Mr Stegosaurus
Joined: 05 Dec 2006
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Posted: Mon Jan 29, 2007 8:57 am |
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| Don't you want a difficulty curve to be a bit uneven anyhow? You want a bit of a roller coaster, keep it interesting. Besides, following the weapon weakness chain in a Mega Man game is like grinding in an RPG or collecting 100 lives in stage 2 of Mario 3 -- it's for people who like to be bored. |
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