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player controlled agents

 
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Sat Jan 27, 2007 5:26 pm        Reply with quote

Well, bottom line, the player controls a dozen or so values which, at every frame, are pressed or not pressed (or, for analog inputs, at a certain point along a continuum). That's the way the player appears at the hardware level. Anything higher-level you come up with will encompass some but not all games.
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