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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Sun Jan 28, 2007 6:43 pm |
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| I second that TP notion. Windwaker actually balanced things out, and then, on top of all that, you had the cave. TP really failed miserably at making things difficult later on. It's just not. At least they threw in the cave. |
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Mon Jan 29, 2007 7:55 pm |
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I think this thread is becoming a bit misleading:
We seem to be making too much of an example of megaman; Yes, it is true that most games will feature powerups later on that make the game easier, but name one game that doesn't also progressively become harder as you play on. Oh wait, yes, megaman. But that's why megaman might not be entirely applicable to this discussion. As mentioned (and I've never really played megaman myself), mcuh of megaman is finding the best order to play through the game.
I think i just repeated what someone else said in better more eloquent way. My bad :P. |
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Tue Jan 30, 2007 1:06 am |
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baines, the paragraph is only powerful if used in moderation.
Of course, I don't let content impair my judgment. I'll go read your post now. |
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