from the same mold as the original, the drums are wireless and much quieter than before. The pads are velocity sensitive, measuring the speed and force used to hit the pads. During fills, hitting a pad softer creates quieter sounds. And the drum more accurately counts hits. The pedal, which broke for many people last year, is now metal and should be impervious to destruction.

Closing Comments
Rock Band 2 improves in several areas over the original. The track list is better, the difficulty has been bumped up, it's more accessible, all previously released DLC works from the get-go, and Battle of the Bands is a brilliant online mode. But there's no getting around the fact that almost nothing was done to the main mode, World Tour. This is still the primary feature of Rock Band and yet it seems to have been neglected. It's hard to notice the newness when there's a big chunk of game that is just the same as it ever was.

That said, music game fans would be absolutely crazy not to buy Rock Band 2. Even if you hate a few of the songs on disc, you are still getting an incredible deal. It's less than a dollar a song, with an extra 20 free DLC coming in the next couple of months. That's just too good to pass up.

IGN Ratings for Rock Band 2 (X360)
Rating Description
out of 10
9.5 Presentation
Superb execution, with perfect camera cuts on stage and plenty of your band's personality shining through.
8.0 Graphics
It looks almost identical graphically, which is fine, since last year's model was pretty enough to get the job done.
9.5 Sound
A stellar soundtrack that is, without question, the greatest assemblage of songs to date for a videogame.
9.0 Gameplay
Little has changed in terms of how the game plays, but there have been some very welcome additions. Battle of the Bands is inspired. World Tour, though, needs a revamp.
10 Lasting Appeal
There's still a hefty amount of time to waste on World Tour, but it's the dynamic Player Challenges and Battle of the Bands that will have you hooked for the next year.
9.0
Outstanding OVERALL
(out of 10 / not an average)
_________________


Last edited by Broco on Mon Sep 15, 2008 6:04 am; edited 2 times in total
Filter / Back to top 
View user's profile Send private message
koholinttakeout



Joined: 16 Aug 2008

PostPosted: Mon Sep 15, 2008 9:51 pm        Reply with quote

This hurts.
_________________

dream of the shore bordering another world
Filter / Back to top 
View user's profile Send private message AIM Address
haze



Joined: 04 Dec 2006

PostPosted: Mon Sep 15, 2008 10:06 pm    Post subject: Re: Okay here is the first article I opened on ign.com    Reply with quote

Broco wrote:
And while there are going to be a few tracks each person will not care for, there's far more good here than bad.


I love this line.
Filter / Back to top 
View user's profile Send private message
dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Mon Sep 15, 2008 10:40 pm        Reply with quote

IGN Ratings for Rock Band 2 (X360)
Rating Description
out of 10
9.5 Presentation
Superb execution, with perfect camera cuts on stage and plenty of your band's personality shining through.
8.0 Graphics
It looks almost identical graphically, which is fine, since last year's model was pretty enough to get the job done.
9.5 Sound
A stellar soundtrack that is, without question, the greatest assemblage of songs to date for a videogame.
9.0 Gameplay
Little has changed in terms of how the game plays, but there have been some very welcome additions. Battle of the Bands is inspired. World Tour, though, needs a revamp.
10 Lasting Appeal
There's still a hefty amount of time to waste on World Tour, but it's the dynamic Player Challenges and Battle of the Bands that will have you hooked for the next year.
9.0
Outstanding OVERALL
(out of 10 / not an average)

_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
bloody heartland
byronic commando


Joined: 15 Feb 2008
Location: MECHANICAL MAN HEARS AND SPEAKS

PostPosted: Tue Sep 16, 2008 12:20 am        Reply with quote

I don't think IGN is really something we need to pay attention to, dudes.
_________________
Filter / Back to top 
View user's profile Send private message
fundogmo



Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 12:27 am        Reply with quote

http://www.magicalwasteland.com/


This poor guy is eventually going to hemorrhage himself trying to keep up with kotaku, though.
Filter / Back to top 
View user's profile Send private message
Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Tue Sep 16, 2008 1:32 am        Reply with quote

That said, Secret of Mana sucks and I hate it. I have tried. Lord knows I have tried to play, to beat, and to love that game. I have tried so damn hard. But the truth is inescapable. It sucks and it will always suck. Here’s why!

1) Santa? Fuck you!
2) Stupid rabbites… think you’re so damn cute… whyioughta…
3) Takes forever to play.
4) Feels even longer because of stupid mechanics.
5) Multiplayer isn't fun when everyone gets stuck on a mushroom every two seconds.
6) If I swing a sword at a giant bee, it should fucking hit a giant bee.
7) Terrible soundtrack.
8) Just kidding, that soundtrack's amazing.
9) Protagonist is shitty bootleg version of Crono.
10) Plot makes about as much sense as the ending of Matrix: Reloaded.

I’m just sayin’!
_________________

a/v club
Filter / Back to top 
View user's profile Send private message Send e-mail AIM Address
Lurky



Joined: 06 Dec 2006
Location: Canada

PostPosted: Tue Sep 16, 2008 1:56 am        Reply with quote

bloody heartland wrote:
I don't think IGN is really something we need to pay attention to, dudes.
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: kenji ito's duodenum

PostPosted: Tue Sep 16, 2008 2:02 am        Reply with quote

no, not really, but this is fun, anyway.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Tue Sep 16, 2008 2:10 am        Reply with quote

Broco, I'm proud of you.
_________________
Filter / Back to top 
View user's profile Send private message AIM Address
dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 2:14 am        Reply with quote

Daphaknee wrote:
I’m just sayin’!


-Weş
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Mikey



Joined: 11 Dec 2006
Location: selectbutton.net, duh

PostPosted: Tue Sep 16, 2008 2:35 am        Reply with quote

bloody heartland wrote:
I don't think IGN is really something we need to pay attention to, dudes.


Not to mention this kind of writing isn't exclusive to IGN or video game reviews.
Filter / Back to top 
View user's profile Send private message Visit poster's website
Lurky



Joined: 06 Dec 2006
Location: Canada

PostPosted: Tue Sep 16, 2008 2:39 am        Reply with quote

Mikey wrote:
bloody heartland wrote:
I don't think IGN is really something we need to pay attention to, dudes.


Not to mention this kind of writing isn't exclusive to IGN or video game reviews.


We don't need to pay attention to Gamespot or newspaper music reviews either.
Filter / Back to top 
View user's profile Send private message
somes



Joined: 25 Jun 2008

PostPosted: Tue Sep 16, 2008 3:25 am        Reply with quote

i used to like gamespot reviews.
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: kenji ito's duodenum

PostPosted: Tue Sep 16, 2008 4:28 am        Reply with quote

ughguhg i really like ign's review of kingdom hearts tho

Quote:
There are times when even dedicated gamers and RPG fans will grow quite painfully frustrated, and that's even before getting to the really nasty bits. But . . .


Quote:
The long and the short of it is that the camera in this game will frequently offer no clear idea of what the hell is going on, making it some kind of strange anti-camera, if we presume that the purpose of a camera is to illustrate the action rather than obscure it. [...] But . . .


Quote:
There are some elements that just leave one scratching one's head, though. The prime offender in this regard is the Gummi Ship mini-game, one of the strangest features I've ever seen in any game of any genre [...] This is one of those things that makes one wonder why it wasn't cut during development. [...] Even so . . .


Quote:
To be sure, much of Kingdom Hearts is ripped straight from the movies, but . . .


Quote:
Admittedly, these characters are not demanding an earth-shaking amount of range from their actors -- Haley Joel Osment could probably do his part justice blindfold and gagged -- but perhaps . . .


Quote:
And even though most of the cast is drawn with broad strokes, they're still . . .


Quote:
It's hard to properly express the coolness of this game's setting and presentation to someone who hasn't dove right into it. Donald Duck gets flattened by Yuffie the ninja slamming the door as Squall and Sora bash Heartless out of second-story windows -- thoroughly unlikely, yes, but . . .


Quote:
Indeed, I found this entire game quite impressive.


oh god plz don't fire me see i have square's dick so far in
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: bushwick

PostPosted: Tue Sep 16, 2008 4:31 am        Reply with quote

Do actionbutton next.
_________________
The people are like wool to me.
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: kenji ito's duodenum

PostPosted: Tue Sep 16, 2008 4:38 am        Reply with quote

perform a google search for "though really" :oops:
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Lurky



Joined: 06 Dec 2006
Location: Canada

PostPosted: Tue Sep 16, 2008 5:00 am        Reply with quote

Mr Mustache wrote:
Do actionbutton next.


Legend:
red - hackneyed, empty verbiage
yellow - hilariously clunky attempts at color

a review of
super mario land
a videogame by Nintendo R&D#1
published by Nintendo
for the nintendo game boy
text by james edwards
score: <4> (out of four)

Bottom line: Super Mario Land is “joyous”

What makes games timeless? After all, this is a business of building simulations, not polishing up recordings of the world around us. A song bashed out with fire and heat into two microphones in somebody’s basement will still retain enough of that primal excitement to square up to the bleeding edge of big budget production twenty years from now. Conversely, the games of decades past are - largely, not entirely - running into a whole battery of problems only the most hardened of retro survivalist can ignore. What was beautiful becomes embarrassingly unsightly or worse, forgettable. Twenty years from now the vast majority of Xbox 360 and PS3 titles will have merged into some kind of unholy bloom-drenched homogenate, deep within the darkest pit of the collective subconsciousness.

What saves games? Being smart. Design that’s clever rather than powerful, music which relies on composition rather than hardware. Tim can lionize it all he wants, but Gears of War is going to look hateful to the eyes of 2027. Killer 7 will look as pretty as it always did. Here’s another game from a time past I still think looks pretty good: It’s called Super Mario Land, it fits into a 512-kilobit game pak, has a resolution of 240 by 160 pixels and is presented entirely in a monochrome palette. It’s called Super Mario Land, and it has design wrapped up in the palm of it’s hand.

The backbone of this game is essentially the guts of another perfect little game: Super Mario Brothers, for the NES. Mario runs, hits blocks, collects mushrooms for greater size and endurance, flowers for firepower, coins for life and score and he jumps on goombas and turtles. There are pipes, princesses and “?” blocks overhead. Here’s the second great thing about Super Mario Land, right after the design: it gets really, really weird.

There are two reasons for this: for one, it was developed by a completely different team, working under the sadly missed Gunpei Yokoi. Gunpei was Nintendo’s man for Metroid and Balloon Fight (he made Gameboy games about those, too) while Shigeru Miyamoto was Nintendo’s guy for Mario and Zelda. Someone entirely new was handed the reins to Nintendo’s most playable cash cow, and he brought fresh ideas with him.


Out goes the Mushroom Kingdom: when Mario Land came out, it had been the basis for three whole Mario games, back to back. Out went Bowser and Daisy, the traditional supporting cast, replaced by a mysterious space alien and an entirely new love interest to fool around with behind your (fictional) girlfriend’s back. Levels were based around some of the most visually exciting cultures: Easter Island, Egypt and Ancient China. Mario even got his hands on a mini submarine and a biplane for two entirely anomalous shooting stages. It was 1989, the franchise was still just about pliable enough and nobody has ever had the stones to pull this kind of aesthetic swerve on Mario again. Not even Paper Mario has taken these kind of risks.

The charm of Super Mario Land doesn’t just come from the freedom the development team enjoyed, it comes from the restrictions the hardware imposed. Game Boy programming was still in it’s infancy, the system was driven by a humble Z80 processor and nobody had quite figured out just how to make it sing in the right way (and nobody ever really did, which is all the more reason to value titles with spartan design chops). Super Mario Land was a launch title, an absolutely vital one thrust straight out into the first generation of software. Here’s where it gets really weird.

Mario doesn’t get fire flower fireballs, he gets power balls - steel orbs of 8-bit wrath which rebound at 45 degree angles and collect coins by proxy. They didn’t know how to code fireballs that bounce like Super Mario Brothers fireballs, so they replaced them with a simpler mechanism. This lead to a bit of genius emergent games design - players will often need to work out how the balls bounce just so in order to reap maximum wealth. Rebounding Koopa shells are out - turtle shells now explode on a time delay. By keeping the basic structure so similar while tweaking seemingly insignificant variables, R+D 1 produced an installment that was subservient to no NES entry and stood capably by itself. Let’s put that in perspective - that was something Sega absolutely never did with the Game Gear’s libary, the prime reason why the Game Gear has become utterly worthless while the more primitive Game Boy retains a sizable crop of titles that can be enjoyed in the here and now. Designers ignore design in lieu of power at their own risk.

I still think this game looks great. Some people might disagree, but just as The Warriors would not be improved with CGI tit-fucking dinosaurs, a game as simple and sweet as Super Mario Land would not be improved with enhanced graphics. It has a look, and it’s a great look: pixel art stripped down to the barest essentials, all tiny and pristine. The Game Boy couldn’t handle big sprites: small was the way to go. There’s something wonderfully evocative about the Egyptian stages that brings to mind sunny summer break times at school. My nostalgia is not your nostalgia, but if you have imagination this game will stir something in you. The music, by “Hip” Tanaka, is the definitive Game Boy soundtrack.

There are flashier platform games. Platform games with tighter control, more levels, more characters. I defy you to find a better one on the platform, or many that are better before 1989. It’s hard to be cynical about something this charming and well designed, so why try? The scoring system here is arbitrary bullshit I’d rather do without, but something as complete as this deserves four stars. Four stars do not say this game is the best game ever and four stars are not a 100% rating or endorsement. Every system gets a “just so” game (except the Master System - hard luck, Master System!) or two, and this is one of those games. It’s cheap as it’s ubiquitous - if you’re reading this at work or in your dorm right now you can stroll out and acquire game and hardware for pocket change. You have nothing to lose. Do it.

- james edwards
Filter / Back to top 
View user's profile Send private message
Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Tue Sep 16, 2008 5:18 am        Reply with quote

heh, nice
_________________

a/v club
Filter / Back to top 
View user's profile Send private message Send e-mail AIM Address
Broco



Joined: 05 Dec 2006

PostPosted: Tue Sep 16, 2008 6:09 am        Reply with quote

dessgeega wrote:
IGN Ratings for Rock Band 2 (X360)
Rating Description
out of 10
9.5 Presentation
Superb execution, with perfect camera cuts on stage and plenty of your band's personality shining through.
8.0 Graphics
It looks almost identical graphically, which is fine, since last year's model was pretty enough to get the job done.
9.5 Sound
A stellar soundtrack that is, without question, the greatest assemblage of songs to date for a videogame.
9.0 Gameplay
Little has changed in terms of how the game plays, but there have been some very welcome additions. Battle of the Bands is inspired. World Tour, though, needs a revamp.
10 Lasting Appeal
There's still a hefty amount of time to waste on World Tour, but it's the dynamic Player Challenges and Battle of the Bands that will have you hooked for the next year.
9.0
Outstanding OVERALL
(out of 10 / not an average)


Agreed I should've done this



As for the actionbutton review it is certainly far superior to IGN but I think it deserves some yellow. "unholy bloom-drenched homogenate"?

Mikey wrote:
Not to mention this kind of writing isn't exclusive to IGN or video game reviews.


I would like to see an example, as far as I know this kind of stilted formal verbiage is indeed unique to videogame reviews. Well there's student term papers, but those aren't sold for money.
_________________
Filter / Back to top 
View user's profile Send private message
shnozlak



Joined: 05 Dec 2006
Location: glueing googly eyes to everything

PostPosted: Tue Sep 16, 2008 6:56 am        Reply with quote

Broco wrote:
Well there's student term papers, but those aren't sold for money.


Aren't they?
_________________

Shnozlak is riding around town on a bicycle.
Filter / Back to top 
View user's profile Send private message Visit poster's website
Mr. Toups
tweedle dumb


Joined: 03 Dec 2006
Location: moran

PostPosted: Tue Sep 16, 2008 1:29 pm        Reply with quote

broco how would feel about copy editing for TGQ
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
eskaibo



Joined: 26 Jul 2008
Location: w/i +w/o

PostPosted: Tue Sep 16, 2008 2:10 pm        Reply with quote

Broco wrote:
Well there's student term papers, but those aren't sold for money.

In defense, my friend has recently been getting 90%+ in essays since he decided to be a wanker about them.
_________________

♪ x x x ♫ x x x ♫ x ♫ ♫
Filter / Back to top 
View user's profile Send private message
Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Sep 16, 2008 5:41 pm        Reply with quote

I imagine Tim would just cut to the chase and draft his reviews in red to begin with.
_________________

Let's have a Dreamcast week guys. If only as an excuse for me to play Project Justice.
Filter / Back to top 
View user's profile Send private message AIM Address
Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: bushwick

PostPosted: Tue Sep 16, 2008 7:50 pm        Reply with quote

Lurky wrote:
Mr Mustache wrote:
Do actionbutton next.


a review of
super mario land


What's your point turkey lurky?
_________________
The people are like wool to me.
Filter / Back to top 
View user's profile Send private message
PianoMap



Joined: 05 Dec 2006
Location: kelowna, british columbia

PostPosted: Tue Sep 16, 2008 8:24 pm        Reply with quote

Predator Goose wrote:
I imagine Tim would just cut to the chase and draft his reviews in red to begin with.

_________________
o-/< --- o-\< --- o-|-| --- o^-<
Filter / Back to top 
View user's profile Send private message AIM Address Yahoo Messenger
Mikey



Joined: 11 Dec 2006
Location: selectbutton.net, duh

PostPosted: Tue Sep 16, 2008 11:24 pm        Reply with quote

Broco wrote:


Mikey wrote:
Not to mention this kind of writing isn't exclusive to IGN or video game reviews.


I would like to see an example, as far as I know this kind of stilted formal verbiage is indeed unique to videogame reviews. Well there's student term papers, but those aren't sold for money.


I was trained to write exactly this kind of crap so I can spot it easily in a lot of places. Press releases especially, for example this one for the Chevy Volt:

http://www.carprices.com/PressReleases/Article/make_Chevrolet/id_1311/

You might give that a pass since it's marketing (by the way pretty much all the ad copy in the world is filled with the kind of stuff being highlighted in this thread), so take for example this review for the new film "Righteous Kill" from the New York Times

http://movies.nytimes.com/2008/09/12/movies/12righ.html

"Mr. De Niro and Mr. Pacino have squared off only once before on the big screen, in Michael Mann’s 1995 thriller, “Heat,” in which they spent most of the film in separate story lines, joined only by the parallel editing and a late-act, disappointingly anticlimactic meeting at a diner. They share far more face time in “Righteous Kill,” playing well-seasoned New York City Police Department detectives and long-term partners who take turns clucking at each other like hens while swaggering around town like gamecocks. True to strut, pouf and wattles, Mr. Pacino’s cop goes by Rooster, while Mr. De Niro is just Turk, which doesn’t appear to be short for Turkey, though it sure does help to pass the time if you think about it."

A lot of the same dumb shit identified in IGN reviews is right there in other professional writing.
Filter / Back to top 
View user's profile Send private message Visit poster's website
negativedge



Joined: 04 Dec 2006
Location: I GAVE YOU MY BEST YEARS! I COULD HAVE BEEN AN ARTIST

PostPosted: Wed Sep 17, 2008 3:49 am        Reply with quote

bloody heartland wrote:
I don't think IGN is really something we need to pay attention to, dudes.

_________________
Filter / Back to top 
View user's profile Send private message
crispyambulance



Joined: 09 Dec 2007

PostPosted: Wed Sep 17, 2008 12:49 pm        Reply with quote

Mikey wrote:
Broco wrote:


Mikey wrote:
Not to mention this kind of writing isn't exclusive to IGN or video game reviews.


I would like to see an example, as far as I know this kind of stilted formal verbiage is indeed unique to videogame reviews. Well there's student term papers, but those aren't sold for money.


I was trained to write exactly this kind of crap so I can spot it easily in a lot of places. Press releases especially, for example this one for the Chevy Volt:

http://www.carprices.com/PressReleases/Article/make_Chevrolet/id_1311/

You might give that a pass since it's marketing (by the way pretty much all the ad copy in the world is filled with the kind of stuff being highlighted in this thread), so take for example this review for the new film "Righteous Kill" from the New York Times

http://movies.nytimes.com/2008/09/12/movies/12righ.html

"Mr. De Niro and Mr. Pacino have squared off only once before on the big screen, in Michael Mann’s 1995 thriller, “Heat,” in which they spent most of the film in separate story lines, joined only by the parallel editing and a late-act, disappointingly anticlimactic meeting at a diner. They share far more face time in “Righteous Kill,” playing well-seasoned New York City Police Department detectives and long-term partners who take turns clucking at each other like hens while swaggering around town like gamecocks. True to strut, pouf and wattles, Mr. Pacino’s cop goes by Rooster, while Mr. De Niro is just Turk, which doesn’t appear to be short for Turkey, though it sure does help to pass the time if you think about it."

A lot of the same dumb shit identified in IGN reviews is right there in other professional writing.


Where exactly are you trained to write like this? At university? By an employer?
Filter / Back to top 
View user's profile Send private message
spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Wed Sep 17, 2008 2:02 pm        Reply with quote

I think abdn would be more yellow than red.
Filter / Back to top 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: WOOF WOOF WOOF WOOF WOOF WOOF WOOF

PostPosted: Wed Sep 17, 2008 3:05 pm        Reply with quote

crispyambulance wrote:
Mikey wrote:
Broco wrote:


Mikey wrote:
Not to mention this kind of writing isn't exclusive to IGN or video game reviews.


I would like to see an example, as far as I know this kind of stilted formal verbiage is indeed unique to videogame reviews. Well there's student term papers, but those aren't sold for money.


I was trained to write exactly this kind of crap so I can spot it easily in a lot of places. Press releases especially, for example this one for the Chevy Volt:

http://www.carprices.com/PressReleases/Article/make_Chevrolet/id_1311/

You might give that a pass since it's marketing (by the way pretty much all the ad copy in the world is filled with the kind of stuff being highlighted in this thread), so take for example this review for the new film "Righteous Kill" from the New York Times

http://movies.nytimes.com/2008/09/12/movies/12righ.html

"Mr. De Niro and Mr. Pacino have squared off only once before on the big screen, in Michael Mann’s 1995 thriller, “Heat,” in which they spent most of the film in separate story lines, joined only by the parallel editing and a late-act, disappointingly anticlimactic meeting at a diner. They share far more face time in “Righteous Kill,” playing well-seasoned New York City Police Department detectives and long-term partners who take turns clucking at each other like hens while swaggering around town like gamecocks. True to strut, pouf and wattles, Mr. Pacino’s cop goes by Rooster, while Mr. De Niro is just Turk, which doesn’t appear to be short for Turkey, though it sure does help to pass the time if you think about it."

A lot of the same dumb shit identified in IGN reviews is right there in other professional writing.


Where exactly are you trained to write like this? At university? By an employer?


I thought I would get smacked for doing it at college. Turns out its quite they encourage this, though not to the level that you see in that IGN review.

Its not a exact science, but generally what they teach you as regards Opinion pieces/Reviews/Editorials is to balance between being informative but providing enough colour in your piece to keep it interesting to read and direct to your opinion. Not enough colour in it and you bore your readers, too much and you confuse them. Its all about hitting the sweet spot. And unfortunately, the hackneyed shit is what the public likes and sites like IGN can get away with it as its understandable and colorful enough for people in Bumfuck, Ohio to be able to read and enjoy. I don't blame them, why take the hard way and provide interesting and imaginative pieces like some of the great UK mags did in the past, when they can easily pander to fanboys, slap a score on it that marketing likes and collect their paycheck.
Filter / Back to top 
View user's profile Send private message
spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Wed Sep 17, 2008 4:38 pm        Reply with quote

ario barzan wrote:
A disclaimer: We at Action Button Dot Net have never, ever gotten caught in a bear trap, and we hope none of you, dear readers, have managed to do so, either. My god – can you imagine? Being the tender age of thirteen, out in a forest with the girl who replied, during school’s lunch break, that she might kind of possibly think about hanging out with you later that day. Now, it is the late afternoon, and she’s sitting on a log. Your gut twists up, and as you move to also sit down, leaves fly up in the air like a potpourri of tiny animals. There’s an impossible pressure below your waist. You look down and, god-damn, there is a bear trap crushing your right leg. The girl is screaming; spots of blood dot her face. In a daze, you realize that the dormant, semi-innocent erection you were repressing is now revealed in its full, jean-covered, packaged glory as your arms dangle at their sides. It is here that you wonder if maybe you won’t have to go to school tomorrow (even though the next day is actually Saturday).

This is a great way to kick off a review, guys.
Filter / Back to top 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
bruin



Joined: 09 Dec 2007
Location: Boston

PostPosted: Fri Sep 19, 2008 9:53 pm        Reply with quote

From the Mega Man 9 review

Quote:
3.0 Graphics
A true "period piece" in gaming. Hardcore will love it, but when put against other download games, it won't look pretty. We wouldn't have it any other way though. Classic, and dated by design.


It hurts my brain
_________________
Filter / Back to top 
View user's profile Send private message AIM Address
Moogs



Joined: 06 Dec 2006
Location: filth in the beauty

PostPosted: Mon Sep 22, 2008 11:26 am        Reply with quote

You don't hold up your lighter for an encore. What a dumbass.
_________________
Filter / Back to top 
View user's profile Send private message AIM Address
RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: WOOF WOOF WOOF WOOF WOOF WOOF WOOF

PostPosted: Mon Nov 24, 2008 8:49 pm        Reply with quote

I think its time for some more discussion on this as I found this Castlevania judgement review today

http://www.1up.com/do/reviewPage?cId=3171390&p=44

Now tell me kids, what do you think is wrong with this text?

Quote:
Castlevania's seen some interesting evolutions, going from plodding 2D side-scroller to Metroid-like exploration adventure to 3D Devil May Cry clone. But fighter Castlevania: Judgment is one evolution I never expected.

In Konami's words, this is a "Versus Action" game -- an amalgamation that fuses action-game mechanics with a fighter. In my words, it's the bastard son of neologism. Beyond the strange art direction, Judgment suffers from jarring mechanics that disregard established fighting conventions. The uncompromising camera displays the action in a bizarre, disconcerting manner that tracks players in a 3D area filled with environmental hazards. And in combat, the camera's way too difficult to control.

Click the image above to check out all the Castlevania: Judgement screens.

As the two warriors move independently around the stage, the camera doesn't adjust according to their positions, focusing instead on whoever's in front of the camera. It bobs and weaves back, forth, left, and right -- constantly flip-flopping between the two characters in a not-quite-over-the-shoulder perspective. It's highly disorienting, and it's almost impossible to gauge the correct distance between players, especially when one's in the background while the other is in the foreground. Spacing (a crucial strategic factor in fighting games) is thrown and tossed aside in favour of a loose mechanic that affords too much freedom of movement. And because most special attacks are terrible at restricting the opponent's space and options, you often spend more time chasing after an opponent than engaging them. In short, matches are sloppy, silly, tiresome, and infuriating.

The camera isn't the only shortcoming. Character design stands at the center of every fighter?and unfortunately for Castlevania's cast of vampires and vampire killers, Judgment leans dangerously over the edge. Characters vary in quality, from formidable to throwaway to forgettable. Series mainstays Simon Belmont, Alucard, and Maria Renard all carry themselves with conviction, but most of the second-tier guys -- especially Golem and Cornell -- feel underpowered and anemic. As such, outwardly screwy character balance ruins any potential respectability.

As a fighter, Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. It's a strange misstep for the beloved series, one that Konami hopefully learns from.


Have you figured it out yet?








Why yes. It is the fact that the reviewer doesnt talk about the gameplay at all despite mentioning it as the main reason the game has so many flaws in the opening paragraph. Its also telling people that it has "too many design ideas that are neither well planned nor well executed" yet does not tell any of us about those design decisions at all. For fuck sake, He throws out fancy words like "Neologism" , but cannot even tell us what the fuck is fundementally wrong with the actual game aside from the whole paragraph wasted telling us how the camera made the author seasick. The point of the review is to tell us, the audience, why it is a terrible game and this review failed on the most basic and obvious level.

Ladies and gentlemen. This is the standard of writing in the games media today.
Filter / Back to top 
View user's profile Send private message
CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Mon Nov 24, 2008 9:21 pm        Reply with quote

the bastard son of neologism
_________________
Filter / Back to top 
View user's profile Send private message AIM Address
Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Mon Nov 24, 2008 10:14 pm        Reply with quote

CubaLibre wrote:
the bastard son of neologism

_________________
I play games sometimes
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Mon Nov 24, 2008 10:19 pm        Reply with quote

Yeah, I basically quit reading at that phrase. It is that wrong.
Filter / Back to top 
View user's profile Send private message Visit poster's website
MOAI



Joined: 12 Jul 2008

PostPosted: Mon Nov 24, 2008 11:14 pm        Reply with quote

I saw that phrase displayed on the game's Wikipedia page. It had me sitting there laughing for quite some time.

It's a better description of that review than the game, actually.
Filter / Back to top 
View user's profile Send private message Send e-mail
RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: WOOF WOOF WOOF WOOF WOOF WOOF WOOF

PostPosted: Wed Nov 26, 2008 3:36 pm        Reply with quote

http://www.escapistmagazine.com/articles/view/issues/issue_177/5503-Be-Still-My-Beating-Heart

PEOPLE GET PAID FOR THIS. I REPEAT

PEOPLE GET FUCKING PAID FOR THIS.
Filter / Back to top 
View user's profile Send private message
dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Wed Nov 26, 2008 4:52 pm        Reply with quote

pretty well, too
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> Force Feedback All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group