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Virtual Console for Game Level Evolution

 
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Jan 30, 2007 9:38 pm    Post subject: Re: Virtual Console for Game Level Evolution    Reply with quote

Faithless wrote:
Is that why Minigames are taking off? Perhaps the classic game is a set of minigames -- each level is a complete experience, whereas modern gaming is open-ended even when it's not a sandbox title?


I think the reason for Mario 64's structure is twofold. For one, the difficulty of maneuvering in three dimensions means that individual episodes or levels are better suited to shorter bursts. But the bigger reason, I imagine, is to get more economy out of the 3D art assets, which are more costly and time-consuming to produce than 2D level designs. It's harder to get away with reusing the same models and backgrounds in a 3D game (which has never stopped companies like Rare or Bungie but I digress), so instead you have to get more mileage out of a set area.

This being said I always have felt that these were short term solutions and the way that they've been blindly adopted as the norm since Mario 64 came out is somewhat distressing.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Jan 30, 2007 10:10 pm        Reply with quote

Cossix wrote:
That's not really a problem that's existed in most 3d games though, is it? I mean if you look at the first person shooter genre, sure they reuse a lot of enemy models (and sometimes they reuse prefabs), but there's not a lot of repetition in the level design.


Unless it's designed by Bungie!

Or Id! (lately anyway)

And anyway I'm talking about the genre of 3D platformer, really.

Both Jak and Daxter and Sly Cooper use a similar "hub based" model to Mario 64. See also every Rare platformer ever made.

And again, this isn't necessarily a problem -- in fact as I've said it's pretty well-suited to that style of gameplay -- it's just that it would be nice to play a 3D platformer that's paced like they were in the old days. And I think with 3D game controls as polished as they are now it would be possible and not all that difficult.
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