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Deus Ex [h+]³
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km



Joined: 05 Dec 2006
Location: Minor character in a frame story

PostPosted: Fri Dec 17, 2010 4:02 am        Reply with quote

Game delayed until after the end of this fiscal year. Square-Enix's fiscal year starts on April 1 though, so it may still be out in the forseeable future.

I worry that if they get tooo much more time with it, they'll be tempted to try and fix things that aren't necessarily broken.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Fri Dec 17, 2010 4:14 am        Reply with quote

I will laugh so hard if the Eidos division of Square was the only thing keeping the company afloat.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Dec 17, 2010 1:08 pm        Reply with quote

Deus Ex will be rebuild into COD BLOPS EX, to appeal to the mainstream market.

We're Square Enix. We like to make video games. It's not just the people who like to play games, it's me as well. - Yoichi Wada (2012)
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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Dec 21, 2010 11:52 am        Reply with quote

Heh.



Quote:
DEUS EX #2
Written by ROBBIE MORRISON
Art by TREVOR HAIRSINE and SERGIO SANDOVAL
Cover by JIM MURRAY
The legendary franchise comes to comics in advance of the highly-anticipated new game! Haunted by the ghosts of his past, Adam Jensen purses an augmented terrorist group and learns that, even in a world of superhuman enhancements, the female is still the deadliest of the species…
On sale MARCH 16 • 2 of 6 • 32 pg, FC, $2.99 US MATURE READERS
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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Dec 28, 2010 2:10 am        Reply with quote

Here's the E3 demo again, perhaps the best quality you can find. Does show off a couple more things from the last one, not least of which the tight-as-hell art design.



And here's some very minute tidbits of content we haven't seen before from a tech show:


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Sly Buccelli



Joined: 10 Jan 2007
Location: DiGiorno of Death

PostPosted: Tue Dec 28, 2010 8:26 pm        Reply with quote

That ammo display is fucking annoying. I hope you can get rid of it in the options or is part of an optional augmentation.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Dec 28, 2010 9:11 pm        Reply with quote

I'm guessing it's part of an aug. It's contextually sound.

Though you're not alone in finding it annoying, but why is that?
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Wed Dec 29, 2010 9:42 pm        Reply with quote

The HUD in that demo was pretty minimal, so the ammo counter/radar etc can either be disabled or is an augmentation.
There wasn't an orange outline around weapons like in the last gameplay video so I'm guessing they're all augs.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Dec 31, 2010 8:42 am        Reply with quote

All this oppressive yellow brings to mind Bounty Dog.
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costel



Joined: 30 Aug 2010
Location: Omsk,Florida

PostPosted: Fri Dec 31, 2010 8:21 pm        Reply with quote

Sniper Honeyviper wrote:
All this oppressive yellow brings to mind Bounty Dog.


I was thinking the same exact thing. And coincidentally, the mecha designs in Bounty Dog were created by Masamune Shirow and Deus Ex: Human Revolution seems to be streamlining a lot of it's geometry and mechanical augmentations to mirror the whole entire body of Masamune Shirow's work.

I want this game to be wonderful, I really do. Nay, I must admit, I froth heartily.
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Dracko
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PostPosted: Sat Jan 01, 2011 5:48 am        Reply with quote

Mind-hacking Ghost in the Shell style has been revealed as a social aug in order to force info out of people too, I believe. The catch being they'll be completely uncooperative afterwards.

Frankly, ripping off both that and Blade Runner might be the best course of action.

I do wonder if the plot will be going down the Illuminati/Knights Templar conspiracy stylings of its predecessors, since their seems to be very little hints to that effect so far and it seems more concerned with theoretical social issues relating to transhumanism. Again, this is probably not a bad call if true. Much like media based on Lovecraftian fiction, there's only so much you can do with sinister secret societies before it becomes too quickly tedious or loses all dramatic impulse.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Jan 01, 2011 8:26 pm        Reply with quote

Sigh.

Just been skimming this, I'm still at my folks' house and have a date with an old friend in an hour so gotta get ready for that, but I'm liking a lot of the discussion showing up; I also have a sense of dread that this game is going to just not work. Not because of any one particular thing I'm seeing, just the sense that the aspects that came together in DX1 are simply Not Done Anymore, kinda like how none of the metrovanias ever quite managed to do Symphony again because the experimentation process was over and a lot of the hanging chaff that made Symphony interesting simply doesn't materialize once the formula is down.

DX may well be the kind of game that only works when it's blazing a new trail, not following an established one.

Conversely, maybe they know this and/or maybe the change of staff and publisher is enough to send it in a new direction and we'll see it pull it off. I really hope so. I want this game to be good so much. I would almost rather it wind up being ungodly, Sonic 2006 level bullshit than just being mediocre.

I'm hopeful. I'm just also kind of wary.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Sat Jan 01, 2011 9:59 pm        Reply with quote

What's the point in blazing new trails if no one is going to revisit them and hopefully build upon them anyhow?

May as well be within the same licence.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Fri Jan 07, 2011 12:53 am        Reply with quote

Haha, yes!

fear my gaygenda, nerds
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Levi



Joined: 05 Dec 2006

PostPosted: Fri Jan 07, 2011 7:04 am        Reply with quote

costel wrote:
Sniper Honeyviper wrote:
All this oppressive yellow brings to mind Bounty Dog.


I was thinking the same exact thing. And coincidentally, the mecha designs in Bounty Dog were created by Masamune Shirow and Deus Ex: Human Revolution seems to be streamlining a lot of it's geometry and mechanical augmentations to mirror the whole entire body of Masamune Shirow's work.

I want this game to be wonderful, I really do. Nay, I must admit, I froth heartily.


Strangely, I don't think it's been mentioned in this thread, but the palette's substantially the same as Mamoru Oshii's Innocence.





Edit: This thread is the eighth result on a Google search for "Bounty Dog." I'm guessing it wasn't a hit.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Jan 07, 2011 4:55 pm        Reply with quote

Levi wrote:
Edit: This thread is the eighth result on a Google search for "Bounty Dog." I'm guessing it wasn't a hit.


Nah, it was just one of many mediocre 90's sci-fi OVAs, but it retains a lot of appeal due to the interesting setting, high production values, and aforementioned Shirow designs. They even give a convincing reason for the overwhelmingly yellow palette: it's artificial sunlight, since it takes place in a moon colony on the dark side.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Jan 10, 2011 10:06 pm        Reply with quote

The Deus Ex Bible.

So 90s.

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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Jan 10, 2011 11:17 pm        Reply with quote

Dracko wrote:

Yesssssssssssssssssssssssss
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Dracko
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Joined: 06 Dec 2006

PostPosted: Sat Jan 22, 2011 8:12 pm        Reply with quote

Levi wrote:
Strangely, I don't think it's been mentioned in this thread, but the palette's substantially the same as Mamoru Oshii's Innocence.




Man, I've been on a Ghost in the Shell kick as of late and I'm not only hoping such a comparison is spot-on, I'm also hoping Human Revolution is its own deal, similarly to how the Ghost films are completely separate from Stand Alone Complex, despite using the same character.

The prequel novel to Ghost in the Shell: Innocence is about Batou trying to find his lost dog. That alone makes me want to check it out.

Oh yeah, and:


Quote:
DEUS EX #3
Written by ROBBIE MORRISON
Art by TREVOR HAIRSINE and SERGIO SANDOVAL
Cover by JIM MURRAY
A ghost from Adam Jensen’s past rears his ugly, augmented head and it’s open warfare! Even with a new ally, Adam has his hands full . . . but what’s the connection between Adam’s past and his current assignment?
On sale APRIL 20 • 3 of 6 • 32 pg, FC, $2.99 US • MATURE READERS


I wonder just how much Jim Murray did for the art style of the game. It's lush stuff.

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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Jan 23, 2011 4:21 am        Reply with quote

Nitpicking, but the second Ghost movie's title is simply Innocence, further distancing it from SAC and the rest of the series (it's really Batou's story, rather than Makoto's, anyway.) They slapped the GitS name on it outside Japan so some people would actually care about it.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Sun Jan 23, 2011 5:28 am        Reply with quote

I'm not sure I follow. Innocence is a sequel to the original animated film. I didn't say there were any links whatsoever with Stand Alone Complex, and drew a hopeful comparison that a similar approach is being taken with this reboot/prequel to Deus Ex.
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Sniper Honeyviper



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PostPosted: Sun Jan 23, 2011 6:03 am        Reply with quote

Wasn't trying to refute anything you said, just wanted to bring to light a significant detail about the Innocence title.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Thu Feb 03, 2011 5:37 pm        Reply with quote

Info blowout from RPS.

http://www.rockpapershotgun.com/2011/02/03/deus-ex-human-revolution-impressions/

http://www.rockpapershotgun.com/2011/02/03/dx3-we-didnt-want-to-go-black-white/

http://www.rockpapershotgun.com/2011/02/03/deus-ex-3s-first-level-blow-by-blow/

http://www.rockpapershotgun.com/2011/02/03/deus-ex-the-protagonist-trailer/
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Dracko
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Joined: 06 Dec 2006

PostPosted: Thu Feb 03, 2011 6:08 pm        Reply with quote

Kotaku on the first issue of the comic out next week wrote:
It opens with a man masturbating on a Juarez, Mexico rooftop and wraps up with a head-exploding punch, surprising then that the first word that popped into my head when I finished reading the inaugural Deus Ex comic is smart.

shrug wrote:
SOLD!
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Thu Feb 03, 2011 7:25 pm        Reply with quote

Come back in three weeks when they actually talk about the game

Multi-embargos is the dumbest shit and I'd like to thanks the games PRess for playing along
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Dracko
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PostPosted: Fri Feb 04, 2011 2:13 am        Reply with quote

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geinou



Joined: 07 Apr 2010

PostPosted: Fri Feb 04, 2011 4:45 pm        Reply with quote

Many previews will follow, probably by the end of February. At least I saw some embargo stuff for that period.
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Fri Feb 04, 2011 7:47 pm        Reply with quote

I don't like how story focused all the press is for this game. I don't give a fuck about any love story in Deus Ex. Even if its fantastic. Which it won't be. I don't care how conflicted Mr. Protagonist is. Deus Ex is fucking no nonsense and its great.

and of course I remember how all the people flipping out about how great this is going to be are all people that think Bioshock Shifted Some Paradigms so I'm a little uneasy here.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Fri Feb 04, 2011 7:54 pm        Reply with quote

I'm hopeful that getting into gear with previews and tie-in material this month means they're close to announcing a release date.

Here's the new trailer embedded:


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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Feb 08, 2011 9:24 pm        Reply with quote



D:
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Levi



Joined: 05 Dec 2006

PostPosted: Wed Feb 09, 2011 12:19 am        Reply with quote

that's pretty goddamn ominous.
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negativedge
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PostPosted: Wed Feb 09, 2011 12:23 am        Reply with quote

translation: 80 hour weeks, then pack up your stuff
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BotageL
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Joined: 04 Dec 2006
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PostPosted: Wed Feb 09, 2011 1:21 am        Reply with quote

Not Anime Enough
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Dracko
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Joined: 06 Dec 2006

PostPosted: Wed Feb 09, 2011 6:16 pm        Reply with quote


Quote:
The Deus Ex: Human Revolution dev team (namely Steve Lalancette, programmer on DX:HR) noticed the people on the game's official forum asking a lot of questions about health regeneration and how it works. Long story short, this was tossed on the community manager's desk.

Please note: These values are currently a work-in-progress, and may differ upon the title's release.

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Dracko
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Joined: 06 Dec 2006

PostPosted: Sat Feb 12, 2011 7:44 pm        Reply with quote

The first issue of the Deus Ex comic was pretty good. You can tell it's from the 2000AD school of writing, but it's promising and I suppose was an apt choice for a cyberpunk comic, after all.

What it does establish as far as the game is concerned is that Jensen got Murphy'd (Arms and legs destroyed, shot in the head, left for dead, rebuilt in Detroit) and that he's about as broken as he comes (Was taken out of rehabilitation too quickly, refused counselling back in his SWAT days, can't hide his reservations too well no matter how hard he tries to bury his issues down, his on/off girlfriend didn't survive the hit on his workplace...) which makes for more interesting player characters usually, since you can be just as consistent trying to redeem your humanity as you are rejecting it, and even being completely schizoid about it. Oh yeah, and FEMA is going to be a villain again, which got a good laugh out of me and it channels Innocence with a Brecht poem recital during a helicopter ride.

Also for a laugh:


Dennis Farrell's most plausible response wrote:
"Those multiple pathways didn't go over well with the focus test group. Trim it down to one pathway for every goal, in a corridor lined with cover, leading to a cutscene."


And if you're curious, Amazon USA has an extract of the upcoming tie-in novel:


Quote:
From the window of the great house it was possible to see the summit of Mont Blanc on a good day, a clear day when the sky was a perfect shade of teal and unhindered by clouds. There still were days like that, once in a while. Those moments that were rare and becoming rarer still, when clouds gray as oil-soaked wool graced Geneva's ornate streets with a moment of weak sunshine; but for the most part, the city remained wintry and wet, as summers became something that were spoken of by parents and grandparents to children with no experience of such things.

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Dracko
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Joined: 06 Dec 2006

PostPosted: Sat Feb 26, 2011 7:34 am        Reply with quote

Some new in-game snippets in this video:



And this is neat; I can't recall any other game since DooM III seemed to kick it off, but the computer screens you find are actual ones within the world:



Of course in DooM III it was more pronounced since you didn't zoom in on them, but there's a lot more information to digest here.

Best part about the previews so far: It's confirmed that you regain battery power by eating energy bars and such.

Maybe by the end of the game you fall prey to diabetes. :(

And here's the narrative designer Mary DeMarle being interviewed by the community manager:


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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sun Feb 27, 2011 8:21 pm        Reply with quote

Dracko wrote:
Best part about the previews so far: It's confirmed that you regain battery power by eating energy bars and such.

Bioshock
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shrugtheironteacup
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PostPosted: Sun Feb 27, 2011 8:45 pm        Reply with quote

you shut your goddamn mouth
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negativedge
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PostPosted: Sun Feb 27, 2011 9:14 pm        Reply with quote

yeah this whole game is giving me a bioshock vibe
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km



Joined: 05 Dec 2006
Location: Minor character in a frame story

PostPosted: Tue Mar 08, 2011 7:53 pm        Reply with quote

Official release date is August 23
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Sat Mar 12, 2011 6:36 am        Reply with quote

I'd like to be wrong, but I just cannot conjure any excitement for this game. I can't see how this won't shit on the original in some way.
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