|
View previous topic :: View next topic
|
| Author |
Message |
haircute heteronormative jerk

Joined: 05 Dec 2006 Location: Topeka, KS
|
Posted: Sun Feb 11, 2007 10:36 pm |
|
|
| Renfrew wrote: |
| Will I be a traitor to FKW07 if I keep playing this? |
You fucking know it.
Don't you DARE play this anymore during this week.
(i will be playing some ar tonelico though) _________________ Get Wild and Tough! |
|
| Filter / Back to top |
|
 |
aerisdead
Joined: 17 Dec 2006 Location: Toronto, Canada
|
Posted: Mon Feb 12, 2007 12:31 am |
|
|
| schild wrote: |
| I've actually managed to beat a number of super long games before review provided I get them at least a week early. |
Did you have anything else to do those weeks?
Most journalists have like... 9 things on the go at once.
also payment for article / length of game + length of time to write review
often =
ridiculous _________________ "Did you read that mr. ignorant new games journalist? YOU JUST DON'T FUCKING GET IT. "
-Alex Kierkegaard, better known as "Pikachu", irrationally responding to the wonderful gentleman who wrote the post you just read. |
|
| Filter / Back to top |
|
 |
schild

Joined: 05 Dec 2006
|
Posted: Mon Feb 12, 2007 12:38 am |
|
|
As I said in the journalist confession thread in the axe...
Some games aren't worth beating.
I should add, most games aren't worth talking about.
But really Aeris, it depends on the game. Having faith in Level 5 was worth it this time.
I've got a couple more days to finish Monster Kingdom before I get something out. Unfortunately, the PSP is so boring to play games on that I don't know if I'll be able to do it, even though I actually like the game a good deal. |
|
| Filter / Back to top |
|
 |
schild

Joined: 05 Dec 2006
|
Posted: Mon Feb 12, 2007 12:11 pm |
|
|
Finished it, time on clock was like 40:01.
While it peaked about 5-7 hours before the end, it was a pretty damn fulfilling game.
Dungeons still needed to be about 20% shorter. |
|
| Filter / Back to top |
|
 |
Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
|
Posted: Mon Feb 12, 2007 1:42 pm |
|
|
I wanted to ask, do you ever get a faster way to move around? Because walking through loads of nothingness, especially in a town, is really annoying. The teleporters mitigate this somewhat, but not entirely. Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem. _________________ I can no longer shop happily. |
|
| Filter / Back to top |
|
 |
luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
|
Posted: Mon Feb 12, 2007 3:56 pm |
|
|
| Predator Goose wrote: |
| Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem. |
Agreed. I strongly noticed and mourned the absence of Steve or anything Steve-like! _________________
 |
|
| Filter / Back to top |
|
 |
Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
|
Posted: Tue Feb 13, 2007 1:02 am |
|
|
I guess that's a no on the transportation from everybody else as well. I do like this game, but that is going to make it one hell of a chore to play. Between that and the fact that the entire plot so far feels like mandatory subquests where you can't explore in between (just started Chapter 5) it's going to be a little tough for me to finish it.
Fuck, I hope I never have to go back to Zerard again. Fucking oceans of nothingness. _________________ I can no longer shop happily. |
|
| Filter / Back to top |
|
 |
schild

Joined: 05 Dec 2006
|
Posted: Tue Feb 13, 2007 10:11 am |
|
|
100% at almost exactly 50 hours.
900x better than dqviii. |
|
| Filter / Back to top |
|
 |
schild

Joined: 05 Dec 2006
|
Posted: Tue Feb 13, 2007 10:12 am |
|
|
| Predator Goose wrote: |
| I wanted to ask, do you ever get a faster way to move around? Because walking through loads of nothingness, especially in a town, is really annoying. The teleporters mitigate this somewhat, but not entirely. Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem. |
They mitigate the problem completely if you don't miss any the first time through. |
|
| Filter / Back to top |
|
 |
Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
|
Posted: Tue Feb 13, 2007 3:41 pm |
|
|
| schild wrote: |
| Predator Goose wrote: |
| I wanted to ask, do you ever get a faster way to move around? Because walking through loads of nothingness, especially in a town, is really annoying. The teleporters mitigate this somewhat, but not entirely. Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem. |
They mitigate the problem completely if you don't miss any the first time through. |
I would still disagree with this. Several times I have tried to explore areas of a dungeon or town that didn't seem like it had a giant sign saying "Go This Way" and was rewarded by a teleporter. Only it was several feet beyond where I was allowed to go. So, basically I had to wait until the story finally said, "Ok, I guess you can go there now" and I had to make the long walk again.
Which is another minor annoyance I find in the dungeons. There are multiple paths, so I feel I should explore so I don't miss anything. And then the game makes them mandatory paths later anyways. I know that as soon as I get used to this and just stop trying to explore I'm going to miss out on something I would have liked to get.
Furthermore, the environments are usually so big that even walking between the nearest teleporter and your next objective just feels so slow. I'd have preferred a more compact game world with higher encounter rates. It would have sacrificed the expansive feel of the game, but it wouldn't have drawn attention to the fact that there is nothing to fill that expanse. Of course, what I'd prefer would be something like the Ride Pod of Dark Cloud 2. _________________ I can no longer shop happily. |
|
| Filter / Back to top |
|
 |
luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
|
Posted: Tue Feb 13, 2007 4:06 pm |
|
|
| Predator Goose wrote: |
I would still disagree with this. Several times I have tried to explore areas of a dungeon or town that didn't seem like it had a giant sign saying "Go This Way" and was rewarded by a teleporter. Only it was several feet beyond where I was allowed to go. So, basically I had to wait until the story finally said, "Ok, I guess you can go there now" and I had to make the long walk again.
Which is another minor annoyance I find in the dungeons. There are multiple paths, so I feel I should explore so I don't miss anything. And then the game makes them mandatory paths later anyways. I know that as soon as I get used to this and just stop trying to explore I'm going to miss out on something I would have liked to get.
Furthermore, the environments are usually so big that even walking between the nearest teleporter and your next objective just feels so slow. I'd have preferred a more compact game world with higher encounter rates. It would have sacrificed the expansive feel of the game, but it wouldn't have drawn attention to the fact that there is nothing to fill that expanse. Of course, what I'd prefer would be something like the Ride Pod of Dark Cloud 2. |
I agree with all of this entirely, and it's a big part of why I gave up on RG and got rid of it, but stuck with DC2 all the way to the end and still own it and recommend it to friends. _________________
 |
|
| Filter / Back to top |
|
 |
SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
|
Posted: Tue Feb 13, 2007 4:06 pm |
|
|
I agree with schild here. There's a teleporter every 50 feet, and when there's not it's usually because you're supposed to have some difficulty getting to wherever it is you're going.
Aside from this, I'm not sure what sort of transportation device they could have had given the way the engine works.
I'm still kinda feeling like this game isn't anything special, but I haven't lost any desire to play it, and am probably going to see my way all the way through. I think the best thing it's got going for it is excellent pacing. There are a lot of different parts to the game and they reveal little pieces to you bit by bit, keeping you going the whole way, and constantly giving you interesting decisions to make (usually on how you're going to use your items or spend your money). It's a neat game.
-Wes _________________
  |
|
| Filter / Back to top |
|
 |
|