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Sketch

Joined: 05 Dec 2006
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Posted: Sat Oct 02, 2010 8:50 am |
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| internisus wrote: |
Looks better than Bioshock, I guess.
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Does it at least have an inventory screen? Where I can tinker with my inventory? I hated Bioshock for its casual-as-fuck gameplay dumbing down.
I want a proper System Shock/Deus Ex game with inventories and dauntingly difficulty, esoteric internal systems which puts the entirety of the mainstream off. I want to augment each parameter of every piece of equipment for that +1 addition on my long range accuracy. I want multi-layered objectives that can be completed in any order over large intercrossing maps. I want hundreds of different kinds of ammo, each slightly different and for specific situations, and I want a limit on how much of anything I can carry, and when I reload I want any bullets left in the magazine to disappear alongside said discarded magazine. I want limbic based damage, where there's a difference between shooting a guy's small toe and a shotgun up his left nostril.
I want technical and complicated mindfuckery that does not hold my hand or make things easy.
I'd also settle for an SD port of the PC Deus-Ex to current systems via download. The PS2 version removed limbic damage.
EDIT: aww crap, I don't want top post. |
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Oct 02, 2010 11:26 am |
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| internisus wrote: |
The movie trailer with its [h+] and "this is not the end of the world... but you can see it from here" turned me on.
Then the gameplay turned me off.
Looks better than Bioshock, I guess.
| Talbain wrote: |
| Dracko wrote: |
| No, it doesn't. |
Care to explain? I am curious. |
The reason why there's no real mystery as to why Adam's arm doesn't turn into a gun is that the player hasn't chosen for it to. I would presume that, first of all, you would be choosing to augment yourself with that built-in firearm to the exclusion of other choices. Also, that weapon would probably be limited to being just, you know, whatever it is, and whatever it is probably wouldn't be a silenced pistol. It would probably be a multi-targeting lock-on high-pressured flame thrower or some shit. And you would have to watch a five-second third-person cutscene every time you used it. |
Yes, I suppose it does make sense that since all the mechanical-arm weapons we've seen seem to be high-powered assault rifles (aside from the take-down weapons Adam uses), that maybe most or all mechanical-arms constructed for that purpose. But it doesn't explain why co-opting that assault technology into a silent, effective weapon wouldn't be optimal. I mean, if you can mount a silenced pistol into your arm, why bother with a handgun? A weapon on the person rather than inside makes the assassin more culpable, he stands out more. Unless that's the point, which is to make Adam stand out (which might make sense if Adam were to go the assault route, but it doesn't really fit an assassin route). Maybe the concept is just to show the early game and not give away too much of what you can do. Even so, they are showing a player in the gameplay videos who often does things which don't exactly seem "stealthy" despite the fact that that's the build they're showing of Adam and how that gameplay works. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Oct 02, 2010 11:33 am |
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Sketch, you should be looking to Eastern European and Russian development studios, then. _________________
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Sketch

Joined: 05 Dec 2006
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Posted: Sat Oct 02, 2010 12:23 pm |
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| I know, STALKER is a personal favourite, and once I can confirm that Pathologic doesn't have Starforce for its UK release, I'm going to try it. I love how obfuscated that game's system is. I read a review where the guy said he had to trade his only handgun in for a tin of vegetables so he didn't starve to death, and I thought: yes, that 's my kind of game. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Oct 02, 2010 1:21 pm |
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I was thinking this upcoming title in particular:
_________________
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Sketch

Joined: 05 Dec 2006
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Posted: Sat Oct 02, 2010 2:08 pm |
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| That looks incredible. But info is scant online. The magic (pseudo magic?) in a cyberpunk setting gives a very strong Shadowrun vibe. Colour me curious! |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Sat Oct 02, 2010 5:51 pm |
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| Video's blocked in the US :( |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Nov 16, 2010 5:06 pm |
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God, what an odd world we live in...
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DEUS EX #1
Written by ROBBIE MORRISON
Art by TREVOR HAIRSINE
Cover by JIM MURRAY
The legendary video game franchise, which PC Gamer called “The Best PC Game of All Time,” comes to comics in advance of the highly anticipated new installment in the series!
Adam Jensen is a cybernetically enhanced security operative for the powerful Sarif Industries in a future where biological enhancements have become commonplace, yet fanatically opposed by many. While recovering the kidnapped niece of the founder of Sarif Industries, Jensen unstitches a mystery that goes all the way back to his fully human SWAT origins in Detroit – and an adventure of violence and betrayal that will span the globe!
On sale FEBRUARY 9 • 1 of 6 • 32 pg, FC, $2.99 US • MATURE READERS |
Robbie Morrison is a peculiar choice, but it could work: He's done some fairly out there cyberpunk stuff under 2000AD. _________________
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JoeX111

Joined: 21 Nov 2008 Location: Some City
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Posted: Thu Nov 18, 2010 5:46 am |
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| Man! I hope it's every bit as good as the Mirror's Edge tie in comics! |
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Levi

Joined: 05 Dec 2006
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Posted: Thu Nov 18, 2010 1:33 pm |
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What the hell does
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| Damn I failed attack |
mean in the context of a shooter? |
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Posted: Thu Nov 18, 2010 7:23 pm |
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First gameplay trailer:
Looks good? I think it might be good. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Guillotine

Joined: 05 May 2008
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Posted: Thu Nov 18, 2010 7:53 pm |
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The SquareEnix logo in these videos never fails to bring a shiver down my spine
Supposedly the camera switches automatically from 1st to 3rd given the context right? Any chance it might be up to player choice? |
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Nov 18, 2010 9:33 pm |
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:( Hacking Minigame, 3rd person insta kills, relatively constant radio chatter
:) Weapon mods, the shooting in general, and it finally looks like DX to me. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Nov 18, 2010 9:54 pm |
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Man, Deus Ex practically invented constant radio chatter.
I'm waiting to see more of the hacking. It looks thorough enough and doesn't seem to be an after-thought.
Apparently, Square sent a Q & A piece with the dev. team alongside the trailer.
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Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.
Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.
How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.
Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.
Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.
How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.
How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.
What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.
How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.
Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.
If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and how much risks are you willing to take to get additional rewards.
Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.
Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.
Will the earlier Deus Ex music theme return?
Maybe…
Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to peak to you. Who would chat with someone pointing a gun on our head? |
If true - and I think this was hinted at before - then takedowns will cost energy (And the victim in the trailer was susceptible).
Either way, this seems like it's shaping up to be a worthy spiritual successor. The only thing I'm really anxious about at this point is the quality of the story-telling and overall plot. _________________
     
Last edited by Dracko on Fri Nov 19, 2010 12:00 am; edited 1 time in total |
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Nov 18, 2010 10:08 pm |
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| Quote: |
| You’ll be able to use different types of boxes to distract NPCs indeed. |
The rest of that interview suggested cool things like a high budget video game with secrets and hidden things but this line just sounds ridiculous. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Nov 18, 2010 10:14 pm |
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physics are big these days tulpa get with the times if i'm going to carry floating boxes in front of me i expect them to be interesting _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Nov 18, 2010 11:53 pm |
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Yeah, this thing is all over the map. It has the surface of Deus Ed, and it at least pretends to understand what that game was about--but the cutscenes, all the ridiculous weaponry, and the guy in your ear throughout that entire trailer are so very not Deus Ex that it is hard to tell just what the hell these guys are going for.
My guess?
This is a board room game. It's an amalgam of Bioware and Infinity Ward carefully plotted out by some guy that really wanted to make a Deus Ex game so that he'd get approval. I just can't see this turning out as anything but a fast paced rollercoaster with a story that really wants to be important (slow motion cutscenes with "badass" moves plastered everywhere are a given) , with some really obvious "if you have points in stealth, turn left; if you have points in weapons, turn right" level design thrown in. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Nov 19, 2010 12:03 am |
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| negativedge wrote: |
| but the cutscenes, all the ridiculous weaponry, and the guy in your ear throughout that entire trailer are so very not Deus Ex that it is hard to tell just what the hell these guys are going for. |
What cutscenes?
Deus Ex was chock full of ridiculous weapons, heavy or otherwise.
And again, it pretty much kicked off the whole "handler speaking in your ear" deal anyhow. _________________
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Levi

Joined: 05 Dec 2006
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Posted: Fri Nov 19, 2010 8:41 am |
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| Jensen's blade arm things really creep me out. It feels weird saying that since Snake's throat slitting is more than alright with me. I wonder if that's intentional. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Nov 19, 2010 4:14 pm |
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I like the guy's voice acting too. It's not gravelly and brutish and bro-y, but neither is it Nathan Drake. It's softer, smoky, velveteen. He sounds competent. _________________ Let's Play, starring me. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Nov 19, 2010 4:39 pm |
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| Levi wrote: |
| Jensen's blade arm things really creep me out. It feels weird saying that since Snake's throat slitting is more than alright with me. I wonder if that's intentional. |
Your post reminds me of this article.
They've mentioned before that just like in the first game, people will react to you depending on how murderous your playstyle is. Would make for interesting subtext if the more hands-on you get the more dehumanised you at least appear to be towards others, in following with your improved mastery of mechanical augmentations. Would make for further subtle character self-development to boot. _________________
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loempiavreter

Joined: 27 May 2007
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Posted: Mon Nov 22, 2010 10:24 pm |
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Does Deus Ex series have bosses? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Nov 22, 2010 10:27 pm |
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It does, but there are typically ways to avoid them entirely, or failing that killing them without getting your hands dirty. _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Mon Nov 22, 2010 10:47 pm |
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| also you can shoot a rocket at what's-his-face's face and he actually does just blow up like a dude would blow up if you shot a rocket into his face |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Nov 30, 2010 7:36 pm |
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Here's what Rock Paper Shotgun has to say:
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‘News’ has come down the ‘wires’ about the various goodies to be had from Deus Ex 3 special editions and pre-order exclsuive thingywotsits. One in particular caught my eye. Pray allow me to quote my exact wording in the RPS meta-office when the press release arrived. I warn you: I’m about to clamber into the Angry Tank.
The press release: Explosive Mission Pack Exclusively at GameStop – An entirely new mission with special cameo appearance of original Deus Ex character
Me: OH PISS OFF
I don’t mind pre-orders adding on guns and hats whatnot; I understand it’s important for retailers to sell games and that the market is ever more complicated and competitive. But dangling that sort of money-grabbing, choice-destroying nostalgia-carrot in front of the very people whose undying enthusiasm has been a key factor in allow this game to happen? Ew, ew, ew.
Essentially, if you’re a long term DX fan you’re going to have to make the fairly unpleasant choice of saving money by ordering this much-anticipated, primarily black’n'yellow-hued sequel from your (r)etailer of choice, or dropping full-whack premium at Gamestop to ensure you’re getting the full story and maximum links to DX1. You’re being punished for being one of the people who most cares about this game. Awful. |
Of course I agree as I loathe exclusive content anyway, and this may be the worst example yet (depending upon what it actually entails). |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Nov 30, 2010 7:38 pm |
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Both those trailers are underwhelming and I have little doubt it will be DLC down the line and have little to no bearing on the game's plot anyhow. It's depressingly business as usual, really. _________________
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Sly Buccelli

Joined: 10 Jan 2007 Location: DiGiorno of Death
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Posted: Tue Nov 30, 2010 7:48 pm |
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I'm buying this game on Steam and retailers can piss off. I mean, what's in the future of videogames if fans of a long-awaited game like this one get this kind of treatment? This is just offensive and shows how retailers are potentially obsolete and unlikeable. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Nov 30, 2010 8:06 pm |
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Yeah, it's one thing for developers to make content available via pre-order in order to get people investing early on, but quite another when retailers are just exacerbating their monopolist welcome.
Well, at least it seems the combat looks functional. _________________
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remote

Joined: 11 Dec 2006
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Posted: Tue Nov 30, 2010 9:21 pm |
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Flush GameStop down the toilet. _________________
letterboxd | last.fm | steam |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Dec 01, 2010 3:54 pm |
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So in Europe, these pre-orders work differently:
Pre-order any version from any retailer, and you get the mission, the one-use unlocking device, the remote detonated bomb and the grenade launcher. The rest of the weapons come with the special edition.
Oh, and apparently the motion comic is just going to be an adaptation of the announced mini-series. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Dec 01, 2010 7:06 pm |
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you could probably easily put together a trailer from the original deus ex with constant radio chatter _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Dec 01, 2010 7:17 pm |
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"urgh, blocky graphics"
"combat looks awful! why is there so much of it?!"
"omg third-person flythrough?! clearly this game is stuff full of cutscenes" |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Dec 01, 2010 7:24 pm |
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this really just reminds me of MGS2... in a mostly good way _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Dec 01, 2010 7:37 pm |
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Yeah, the comparison has been made. Makes me curious about how well the squad AI is. Sure, it was scripted for the most part, but in MGS2, you had enemies clearing and searching rooms fairly methodically. If Human Revolution deals with tight quarters and stealth is still a heavy part, I wonder if they'll do anything similar.
Mainly though, I'd like to know how the enemies act in contrast to the first game. :P |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Dec 02, 2010 2:53 am |
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| the retail model and price level of games is just broken. even a huge, successful game like Halo Reach is discounted again and again two months after its release. super cheap steam sales generate more revenue for many companies than the launch weeks of their titles. ...maybe games should just be cheaper? eventually smaller companies are going to do things like notice how Minecraft has sold 700,000 copies at $10 with no marketing or name recognition of any kind. hell, just think of the publicity if some mid level (or higher!) publisher put out a new retail game at $15. I mean, the retailers wouldn't carry it, but eventually...? Publishers are going to try this on the PC, eventually, as a means of stimulating sales. |
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km

Joined: 05 Dec 2006 Location: Minor character in a frame story
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Posted: Thu Dec 02, 2010 4:27 am |
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Oh no, but that would de-value the brand and then uh
Well you see, it's all about branding
So that titles can be exploited on a yearly basis and _________________
vi) RPGs (Role-Playing Games)
For adolescents; half-formed personalities roaming (in packs) in search of identity. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Tue Dec 07, 2010 5:21 am |
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| Hey that wasn't bad. I'm tentatively excited re: this game after I saw a press release stating 10 reasons why the game will be similar to the first Deus Ex. I will give it's overblown tealness a chance, at least. |
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