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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Jan 30, 2007 9:16 am |
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| firenze wrote: |
| Sega Saturn games? One could only hope... |
I don't know if the Wii's graphics could handle it.
(LOL)
Also, there exists such a fucking bounty of Super Famicom games to release on this thing. Ogre Battle and Estopolis Denki II, et cetera. They need to get on the fuckin' ball already.
Ballready _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed Jan 31, 2007 1:34 am |
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| BenoitRen wrote: |
| Quote: |
| Estopolis Denki II |
That's Lufia II, which did get an English release. |
Yeah, well I have a Japanese Wii and quite frankly am so good at Japanese that I refuse to play these games in English because they were translated so illiterately and with no sense of subtlety so I'm being blissfully ignorant of American games ITT
Man, Super Famicom! So many RPGs! So many dozens and dozens of RPGs, many of which managed to be made by neither Square nor Enix and for some reason were still fuckin' great!
You don't need friends to live over here!!
| Cossix wrote: |
I dunno. I don't think Square's going to release a lot of games for the VC unless they can sell them for $30.
That seems to be their thing, anyways. |
I would most certainly agree with you.
Yeah, uh. Square-Enix is pretty anti-online-distribution of ANYTHING they made, even shit.
Like, we're talking a big fat middle finger from them if you even think of asking them if they'd consider putting, like, Tobal No. 1 (not even No. 2!!) on the PlayStation Store to download for PSP for 525 yen, which is even like 420 yen more than the game sells for in, uhhhhh, any used game store in Japan. They don't acknowledge used prices; to them, the game is worth the new retail price until, well, nuclear apocalypse.
They just don't make any sense, almost.
So yeah, I would say you're better off tracking down cartridges if you want to play any Final Fantasy or Dragon Quest games. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed Jan 31, 2007 2:22 am |
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| RecessRapist wrote: |
| Secret of Evermore. With a 2 players co-op mode. :( |
yeah, see.
not gonna happen.
should happen, though, yeah!
i remember when that game was previewed in EGM and there was a huge sidebar -- "this game is NOTTTTTTTTTT secret of mana 2!!!!!!!!!!!!!!!!!!"
"and it DOESN'T COME CLOOOOOOOOOOOOOOSE!!!!!!!!"
how true!
as in: man secret of evermore was like ten times the fuckin' videogame secret of mana was. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed Jan 31, 2007 2:50 am |
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| Dark Age Iron Savior wrote: |
| Oh Tim, never change. Or if you do, do it...what's the word, gorgeously? |
are you agreeing or disagreeing with me, then? _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed Jan 31, 2007 3:22 am |
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| RecessRapist wrote: |
| 108 wrote: |
i remember when that game was previewed in EGM and there was a huge sidebar -- "this game is NOTTTTTTTTTT secret of mana 2!!!!!!!!!!!!!!!!!!"
"and it DOESN'T COME CLOOOOOOOOOOOOOOSE!!!!!!!!"
how true!
as in: man secret of evermore was like ten times the fuckin' videogame secret of mana was. |
I'm curious, what score did it get?(if you still remember)
And yeah, while SoM was a fun party Jrpg, I liked SoE more because of the charm and originality it had, and atleast the kid had something ressembling a personnality. Still SoM had its share of fun bosses. |
They didn't review it!
The kid in SoE was actually a bit annoying!
Still, at least he had some personality.
And man, awesome towns + huge scenarios + hard dungeons + game-wrecking legendary bugs = a league of its own.
SoM was just . . . you know. A dinky little kid stuff game. (A very good one, mind you.) _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu Feb 01, 2007 1:33 am |
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| BenoitRen wrote: |
| 108 wrote: |
| I refuse to play these games in English because they were translated so illiterately and with no sense of subtlety |
Can you give an example, please? The dialogue in the Lufia games is so good I find it hard to imagine that they were loosely translated. |
Oh heh
Well, maybe not loosely . . . just, I don't know. Something that sounds perfectly natural in Japanese might sound cloying and awkward in English.
The goodness of Lufia's dialogue must just be the perfection of the pure heart of the story shining through.
Damn it, I'm going to hunt down the Japanese version of Secret of Evermore tomorrow night, I mean it. I'm going to Akihabara and I will seek it out. I want to know . . . something about it. _________________
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