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Backwards difficulty curve

 
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Mon Jan 29, 2007 10:12 am        Reply with quote

Most of the challenge in Megaman was getting through the stages, anyway. after Megaman 2, very few of the weapons were very useful on their own outside a boss fight.

(though I believe they started making the bosses harder intentionally, to the point where they're almost impossible without the right weapon. ah well.)

Quote:
Take an arguably extreme hypothetical: Imagine a modified Street Fighter 2. You can always pick who you want to fight next, and everyone up to the bosses will be at the same general difficulty level regardless of when you pick them. You start with no special moves, no kick buttons, and half a life bar. You gain one special or kick button per stage, and maybe some life. People wouldn't find that balanced.


hey that sounds like Live A Live
and that segment did indeed have a backwards difficulty curve.
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