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Deus Ex [h+]³

 
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Sat Mar 12, 2011 6:36 am        Reply with quote

I'd like to be wrong, but I just cannot conjure any excitement for this game. I can't see how this won't shit on the original in some way.
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Sat Mar 12, 2011 7:14 am        Reply with quote

Dracko wrote:
I'm actually more worried about it slavishly following its predecessor as far its story and themes go; Millennial angst and Illuminatus! nods and pastiches aren't as compelling or relevant as they were a decade ago.

That and potentially under-delivering on its apparent openness and variety if the previews are to be believed, but this was also an issue with the original, which slowly but surely seemed to peter out on just how consequential your actions ultimately are or even just how many options were at your disposal in overcoming obstacles.


The idea of a small group of people controlling everything? That sounds pretty relevant to today, if you ask me.

DX1 had a degree of complexity behind it that is so rare in games (that the plot respected your intelligence as a player, all the changes that happen over the course of the game, that people will lie to your face without you knowing) and I just don't think anything like that can come out of an AAA studio right now. Maybe the gameplay is a bit of a failure, but it's a very interesting and ambitious failure. The game seems to have some sort of soul behind it, like there's a core of an idea that's trying to be communicated through amalgamating all this conspiracy stuff (even if it never quite gets there). And that is what makes me want to push through and play it one more time, clunky gameplay or not.

DX3 gameplay will be almost certainly be vastly improved and streamlined from the original (I never played DX2), but I can't imagine that it won't be some kind of lesser Bioshock or add up to much of anything in the end.
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Sat Mar 12, 2011 11:18 am        Reply with quote

Iacus wrote:
Quote:
I just don't think anything like that can come out of an AAA studio right now

Funny, I think nothing remotely approaching a DX game can come from an indie studio.


Indies are a diverse and rapidly growing bunch and much less encumbered by market trends, so I think it's perfectly possible that another game like DX could come along in the future. But then it's pretty hard to predict what will come.

What I don't understand is, at this point, expecting anything other than a very sanitized experience coming from an AAA studio. There are always exceptions, but adherence to particular kinds of design/production philosophies that seem at odds with any idea of a greater artistic integrity seems generally to be the rule these days.
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Sat Mar 12, 2011 12:04 pm        Reply with quote

Iacus wrote:
ella guro wrote:
adherence to particular kinds of design/production philosophies that seem at odds with any idea of a greater artistic integrity seems generally to be the rule these days.

While I agree with that, I don't really get why the General Rule applies to the particular case of DX:HR.


I guess it's my justification for having lowered expectations in general. I saw a couple trailers, saw that Spector/Smith/etc wasn't working on it, did not feel good. I'm sure it will at least be an above-average game, it's just the principle of taking someone else's creation and rewrapping it this way that I really take issue with. Who knows, though. The trailers I saw could have been misrepresenting the tone of the actual game.

Iacus wrote:
Though I think we can agree that Deus Ex 2 was shit enough and the company isn't interested in repeating that mistake, so at least we can expect a competent game, even if it doesn't live to the (frankly overinflated) standards of the first one.


I never played DX2, so I can't comment there. I do feel like they resurrected DX because the name alone triggers an automatic respect from people and whatever publisher had the rights to the franchise wanted some kind of "sure fire hit". Maybe I don't see why there needs to be another sequel at all.
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Tue Mar 22, 2011 5:58 am        Reply with quote

internisus wrote:
Dracko wrote:
Not sure about what you mean by creativity in this instance nonetheless, internisus.


I'm talking about the experience of having a goal and noticing some aspect of the environment that you realize might help you to reach that goal, whether it's a crate or a switch or a forklift. If everything usable glows like this, your thought process is reversed so that you are confronted with things to try before having the opportunity to look around and think and discover for yourself. You're disinclined to employ your imagination. You won't see something and say, "I wonder if...?" and be delighted when that works out in service of your task. Instead, you'll see something glowy and say, "I should click on that and see what it does." And what it does will always be good for you because the developers aren't programming in false solutions, dead-end paths, switches that close off opportunities, etc. It's problem-solving on yellow autopilot.


This, a thousand times. What's the use of feeling like you're part of the world of a videogame if it's just going to tell you what to do anyway?
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Thu May 05, 2011 9:16 am        Reply with quote

why does it say "alarmed" in the left hand corner? is that bit of text in any way necessary?
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ella guro



Joined: 11 Mar 2011
Location: pokeland, ca

PostPosted: Tue May 10, 2011 7:23 am        Reply with quote

There are certainly ways to represent it visually that don't require text. It's just a bit ridiculous and unintentionally 4th wall breaking for something like that to be there, to me (but then I don't know the exact context in the game obviously).
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