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Evolving Car Phun

 
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Dec 09, 2008 12:08 am    Post subject: Evolving Car Phun    Reply with quote



4 objects attached by springy lines.
two blue circles are wheels the two red circles are things that must not touch the ground.
Each generation is of 20 cars.
They start randomly.
Traits that works sticks and random mutations are introduced every generation.

Depending on how lucky you are you may have to wait several generations before anything resembling a car will appear. Reload if its taking to long.


found here:
http://www.wreck.devisland.net/ga/
Via reddit.com
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Dec 09, 2008 12:51 am        Reply with quote

km wrote:
version 2 needs random terrain so we can see it evolve unique solutions. probably wont happen though, this looks like someone's final project for an evolutionary algorithms class (though i would give this project an A)


I think the consistent terrain and represents the creatures having the same environmental difficulties to overcome. For example it might take awhile before they evolve flipping over on bump #55 and observing how particular problems can completely confound one system while others that develop sail past early on is pretty interesting. (which is not to say I dont agree with you)
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