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Evolving Car Phun

 
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km



Joined: 05 Dec 2006
Location: Minor character in a frame story

PostPosted: Tue Dec 09, 2008 12:42 am        Reply with quote

that's neat, but it would be much more interesting if the terrain was randomly generated at the start. as it is, we'll only see a few good solutions that are local maxima. the mutation function miiight be able to kick it out of that, if there is a true maxima for this terrain.

still, version 2 needs random terrain so we can see it evolve unique solutions. probably wont happen though, this looks like someone's final project for an evolutionary algorithms class (though i would give this project an A)
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