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hyouko

Joined: 06 Dec 2006
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Posted: Sat May 17, 2008 3:14 pm |
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| Deets wrote: |
| When you're blocking his attacks, tap left or right until you dodge and the background goes black, then wail on him. Shouldn't take you too long to win, as long as he doesn't hit you with his one-hit kill thinger. |
Yeah, I realized that after a while - seems to work pretty consistently when you tap left, so long as you get in and start blocking at the start of the combo. Of course, the first time I worked that out, I got him down to a tenth of his health and then got spiked through the chest, but I managed it properly the second time. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Sat May 17, 2008 8:39 pm |
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Bangai-O DS when I'm in the waiting room. This game is pretty perfect for when I need to fill in two minutes. I'm about 50 levels completed at this point, and the game doesn't strike me as super awesome yet though. It's pretty good, but not BRAIN TRAINING FOR GOD. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sun May 18, 2008 7:06 am |
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| Currently being violated by the Target Smash challenges in Brawl. Fuck those empty grid-holes. What's the maximum number of golden hammers you can get? Looks like five. |
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The Troops

Joined: 20 Feb 2007 Location: Providence
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Posted: Sun May 18, 2008 7:37 am |
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| I'm down to 20 minutes total high score on Level 5. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sun May 18, 2008 7:49 am |
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| damn ;_; |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Sun May 18, 2008 3:19 pm |
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| zombieman000 wrote: |
| Currently being violated by the Target Smash challenges in Brawl. Fuck those empty grid-holes. What's the maximum number of golden hammers you can get? Looks like five. |
Yes it's five, but the target test challenges are easy compared to some of the things you should be spending your hammers on. (You can't hammer the 'beat boss battles on intense' challenge in the top left corner, amongst certain others.) _________________
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The Troops

Joined: 20 Feb 2007 Location: Providence
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Posted: Mon May 19, 2008 7:47 pm |
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RE4 on Pro.
It's a whole new game.
I'm up to that room with the cranks in the castle. And the water pools.
I've probably played it a hundred times now.
I have saves with a variety of weapon loadouts right before that room.
My favorite has two sniper bullets, so I can snipe the heads of the two guys with crossbows. If I do it as fast as possible, I can just about manage to not get hit by the shield monks dead ahead, though Ashley will always take damage, because the turn radius is so wide. One solution is to first move to the left, make her wait, and then run in the opposite direction after you snipe.
My other save has a frag grenade that I can throw into the middle and kill like 7 guys. This usually spawns more shield monks from the side doors, which makes it harder to go down into that room and raise the crank up. There are also five precious shotgun shells in that room, which, if you're a TRUE PRO, are good for at least two shields each at point-blank range.
I've seen that last section where you have to spot her while she's up on that balcony. That part is just impossible. If you manage to get there, you'll find your gold is off the charts from all the killing. I've never survived to spend it.
If you want to attempt this, make sure you shoot every crow early on. It is critical. You need those crows. Also play it on a 24" TV holed up in your bedroom, for the authentic autistic experience. |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Mon May 19, 2008 11:04 pm |
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I finished Second Sight yesterday. I really like what they've done with the past/present time mechanic stuff, and how they intentionally confuse the player with what's really going on, changing who he's going up against in the present timeline based on the past timeline. And then there's the resolution in the last chapter which brings the whole thing together and it was actually different from what I thought it was going to wind up being.
There's no stupid last boss fight, which was wonderful. It wouldn't have even made sense, given the story the game had been presenting. Honestly I don't really understand the psychic shield thing that the Shock Troops had either, but whatever. Maybe it wasn't a psychic shield, I have no idea.
Some parts of the game were horribly obtuse (It took me forever to get past two of the areas in the game, but I got it done eventually).
If Haze is at least as good as this, then I think I'll be pretty happy. I'm thinking it'll probably wind up being better, but who knows. |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon May 19, 2008 11:05 pm |
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Super Mario Bros. 2 and Dream Factory: Doki Doki Panic (yume kojo?)
Way more differences than I ever knew between these two. Some really odd removals and additions.
For instance, Doki Dokis version of the desert world has stars in the night sky, SMB2 does not. Why would they remove stars?
The mask that chases you around if you take the key, in Doki Doki, its not menancing looking. It has zero expression. This was a change for the better.
Doki Doki, all the plants leaves are black. SMB2, red.
SMB2 adds the ol' hold B to run feature.
When you peg a enemy with a veggie in Doki Doki, it makes this "wrrrrammm" sound. I prefer to the bonkish sound in SMB2.
Rather than entering into a eagles mouth, in Doki Doki it appears to be some sort of Ultraman type character.
You can change your character after every level in SMB2, in Doki Doki, only after each chapter. It also tracks which character was used in each Chapter. Wish they kept this in SMB2, its cool.
Question though: Is Doki Doki exclusivley Disk System? Are some the seemingly random changes have to do with limitations of putting the game on Cart?
Both versions are delightful. I wish Wart would make a come back. _________________
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kiken

Joined: 05 Dec 2006
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Posted: Tue May 20, 2008 1:27 pm |
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| Wall of Beef wrote: |
| Question though: Is Doki Doki exclusivley Disk System? |
I'm pretty sure it is. Super Mario USA was released on standard cart though.
I've been playing Batsugun quite a bit recently. I can see the evolution that eventually lead to Donpachi and then Dodonpachi... but it's kinda odd how the middle step (DP) feels really clunky in comparison to that which came before and after. _________________ "Amidst utter chaos lies strict order."
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dementia

Joined: 05 Dec 2006
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Posted: Wed May 21, 2008 3:48 am |
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After all these years, Crazy Taxi is still absolutely incredible.
Kiken, did you ever finish your proposed DC shump compilation video? I'm a fan of the NG one. |
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Eudaimon

Joined: 08 Sep 2007 Location: Space City
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Posted: Wed May 21, 2008 6:16 am |
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Started a new quest in Ehrgeiz's roguelike mode. Years ago when I last played it I didn't understand the concept of the roguelike, which made it rather frustrating. I'm now finding the experience a lot more enjoyable.
Also tried to play Gundam Crossfire. Graphically impressive, mechanically horrifying (and I mean this in comparison to the PS2 Gundam games, even), but I have the troubling feeling that I'll be trying it again soon. Perhaps on an easier difficulty, and perhaps as Federation rather than Zeon. |
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The Troops

Joined: 20 Feb 2007 Location: Providence
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Posted: Wed May 21, 2008 6:28 am |
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| Eudaimon wrote: |
| Ehrgeiz's roguelike mode |
Oh god, I loved that mode. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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kiken

Joined: 05 Dec 2006
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Posted: Wed May 21, 2008 12:59 pm |
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| dementia wrote: |
| Kiken, did you ever finish your proposed DC shump compilation video? I'm a fan of the NG one. |
Not yet.. but it's really about time that I started the thing. I guess I've been just a tad apprehensive given the possibility that one of the small NAOMI shmup publishers might have a hundred or so GD-ROM's sitting in a closet somewhere....
I guess I want to see where Illvelo is going first (once the arcade release is final). Most likely, it'll be the Wii... _________________ "Amidst utter chaos lies strict order."
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DonMarco graphics fucker
Joined: 06 Dec 2006
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Posted: Thu May 22, 2008 4:52 pm |
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I played through C&C3 and Bulletwitch.
Next up in the queue is Condemned and Ace Combat 6. _________________ Still alive. |
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kthorjensen He brought three meals

Joined: 06 Dec 2006
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Posted: Thu May 22, 2008 7:00 pm |
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Since the The World Ends With You thread seems to have drifted away, I'll post in here. This is a good game! I mean, parts of it are good. The story and "puzzle"-"solving" parts are pretty amazingly awful and Shiki's character design is very gross. But I try not to think about that stuff when I'm FIGHTING! which is way fun. Setting up little pin engines so that you're finishing a combo right when the first pin you used is recharged is incredibly fun. I'm pulling off 130-hit combos on Day 5 which I think is pretty nice. _________________ Go to this website, you (person who is loved) |
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Deets

Joined: 05 Dec 2006
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Posted: Thu May 22, 2008 9:29 pm |
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| kthorjensen wrote: |
| I'm pulling off 130-hit combos on Day 5 which I think is pretty nice. |
Yeah, that's fucking good considering how few options you have that early in the game. I don't think the story deserves being called "awful." It's totally serviceable, the localization team had a lot of fun with the writing, and it goes in some pretty interesting directions by the end. The first week does leave something of a bad first impression, though! |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri May 23, 2008 4:17 pm |
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| I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit. |
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kiken

Joined: 05 Dec 2006
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Posted: Fri May 23, 2008 4:39 pm |
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| Moogs wrote: |
| I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit. |
You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour). _________________ "Amidst utter chaos lies strict order."
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Fri May 23, 2008 4:43 pm |
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| Moogs wrote: |
| I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit. |
Indeed, it seems pretty good. Tate is there, and I normally would use it on my dedicated shooter monitor... however, it's on Wii. That would require me to remove the Wii from my main A/V setup, including the mess of a sensor bar. So I plan to just leave it on the big screen.
The good news... it looks really good in Yoko, even on my HDTV. The side border art is tastefully done too.
I only wish I was able to play it more - found my copy yesterday and played late at night. And well, I have this issue with shooters where they lull me into a trance and if I'm too tired I fall asleep. I had a memorable time of that with Mars Matrix (I think I first cleared Stage 4 in a half-sleep state). Last night I couldn't do more than about 30min of Shikigami 3 without getting too sleepy, but I was liking what I saw. |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri May 23, 2008 5:56 pm |
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| kiken wrote: |
| Moogs wrote: |
| I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit. |
You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour). |
True, but given how much garbage software is being dumped on the Wii, I assumed there wouldn't be much effort put into the presentation of this one. Supporting the classic controller and the GC controller is nice, too. Heavenly Guardian didn't do this, but even though it's pretty much an awful game, more control options would have made it slightly more bearable to play. Maybe...
Aksys also did more than dump the spoken dialogue into Babelfish and use the results as a translation. This may or not be a good thing depending on how much you enjoyed how hilariously bad the dialogue was in Shikigami 2. |
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kiken

Joined: 05 Dec 2006
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Posted: Fri May 23, 2008 6:43 pm |
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| Moogs wrote: |
| kiken wrote: |
| Moogs wrote: |
| I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit. |
You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour). |
True, but given how much garbage software is being dumped on the Wii, I assumed there wouldn't be much effort put into the presentation of this one. Supporting the classic controller and the GC controller is nice, too. Heavenly Guardian didn't do this, but even though it's pretty much an awful game, more control options would have made it slightly more bearable to play. Maybe...
Aksys also did more than dump the spoken dialogue into Babelfish and use the results as a translation. This may or not be a good thing depending on how much you enjoyed how hilariously bad the dialogue was in Shikigami 2. |
Aksys were very adamant about trying to please shmup fans with this localization. You know.. why piss off the people most likely to purchase the thing? They even wanted to include the original Japanese dialogue, but the licensing fees for the VAs were well out of their budget.
As for Heavenly Guardian... you gotta remember that it was the scrounged-up left-overs of an earlier canned project. It really is one of those I'm-amazed-we-got-what-we-did sort of deals.
Finally, about the translation for Shiki 2.. Aksys actually proposed the most likely culprit: character limit. They stated that this had been an issue with porting part 3 and it was most likely that XS really didn't want to bother changing any of it (which I guess I can understand.. considering that it was released at the $20 price-point). _________________ "Amidst utter chaos lies strict order."
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adol

Joined: 14 Jun 2007
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Posted: Sat May 24, 2008 10:11 am |
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| After putting it off for about 2 years or so I finally beat SMT Nocturne not 5 minutes ago, got the 'true demon' ending. It's a conflicted game; the good parts are excellent and the bad parts are awful. I feel like talking about it, maybe I should bump the p3 topic or something. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat May 24, 2008 11:47 am |
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| Still getting slapped around like a redheaded stepchild by Brawl. Thanks for the recommendations though. And, getting those Classic/All-Star mode challenges aren't so bad when you've got a couple hundred coins... |
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Sat May 24, 2008 1:34 pm |
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| Adol wrote: |
| After putting it off for about 2 years or so I finally beat SMT Nocturne not 5 minutes ago, got the 'true demon' ending. It's a conflicted game; the good parts are excellent and the bad parts are awful. I feel like talking about it, maybe I should bump the p3 topic or something. |
Adol make a Force Feedback thread. |
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dark steve secretary of good times

Joined: 04 Dec 2006 Location: long live the new flesh
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Posted: Sat May 24, 2008 7:00 pm |
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| so that no one will read it? |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sun May 25, 2008 10:09 am |
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| zombieman000 wrote: |
| getting slapped around like a redheaded stepchild by Brawl |
fuck you cruel brawl
jesus those alloys are shit-eating punks
god dammit |
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adol

Joined: 14 Jun 2007
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Posted: Mon May 26, 2008 11:00 am |
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| Tokyo Rude wrote: |
| Adol make a Force Feedback thread. |
Yeah maybe, but I find it hard to apply myself to the type of personalized rambling rhetoric that seems so prevalent in those threads. Either way, maybe later. |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Mon May 26, 2008 4:21 pm |
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| zombieman000 wrote: |
| zombieman000 wrote: |
| getting slapped around like a redheaded stepchild by Brawl |
fuck you cruel brawl
jesus those alloys are shit-eating punks
god dammit |
I got that challenge down in a matter of minutes in fact! _________________
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Mon May 26, 2008 11:25 pm |
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yeah jigglypuff FTW.
but for me, it was a matter of luck rather than skill (because I suck at any and all vidcons). was a pain in the ass trying to lure the alloys into the no-no zone below the platform. |
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Koji

Joined: 04 Dec 2006
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Posted: Wed May 28, 2008 7:00 am |
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Rhythm Tengoku was merely a good, fun game before I got to the Don Don Pan Pan stage. Now it has captivated me.
I'm playing OutRun 2006 at the same time. Is it too much to play two amazing games side by side? _________________ The Ants Parade. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Wed May 28, 2008 9:32 am |
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i've been playing old FPSes this morning. blood is fun but really hard, and if there's more than one bad guy, the frame rate plummets and you can't see anything. blake stone is okay, but now it's done that thing that all old FPSes do where i don't know where i'm supposed to go and i get bored and frustrated and play something else instead.
also, metal gear babel ghost is pretty fun until the bit with the box-sorting machines that takes forever and is mainly watching a box on a conveyor belt. _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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parkbench

Joined: 12 Dec 2006
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Posted: Wed May 28, 2008 6:35 pm |
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| Quote: |
| Yeah maybe, but I find it hard to apply myself to the type of personalized rambling rhetoric that seems so prevalent in those threads. Either way, maybe later. |
Contrary to popular belief, if used properly, narcissism is great tool of writing. Lose the demons and go for it! _________________ metafilter vs. youtube comments |
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slipstream hates LOTR films

Joined: 05 Dec 2006
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Posted: Wed May 28, 2008 10:41 pm |
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I got the official Microsoft 360 wheel and Forza 2. The game is fun, but the presentation is charmless. _________________
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bruin

Joined: 09 Dec 2007 Location: Boston
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Posted: Thu May 29, 2008 12:16 am |
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| slipstream wrote: |
| I got the official Microsoft 360 wheel and Forza 2. The game is fun, but the presentation is charmless. |
Unless you want to put a lot of time and effort into the paint editor, Forza 2 is basically Math: The Game
Which is fine for a racing sim _________________
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niitaka

Joined: 01 Jan 2008
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Posted: Thu May 29, 2008 12:51 am |
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| Koji wrote: |
Rhythm Tengoku was merely a good, fun game before I got to the Don Don Pan Pan stage. Now it has captivated me.
I'm playing OutRun 2006 at the same time. Is it too much to play two amazing games side by side? |
is outun 2006 still good on the psp? |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu May 29, 2008 1:12 am |
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| quite, but you kind of have to trance with it; i'd almost say that liking lumines is a barometer for how much you'll like outrun 2006. |
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Koji

Joined: 04 Dec 2006
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Posted: Thu May 29, 2008 1:21 am |
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I've heard that it's the PS2 version with halved framerate or something, which is OK for a portable game. _________________ The Ants Parade. |
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niitaka

Joined: 01 Jan 2008
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Posted: Thu May 29, 2008 1:55 am |
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| ok felix, that's great. i can go for long stretches playing lumines. |
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sam

Joined: 28 May 2007 Location: osaka
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Posted: Thu May 29, 2008 10:05 am |
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it's probably my favourite PSP game. _________________
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