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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Jan 28, 2007 5:21 pm |
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Oh shi...! I just finished the first room!
This game is genius. |
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parkbench

Joined: 12 Dec 2006
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Posted: Sun Jan 28, 2007 6:21 pm |
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that was linked in the irc last night. i'm pretty sure it's made to torture your soul.
at first i didn't realize that there were other 'areas,' but pretty much every one leads to unavoidable death.
but i keep telling myself it doesn't. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Jan 28, 2007 7:18 pm |
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| Googling reveals it comes from a 2ch ascii-art meme. I just made an axe thread showcasing my favorites. |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Sun Jan 28, 2007 7:43 pm |
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that's really...interesting
i think i'd like it more if you didn't start at the first screen after dying.
but it's the kind of thing i feel compelled to keep playing, oddly enough. |
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Lurky banned
Joined: 06 Dec 2006
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Posted: Sun Jan 28, 2007 7:54 pm |
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| Damn, it's brilliant. |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Sun Jan 28, 2007 8:24 pm |
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Ok, I can not seem to get past the second screens monster. You can't jump over it, can't walk under it, bullets do nothing, and blowing your steam does nothing. BOLLOCKS! _________________
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Sun Jan 28, 2007 8:31 pm |
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I tried the first room more than twenty times. It's frustrating and addictive at the same time. _________________
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Moogs
Joined: 06 Dec 2006
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Posted: Sun Jan 28, 2007 8:59 pm |
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| Wall of Beef wrote: |
| Ok, I can not seem to get past the second screens monster. You can't jump over it, can't walk under it, bullets do nothing, and blowing your steam does nothing. BOLLOCKS! |
What, the pedo bear to the right of the start screen? Bullets will kill him, but don't even bother -- you're already going the wrong way! |
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klj5j6li Guest
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Posted: Sun Jan 28, 2007 9:26 pm |
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| Moogs wrote: |
| Wall of Beef wrote: |
| Ok, I can not seem to get past the second screens monster. You can't jump over it, can't walk under it, bullets do nothing, and blowing your steam does nothing. BOLLOCKS! |
What, the pedo bear to the right of the start screen? Bullets will kill him, but don't even bother -- you're already going the wrong way! |
Nah he means that thing that smacks your bullets back at you |
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Sun Jan 28, 2007 9:28 pm |
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Ok, this game is pure sadism. And I love it. Once you solve a room the solution seem SO obvious... it makes me think "I'm a idiot"
The maker of this is a good candidate to evil mastermind or mad doctor. _________________
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klj5j6li Guest
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Posted: Sun Jan 28, 2007 10:21 pm |
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| Clueless Gamer wrote: |
Ok, this game is pure sadism. And I love it. Once you solve a room the solution seem SO obvious... it makes me think "I'm a idiot"
The maker of this is a good candidate to evil mastermind or mad doctor. |
so am i safe in assuming you beat the monster in the second room, because if so, give me a hint or spoiler or something because it's driving me nuts |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Jan 28, 2007 10:55 pm |
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| Interstellar Dinghy wrote: |
| give me a hint or spoiler or something because it's driving me nuts |
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klj5j6li Guest
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Posted: Sun Jan 28, 2007 11:39 pm |
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| Broco wrote: |
| Interstellar Dinghy wrote: |
| give me a hint or spoiler or something because it's driving me nuts |
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yeah i just got to that and like my soul cried ): |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Mon Jan 29, 2007 1:01 am |
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oh god i love this.
| parkbench wrote: |
at first i didn't realize that there were other 'areas,' but pretty much every one leads to unavoidable death.
but i keep telling myself it doesn't. |
this is quite how i feel too. and yet i don't feel like it's so sadistic, there's something charming to it. |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Jan 29, 2007 4:23 am |
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| Moogs wrote: |
| Wall of Beef wrote: |
| Ok, I can not seem to get past the second screens monster. You can't jump over it, can't walk under it, bullets do nothing, and blowing your steam does nothing. BOLLOCKS! |
What, the pedo bear to the right of the start screen? Bullets will kill him, but don't even bother -- you're already going the wrong way! |
No I went left, did not think I could even go right. There is this critter that when you shoot it the bullets bounce back, and he is taller than you can jump. _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Jan 29, 2007 4:37 am |
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I'm really late to the party, but god damn, Cave Story really is awesome!
EDIT: Like, really awesome! |
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Knurek

Joined: 16 Dec 2006
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Posted: Mon Jan 29, 2007 7:29 pm |
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Put some more time into Pop'n Music 13... Well, the challenge mode is nice, and some songs are simply amazing (Suikoden V Medley, Arabian Magic Medley). Guess it's just Enjoy Mode that was fucked up here...
Did also play some Dragon Ball Z: Budokai Tenkaichi 2 with a friend. Amazingly good game! The feeling of deflecting an enemy's fireball swarm with your hands - priceless. |
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fundogmo

Joined: 05 Dec 2006
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Posted: Tue Jan 30, 2007 12:42 am |
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| option wrote: |
| Played Trapt today. |
I just blazed through Trapt as well.
Its an interesting game, in the sense that if you've played the other games in the series, this one offers absolutely nothing new, other than some nice clean yet barren PS2-ness.
The story in all four of the games may as well be the same, and the gameplay has only the smallest of tweaks. Yet, the basic premise of laying a billion macabre traps for people at the expense of unaccountable morality is still really really fun.
Much moreso than any other game I've played recently though, it really feels hollow after you beat it. There's plenty of stuff to unlock on the next playthrough and some slight story variations, but then the game just devolves into trying to successfully get the highest combo as a grind, rather than an interesting challenge. The last time I felt such a difference between being immersed and arbitrarily "video-gamey" was Shadow of the Colossus, and those two games are worlds apart.
| option wrote: |
| Japanese mocap = totally obvious. |
I remember playing Final Fantasy X, and being AMAZED at how regional the acting was in that game's cutscenes.
Conversely, I was amazed to find out that every single ridiculous stunt in DMC3 was done via mocap in a way that looks expensive and dangerous, which somehow makes sense and appropriately matches the gameplay. |
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option
Joined: 06 Dec 2006
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Posted: Tue Jan 30, 2007 3:11 am |
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| Mikey wrote: |
I'm really late to the party, but god damn, Cave Story really is awesome!
EDIT: Like, really awesome! |
I downloaded the game and the translation patch because of this post and now having played it... I dont think its possible for me to agree more.
I also downloaded Mario Kart 64 today for VC... I wish I didnt. I am floored by how badly the "2D sprites made from rendered 3D" has aged.
I probably should have watched some youtube videos or something to jog my memory. After Mario Kart DS... I dont even think I can play MK64 again.
Contra III still rocks though... |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Tue Jan 30, 2007 4:51 am |
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Right now i'm grooving to Mark Ecko's Getting Up. It is reminding me a lot of NES Double Dragon put into 3D, and with a grafitti plot instead of a kidnapping plot. The grafitti mechanics are nice but laughable. They appeal to the part of me that likes to do attentive mindlessness like RPGs demand.
The fighting is kinda weak at first since you have to unlock your moves, but it's goffy fun with weapons that are totally disposable. The plot is absurd, especially if you have even passing knowledge of graf, but that just heightens the campy goodness. _________________
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Tue Jan 30, 2007 4:59 am |
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4-player Smash Bros and Mario Kart 64 on N64. It's amazing how much time can be wasted in-between class (and after!) by pummelling each other on go-karts and on foot.
It's too bad there's only a core of about 6 people willing to play. Although, I figure, once we learn each other's styles of play it's going to get MORE intense with counter and counter-counter attacks. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Tue Jan 30, 2007 5:12 am |
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I played Cave Story last year and I thought it was a little bit overrated. I seem to be the only person who thinks this. I probably would've liked it more if my expectations weren't blown out of proportion by all the praise I heard.
For one, the script is not very interesting and I think it would be better with no dialogue at all, just visual storytelling. The music does nothing for me. There are boring fetch quests. And the artwork in the different areas is so starkly different with no transitional areas, and it doesn't seem to be configured in a 2d grid, so there is no sense that the island is a coherent space. It just feels like a bunch of random rooms stuck together. How is Hell related spatially to the rest of the island, for instance?
You may now crucify me.
Anyway, the game has its strong points -- a lot of charm, good physics and the Hell stage. I just don't think it's the perfect masterpiece some people have claimed it to be. |
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Knurek

Joined: 16 Dec 2006
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Posted: Tue Jan 30, 2007 6:36 am |
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| Broco wrote: |
I played Cave Story last year and I thought it was a little bit overrated. I seem to be the only person who thinks this. I probably would've liked it more if my expectations weren't blown out of proportion by all the praise I heard.
(...)
Anyway, the game has its strong points -- a lot of charm, good physics and the Hell stage. I just don't think it's the perfect masterpiece some people have claimed it to be. |
Consider that it's a free game, done by one guy in his spare time. And it's still ages better than any Castlevania game. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Jan 30, 2007 11:59 am |
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| Broco wrote: |
| I just don't think it's the perfect masterpiece some people have claimed it to be. |
This is the heart of the matter. Don't bother with the hype. _________________
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option
Joined: 06 Dec 2006
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Posted: Tue Jan 30, 2007 4:11 pm |
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| Broco wrote: |
| I just don't think it's the perfect masterpiece some people have claimed it to be. |
Video games dont have one of those...and most likely never will (in their current form).
Today I played a little more Cave Story. At the desert area just after getting the machine gun. Games still a lotta fun.
I am going to try Digital Devil Saga 2 later today as well.
I like DDS1 because its very simplified. The story had an interesting concept and I am eager to see where they go with it in the 2nd one. Even though thats the case, the gameplay itself is almost too simplistic...and I think thats a good thing. RPGs have a good tendancy of heaping layers and layers of complication to really simple gameplay ideas for no apparent reason...
I dig most SMT games because they dont sugar coat the fact that they are a dungeon crawler first and an RPG 2nd (I mean it has a somewhat extensive plot... Can playing a JRPG even be called "Role Playing"?).
A lot of games try to trick the player into thinking they are having a cenematic experience, but SMT seems to push the gameplay in your face every chance it gets... I kinda dig that.
The abstraction of the environmental viuals is a big part of this as well. It helps to force the "gameness" of it all even further onto the player. Not being able to relate the surroundings to "countryside" or "ruins" makes the game less of an imitation of reality, and more an abstract environment for the gameplay to pan out.
Also, the mood of the games is pretty satisfying.
Before I get into DDS2 though I need to get some damn sleep... coding into the wee hours of the morning turns my brain to mush something fierce. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Tue Jan 30, 2007 6:35 pm |
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Struggling to think of something to play right now, I just played a few games of Dynamite Deka / Die Hard Arcade from the PS2 Sega Ages collection.
Still fun and kinda hilarious, I wish you got more than three continues mind.
Every so often, I get a desire to finish DQ8. I put ~25 hours into it this time last year, and a little more in summer but I'm not sure if it'd be wiser to just start a new game, or play one of the earlier DQ's that isn't quite so long. Any advice which one would be a nice introduction to the series?
Either that, or I'll wait till next week and pick up Final Fantasy VI Advance and Hotel Dusk and read a book this week. |
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SplashBeats Guest
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Posted: Tue Jan 30, 2007 6:41 pm |
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Hahaha, 25 hours. You're like 1/3rd of the way through, maybe.
I have a 60 hr save that I should probably finish, except I still have the final 1/3rd of the game to do! The fact that I'm saved in some ugly awful winter wasteland doesn't help. |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Tue Jan 30, 2007 7:45 pm |
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| Joe wrote: |
| The fact that I'm saved in some ugly awful winter wasteland doesn't help. |
Guhggg, I hate that too. Not that specific part of DQ8 (never played it), but whenever you feel like picking a game back up and find you are saved in some dismal local, especially if the game triggers thoughts of Blue Skies whenever you see the case on your shelf. _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Jan 30, 2007 8:23 pm |
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| Broco wrote: |
I played Cave Story last year and I thought it was a little bit overrated. I seem to be the only person who thinks this. I probably would've liked it more if my expectations weren't blown out of proportion by all the praise I heard.
For one, the script is not very interesting and I think it would be better with no dialogue at all, just visual storytelling. The music does nothing for me. There are boring fetch quests. And the artwork in the different areas is so starkly different with no transitional areas, and it doesn't seem to be configured in a 2d grid, so there is no sense that the island is a coherent space. It just feels like a bunch of random rooms stuck together. How is Hell related spatially to the rest of the island, for instance?
You may now crucify me.
Anyway, the game has its strong points -- a lot of charm, good physics and the Hell stage. I just don't think it's the perfect masterpiece some people have claimed it to be. |
Well you've got to understand that for a very long time I kept hearing about this game and I sort of brushed it all off. I sort of said "Oh, the indie-gamer hipsters have a boner for some doujin platformer, go figure."
I wouldn't say it was the epitome of all platforming games or anything, but it has been a blast so far. I actually do like some of the music, although most of it seems sort of ho-hum. I'm actually less concerned about the spatial issues or the incoherency, I think it works in a surreal sort of way. Especially considering the somewhat cartoonish characters/situation.
In other words, I was awfully busy being sort of a reverse-snob and I realize now that I had been missing out on something pretty fun all along. |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Wed Jan 31, 2007 4:51 am |
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| extrabastardformula wrote: |
| Right now i'm grooving to Mark Ecko's Getting Up. |
The first 20 minutes are hilarious if you think about them for a second. After grandma yells at you for living your life "in these streets" a intro level tutorial follows in which you cut curfew and leave your apartment learning the acrobatic basics; shimmying up poles, monkey bars, and vaulting over landings. Random thugs will attack you so that Trane learns how to fight. And at a certain point it occured to me; How the hell does grandma leave the building? Like if she needs to go out and buy some catnip, does she have to swing from railing to railing? beat off more than three yet no more than five orange clad thugs in order to gain acess to the boulevard? Climb down the wall on Ivy? It's good times. _________________
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Knurek

Joined: 16 Dec 2006
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Posted: Wed Jan 31, 2007 6:27 am |
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| gooktime wrote: |
Every so often, I get a desire to finish DQ8. I put ~25 hours into it this time last year, and a little more in summer but I'm not sure if it'd be wiser to just start a new game, or play one of the earlier DQ's that isn't quite so long. Any advice which one would be a nice introduction to the series?
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Dragon Quest 1 of course. The remixed GBC or SNES version to be exact. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Wed Jan 31, 2007 4:15 pm |
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Man I picked up my more-than-a-year old save of DWVII. I had beaten the Demon Lord, was asked to insert disc 2, and turned it off. I picked it up, and Disc 2 is a lot shorter than Disc 1. I can see me being finished with the game in a day or two. Then I can decide if I'm going to do any of the sidequests or not. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Wind-up

Joined: 05 Dec 2006 Location: Seoul, Korea
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Posted: Wed Jan 31, 2007 5:11 pm |
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This probably deserves a thread by itself, but I can't be arsed with that -
Jet Set Willy Online
W-up |
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Wed Jan 31, 2007 8:20 pm |
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| Wind-up wrote: |
This probably deserves a thread by itself, but I can't be arsed with that -
Jet Set Willy Online
W-up |
Jet Set Willy Online? Not even eleven players at the same time can finish this game. I loved it, but damn. Maybe I'll give it a try. _________________
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option
Joined: 06 Dec 2006
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Posted: Thu Feb 01, 2007 12:28 pm |
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Beat Cave Story this morning. I heard something about a secret lvl and bosses and stuff but I dont think I will play through it again for those.
Was a very charming game to say the least. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Feb 01, 2007 2:40 pm |
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| I've been trying to stretch it out a bit, since I don't have anything else new to play right now. |
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nocturnedelight

Joined: 04 Dec 2006
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Posted: Thu Feb 01, 2007 2:54 pm |
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So, Lumines II.
Course B is kinda hard to swallow. The beginning few skins seem to have no flow (like a greatest hits album usually has no flow). The Black Eye Peas Song not only sucks as a song, but sucks as Lumines song (not edited up for the game, no sound effect changes through playing).
I'm hoping A and S are better. _________________
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option
Joined: 06 Dec 2006
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Posted: Fri Feb 02, 2007 7:26 pm |
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Played Rival Turf with my brother today. I love my copy of the game beause it wont read unless you also stick a slip of paper in with the cartridge... but doing this causes all kinds of glitches.
Powerbombs become the greatest thing ever!
Oozie can not only do infinate consecutive powerbombs on command... But crazy shit like powerbombing yourself (sometimes even causes damage!), Powerbombing invisible enemies, and powerbombing health turkeys can happen...among other things!
Not to mention the teleportating enemies, messed with hit boxes (Flack can punch guys on the bottom of the screen from the top of the screen under certain cercumstances), wepons that "trade" from player to player at random and you have one hell of an interesting beat-em-up.
If they intended some of this stuff and fit it into the actual game, caming up with some wierd mid-90s explanation of why the stuff happened... the game would be a legend.
The game was a favorite of my youth, but with the glitches (none of the more extreme ones are in the actual version) the game became a favorite of my adult life as well. |
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dementia

Joined: 05 Dec 2006
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Posted: Sun Feb 04, 2007 4:18 pm |
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Last night I played 3rd Strike with my best friend until late.
I mostly play Remy as I've become quite good with charge partitioning and buffering, but I switched to Dudley whenever my friend chose Ken or Chun or Yun.
I also played some Vampire Savior with him on the Saturn. <3 Jedah. |
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Cryo

Joined: 06 Dec 2006 Location: Columbia, MD
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Posted: Sun Feb 04, 2007 5:02 pm |
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I still can't do charge partitioning right :(
Asking for charge partitioning help ITT _________________ PS3 - Cryoh
X360 - Cryoh |
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