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Has anyone played Rogue Galaxy yet?
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SplashBeats
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PostPosted: Tue Feb 06, 2007 5:44 am        Reply with quote

If you play the game right, the attack gauge thing isn't that much of an issue. I'm usually in the thick of it whenever it runs out, so a block is an easy thing to score.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 7:10 am        Reply with quote

Joe wrote:
It only pops up if you mash buttons while your attack gauge is empty.


Oh. Oh?

In the Japanese version it came up immediately, on the first post-empty button press.

Even so, the game should give you the freedom to mash, anyway. Put a little sound effect in there (there already is a sound effect!), for god's sake.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 7:12 am        Reply with quote

Joe wrote:
If you play the game right, the attack gauge thing isn't that much of an issue. I'm usually in the thick of it whenever it runs out, so a block is an easy thing to score.


yeah. the japanese game needed some balancing. enemies kept their distance; there wasn't enough actual back and forth. playing it just filled me with critical observations about how fucking awesome it would be if the enemies were, you know, playing with you.

me, i would be, like, holding the block button and creeping toward enemies, who would just keep backing away from me, and the wheels of my head would be GRINDING and i would wish for something to die.
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SplashBeats
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PostPosted: Tue Feb 06, 2007 7:29 am        Reply with quote

The enemies are insanely aggressive in the US version. Spiders jump on you frequently, rollers charge at you constantly. It's almost Devil May Cry-ish with the AI tactics.

I mean, you actually have to block out of necessity most of the time, instead of because you want more attack gauge!
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Tue Feb 06, 2007 7:59 am        Reply with quote

boojiboy7 wrote:
dude, just play thunderfox haircute.


going to go play it right now
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 9:50 am        Reply with quote

Joe wrote:
The enemies are insanely aggressive in the US version. Spiders jump on you frequently, rollers charge at you constantly. It's almost Devil May Cry-ish with the AI tactics.

I mean, you actually have to block out of necessity most of the time, instead of because you want more attack gauge!


Okay, that actually sounds pretty good!

I long for an action-adventure RPG with deep customization and a DMC-worthy battle system.

Man, Drag-on Dragoon 2 would have worked awesome as an RPG. It's a shame it only had like 1/20th the budget it deserved.
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schild



Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 11:15 am        Reply with quote

Quote:
me, i would be, like, holding the block button and creeping toward enemies, who would just keep backing away from me, and the wheels of my head would be GRINDING and i would wish for something to die.


Tim, you can't move while you're blocking. At least, in my experience you can't. I can't imagine that not being the case in the original version.

Also, guns.

Anyway, at this point combat is fucking trivial. I got supernova way too early and already have the last 4th best sword in the game. I'm at the end of Chapter 8 (quite a while to go apparently) and every battle, including what is supposed to be some of the toughest in the game takes less than 1 minute.

I didn't even try to make it like this. It just happened. I happened to fuse all the right things at all the right times and blow through every possible decent thing on Jaster's revelation chart. Even the "harder" quarries for my level (40-45) are a damned joke. The pirate ship better be fucking HARD.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 11:30 am        Reply with quote

schild wrote:
Quote:
me, i would be, like, holding the block button and creeping toward enemies, who would just keep backing away from me, and the wheels of my head would be GRINDING and i would wish for something to die.


Tim, you can't move while you're blocking. At least, in my experience you can't. I can't imagine that not being the case in the original version.


Well, I mean, I would block, and the enemy would move away, so I would move closer to him and block again.

Either way,

Score: +1, Pleasantly near-successful attempt to antagonize me
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RecessRapist
banned


Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 1:48 pm        Reply with quote

108 wrote:
try enduring that for thirty hours while trying to enjoy the game with all your fucking might.


But the box said 100 hours D: Subquest can't be THAT long can't they?
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 2:49 pm        Reply with quote

the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?

yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though.
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Tue Feb 06, 2007 2:55 pm        Reply with quote

108 wrote:
the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?

yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though.


I played through 78 of those hours, and GOTTA SAY, big waste of MY time.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Wed Feb 07, 2007 1:58 am        Reply with quote

klikbeep wrote:
108 wrote:
the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?

yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though.


I played through 78 of those hours, and GOTTA SAY, big waste of MY time.


You seemed to be enjoying it, though? You kept calling me every time you got to a mini-boss.

"This one's a ghost space-pirate on fire!" et cetera.
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schild



Joined: 05 Dec 2006

PostPosted: Wed Feb 07, 2007 2:11 am        Reply with quote

108 wrote:
Well, I mean, I would block, and the enemy would move away, so I would move closer to him and block again.

Either way,

Score: +1, Pleasantly near-successful attempt to antagonize me


Ironically, I wasn't trying to antagonize you, I was hoping I was doing something wrong :( :(.
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Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: Bushwick

PostPosted: Wed Feb 07, 2007 5:24 am        Reply with quote

klikbeep wrote:
108 wrote:
the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?

yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though.


I played through 78 of those hours, and GOTTA SAY, big waste of MY time.


I haven't spent any time on this. How nice for me.
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Wed Feb 07, 2007 5:55 am        Reply with quote

108 wrote:
"This one's a ghost space-pirate on fire!" et cetera.


Our Video Game Nights!

That reminds me -- the MVS cabinet -- you still owe me like 3000 yen for your half of the Shock Troopers PCB.
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Wed Feb 07, 2007 9:32 am        Reply with quote

The girl with pink hair in the game said "omg" and "kawaii"

;_;
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Feb 07, 2007 3:35 pm        Reply with quote

Alrighty, I've come to the conclusion that this isn't the game for me. I'm at the end of the Vedan mine, and I still have not had a single moment of fun; the entire game feels like work, and the cutscenes are so inane that I've skipped almost all of them (which hasn't detracted at all from my knowing exactly what's going on. Keep that in mind on your next game, Level 5). Yes, there ARE a million different things to do, but they're all BORING, and also require trudging through gigantic empty dungeons and hoping that a random battle will randomly drop the random thing you need to do whatever. And the whole "explore alien planets!" thing is bullshit when every "alien planet" is actually just a large, empty dungeon with random monster encounters and nothing to actually "explore".

If Circuit City won't take this game back I'll be selling it here for $30.
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Moogs



Joined: 06 Dec 2006

PostPosted: Wed Feb 07, 2007 5:51 pm        Reply with quote

I almost bought this game but I bought Final Fantasy VI Advance and Ultimate Ghosts 'n Goblins instead!

The latter is finally $20 new. Which is reasonable.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Feb 07, 2007 6:10 pm        Reply with quote

I don't particularly like it either, but for some reason I keep playing it and I can see myself possibly even playing it through to completion. I'm like, 11 hours in, which is insane for me for a game that I started playing Saturday Morning, and I just unlocked the factory (which I do actually kinda dig).

I think the big reason I'm actually putting time into this is that I kept telling myself that I didn't want to get it because I knew I wouldn't put enough time into it to justify the cost. Kind of a silly reason, eh?

-Wes
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Feb 07, 2007 6:57 pm        Reply with quote

SuperWes wrote:
I don't particularly like it either, but for some reason I keep playing it and I can see myself possibly even playing it through to completion.


I kind of know what you mean. Night before last, I said "enough of this shit", put it back in the case, found the receipt, and put it next to the door to try to return it the next day. The next day I thought "well, maybe I'll give it another try", spent the whole day playing it and not having fun (I was home sick) and ended up again saying "enough of this shit", putting it back in the case next to the door with the receipt so this evening I can try to return it.

So on the one hand this is the only game that I've ever decided to return and then decided to give one more try, but on the other hand after giving it that "one more try" I was even MORE convinced that I wanted to return it.

I haven't done so well on buying games so far this year. The two games I borrowed from other people (Okami and Bully) I've loved, whereas all three of the four games I've bought that I've played so far (God Hand, Elite Beat Agents, and Rogue Galaxy) I've hated. Now I'm kind of afraid to play Disgaea 2, which is the fourth game I've bought this year but have not yet played, because although I'm SURE I'll love it given my love of the first Disgaea, so far my buying-games-luck hasn't turned out so well this year.
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DonMarco
graphics fucker


Joined: 06 Dec 2006

PostPosted: Wed Feb 07, 2007 10:49 pm        Reply with quote

Ar Tonelico came out this week. I'm still listening to the english dub.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Feb 07, 2007 11:16 pm        Reply with quote

luvcraft wrote:
God Hand [...] [I hate].

You're a terrible human being. How do you live with yourself? How can you hate the Game of the Year 2006? You might as well just quit gaming now.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Feb 07, 2007 11:19 pm        Reply with quote

BotageL wrote:
luvcraft wrote:
God Hand [...] [I hate].

You're a terrible human being. How do you live with yourself? How can you hate the Game of the Year 2006? You might as well just quit gaming now.


Yes yes, I'm a blight on humanity, we've already had this discussion in the God Hand thread.
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Ben Reed



Joined: 04 Dec 2006
Location: charge b, f + P

PostPosted: Thu Feb 08, 2007 12:07 am        Reply with quote

luvcraft wrote:
BotageL wrote:
luvcraft wrote:
God Hand [...] [I hate].

You're a terrible human being. How do you live with yourself? How can you hate the Game of the Year 2006? You might as well just quit gaming now.


Yes yes, I'm a blight on humanity, we've already had this discussion in the God Hand thread.


Seriously. I am fucking disgusted.

God Hand embodies everything that is good about video games as a form of entertainment and a medium of expression. To deny the greatness fo god hand is to deny video games, nay, to deny LIFE. You, sir, have brazenly disavowed the one truth that this universe offers, and that is that God Hand IS video games.

Begone from my sight, loathsome wretch.

(but seriously I don't get why ANYONE on these forums wouldn't like God Hand, if not for the gameplay then for the presentation...it has a wisecracking jackass with a magic hand and a hot female foil beating the asses of every stereotypical Japanese beat-em-up-game adversary imaginable in semi-glorious 3D with a quirky and peppy soundtrack, classically bad but well-acted-and-delivered English one-liners, and a truly smarmy hardcore attitude that dares to gleefully condescend to the weaker and less dedicated player in a world of prissy hand-holding and casual-gaming softness. And above all else God hand takes NOTHING seriously -- not even ITSELF. Now if THAT'S not a select button game, I don't know WHAT is.)
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Feb 08, 2007 12:09 am        Reply with quote

WORD.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 08, 2007 12:24 am        Reply with quote

Y'know, it's cool and all that you guys hate Luvcraft something fierce, but this sort of thing does belong in the still kicking God Hand thread.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Feb 08, 2007 1:05 am        Reply with quote

replied in the God Hand thread.

back to the topic at hand, if you think you might like Rogue Galaxy more than I did, then you're welcome to it. (mention the secret code "GODHANDSUXROFL!!" for free shipping!)
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RecessRapist
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Joined: 05 Dec 2006

PostPosted: Thu Feb 08, 2007 1:13 am        Reply with quote

Ben Reed wrote:
(but seriously I don't get why ANYONE on these forums wouldn't like God Hand, if not for the gameplay then for the presentation...it has a wisecracking jackass with a magic hand and a hot female foil beating the asses of every stereotypical Japanese beat-em-up-game adversary imaginable in semi-glorious 3D with a quirky and peppy soundtrack, classically bad but well-acted-and-delivered English one-liners, and a truly smarmy hardcore attitude that dares to gleefully condescend to the weaker and less dedicated player in a world of prissy hand-holding and casual-gaming softness. And above all else God hand takes NOTHING seriously -- not even ITSELF. Now if THAT'S not a select button game, I don't know WHAT is.)


fillertext
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Sun Feb 11, 2007 7:09 am        Reply with quote

I am really enjoying this game so far, but almost every second that I play it, I think about Skies of Arcadia, and how much I want to play that again. However, I know how these things work. I know that if I play some SoA, I will only play about ten minutes, say, "Oh, that was fun," and then not want to play either of them.
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schild



Joined: 05 Dec 2006

PostPosted: Sun Feb 11, 2007 9:45 am        Reply with quote

I gotta tell you, you'll know when it hits, but holy fuck does this game turn up the kickass factor. It reminds me of the stuff Square would make if they didn't start licking balls back on the Playstation. Just a fantastic games. If the dungeons were each an hour shorter, it would be one of the best 5 RPGs I've ever played. GodDAMN are there some good story pieces. The end better not let me down.
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Sun Feb 11, 2007 11:44 am        Reply with quote

The talking cat pisses me off.
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RecessRapist
banned


Joined: 05 Dec 2006

PostPosted: Sun Feb 11, 2007 5:51 pm        Reply with quote

haircute wrote:
The talking cat pisses me off.


Have you seen the captain yet Haircute?
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Sun Feb 11, 2007 7:15 pm        Reply with quote

I reviewed this

I forgot to mention
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schild



Joined: 05 Dec 2006

PostPosted: Sun Feb 11, 2007 7:17 pm        Reply with quote

aerisdead, you're wrong.

The story isn't terrible.

No one sticks with it long enough to see it start kicking ass though.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Sun Feb 11, 2007 7:44 pm        Reply with quote

That's kind of what I say in my review!

You can't expect a reviewer to play a 40+ hour game all the way through!

That would be insane!

I still enjoyed it though!
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Sun Feb 11, 2007 8:38 pm        Reply with quote

aerisdead wrote:
That's kind of what I say in my review!

You can't expect a reviewer to play a 40+ hour game all the way through!

That would be insane!

I still enjoyed it though!


You also can't expect anyone other than the most hardcore/bored players to wade through 30 hours of absolutely horrible plot and dialogue and then reward them at the end of it with good plot and dialogue.

I traded my Rogue Galaxy last night to a friend for Bully. I am very happy.
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schild



Joined: 05 Dec 2006

PostPosted: Sun Feb 11, 2007 8:55 pm        Reply with quote

If I got paid to review shit, you can be damn sure I'd play through the whole thing.

Too bad they very obviously don't. And by "they" I mean, nearly all of them.

I've actually managed to beat a number of super long games before review provided I get them at least a week early.
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schild



Joined: 05 Dec 2006

PostPosted: Sun Feb 11, 2007 8:58 pm        Reply with quote

luvcraft wrote:
You also can't expect anyone other than the most hardcore/bored players to wade through 30 hours of absolutely horrible plot and dialogue and then reward them at the end of it with good plot and dialogue.

I traded my Rogue Galaxy last night to a friend for Bully. I am very happy.


See, I thought Bully was bad plot and dialogue and it was exactly the type of game I'd been looking forward to. So, eh...
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Sun Feb 11, 2007 9:20 pm        Reply with quote

RecessRapist wrote:
haircute wrote:
The talking cat pisses me off.


Have you seen the captain yet Haircute?


Not yet and some how I don't think I ever will.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Sun Feb 11, 2007 9:28 pm        Reply with quote

So.....uhh......does anyone else yell "Flaming Cock!" when using Zegram's Fire Sword?
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
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PostPosted: Sun Feb 11, 2007 10:25 pm        Reply with quote

Will I be a traitor to FKW07 if I keep playing this?
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