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Backwards difficulty curve

 
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hyouko



Joined: 06 Dec 2006

PostPosted: Sun Jan 28, 2007 3:30 am        Reply with quote

Twilight Princess definitely has this. The game's pretty tough for the first few hours, when you only have 3 hearts. As you get more hearts, though, the enemy attacks don't scale proportionately, and fights against regular enemies become an (admittedly fun) cakewalk. I think the fights in the beginning were a bit more enjoyable because of this backwards difficulty curve - lots more was at stake from each enemy hit.
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hyouko



Joined: 06 Dec 2006

PostPosted: Sun Jan 28, 2007 2:25 pm        Reply with quote

Moogs wrote:
Lost in Blue?


In one sense, I'd agree (day-to-day survival gets hella easier past the first week or two). But that also pushes you to range further from the cave each day, which brings its own set of difficulties regarding strength/nourishment and the various tasks you must complete, like building the raft, solving the block puzzles, and navigating the enemy base.
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