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Games you played today XX Accent Core
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option



Joined: 06 Dec 2006

PostPosted: Sun Jan 14, 2007 11:49 pm        Reply with quote

Some impressions of games I played today, a few hours each...I dont plan to finish any of them.


Ghost in the Shell: SaC,
The game is amazing in how average it is. Nothing in the game was done very badly, but not much really stands out.

The one interesting part that I do like a lot are the snipers. They are pretty exciting. Snipers having instant kills and perfect aim make you not want to move forward because your safe behind cover. but you do anyway because you know... its a video game.


Valkyrie Profile 2,
I dont have a lot of fun playing this game because the battle system has a Grandia vibe, but with a much slower pace and fairly complicated movement mechanics.

The battles were not fun but the 2D platforming was. I like the idea of freezing the enemies and ether trading places with them or using them as platforms. This part could be its entire own game and it would probably be really great if it was done creatively.

For some reason the awsome Goemon 2D platformer for N64 comes to mind...

The Graphics in VP2 are incredible aside from the "chucky face" that happens every now and again when Japan tries to translate anime faces to 3D. The visuals are the only reason I played it as long as I did.


Children of Mana,
Its exactly how good you think it is.
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Moogs



Joined: 06 Dec 2006

PostPosted: Mon Jan 15, 2007 12:17 am        Reply with quote

option wrote:
Ghost in the Shell: SaC,
The game is amazing in how average it is. Nothing in the game was done very badly, but not much really stands out.


That's Cavia in a nutshell.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Mon Jan 15, 2007 11:36 am        Reply with quote

So I've been playing some more Nox, mostly on the warrior path with a bit of dabbling in the wizard path. This wouldn't be that notable except I feel oddly compelled to talk about it.

When I first experienced the game, in the limited multiplayer demo, I was under the impression it was basically one of the nicer Diablo clones (as most reviews tended to label it), with a few tricks up it's sleeve gameplay wise. Now that I've spent some time in the actual single-player, I'm...somewhat confused. It's certainly got strong Diablo influences, but there are also...other things.

Like pushing things! It's not proper pushing, insofar as your character doesn't do the industry standard "pushing a big block" animation, but rather you sort of shove things along, like they were people in a crowd. When I first played the tutorial for the Conjurer path (which is the only path that seems to have a tutorial in the traditional sense), I thought that the only point of this was pushing water barrels near/info fires I had to cross through, and the inevitable barrels/rocks onto pressure plates that would later show up (and eventually did).

But then I got to a town, and I noticed that while I was looting people's houses, I was shoving around basically everything that wasn't nailed down - chairs, tables, beds, lampposts, etc. This seemed odd, and until Oblivion, I think the only other RPG you'd see that kind of thing in was Ultima. It seemed a very strange detail to add to a game that's basically a hack and slash. Maybe I'm expecting less quality then I'm getting?

Or maybe the game owes a bit to Light Crusader, which I'm going to force everyone with a Wii to play if it comes to virtual console, and which I should try and finally play through soon. Unfortunatelly, people don't stay pushed in Nox (they quickly return to where they were), so there's no delightful games of "push the important NPC into the lava they are standing dangerously close to".

Hmm, I'm rambling about nothing again. Maybe I should cut to the heart of the matter:

So I'm playing the warrior path, right? And I think I'm going to be kind of lonely compared to the Conjurer who gets neat summons. But then this guy offers me a trained wolf, right? And then another trained wolf! Now I have two trained wolves and I am really happy. I was kind of worried that there would be no way to heal them, but if I set a steak (one of the healing items) on the ground, they'll eat it and heal. The same goes for an apple, oddly enough. I haven't checked to see whether they are clever enough to uncork and drink a healing potion by themselves.

The only downside is they attack everything that isn't a human being. This is fine with monsters, of course, but I've been letting toads and rats live, since they can't hurt me and give no experience. I especialy feel sorry for the rats, who I often end up liberating from caskets of wine (???).

Anyways, I think I like this game!
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fundogmo



Joined: 05 Dec 2006

PostPosted: Mon Jan 15, 2007 7:37 pm        Reply with quote

I really liked Illbleed's ridiculous combat. I really liked Haunting Ground's "YOUR-CHARACTER-IS-SCARED-SO-NOW-YOU-HURT-YOURSELF-IF-YOU-RUN-INTO-WALLS" difficult gameplay. I'm even looking forward to picking up Necro-Nesia one day for $10 so I can revel in all of its Blue Stinger-esque clumsy glory.

BUT...

Good GOD, the first "boss" in Rule of Rose is the most frustrating game experience in recent memory.

The boss swings around a stick in what is APPARENTLY a 360 degree pattern (though the animation suggests the angle is far less), which will knock you down and take away a fourth of your life, giving him time to saunter on over to you and hit you immediately upon getting up.

Its kind of a shame, because the game had lived up to all of my expectations prior. It has the endless row of locked doors a la Silent Hill, but it also has a relatively novel use of a dog sidekick to guide you through where you need to go. The weird little girl anarchy is as disturbing expected, and the presentation of the game is wonderful (particularly the music). But euuuuuuuuuuuagh. For the first time in years, I turned off the console and then contemplated never playing that game again.

Oh survival horror. Sometimes so painful.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Jan 15, 2007 9:31 pm        Reply with quote

I enjoy riding the subway in The Longest Journey. I suppose this is I've always loved subways and trains IRL. It also reminds me a bit of FFVII — running through the train in Midgar was one of my favorite parts of that game.

What are some other games (aside from FFVIII and, ah, RE2) with scenes in trains?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Mon Jan 15, 2007 9:53 pm        Reply with quote

goldeneye had a train, right? I never played a lot of it.

Timesplitters 2 and 3 i think both have trains.

Gears of War rocks its conclusion on a train.

Half-life 1 starts you out on a train, as does part deuce.
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option



Joined: 06 Dec 2006

PostPosted: Mon Jan 15, 2007 10:15 pm        Reply with quote

http://www.microsoft.com/games/trainsimulator/
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RecessRapist
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Joined: 05 Dec 2006

PostPosted: Tue Jan 16, 2007 12:17 am        Reply with quote

Paper Mario TYD has an slmost entire chapter inside a train. Its my favorite after the Glitz pit.
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jan 16, 2007 2:16 am        Reply with quote

boojiboy7 wrote:
Half-life 1 starts you out on a train, as does part deuce.

Well, the little cart at the beginning of HL1 hardly qualifies as a train, but I did think of HL2. Such a brief moment, unfortunately.

I just remembered the Tram in WoW, duh. Some of my favorite memories of that game so far have to do with riding the train from Stormwind to Ironforge with some kid who wouldn't stop following my warlock babe around. He rode in the car in front of mine, and when I did the /train action ("Chuggachuggachuggachugga, WOO-WOO!") he did the same. It was just a bit of simple-minded silliness, yet it was somehow special. Dumb kid though he was, I was happy to have a companion for that moment. Oh, and then the Night Elf standing behind me burst into dance.

The underwater view on that ride is amazing, too.

re: Gears of War — shit, I want to play that game. I wish they wouldn't keep stomping on rumors of a PC version. It's likely gonna be a while before I buy a 360.

Somehow the idea of a train simulator doesn't seem quite the same. I like it when trains are present in the context of a greater narrative, as a mode of travel and an aesthetic device. I'm not entirely sure what it is that I love so much about trains, really. The sound of a distant train blowing its horn in the middle of the night is very soothing.
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falsedan



Joined: 13 Dec 2006
Location: San Francisco

PostPosted: Tue Jan 16, 2007 4:07 am        Reply with quote

Played some co-op Gears of War at a friend's place last night. Good gods! The character design for the cogs is sooo ugly! I dunno about you guys, but 'roided-up meatheads with necks twice the size of their heads don't do it for me. I might come around to guys with necks five times the width of their head.

Also the cutscenes are cheesy and it's frustrating to watch your avatar shoot a bunch of locust that really *I* should be shooting. But they're fun to heckle!

About the time of meeting the beserker I started seeing the game as telling a story of an incredibly messy break-up between Marcus & the locust. It fits pretty well! Also: extra heckling.
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Mr. Mechanical
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Joined: 04 Dec 2006
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PostPosted: Tue Jan 16, 2007 2:56 pm        Reply with quote

Half-Life 2: Episode 1 has a train sequence near the end, I think.
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showka



Joined: 04 Dec 2006

PostPosted: Thu Jan 18, 2007 4:52 pm        Reply with quote

Moogs wrote:
Got a copy of Qwak for the GBA. Really fun game, not to mention surprisingly... intense.


I got this too. If this was a normal release, the price would be way, way too much, but its kind of special since there aren't that many copies and its about it was done by a very small team (maybe just one guy?). The game came in a neat case, and a transparent green cartridge manufactured by the Chinese mafia. The instruction book looks like the guy made it on his printer and stapled it together.

The game is fun, but there's one serious flaw that degrades the entire experience from the first minute you start playing. B is jump and A is attack. I don't know why in the name of God the author did it this way, or didn't include an option menu, but the game rubs against nearly two decades of video gaming instinct. I blame it on the grand English tradition of mirroring everything. I've been playing it on the Gameboy player, and since GBA R button also jumps I make GC X the jump button and A shoot. I find this is actually the best set up for me.

That major flaw aside, the game is pretty fun. Like Moogs said, its intense. Every couple of rounds there's some kind of random gimmick that comes into play, like maybe it will rain fruit or spikes, or the enemies will respawn. The music also changes randomly every life and level (like the last stage of Ninja Gaiden 2) which makes it seem a little too homebrewed. The sprites do animate but characters really hardly move that much (eg they just wiggle their feet), though the graphics are very well drawn and colored. Its a neat little game. I recommend it to anyone who is interested and doesn't mind the button swapping.
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Koji



Joined: 04 Dec 2006

PostPosted: Thu Jan 18, 2007 6:35 pm        Reply with quote

showka, read this thread where the author pimped a beta version of his game. I made comments under the name Pikanya:

http://forum.gbadev.org/viewtopic.php?t=11072

I, too, asked about the buttons swap, but the author seems to find that it 'works' that way.
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showka



Joined: 04 Dec 2006

PostPosted: Thu Jan 18, 2007 8:42 pm        Reply with quote

Too bad he say it coming and couldn't have prevented it. From reading the post, it seems like he made this game very much for himself, which is OK, but in some areas (like the button assignment) perhaps he was a bit too self-indulgent. Btw, there's no animations for jumping or egg throwing.

I'm glad I got it, its still fun. Just hard to recommend.
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Fri Jan 19, 2007 4:07 am        Reply with quote

antitype wrote:
What are some other games (aside from FFVIII and, ah, RE2) with scenes in trains?


Yeah, I found those little interludes in Dreamfall to be kinda neat too. At first I thought they were being used to mask heavy loading or writing something on the hard drive, but no - they're just classic feeling mini intermissions.

Off the top of my head... The very first Shadow Hearts has a good, but brief train sequence at the very beginning. Resident Evil 0 has a rather long train sequence that is generally agreed upon as being the strongest part of the game. Especially climbing up top. Urban Chaos has a pretty good train sequence where you fight agaisnt an adjacent train full of bad guys hurtling at the same speed as yours. Both Silent Hill 3 and 4 have trains in them, but I hated both of those sections...though Silent Hill 3 has a car ride that feels a lot like the sequences you've refeered to. The first Full Metal Alchemist on the PS2 and the new DS one both have long, moving train sequences, though I'm not sure that's worth too much.
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option



Joined: 06 Dec 2006

PostPosted: Fri Jan 19, 2007 5:40 am        Reply with quote

I finally got a wii yesterday


I really like zelda's dungeons a lot.

Elebits is okay... but I dont think Its really that good for a full game. Very early DS tech-demo type feel about it.

I havnt played Wii sports all that much but I have made a ton of Miis.

I am playing through Mario Sunshine again as well, its still one of, if not my absolute, favorite games ever. I never understood the disapointment people have for it, but I am also not going to try to force my love of the game on others ether.
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Fri Jan 19, 2007 8:03 pm        Reply with quote

I opened up Point Blank DS today, as it's been sitting on my shelf for the better part of a year.

eh.

I mean it's fun. It's definatly got it's charm. And I like using a stylus much more than I ever liked using a light gun (it's soooo much more accurate). But in this day and age, you can't get by with just having an arcade mode in a game and calling it a day. I imagine I'll play it for the next couple of days and then be done with it forever. There's just nothing to shoot for (pardon the pun (or don't)).
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Fri Jan 19, 2007 8:38 pm        Reply with quote

option wrote:

Ghost in the Shell: SaC,
The game is amazing in how average it is. Nothing in the game was done very badly, but not much really stands out.


I wrote this marvelous review, covering a lot of the points that your blurb implies. Problem is, I did it on #ic, so that shit's floating in the e-ther somewhere. But yea, a great 3D action-platformer if it didn't have so many small things getting in the way.

Anyway, thanks to the SB WoW thread I actually reactivated my account and made a new character on the SB server. I'm only now level 10, when most everybody is high-teens and half the world away. If I wanted to solo I'd stick to my main lv33 warrior on kirin tor.

Also, some Trackmania Nations. It's still an amazing game, with the tracks that users can come up with. I swear, this game NEEDS to be on XBLA, or the playstation store, or SOMETHING. This is the type of game that would make user-created content an actually profitable venture. Make a track, put it up on the server, let people play on it. If they like it enough for solo play, they can buy it for M$ points. Perfect.

Finally, I'm thoroughly fucked on GoW. I outlined why in the actual thread, but hell if I still can't get my up<->down issues sorted out.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Sat Jan 20, 2007 7:47 pm        Reply with quote

Guitar Hero II. On HARD. I actually managed to 5-star "Strutter", but the rest are all 3-star efforts. 23 out of 40 done so far.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Jan 21, 2007 4:13 am        Reply with quote

apparently i'm not nearly as bad at x-com as i was when i was twelve.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun Jan 21, 2007 4:17 am        Reply with quote

A speed-run I watched of Super Metroid made me start a new file in it.
I think I love this game, now.

Trying to get the hang of wall-jumping.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Jan 21, 2007 7:47 am        Reply with quote

I played Gears of War on Live for sevearl hours with the Select Button crew (NEXT LEVEL), got up to level 18 on Nordrassil in WoW, and played a few random rounds of Dicing Knight. All in all, a pretty good day for gaming.
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Knurek



Joined: 16 Dec 2006

PostPosted: Sun Jan 21, 2007 12:32 pm        Reply with quote

Pop'n Music 12 - Iroha. On DualShock. Been playing this for about a week and now I think I'm up to challenge with easy 9 button songs. The whole game (when played on standard PS2 controller) is more like a real-time puzzle translation game (the kind of stuff the translators at UN do) than an arcade game.
Also the visual style is drop dead gorgeous.
Also it has Zankoku no Tenshi and a great Gradius Megamix.
I take it, that other Pop'n Music games are as good as this?

And BlockSum. This will surely be a legendary game.

I've been also finishing Dragovian Trials in DQ8. I'm seriously underlevelled for that stuff (or chose a wrong path for Jessica) as Angelo is the only person with sure-fire revive spell. Blasted Dragons do a critihit on him just about every two rounds...
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falsedan



Joined: 13 Dec 2006
Location: San Francisco

PostPosted: Sun Jan 21, 2007 10:24 pm        Reply with quote

Powered through Paper Mario this weekend but still didn't finish it. It's really dragging on! Playing as a hero is still worthwhile. Also Bowser's little interludes after each chapter are fun!

Also holy moley! The little quest you have to complete before the old sea captain Bob-omb joins your party was emotionally effective.
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Clueless Gamer



Joined: 05 Dec 2006
Location: Spain

PostPosted: Sun Jan 21, 2007 10:45 pm        Reply with quote

I bought Contact this friday and I've been playing it. Now I understand why some people disliked the combat system. Fortunately, I have no problem with it. I find the game relaxing and it seems full of small secrets.

Also, I played a bit of "Midnight Wanderer", just to see if I am still able to beat the game with one credit. I can't. It's sad, because Midnight Wanderers is the only arcade that I finished with one credit. It's still a great game though.
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EU03



Joined: 05 Dec 2006

PostPosted: Sun Jan 21, 2007 10:49 pm        Reply with quote

Knurek wrote:
Pop'n Music 12 - Iroha. On DualShock. Been playing this for about a week and now I think I'm up to challenge with easy 9 button songs. The whole game (when played on standard PS2 controller) is more like a real-time puzzle translation game (the kind of stuff the translators at UN do) than an arcade game.
Also the visual style is drop dead gorgeous.
Also it has Zankoku no Tenshi and a great Gradius Megamix.
I take it, that other Pop'n Music games are as good as this?
Iroha is actually my favorite, though really all of the recent ones are just as fantastic.

I also sat down and played Rumble Roses XX for the first time in months. I just wish that it didn't take so long to unlock everything. Also, playing as Benikage makes the AI reverse 5 times more and she has no finishing move other than the H-move. What a gyp.
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Deets



Joined: 05 Dec 2006

PostPosted: Mon Jan 22, 2007 2:25 am        Reply with quote

EU03 wrote:
Knurek wrote:
Pop'n Music 12 - Iroha. On DualShock. Been playing this for about a week and now I think I'm up to challenge with easy 9 button songs. The whole game (when played on standard PS2 controller) is more like a real-time puzzle translation game (the kind of stuff the translators at UN do) than an arcade game.
Also the visual style is drop dead gorgeous.
Also it has Zankoku no Tenshi and a great Gradius Megamix.
I take it, that other Pop'n Music games are as good as this?
Iroha is actually my favorite, though really all of the recent ones are just as fantastic.

Basically, 12 and 13 are lovely, and almost entirely devoid of things that annoy me besides obvious stuff like Lamento EX. 8, 9, 10 and 11 are all very similar besides their respective songlists and a few other things, and they're all marred by having insanely retarded unlock systems for the most part. 10 has the worst unlock system in a video game ever, 8 and 11's are just insanely time consuming, and 9's will probably require you to look up a map on the internet, or make one yourself.

Besides that though, yeah. Fun game series.
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Brock



Joined: 04 Dec 2006

PostPosted: Mon Jan 22, 2007 2:28 am        Reply with quote

I'm about to start the last case in Phoenix Wright: Justice For All.

Honestly I don't know what went wrong here. Maybe this last case will blow me away or something, but this isn't nearly as fun, humorous or interesting as the first game was. And I'm not even talking about the last mission that was tacked onto the first game, either.
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Broco



Joined: 05 Dec 2006
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PostPosted: Mon Jan 22, 2007 2:44 am        Reply with quote

Brock wrote:
I'm about to start the last case in Phoenix Wright: Justice For All.

Honestly I don't know what went wrong here. Maybe this last case will blow me away or something, but this isn't nearly as fun, humorous or interesting as the first game was. And I'm not even talking about the last mission that was tacked onto the first game, either.


I know. Thing is, the writing improves as the games advance, but also they go more and more for length and as a result the pacing is wrecked.

The highest point of the series for me is cases 1 and 4 of GS3, which are really tight and wonderful court-only mini-cases. Most of GS2 is boring, and cases 2 and 3 of GS3 are the nadir -- almost unbearably tedious. Case 5 of GS3 drags on for way too long as well but on the other hand it is really awesome at times and ties together everything to bring the series to a grand finale, so I am ambivalent about it.

(You may recall I started a fan translation of GS3, but haven't been working on it lately. Among other things, the tedium of Case 2 was a factor in my stopping. I don't really have a desire to translate the whole game, only the good bits.)
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Mon Jan 22, 2007 4:16 am        Reply with quote

Is your translation page still up by the way? I seem to have lost my link...
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EU03



Joined: 05 Dec 2006

PostPosted: Mon Jan 22, 2007 4:56 am        Reply with quote

Just started Justice for All (snagged it right when GameStop was closing).
The music is radically different. I don't know if I should be pleased or not. Also, I'm still undecided if losing your memory is a good enough of a plot device.

Also, the AI in RRXX totally cheats if you attempt to grab them on the turnbuckle. Also, Benikage won't gain popularity...
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rabite gets whacked!



Joined: 05 Dec 2006

PostPosted: Mon Jan 22, 2007 7:34 am        Reply with quote

Civ 4. I started off a couple random default games when I first got it, going for the Space Ending. First time I failed but won anyway with the highest score in 2050 (Ranking: Dan Quayle). The second time I made it in the 70's, and by that time I was feeling a bit of a slave to the tech tree: I was just building lots of cities and tech/research, and not attacking anyone or being attacked.

Then I went and played the tutorial and realized how massive and detailed the gameplay can be. About half the game seems to lie in micromanaging workers and citizens and everything. Now I'm a little scared to go back into it; I don't know if I can commit like that.
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Duckzero



Joined: 05 Dec 2006
Location: Microsoft Land

PostPosted: Mon Jan 22, 2007 8:05 am        Reply with quote

I beat Dynamite Duke, which I found at Half Price Books for cheap. Wasnt very fun or boring, but I would like to see a remake of sorts, maybe for the wii!

I've got the whole week off, I think i'm going to chronicle my attempt to finish a good portion of games.

On a side note, I'm still working on Yggdra Union, which is taking forever and a half.
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Capitan Smexy



Joined: 05 Dec 2006
Location: San Juan, Puerto Rico

PostPosted: Mon Jan 22, 2007 10:59 am        Reply with quote

Phoenix Wright 2 is a horrible, horrible tease. I want to know what happened to Edgeworth, and I want to know it now, dammit (ok not really now--don't spoil it for me)! Also, this game makes me wonder how the series would fare if it followed actual courtroom rules.
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Lurky
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Joined: 06 Dec 2006

PostPosted: Mon Jan 22, 2007 1:41 pm        Reply with quote

Zettai Zetsumei Toshi 2 (Raw Danger)
I started playing again and finished off the second story.

The third story starts you off with a taxi, it feels like an apology for the stealth parts at the beginning of the second story.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
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PostPosted: Mon Jan 22, 2007 1:56 pm        Reply with quote

Lurky wrote:
Zettai Zetsumei Toshi 2 (Raw Danger)
I started playing again and finished off the second story.

The third story starts you off with a taxi, it feels like an apology for the stealth parts at the beginning of the second story.

Wait, stealth parts? What? Are we talking about the same game? Also is the game very jap heavy? Because I was thinking about getting a flip top'd ps2, and this game sounds really interesting.

How'd you track down your copy by the way?
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Mon Jan 22, 2007 2:22 pm        Reply with quote

stotelheim wrote:
Lurky wrote:
Zettai Zetsumei Toshi 2 (Raw Danger)
I started playing again and finished off the second story.

The third story starts you off with a taxi, it feels like an apology for the stealth parts at the beginning of the second story.

Wait, stealth parts? What? Are we talking about the same game? Also is the game very jap heavy? Because I was thinking about getting a flip top'd ps2, and this game sounds really interesting.

How'd you track down your copy by the way?


stotelheim I could probably get you a copy I am just sayings. But I thought this game got released in some form in Europe.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Mon Jan 22, 2007 2:36 pm        Reply with quote

yeah see the original got some kind of a release but this is the second game, which is supposed to get a western release sometime in the future
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Lurky
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Joined: 06 Dec 2006

PostPosted: Mon Jan 22, 2007 2:50 pm        Reply with quote

You might want to wait for the English release next month.
Pretty much everything is in Japanese; all the character dialogue and the epilogue for each story.

The language barrier isn't bad so far; I don't know any japanese, I'm getting the general idea of whats going on, but none of the details.
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nocturnedelight



Joined: 04 Dec 2006

PostPosted: Mon Jan 22, 2007 3:55 pm        Reply with quote

[Guitar Hero II]
On Saturday my friend and I finally beat Free Bird on Hard. For over a month we'd been getting 90% exactly EVERY TIME, no matter who was doing what part. That night, we tried it twice. First time I was on Rythym, second time I was on Lead. We passed the second time.

All that's left is Psychobilly Freakout. (for Co-Op, both on Hard)

[Mercs via CCC on XBox]
On Sunday, that same friend, one more, and myself played Mercs. It was totally stupid in an awesome way. I was the Red guy. The Flame thrower is awesome.
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Koji



Joined: 04 Dec 2006

PostPosted: Mon Jan 22, 2007 5:14 pm        Reply with quote

For you guys that got Phoenix Wright 2, US release: does it still have the numerous typos that seemed to have plagued the Japanese release, or is the script revised?
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