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Has anyone played Rogue Galaxy yet?
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SplashBeats
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PostPosted: Sat Feb 03, 2007 7:37 am        Reply with quote

I don't see what's so unlikable about the game, really. It's the best action RPG I've played since Seiken Densetsu 3, and it's so, so tongue in cheek about itself that I can't fault the cliches.

Though, I do agree with aerisdead. The sooner I get full control over my party lineup, the better. Jaster, Zegram, Simon will be a permanent fixture.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Sat Feb 03, 2007 3:44 pm        Reply with quote

thank god this game lets everyone else level up at the same time. that drove me nuts in ff12. Sure they got LP, but their EXP was non-existant. The non-party people level up slower than the partiers in RG, but it's at least something.
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RecessRapist
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PostPosted: Sun Feb 04, 2007 2:45 am        Reply with quote

I'm at chapter 5 and I really like it. Zegram's badass.

Though my party gets raped often. Especially by those damn spiders. >:/

EDIT: There's only 13 chapters? gaygaygaygaygay

I feel like my adventure hasn't even started yet D:
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schild



Joined: 05 Dec 2006

PostPosted: Sun Feb 04, 2007 7:57 am        Reply with quote

You don't have to worry about length, rapist. The length is just fine. Dungeons get longer and longer. And well, there's a shitton stuff to do. At Chapter 7 I think it was, you unlocked the ability to go to other planets and start doing sidequests and optional bosses and shit.
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RecessRapist
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PostPosted: Sun Feb 04, 2007 9:15 am        Reply with quote

Oh, nice. Also I'm in the mines now, and I'd like to know if I'll have a set party for each chapter. CAuse I miss having Zegram around. He was cool.
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haircute
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Joined: 05 Dec 2006
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PostPosted: Sun Feb 04, 2007 9:47 am        Reply with quote

Bought this today in addition to Taito Legends for five bucks and FFV for GBA for FULL PRICE.

Me and my sister played the hell out of bubble bobble and the game where you bounce your child on a trampoline.


It's SUPERTIME!

We were dissapointed to find out it's actually suppertime.

Guess we can't read?

Super time is much better!
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boojiboy7
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PostPosted: Sun Feb 04, 2007 3:13 pm        Reply with quote

dude, just play thunderfox haircute.
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NGKrush



Joined: 05 Dec 2006
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PostPosted: Sun Feb 04, 2007 8:16 pm        Reply with quote

in about 3/4 hours of the game, i'm really annoyed with the hand-holding in the game up untill now, i feel i'm still stuck in tutorial mode.

the voice-acting is a lot better than many other rpgs, but because i've always thought of that this game was a(the?) japanese starwars i had secretly hoped for more mature choices of the voices. it works better for dq8 imo.
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Rud31
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PostPosted: Sun Feb 04, 2007 9:14 pm        Reply with quote

boojiboy7 wrote:
dude, just play thunderfox haircute.


yeah seriously.
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luvcraft
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Joined: 05 Dec 2006
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PostPosted: Mon Feb 05, 2007 3:49 pm        Reply with quote

I finally played a couple hours of this last night. Although I like it over all, I have two really big problems with it right off the bat:

1. Throwing those two "Giants" at you right at the beginning of the game, and right after taking away your babysitter. Way to totally fuck up the difficulty curve, guys.

2. Although the voice-acting is pretty good, the cut-scenes and dialogue are literally the most inane I've EVER heard in a video game.

"Look, Jaster! It's a toothbrush!"
"tooth... brush..."
"You can use it to clean your teeth if they get dirty!"
"Well, my teeth ARE kind of dirty!"
"Really? Wow! Maybe you could find something to clean them!"
"What about that thing we just found?"
"You mean that toothbrush?"
"Yeah! Do you think that might work?"
"You mean, to clean your teeth?"
"Yes, maybe I could use the toothbrush to clean my teeth, which are dirty."
"Well, I guess you can give it a try!"

I'm already REALLY looking forward to the point at which the game opens up and stops being so plot-heavy, because so far the plot is terrible. I'm ALMOST to the point of skipping all of the cutscenes, because so far they have detracted from the game rather than contributing to it.

On the upside, I like the maturation of Dark Cloud 2's combat system, and I like the ability grid, although I'm afraid I won't be able to play golf or go fishing in dungeons after I've beaten them.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Mon Feb 05, 2007 3:52 pm        Reply with quote

luvcraft wrote:
"Look, Jaster! It's a toothbrush!"
"tooth... brush..."
"You can use it to clean your teeth if they get dirty!"
"Well, my teeth ARE kind of dirty!"
"Really? Wow! Maybe you could find something to clean them!"
"What about that thing we just found?"
"You mean that toothbrush?"
"Yeah! Do you think that might work?"
"You mean, to clean your teeth?"
"Yes, maybe I could use the toothbrush to clean my teeth, which are dirty."
"Well, I guess you can give it a try!"


It appears that this kind of dialogue continues throughout the game.

It's very annoying even if I actually quite like this game.
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LWJoestar



Joined: 25 Jan 2007

PostPosted: Mon Feb 05, 2007 3:54 pm        Reply with quote

luvcraft wrote:
2. Although the voice-acting is pretty good, the cut-scenes and dialogue are literally the most inane I've EVER heard in a video game.

"Look, Jaster! It's a toothbrush!"
"tooth... brush..."
"You can use it to clean your teeth if they get dirty!"
"Well, my teeth ARE kind of dirty!"
"Really? Wow! Maybe you could find something to clean them!"
"What about that thing we just found?"
"You mean that toothbrush?"
"Yeah! Do you think that might work?"
"You mean, to clean your teeth?"
"Yes, maybe I could use the toothbrush to clean my teeth, which are dirty."
"Well, I guess you can give it a try!"


I'm guessing you're referring to the power glove scene? The reason it did that is because you got the glove before you came to the monument. If you went to the monument first, they'd have said "I guess we need something to get by here" and turned around. Since you got the glove first, they played the first and second sequences together. Which makes things sound ridiculous.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Mon Feb 05, 2007 3:58 pm        Reply with quote

LWJoestar wrote:
I'm guessing you're referring to the power glove scene? The reason it did that is because you got the glove before you came to the monument. If you went to the monument first, they'd have said "I guess we need something to get by here" and turned around. Since you got the glove first, they played the first and second sequences together. Which makes things sound ridiculous.


That was what I was referencing directly, but there have been many other very similar cutscenes (like the TOTALLY pointless flashback Jaster has when he first gets on the ship).

Actually, I HAD gone to the monument first. When I got the glove, the girl whose name I've forgotten because I just call her "Tits McGee" said "Hey! Maybe we can use this glove to move that giant statue!", which made it even more retarded that it played through the whole toothbrush-like dialogue when I went back to the monument.
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taidan



Joined: 05 Dec 2006

PostPosted: Mon Feb 05, 2007 5:44 pm        Reply with quote

luvcraft wrote:
LWJoestar wrote:
I'm guessing you're referring to the power glove scene? The reason it did that is because you got the glove before you came to the monument. If you went to the monument first, they'd have said "I guess we need something to get by here" and turned around. Since you got the glove first, they played the first and second sequences together. Which makes things sound ridiculous.


That was what I was referencing directly, but there have been many other very similar cutscenes (like the TOTALLY pointless flashback Jaster has when he first gets on the ship).

Actually, I HAD gone to the monument first. When I got the glove, the girl whose name I've forgotten because I just call her "Tits McGee" said "Hey! Maybe we can use this glove to move that giant statue!", which made it even more retarded that it played through the whole toothbrush-like dialogue when I went back to the monument.


I dont' remember that particular scene being too bad; instead I felt that way about the freeze ray.
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luvcraft
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PostPosted: Mon Feb 05, 2007 6:14 pm        Reply with quote

taidan wrote:
I dont' remember that particular scene being too bad; instead I felt that way about the freeze ray.


Oh boy! You mean I have even MORE painful dialogue to look forward to? Yay!
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SplashBeats
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PostPosted: Mon Feb 05, 2007 8:34 pm        Reply with quote

It's just cliche RPG stuff, guys. Don't expect this to be the RPG to make you love RPGs again.

That said, luvcraft, they throw those dudes at you in the first level because the game is kinda challenging! It seems like I get my ass handed to me at the beginning of every new area, until I find/synthesize some better weapons and/or figure out better ways to kill groups of enemies.

The bosses are all quite challenging, though they usually rely on a gimmick that you can exploit to take them down. For example, the giant tentacle frog in the jungle that can potentially KO your entire party with one attack!

The game gives you the option to powerlevel and plow through stuff, or get better at the game and plow through stuff. I like this approach!

That said, I like that the game is challenging, especially since the last RPG I played, FF12, was an utter cakewalk (albiet an interesting and enjoyable one) once I worked out good gambits.
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luvcraft
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PostPosted: Mon Feb 05, 2007 8:49 pm        Reply with quote

Joe wrote:
That said, luvcraft, they throw those dudes at you in the first level because the game is kinda challenging! It seems like I get my ass handed to me at the beginning of every new area, until I find/synthesize some better weapons and/or figure out better ways to kill groups of enemies.


Challenging is OK, but when one of the first level mid-boss is tougher than the first level end-boss, and there are TWO of them simultaneously, somebody in level design forgot their idiot pills that morning. Just one of those Giants would've been plenty-o-challenge for your first fight without the babysitter. I died four or five times on that fight, which is NOT something you want to happen less than ten minutes into your game (see also God Hand). Since that fight the only time I've died was on the first mimic in the jungle, and that was just because I was being really really lazy.

My guess is that it originally WAS just one of them, but then either one of their veteran playtesters beat him too easily, or a playtester who was new to the game got lucky and beat him too easily, and they decided to just throw in a second Giant at a point where it was too late to get a good playtesting of that section again and they shouldn't have been making such changes.

But again, with the exception of that one scene, the balance and challenge has been great, and the gameplay has been very enjoyable.

As I play this game, I keep finding myself wondering what True Fantasy Live Online was going to be like.
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rabite gets whacked!



Joined: 05 Dec 2006

PostPosted: Mon Feb 05, 2007 8:59 pm        Reply with quote

So I just skipped straight to page three.

Does this game say "Boy, have I got some item collecting and synthesizing bullshit for you! Are you ready to waste some serious time?" like Dark Cloud 2 does? Or is it, you know, a game you can play and have fun with?
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luvcraft
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Joined: 05 Dec 2006
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PostPosted: Mon Feb 05, 2007 9:15 pm        Reply with quote

rabite gets whacked! wrote:
Does this game say "Boy, have I got some item collecting and synthesizing bullshit for you! Are you ready to waste some serious time?" like Dark Cloud 2 does? Or is it, you know, a game you can play and have fun with?


Anyone who did not purchase it explicitly for the item collecting and synthesizing bullshit was ill-informed.

At this point I'm actually kinda worried it won't have ENOUGH item collecting and synthesizing bullshit like Dark Cloud 2 did.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Mon Feb 05, 2007 9:22 pm        Reply with quote

luvcraft wrote:
rabite gets whacked! wrote:
Does this game say "Boy, have I got some item collecting and synthesizing bullshit for you! Are you ready to waste some serious time?" like Dark Cloud 2 does? Or is it, you know, a game you can play and have fun with?


Anyone who did not purchase it explicitly for the item collecting and synthesizing bullshit was ill-informed.

At this point I'm actually kinda worried it won't have ENOUGH item collecting and synthesizing bullshit like Dark Cloud 2 did.


Still, I was quite dissapointed with the final products of Dark Cloud 2, to the point where it practically ruined the game for me.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Mon Feb 05, 2007 9:24 pm        Reply with quote

Predator Goose wrote:
Still, I was quite dissapointed with the final products of Dark Cloud 2, to the point where it practically ruined the game for me.


You mean the final products of all the weapon synthesis? I preferred bludgeoning enemies to death with a giant frozen tuna, myself.
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SplashBeats
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PostPosted: Mon Feb 05, 2007 9:26 pm        Reply with quote

rabite gets whacked! wrote:
So I just skipped straight to page three.

Does this game say "Boy, have I got some item collecting and synthesizing bullshit for you! Are you ready to waste some serious time?" like Dark Cloud 2 does? Or is it, you know, a game you can play and have fun with?


Oh, god, there's PLENTY of it. You don't necessarily have to DO any of it, but it's there.

The way the weapon synth system works, you have a Skills meter on every weapon that increases as you use it in battle. Once it reaches MAX, you can combine it with another weapon of the same type that is also MAXed to create something that kinda has the properties of the two things that went into it. The thing is, the speed that you gain Skills experience is pretty fast. By the time you find the sword stronger than the one you have, the one you have is MAXed. You just get that new sword, enjoy the attack bonus, and then when that one is MAXed, combine it with your old sword to make something better than both of them. It often gives you that little boost you need to get through the tougher parts of some dungeons, but you never really have to grind for it.

Keep in mind, I just broke out of the prison, which is chapter 5, I think, so I could be wrong about how the game develops!
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Mon Feb 05, 2007 9:32 pm        Reply with quote

luvcraft wrote:
Predator Goose wrote:
Still, I was quite dissapointed with the final products of Dark Cloud 2, to the point where it practically ruined the game for me.


You mean the final products of all the weapon synthesis? I preferred bludgeoning enemies to death with a giant frozen tuna, myself.


Yeah, those were what I was referring to. I was quite partial to shooting a monster up with a submachine gun, and using swords that didn't look like giant Tiki surfboards.

Edit: Actually I guess it would qualify as a mini Tiki surfboard, but that's not the point. And it had a pinwheel on it.
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luvcraft
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PostPosted: Mon Feb 05, 2007 9:41 pm        Reply with quote

Predator Goose wrote:
Yeah, those were what I was referring to. I was quite partial to shooting a monster up with a submachine gun, and using swords that didn't look like giant Tiki surfboards.


I'm pretty sure one of the final guns was still a machine gun. And you could have branched over to one of the less goofy-looking swords, too.
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Predator Goose



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PostPosted: Mon Feb 05, 2007 9:51 pm        Reply with quote

luvcraft wrote:
Predator Goose wrote:
Yeah, those were what I was referring to. I was quite partial to shooting a monster up with a submachine gun, and using swords that didn't look like giant Tiki surfboards.


I'm pretty sure one of the final guns was still a machine gun. And you could have branched over to one of the less goofy-looking swords, too.


Man, I can't seem to find someone with pictures of the final weapons. Still, I'm pretty sure I unlocked all the forms and I'm pretty sure I hated them all. When I say that I enjoyed shooting enemies with a machine gun I was actually referring a particular gun - can't remember what the actual gun that it resembles is called. I think it was red and black.

Anyways, I'm just saying I realize that one of the final guns was technically a machine gun, but I think I hated the way it looked also.

Edit: However, the ride armor was fantastic.
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luvcraft
buy my game buy my game me me me


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PostPosted: Mon Feb 05, 2007 9:55 pm        Reply with quote

Predator Goose wrote:
Anyways, I'm just saying I realize that one of the final guns was technically a machine gun, but I think I hated the way it looked also.


I can dig it.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Mon Feb 05, 2007 10:43 pm        Reply with quote

guys a review is forthcoming

it is positive
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boojiboy7
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Joined: 04 Dec 2006
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PostPosted: Mon Feb 05, 2007 11:25 pm        Reply with quote

I am liking this game a lot.
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RecessRapist
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PostPosted: Mon Feb 05, 2007 11:53 pm        Reply with quote

Joe wrote:
combine it with your old sword to make something better than both of them. Keep in mind, I just broke out of the prison, which is chapter 5, I think, so I could be wrong about how the game develops!


I should try that. I always thought you could only combine the recomended weapons.

Also am I the only one who thinks that Zegram = Vyse with pubes?
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108
fairy godmilf


Joined: 05 Dec 2006
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PostPosted: Tue Feb 06, 2007 1:52 am        Reply with quote

yeah guys i've played white knight story already so i just don't feel any desire to participate in this thread

sorry
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schild



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PostPosted: Tue Feb 06, 2007 2:17 am        Reply with quote

Then why post?
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Moogs



Joined: 06 Dec 2006

PostPosted: Tue Feb 06, 2007 2:46 am        Reply with quote

108 wrote:
yeah guys i've played white knight story already so i just don't feel any desire to participate in this thread

sorry


What happened to all that froth over Lost Odyssey, you fucking fickle fucker?!
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Tue Feb 06, 2007 2:56 am        Reply with quote

108 wrote:
yeah guys i've played white knight story already so i just don't feel any desire to participate in this thread

sorry

You mean the game actually exists outside of a really-obviously-not-actual-gameplay video reel? Holy shit!
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108
fairy godmilf


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PostPosted: Tue Feb 06, 2007 3:16 am        Reply with quote

schild wrote:
Then why post?


I don't know, why post asking someone why they're posting?

Or even asking someone why they're asking someone why they're posting?

BotageL wrote:
You mean the game actually exists outside of a really-obviously-not-actual-gameplay video reel? Holy shit!


You know, though that gameplay was perhaps not real at the time of the showing, it most certainly, uhhhhhhhhhhhh, is pretty much what the game is like.

I mean, is it that hard to imagine that a game could play like that? Is it really that farfetched? It's not like it's saying it's going to turn your HDTV into the Holodeck on Star Trek the Next Generation.

Also anyone who's messed around with the Gambit system in FFXII can tell you that, yeah, all White Knight Story is, apparently, is an evolved Gambit system. Same thing with FFXIII, I guess.

Moogs wrote:
What happened to all that froth over Lost Odyssey, you fucking fickle fucker?!


Hey! Fuck you! I can froth over multiple things at once, I'll have you know.

And yeah, Lost Odyssey is most certainly going to be the more "important" game than White Knight Story. I guarantee it.

Hino and Level-5 have about two or three more original games to go before they finally perfect it, I guess.

Anyway, the Japanese version of the English version of Rogue Galaxy comes out here in Japan in about a month, so maybe I'll play through that shit again. I kind of liked it when I played it, just a couple things made my head about to EXPLODE.

Well, one thing, mostly.

You're attacking enemies, and then your little attack meter depletes. Press the button ONCE after the attack meter is at zero, and a message pops up on the screen:

the message wrote:
YOUR ATTACK METER IS EMPTY! PLEASE WAIT FOR IT TO RECHARGE -- OR DEFEND A SINGLE ATTACK TO RESTORE THE METER TO FULL!


This is just one of the many messages that, you know, you get the first time you play the game, along with "how to equip a weapon" and stuff.

However, it DOESN'T STOP COMING. Every FUCKING time your attack meter is decreased to zero, the message pops up, right there in the dead center of the screen, freezing the game for a second. It got to a certain point where I had to put the game down for three months before I could even think about playing it again.

Now, anyway, the question I wanted to ask of this thread. Uhhhhhhh, did they fix the above horrible drastic problem?
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BotageL
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PostPosted: Tue Feb 06, 2007 3:22 am        Reply with quote

Well, in the US demo, anyway, it doesn't pause the game when it does it. It just takes up a big part of the screen to tell you to do that stupid guard or wait crap.
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Renfrew
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PostPosted: Tue Feb 06, 2007 4:11 am        Reply with quote

A message does pop up, but I don't have very clear memories of it, so I don't think it is big enough or stays around long enough to really bother anything.
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108
fairy godmilf


Joined: 05 Dec 2006
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PostPosted: Tue Feb 06, 2007 4:13 am        Reply with quote

Renfrew wrote:
A message does pop up


how often? every fucking time? every fucking time? every fucking time?

it doesn't matter how long it sticks around, if it's popping up every fucking time. try enduring that for thirty hours while trying to enjoy the game with all your fucking might.

someone take a picture of the message, if you can. i want to see it.
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Renfrew
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PostPosted: Tue Feb 06, 2007 4:55 am        Reply with quote

Photobucket - Video and Image Hosting

I missed 2 minutes of the Colbert Report for you Tim Rogers!
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108
fairy godmilf


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PostPosted: Tue Feb 06, 2007 5:13 am        Reply with quote

Renfrew wrote:
Photobucket - Video and Image Hosting

I missed 2 minutes of the Colbert Report for you Tim Rogers!


fuck this fucking game then!

fuck it!

you're still on the jungle planet, so we'll see if you still have your sanity twenty-five hours later!!
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SplashBeats
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PostPosted: Tue Feb 06, 2007 5:40 am        Reply with quote

It only pops up if you mash buttons while your attack gauge is empty.
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LWJoestar



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PostPosted: Tue Feb 06, 2007 5:42 am        Reply with quote

Joe wrote:
It only pops up if you mash buttons like a complete idiot while your attack gauge is empty.


This is basically what has been my experience with it, yes.
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