selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Games you played today XX Accent Core
Goto page
// Prev  1, 2, 3 ... 69, 70, 71 ... 76, 77, 78  Next

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    selectbutton Forum Index -> Thread Fighter Zero
View previous topic :: View next topic  
Author Message
hyouko



Joined: 06 Dec 2006

PostPosted: Sat May 17, 2008 3:14 pm        Reply with quote

Deets wrote:
When you're blocking his attacks, tap left or right until you dodge and the background goes black, then wail on him. Shouldn't take you too long to win, as long as he doesn't hit you with his one-hit kill thinger.


Yeah, I realized that after a while - seems to work pretty consistently when you tap left, so long as you get in and start blocking at the start of the combo. Of course, the first time I worked that out, I got him down to a tenth of his health and then got spiked through the chest, but I managed it properly the second time.
Filter / Back to top 
View user's profile Send private message
Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat May 17, 2008 8:39 pm        Reply with quote

Bangai-O DS when I'm in the waiting room. This game is pretty perfect for when I need to fill in two minutes. I'm about 50 levels completed at this point, and the game doesn't strike me as super awesome yet though. It's pretty good, but not BRAIN TRAINING FOR GOD.
_________________
My Hawt Blog Vita Games

THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS
Filter / Back to top 
View user's profile Send private message AIM Address
zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sun May 18, 2008 7:06 am        Reply with quote

Currently being violated by the Target Smash challenges in Brawl. Fuck those empty grid-holes. What's the maximum number of golden hammers you can get? Looks like five.
Filter / Back to top 
View user's profile Send private message
The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sun May 18, 2008 7:37 am        Reply with quote

I'm down to 20 minutes total high score on Level 5.
Filter / Back to top 
View user's profile Send private message Send e-mail
zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sun May 18, 2008 7:49 am        Reply with quote

damn ;_;
Filter / Back to top 
View user's profile Send private message
bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Sun May 18, 2008 3:19 pm        Reply with quote

zombieman000 wrote:
Currently being violated by the Target Smash challenges in Brawl. Fuck those empty grid-holes. What's the maximum number of golden hammers you can get? Looks like five.
Yes it's five, but the target test challenges are easy compared to some of the things you should be spending your hammers on. (You can't hammer the 'beat boss battles on intense' challenge in the top left corner, amongst certain others.)
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Mon May 19, 2008 7:47 pm        Reply with quote

RE4 on Pro.

It's a whole new game.

I'm up to that room with the cranks in the castle. And the water pools.

I've probably played it a hundred times now.

I have saves with a variety of weapon loadouts right before that room.

My favorite has two sniper bullets, so I can snipe the heads of the two guys with crossbows. If I do it as fast as possible, I can just about manage to not get hit by the shield monks dead ahead, though Ashley will always take damage, because the turn radius is so wide. One solution is to first move to the left, make her wait, and then run in the opposite direction after you snipe.

My other save has a frag grenade that I can throw into the middle and kill like 7 guys. This usually spawns more shield monks from the side doors, which makes it harder to go down into that room and raise the crank up. There are also five precious shotgun shells in that room, which, if you're a TRUE PRO, are good for at least two shields each at point-blank range.

I've seen that last section where you have to spot her while she's up on that balcony. That part is just impossible. If you manage to get there, you'll find your gold is off the charts from all the killing. I've never survived to spend it.

If you want to attempt this, make sure you shoot every crow early on. It is critical. You need those crows. Also play it on a 24" TV holed up in your bedroom, for the authentic autistic experience.
Filter / Back to top 
View user's profile Send private message Send e-mail
Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Mon May 19, 2008 11:04 pm        Reply with quote

I finished Second Sight yesterday. I really like what they've done with the past/present time mechanic stuff, and how they intentionally confuse the player with what's really going on, changing who he's going up against in the present timeline based on the past timeline. And then there's the resolution in the last chapter which brings the whole thing together and it was actually different from what I thought it was going to wind up being.

There's no stupid last boss fight, which was wonderful. It wouldn't have even made sense, given the story the game had been presenting. Honestly I don't really understand the psychic shield thing that the Shock Troops had either, but whatever. Maybe it wasn't a psychic shield, I have no idea.

Some parts of the game were horribly obtuse (It took me forever to get past two of the areas in the game, but I got it done eventually).

If Haze is at least as good as this, then I think I'll be pretty happy. I'm thinking it'll probably wind up being better, but who knows.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Mon May 19, 2008 11:05 pm        Reply with quote

Super Mario Bros. 2 and Dream Factory: Doki Doki Panic (yume kojo?)

Way more differences than I ever knew between these two. Some really odd removals and additions.

For instance, Doki Dokis version of the desert world has stars in the night sky, SMB2 does not. Why would they remove stars?

The mask that chases you around if you take the key, in Doki Doki, its not menancing looking. It has zero expression. This was a change for the better.

Doki Doki, all the plants leaves are black. SMB2, red.

SMB2 adds the ol' hold B to run feature.

When you peg a enemy with a veggie in Doki Doki, it makes this "wrrrrammm" sound. I prefer to the bonkish sound in SMB2.

Rather than entering into a eagles mouth, in Doki Doki it appears to be some sort of Ultraman type character.

You can change your character after every level in SMB2, in Doki Doki, only after each chapter. It also tracks which character was used in each Chapter. Wish they kept this in SMB2, its cool.

Question though: Is Doki Doki exclusivley Disk System? Are some the seemingly random changes have to do with limitations of putting the game on Cart?

Both versions are delightful. I wish Wart would make a come back.
_________________

Tumblr
Filter / Back to top 
View user's profile Send private message Visit poster's website
kiken



Joined: 05 Dec 2006

PostPosted: Tue May 20, 2008 1:27 pm        Reply with quote

Wall of Beef wrote:
Question though: Is Doki Doki exclusivley Disk System?


I'm pretty sure it is. Super Mario USA was released on standard cart though.

I've been playing Batsugun quite a bit recently. I can see the evolution that eventually lead to Donpachi and then Dodonpachi... but it's kinda odd how the middle step (DP) feels really clunky in comparison to that which came before and after.
_________________
"Amidst utter chaos lies strict order."
Filter / Back to top 
View user's profile Send private message
dementia



Joined: 05 Dec 2006

PostPosted: Wed May 21, 2008 3:48 am        Reply with quote

After all these years, Crazy Taxi is still absolutely incredible.

Kiken, did you ever finish your proposed DC shump compilation video? I'm a fan of the NG one.
Filter / Back to top 
View user's profile Send private message
Eudaimon



Joined: 08 Sep 2007
Location: Space City

PostPosted: Wed May 21, 2008 6:16 am        Reply with quote

Started a new quest in Ehrgeiz's roguelike mode. Years ago when I last played it I didn't understand the concept of the roguelike, which made it rather frustrating. I'm now finding the experience a lot more enjoyable.

Also tried to play Gundam Crossfire. Graphically impressive, mechanically horrifying (and I mean this in comparison to the PS2 Gundam games, even), but I have the troubling feeling that I'll be trying it again soon. Perhaps on an easier difficulty, and perhaps as Federation rather than Zeon.
Filter / Back to top 
View user's profile Send private message AIM Address
The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Wed May 21, 2008 6:28 am        Reply with quote

Eudaimon wrote:
Ehrgeiz's roguelike mode


Oh god, I loved that mode.
Filter / Back to top 
View user's profile Send private message Send e-mail
CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 21, 2008 6:43 am        Reply with quote

Randy Balma: Municipal Abortionist

The first intentionally crappy/surreal game that rises to something interesting?

Or just another intentionally crappy/surreal game?
_________________
Let's Play, starring me.
Filter / Back to top 
View user's profile Send private message
kiken



Joined: 05 Dec 2006

PostPosted: Wed May 21, 2008 12:59 pm        Reply with quote

dementia wrote:
Kiken, did you ever finish your proposed DC shump compilation video? I'm a fan of the NG one.


Not yet.. but it's really about time that I started the thing. I guess I've been just a tad apprehensive given the possibility that one of the small NAOMI shmup publishers might have a hundred or so GD-ROM's sitting in a closet somewhere....

I guess I want to see where Illvelo is going first (once the arcade release is final). Most likely, it'll be the Wii...
_________________
"Amidst utter chaos lies strict order."
Filter / Back to top 
View user's profile Send private message
DonMarco
graphics fucker


Joined: 06 Dec 2006

PostPosted: Thu May 22, 2008 4:52 pm        Reply with quote

I played through C&C3 and Bulletwitch.

Next up in the queue is Condemned and Ace Combat 6.
_________________
Still alive.
Filter / Back to top 
View user's profile Send private message
kthorjensen
He brought three meals


Joined: 06 Dec 2006

PostPosted: Thu May 22, 2008 7:00 pm        Reply with quote

Since the The World Ends With You thread seems to have drifted away, I'll post in here. This is a good game! I mean, parts of it are good. The story and "puzzle"-"solving" parts are pretty amazingly awful and Shiki's character design is very gross. But I try not to think about that stuff when I'm FIGHTING! which is way fun. Setting up little pin engines so that you're finishing a combo right when the first pin you used is recharged is incredibly fun. I'm pulling off 130-hit combos on Day 5 which I think is pretty nice.
_________________
Go to this website, you (person who is loved)
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Deets



Joined: 05 Dec 2006

PostPosted: Thu May 22, 2008 9:29 pm        Reply with quote

kthorjensen wrote:
I'm pulling off 130-hit combos on Day 5 which I think is pretty nice.

Yeah, that's fucking good considering how few options you have that early in the game. I don't think the story deserves being called "awful." It's totally serviceable, the localization team had a lot of fun with the writing, and it goes in some pretty interesting directions by the end. The first week does leave something of a bad first impression, though!
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Moogs



Joined: 06 Dec 2006

PostPosted: Fri May 23, 2008 4:17 pm        Reply with quote

I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit.
Filter / Back to top 
View user's profile Send private message
kiken



Joined: 05 Dec 2006

PostPosted: Fri May 23, 2008 4:39 pm        Reply with quote

Moogs wrote:
I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit.


You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour).
_________________
"Amidst utter chaos lies strict order."
Filter / Back to top 
View user's profile Send private message
firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Fri May 23, 2008 4:43 pm        Reply with quote

Moogs wrote:
I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit.


Indeed, it seems pretty good. Tate is there, and I normally would use it on my dedicated shooter monitor... however, it's on Wii. That would require me to remove the Wii from my main A/V setup, including the mess of a sensor bar. So I plan to just leave it on the big screen.

The good news... it looks really good in Yoko, even on my HDTV. The side border art is tastefully done too.

I only wish I was able to play it more - found my copy yesterday and played late at night. And well, I have this issue with shooters where they lull me into a trance and if I'm too tired I fall asleep. I had a memorable time of that with Mars Matrix (I think I first cleared Stage 4 in a half-sleep state). Last night I couldn't do more than about 30min of Shikigami 3 without getting too sleepy, but I was liking what I saw.
Filter / Back to top 
View user's profile Send private message
Moogs



Joined: 06 Dec 2006

PostPosted: Fri May 23, 2008 5:56 pm        Reply with quote

kiken wrote:
Moogs wrote:
I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit.


You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour).


True, but given how much garbage software is being dumped on the Wii, I assumed there wouldn't be much effort put into the presentation of this one. Supporting the classic controller and the GC controller is nice, too. Heavenly Guardian didn't do this, but even though it's pretty much an awful game, more control options would have made it slightly more bearable to play. Maybe...

Aksys also did more than dump the spoken dialogue into Babelfish and use the results as a translation. This may or not be a good thing depending on how much you enjoyed how hilariously bad the dialogue was in Shikigami 2.
Filter / Back to top 
View user's profile Send private message
kiken



Joined: 05 Dec 2006

PostPosted: Fri May 23, 2008 6:43 pm        Reply with quote

Moogs wrote:
kiken wrote:
Moogs wrote:
I'm kind of impressed with Aksys Games' American release of Castle of Shikigami 3 for the Wii. The cover art isn't horrible, the manual is almost 30 pages and is in full colour, and they left tate mode in. Not that I use it, but I know people are nuts about that shit.


You could say the same exact things about XS Games release of Castle Shikigami 2 for PS2 (well, except for the part about the manual being in colour).


True, but given how much garbage software is being dumped on the Wii, I assumed there wouldn't be much effort put into the presentation of this one. Supporting the classic controller and the GC controller is nice, too. Heavenly Guardian didn't do this, but even though it's pretty much an awful game, more control options would have made it slightly more bearable to play. Maybe...

Aksys also did more than dump the spoken dialogue into Babelfish and use the results as a translation. This may or not be a good thing depending on how much you enjoyed how hilariously bad the dialogue was in Shikigami 2.


Aksys were very adamant about trying to please shmup fans with this localization. You know.. why piss off the people most likely to purchase the thing? They even wanted to include the original Japanese dialogue, but the licensing fees for the VAs were well out of their budget.

As for Heavenly Guardian... you gotta remember that it was the scrounged-up left-overs of an earlier canned project. It really is one of those I'm-amazed-we-got-what-we-did sort of deals.

Finally, about the translation for Shiki 2.. Aksys actually proposed the most likely culprit: character limit. They stated that this had been an issue with porting part 3 and it was most likely that XS really didn't want to bother changing any of it (which I guess I can understand.. considering that it was released at the $20 price-point).
_________________
"Amidst utter chaos lies strict order."
Filter / Back to top 
View user's profile Send private message
adol



Joined: 14 Jun 2007

PostPosted: Sat May 24, 2008 10:11 am        Reply with quote

After putting it off for about 2 years or so I finally beat SMT Nocturne not 5 minutes ago, got the 'true demon' ending. It's a conflicted game; the good parts are excellent and the bad parts are awful. I feel like talking about it, maybe I should bump the p3 topic or something.
Filter / Back to top 
View user's profile Send private message
zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sat May 24, 2008 11:47 am        Reply with quote

Still getting slapped around like a redheaded stepchild by Brawl. Thanks for the recommendations though. And, getting those Classic/All-Star mode challenges aren't so bad when you've got a couple hundred coins...
Filter / Back to top 
View user's profile Send private message
Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sat May 24, 2008 1:34 pm        Reply with quote

Adol wrote:
After putting it off for about 2 years or so I finally beat SMT Nocturne not 5 minutes ago, got the 'true demon' ending. It's a conflicted game; the good parts are excellent and the bad parts are awful. I feel like talking about it, maybe I should bump the p3 topic or something.


Adol make a Force Feedback thread.
Filter / Back to top 
View user's profile Send private message
dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat May 24, 2008 7:00 pm        Reply with quote

so that no one will read it?
Filter / Back to top 
View user's profile Send private message AIM Address
zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sun May 25, 2008 10:09 am        Reply with quote

zombieman000 wrote:
getting slapped around like a redheaded stepchild by Brawl

fuck you cruel brawl
jesus those alloys are shit-eating punks
god dammit
Filter / Back to top 
View user's profile Send private message
adol



Joined: 14 Jun 2007

PostPosted: Mon May 26, 2008 11:00 am        Reply with quote

Tokyo Rude wrote:
Adol make a Force Feedback thread.

Yeah maybe, but I find it hard to apply myself to the type of personalized rambling rhetoric that seems so prevalent in those threads. Either way, maybe later.
Filter / Back to top 
View user's profile Send private message
bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Mon May 26, 2008 4:21 pm        Reply with quote

zombieman000 wrote:
zombieman000 wrote:
getting slapped around like a redheaded stepchild by Brawl

fuck you cruel brawl
jesus those alloys are shit-eating punks
god dammit
I got that challenge down in a matter of minutes in fact!
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Mon May 26, 2008 11:25 pm        Reply with quote

yeah jigglypuff FTW.
but for me, it was a matter of luck rather than skill (because I suck at any and all vidcons). was a pain in the ass trying to lure the alloys into the no-no zone below the platform.
Filter / Back to top 
View user's profile Send private message
Koji



Joined: 04 Dec 2006

PostPosted: Wed May 28, 2008 7:00 am        Reply with quote

Rhythm Tengoku was merely a good, fun game before I got to the Don Don Pan Pan stage. Now it has captivated me.

I'm playing OutRun 2006 at the same time. Is it too much to play two amazing games side by side?
_________________
The Ants Parade.
Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed May 28, 2008 9:32 am        Reply with quote

i've been playing old FPSes this morning. blood is fun but really hard, and if there's more than one bad guy, the frame rate plummets and you can't see anything. blake stone is okay, but now it's done that thing that all old FPSes do where i don't know where i'm supposed to go and i get bored and frustrated and play something else instead.

also, metal gear babel ghost is pretty fun until the bit with the box-sorting machines that takes forever and is mainly watching a box on a conveyor belt.
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
parkbench



Joined: 12 Dec 2006

PostPosted: Wed May 28, 2008 6:35 pm        Reply with quote

Quote:
Yeah maybe, but I find it hard to apply myself to the type of personalized rambling rhetoric that seems so prevalent in those threads. Either way, maybe later.


Contrary to popular belief, if used properly, narcissism is great tool of writing. Lose the demons and go for it!
_________________
metafilter vs. youtube comments
Filter / Back to top 
View user's profile Send private message Visit poster's website
slipstream
hates LOTR films


Joined: 05 Dec 2006

PostPosted: Wed May 28, 2008 10:41 pm        Reply with quote

I got the official Microsoft 360 wheel and Forza 2. The game is fun, but the presentation is charmless.
_________________
Filter / Back to top 
View user's profile Send private message
bruin



Joined: 09 Dec 2007
Location: Boston

PostPosted: Thu May 29, 2008 12:16 am        Reply with quote

slipstream wrote:
I got the official Microsoft 360 wheel and Forza 2. The game is fun, but the presentation is charmless.


Unless you want to put a lot of time and effort into the paint editor, Forza 2 is basically Math: The Game

Which is fine for a racing sim
_________________
Filter / Back to top 
View user's profile Send private message AIM Address
niitaka



Joined: 01 Jan 2008

PostPosted: Thu May 29, 2008 12:51 am        Reply with quote

Koji wrote:
Rhythm Tengoku was merely a good, fun game before I got to the Don Don Pan Pan stage. Now it has captivated me.

I'm playing OutRun 2006 at the same time. Is it too much to play two amazing games side by side?


is outun 2006 still good on the psp?
Filter / Back to top 
View user's profile Send private message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu May 29, 2008 1:12 am        Reply with quote

quite, but you kind of have to trance with it; i'd almost say that liking lumines is a barometer for how much you'll like outrun 2006.
Filter / Back to top 
View user's profile Send private message AIM Address
Koji



Joined: 04 Dec 2006

PostPosted: Thu May 29, 2008 1:21 am        Reply with quote

I've heard that it's the PS2 version with halved framerate or something, which is OK for a portable game.
_________________
The Ants Parade.
Filter / Back to top 
View user's profile Send private message
niitaka



Joined: 01 Jan 2008

PostPosted: Thu May 29, 2008 1:55 am        Reply with quote

ok felix, that's great. i can go for long stretches playing lumines.
Filter / Back to top 
View user's profile Send private message
sam



Joined: 28 May 2007
Location: osaka

PostPosted: Thu May 29, 2008 10:05 am        Reply with quote

it's probably my favourite PSP game.
_________________
Filter / Back to top 
View user's profile Send private message
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    selectbutton Forum Index -> Thread Fighter Zero All times are GMT
Goto page
// Prev  1, 2, 3 ... 69, 70, 71 ... 76, 77, 78  Next
Page 70 of 78

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group