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Backwards difficulty curve

 
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DarwinMayflower



Joined: 17 Dec 2006

PostPosted: Sun Jan 28, 2007 5:45 pm        Reply with quote

In an age where power-ups seem to be relied upon more and more, I have to say that Mario and Luigi: Superstar Saga was kind of refreshing in the sense that the powerups or in this case the enchanced moves and avoiding tactics were actually required to play the game efficiently. It's like if you didn't put any effort in maximizing the effectiveness of the movies, you are just playing the game at 30% effectiveness. This is opposed to most games of when you use the powerups, you probably are working at 150% effectiveness.

Even worst if you decided not to bother with avoiding enemy attacks and just get hit, you probably end up wasting a lot of time on getting health items or using them during the battle. This isn't so much the backwards difficulty curve that we are discussing, but I brought it up because I thought it was a neat way for people to be forced to play the game on somewhat of a level that the gaming hardcore of SM: RPG (i.e. jumping 100 times to get a shell) in order to naturally progress through Superstar Saga.
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