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Virtual Console for Game Level Evolution

 
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Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Tue Jan 30, 2007 8:28 pm    Post subject: Virtual Console for Game Level Evolution    Reply with quote

I've been involved enough with the emulator scene to know that the VC isn't new. What is new for me and my empty wallet is the chance to play classics on my Television with a Controller, a feature that my poor ol' computer simply can't manage without disgusting refresh rates. I haven't forgotten about Super Mario Bros. or Sonic; they look pixel-fantastic on my monitor via ZSnes or GENS or whatever it is that makes Sonic happen -- you know, the blast processor emulator, err, whatever.

BUT, regardless of how many games I've emulated on my PC, there's no game-familiarity when playing them on my Dell CRT. I need a couch and a good controller to feel like I'm really doing some good video-gaming. I'm not satisfied by the Wii VC output, but it feels like I'm actually playing the games, as opposed to emulating the roms. I know, it's in my head. But that's the deal.

Anyway, the Wii has exposed me to a new type of gaming. It's like YouTubing the titles -- I play one level for each VC game I've purchased, until I've cycled through all of them, and then I shut down my Wii.

Suddenly, I'm really aware of how weird the N64 made the game experience. Playing NES Super Mario, there's a Beginning, Middle, End of each chapter. Same with Sonic, Gunstar Heroes, etc. But when I drop in Mario64, everything gets loose and ugly. The game may have been a revolution at the time, but I'm beginning to loathe the point where it comes up in my VC shuffle. SMB has a progression, a goal, a clear cut path that you follow, and thus is satisfying, one level at a time. Mario64 is not satisfying, if you play Star by Star.

Is that why Minigames are taking off? Perhaps the classic game is a set of minigames -- each level is a complete experience, whereas modern gaming is open-ended even when it's not a sandbox title?
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Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Wed Jan 31, 2007 6:42 am        Reply with quote

JamesE wrote:
Introduce a third axis, you introduce the need to wander around in the player.


It's interesting that everyone feels like SM64 is "short burst" gaming. I find it to be the opposite. Half the time I'm wandering around, looking for any clue as to what the hell I'm supposed to be doing.

2D gaming is like a sentence, especially when you can't back-track.
3D gaming is like an abstract poem. No? SM64 certainly is.

edited for that fucking quote box.
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Wendy's Hole


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PostPosted: Wed Jan 31, 2007 9:09 pm        Reply with quote

I think I should clarify, I guess, that the games I'm playing are platformers -- although I guess Gunstar is more of an "action" game, whatever that means. Zelda is open-ended -- so is a game like Sim City. But that's not what I'm tackling on the VC every day.

Firenze, you're definitely not missing my point... I guess I'm just having difficulty articulating what my point is, beyond "SMB is more casual than SM64."
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Wendy's Hole


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PostPosted: Fri Feb 02, 2007 2:22 am        Reply with quote

JamesE wrote:
Faithless wrote:
I guess I'm just having difficulty articulating what my point is, beyond "SMB is more casual than SM64."


I'd argue the opposite, actually. I mean I can just load up the fire level of SM64 and shell-surf for five minutes if I want to, but SMB requires effort and hoop jumping to get to any specific point in the game.


You can casually play a level of Super Mario (in sequence). I don't feel like there's any direction in SM64, save for "out." Like, go Out or go Over There. Each level of SMB is like a single entity. Each Star in SM64 is not as focused.

Maybe I just hate collecting shit.
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