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Deus Ex [h+]³
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Sep 05, 2011 7:34 pm        Reply with quote

DJ wrote:
Talbain wrote:
I suppose I just hope that the AAA title of the future is closer to Demon's Souls (I sincerely hope Dark Souls sells a billion copies).


The problem with that is that one of the key components of the Demon's/Dark Souls experience, the difficulty, is the thing that prevents it from achieving the kind of mainstream success (and thereby money) that other titles can shoot for. And yes, I know the game isn't that hard, but it's hard enough.

There's no real way around that. Having an "Easy" mode in Demon's Souls would run against the whole point of the thing, but that's still painting it into a corner as far as mainstream acceptance goes.

From Software's well aware of this; they're making the game for a smaller but very dedicated niche market, one which is still plenty big enough to float a big title on. I'm sure Dark Souls will do very well. But, that's still aimed squarely at people who want games like that, which is far outweighed by the kind of people who want Modern Warfare 3. Or Wii Sports Resort. (ugh)

I guess. While I've met many people who have told me the game is too hard, I haven't met any who have said it was poorly designed. I suppose that's what I hope for. That even if the game is Wii Sports Resort, that it's at least designed well (most Wii games are really a mess on this front, I think because most designers have little idea of how to deal with its controller effectively).

Quote:
Deus Ex, meanwhile, has a bit more of a broad appeal while still managing to deliver on the Hardcore Gaming goods. It landed the #1 spot on the UK sales charts, unseating Zumba Fitness. Surely that's cause for celebration.

Sure, but most games like Human Revolution do 70% of their sales in their first week (don't quote me on 70%, but I know it's a sizable margin compared to the rest of the game's sales).
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Sep 05, 2011 7:47 pm        Reply with quote

so far my experience with this game (after having completed the first mission, so...) is that it's a satisfactory deus ex experience, which, while being a goddamned miracle in this day and age, is still "only" satisfactory. as a fan of the first game I was hoping for something that would develop upon the original in provocative ways, but for once I appreciate a little slavish devotion to the original's structure and pacing. there are quite a few concessions to modern game design, and they are annoying, but they don't kill the experience and after about 20 minutes of play I had completely forgotten about them. my only real complaint is the cut scenes -- not that they exist, but that they are pre-rendered, and on PC at least, look considerably worse than in-game. which is kind of crazy because my graphics settings are pretty minimal (it won't even let me run it with AA ;_;). also, there seems to be a bit of cut and paste level design going on, but the set pieces themselves aren't ever repetitive so it's not that bad. just lots of reusing environment types and concepts.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Sep 05, 2011 7:50 pm        Reply with quote

also, I am surprised at how much I enjoy the hacking minigame. I wish that the game rewarded you equal experience for discovering passwords to circumvent hacking, because now I find myself hacking things that I already have the password for, just for the bonus XP and possibility of extra credits.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Sep 05, 2011 8:04 pm        Reply with quote

I definitely tired of the hacking past a point, and was basically just spamming auto-unlocks during the last mission, but it could be a lot worse!

The XP balance is pretty good, in that I had basically gotten all of the augs I wanted by the second-to-last mission after doing what felt like half of the sidequests available to me. I think there are a total of 10 "Praxis Kits" that you can buy from LIMB clinics throughout the game, and each one of these effectively counts as a levelup, but unless you either a) hack for money constantly or b) kill a bunch of dudes with expensive guns in the vicinity of a shop so you can sell them back one-by-one while getting around the fact that you can't carry duplicates, you're not going to be able to afford them.

This, too, fits right under "satisfying enough," in that I can't really imagine anyone's ideal build being much different from mine (at all, as there are some really useless augs in there), but you can certainly privilege different augs in the early game -- for example, I maxed out hacking and inventory space before taking cloak or dermal armor, and I only learned how to jump high, lift heavy things, and fall safely the first time that I encountered an appropriate obstacle for each. I don't think I ever hacked more than one or two L5 terminals, either, and I definitely had some spare auto-unlockers, so that aug probably wasn't needed.

The (inevitable, and always satisfying) moment where you finally realize you've got a healthy amount of ammo and your character is powerful enough that you're going to be sticking to the same routine for the rest of the game comes right around Montreal.
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BEIGE



Joined: 04 Dec 2006

PostPosted: Mon Sep 05, 2011 9:41 pm        Reply with quote

The boss fights in this were jarring to me at first, but on playing through this game a second time they've really started to grow on me. Similar to the Malik encounter, they force the player to use their skillset in a drastically different way while still ensuring the choices that the player's made with their augs isn't going to screw them as is evident in the third boss battle.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Sep 05, 2011 10:21 pm        Reply with quote

man, I didn't realize you could upgrade inventory space. where is that one, under arm upgrades?

I immediately bought the social aug and am really enjoying the "persuasion" system. this game gets lots of small details right that so many other "fp rpgs" (bioshock, oblivion, etc.) get wrong. I respect it for that if nothing else. the writing is also pretty good -- plot wise, so far, but also general dialogue, voice acting, emails, etc... is all pretty convincing and shows attention to detail. there are a few annoying inconsistencies, but I'm finding the world building to be pretty convincing so far.

I'm still unsure of what augs I need, since I'm trying to play through the entire game stealthily (which so far is pretty easy even on the hardest difficulty). the only thing that's been difficult is hacking so I've put a few points into that, and upgraded my max energy and recharge to make silent takedowns easier. I probably should've bought the silent movement upgrade before them though :\
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Swarm



Joined: 09 Jul 2011

PostPosted: Mon Sep 05, 2011 10:32 pm        Reply with quote

I enjoyed this. I played the game almost exclusively stealth-like and doing takedowns, just because it was much easier to conserve ammo that way. I didn't kill anyone except for the assault on the dropship, because I wasn't gonna let Malik, my shorthaired Female Dropship Pilot die to a bunch of heavy rifle weilding fags.

I think I liked the visual aesthetic? The black and gold revolution thing seemed to work alright. Hengsha Island was very Blade Runner and Designers Republic-esque.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Sep 05, 2011 11:05 pm        Reply with quote

Swarm wrote:
fags


countdown to shitstorm
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Sep 05, 2011 11:43 pm        Reply with quote

He's new, he's made a bunch of largely intelligent posts so far. I'm sure he won't say it again.
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Swarm



Joined: 09 Jul 2011

PostPosted: Mon Sep 05, 2011 11:50 pm        Reply with quote

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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Tue Sep 06, 2011 12:16 am        Reply with quote

TXTSWORD wrote:
Swarm wrote:
fags


countdown to shitstorm


Noooooobody cares.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Sep 06, 2011 12:18 am        Reply with quote

Really? I remember saying a little something like that and a ton of dudes came down on me. ;\
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Sep 06, 2011 12:33 am        Reply with quote

let's stay on topic: does deus ex 3 have any embarrassing gay characters?

("I'd love to be your chamber boy")
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Sep 06, 2011 12:49 am        Reply with quote

No, but it has an extraordinary number of prostitutes (and plenty of racist stereotypes).
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Sep 06, 2011 1:07 am        Reply with quote

gay in what sense
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
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PostPosted: Tue Sep 06, 2011 1:19 am        Reply with quote

should be just hearing and sight, unless the game has some advanced technology I'm unaware of.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Sep 06, 2011 1:59 am        Reply with quote

It's only available in the augmented edition.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Sep 06, 2011 2:00 am        Reply with quote

augmented audition is definitely exclusively gay
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Sep 06, 2011 8:45 pm        Reply with quote

Toups wrote:
man, I didn't realize you could upgrade inventory space. where is that one, under arm upgrades?


Yeah. I recommend getting at least the first one of those early. Otherwise, the inventory Tetris is really frustrating, especially since there's no way to know what you'll end up needing.

Toups wrote:
I immediately bought the social aug and am really enjoying the "persuasion" system. this game gets lots of small details right that so many other "fp rpgs" (bioshock, oblivion, etc.) get wrong. I respect it for that if nothing else. the writing is also pretty good -- plot wise, so far, but also general dialogue, voice acting, emails, etc... is all pretty convincing and shows attention to detail. there are a few annoying inconsistencies, but I'm finding the world building to be pretty convincing so far.


I didn't get the social aug (not sure what it gives you exactly?) but I also enjoyed most of the dialogue. It feels like actually plausible persuasion/negotiation, and it strikes this delicate balance where few dialogue choices are obviously wrong, yet my intuition about what dialogue choices are most persuasive based on the current turn in the conversation is also usually correct. The discussion with your boss about what he's hiding from you was particularly excellent, there's all kinds of trust/power dynamics at play in that one. The only clearly bad one is the police station lobby conversation that takes a sudden left turn into shoehorned-in backstory.

Quote:
I'm still unsure of what augs I need, since I'm trying to play through the entire game stealthily (which so far is pretty easy even on the hardest difficulty). the only thing that's been difficult is hacking so I've put a few points into that, and upgraded my max energy and recharge to make silent takedowns easier. I probably should've bought the silent movement upgrade before them though :\


I got better at stealth since my last post; I got Ghost on the other missions after the first one. I don't have any of the stealth augs -- I poured almost everything into hacking (Level 5 capture level, I hate doors) and Typhoon (that one is extremely good against bosses). But it's still possible to be stealthy by creeping up behind guards while crouching, headshotting a guy with my laser pistol then ducking behind a corner and waiting for the others to forget me (rince repeat), and just plain avoiding open areas with a crapload of guards.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Sep 06, 2011 11:09 pm        Reply with quote

The social aug is basically a win button. It gives you hints as to the personality type of the person you're conversation-battling and at some point you have the option to spray some pheromones and select a dialogue option that caters to their specific personality type. As long as you pick the right dialog that matches up with their personality you'll "win" the conversation every time.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Tue Sep 06, 2011 11:10 pm        Reply with quote

the conversations are much more interesting (and really not that hard anyway) if you play them without the augs
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Tue Sep 06, 2011 11:31 pm        Reply with quote

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Talbain



Joined: 14 Jan 2007

PostPosted: Wed Sep 07, 2011 12:12 am        Reply with quote

BotageL wrote:
the conversations are much more interesting (and really not that hard anyway) if you play them without the augs

Plus you don't have to look at the egregious visual "enhancement" during conversations.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Wed Sep 07, 2011 1:55 am        Reply with quote

Mr. Mechanical wrote:
As long as you pick the right dialog that matches up with their personality you'll "win" the conversation every time.


Sometimes it can backfire...

Well, okay, I had it backfire once. That was kinda neat.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Sep 07, 2011 1:56 am        Reply with quote

Yeah I think I know which part you're talking about. It was great.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Sep 07, 2011 2:26 am        Reply with quote

In short, Malik was the best character in the game.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Sep 07, 2011 3:03 am        Reply with quote

BotageL wrote:
the conversations are much more interesting (and really not that hard anyway) if you play them without the augs


I took the Social Enhancer fairly early on simply because it was too far up my alley on paper for me to not, and even though I didn't bother using it all of the time, I enjoyed having it more often than not. Definitely not needed, which is sort of orthogonal to the typical lock-and-key aug mentality (see discussion of high-level hacking or falling safely only when required to get somewhere new), but not a terrible thing.

This game is really good, you guys. If not for the fact that the narrative takes a series of completely uninteresting and unmotivated turns (i.e. everything around Hengsha, which nevertheless provides some of the game's snappiest action), it would be an iterative improvement on Deus Ex in every way.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Wed Sep 07, 2011 5:49 am        Reply with quote

Mr. Mechanical wrote:
Yeah I think I know which part you're talking about. It was great.


Actually I never tried to use it on Malik! I tried using it on Talion.

Talbain wrote:
BotageL wrote:
the conversations are much more interesting (and really not that hard anyway) if you play them without the augs

Plus you don't have to look at the egregious visual "enhancement" during conversations.


I never got why people complained about this? You can turn it off right from the get-go and never see it. I don't mind it being there as long as you can disable it (plus it's disabled by default on the harder difficulty which I thought was neat -- first thing I did on my easier-difficulty no-kill playthrough was turn it off anyway).

((disclaimer: This is for the PC version))
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Sep 07, 2011 1:24 pm        Reply with quote

He's talking about the gaudy social aug interface, DJ, not the object highlighting.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Sep 07, 2011 2:30 pm        Reply with quote

High Jump is at once the best and most useless augmentation. It's the best because you can jump around a bunch of augmentation protesters and they do nothing. Worst because it lacks any practical benefit and only reveals invisible walls.

-Wes
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Wed Sep 07, 2011 3:08 pm        Reply with quote

Actually I used that sucker all over the place. Sure, you can (almost) always stack stuff but it still came in really handy for climbing to upper Heng Sha.

Just don't get High Jump but not the Icarus Landing System unless you want to spend a lot of time regrowing your leg flesh.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Wed Sep 07, 2011 5:42 pm        Reply with quote

Mr. Mechanical wrote:
The social aug is basically a win button. It gives you hints as to the personality type of the person you're conversation-battling and at some point you have the option to spray some pheromones and select a dialogue option that caters to their specific personality type. As long as you pick the right dialog that matches up with their personality you'll "win" the conversation every time.


in practice, at least for me, this hasn't been quite so simple, because different personality types light up based upon what they are saying at the time, which leaves it up to you to actually make a judgment as to which type to appeal to. there have been a few times where I thought I was making the right call as to what would appeal to someone but was actually off and it backfired. maybe it gets easier and more predictable as the game goes on, but again, I find myself admiring the way it was implemented.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Wed Sep 07, 2011 6:01 pm        Reply with quote

The notion that your augmentations devise psychological profiles for people you've just met is a little far fetched. However, I really don't mind pheromone release and remote monitoring of vitals. At the least, they didn't decide to go all Snow Crash-Neurolinguistic hacking on us.

Guys, lets invoke our internal Kim Stanley Robinson and think of plausible science fiction solutions to social engineering. No one will buy our books.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Sep 07, 2011 6:05 pm        Reply with quote

The best thing about Human Revolution is how it makes you want to replay The Conspiracy all over again.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Sep 07, 2011 6:12 pm        Reply with quote

The PS2 game specifically, or is that just like calling the first Star Wars film A New Hope?
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Wed Sep 07, 2011 6:28 pm        Reply with quote

the PS2 port of deus ex is weirdly awesomer than it should be
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Sep 07, 2011 6:41 pm        Reply with quote

It's the best FPS on the platform.

May as well start using subtitles since we'll be hearing about this franchise for some time yet, I expect.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Sep 07, 2011 7:19 pm        Reply with quote

The PS2 game was actually how I first played DX (I sat out early 3D PC hardware until Half-Life 2 due to a lack of interest in high-profile PC titles of the day, sustained enthusiasm for consoles, and laughing at my poor buddy's financial decisions around the time that 3dfx went up in flames). I remember being able to smell a loading-pause hallway from a mile away, as well as some unnecessary FMV, but it really was a fine port.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Sep 07, 2011 11:07 pm        Reply with quote

Is it just a fine port, though, or does it add anything that really sets it apart? Now I'm tempted to pick up a copy.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Sep 07, 2011 11:21 pm        Reply with quote

Mostly some minor graphical improvements, and I think the recut of the opening sequence to reveal slightly less information from moment one helps the pacing a bit.

I played up to Vandenberg on a rented copy of it when I was a kid and couldn't afford a PC copy. Luckily, I found one for real cheap a week or so later.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Sep 08, 2011 12:45 am        Reply with quote

remote wrote:
Is it just a fine port, though, or does it add anything that really sets it apart? Now I'm tempted to pick up a copy.


It's been ages since I played it but I remember thinking that the consolification touches actually enhanced the experience considerably. But I can't remember any specifics...
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