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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu Feb 01, 2007 1:30 am |
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| Joe wrote: |
| You don't have to do the hunts, you know! |
This can't be stressed enough!
re: FF12
I didn't do a single hunt (aside from the one they force you to do) until way, way after I beat the game the first time (that is, near the end of my tinkering-around second playthrough).
My friend here in teh Japan is at something like 120 hours on the game and he still hasn't approached the final dungeon and he has the fuckin' balls to tell me he's getting tired of the game. Finish it, then! _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu Feb 01, 2007 2:05 am |
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shit dog you didn't buy genji 2, did you?
if so my condolences yeah _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 1:52 am |
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yeah guys i've played white knight story already so i just don't feel any desire to participate in this thread
sorry _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 3:16 am |
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| schild wrote: |
| Then why post? |
I don't know, why post asking someone why they're posting?
Or even asking someone why they're asking someone why they're posting?
| BotageL wrote: |
| You mean the game actually exists outside of a really-obviously-not-actual-gameplay video reel? Holy shit! |
You know, though that gameplay was perhaps not real at the time of the showing, it most certainly, uhhhhhhhhhhhh, is pretty much what the game is like.
I mean, is it that hard to imagine that a game could play like that? Is it really that farfetched? It's not like it's saying it's going to turn your HDTV into the Holodeck on Star Trek the Next Generation.
Also anyone who's messed around with the Gambit system in FFXII can tell you that, yeah, all White Knight Story is, apparently, is an evolved Gambit system. Same thing with FFXIII, I guess.
| Moogs wrote: |
| What happened to all that froth over Lost Odyssey, you fucking fickle fucker?! |
Hey! Fuck you! I can froth over multiple things at once, I'll have you know.
And yeah, Lost Odyssey is most certainly going to be the more "important" game than White Knight Story. I guarantee it.
Hino and Level-5 have about two or three more original games to go before they finally perfect it, I guess.
Anyway, the Japanese version of the English version of Rogue Galaxy comes out here in Japan in about a month, so maybe I'll play through that shit again. I kind of liked it when I played it, just a couple things made my head about to EXPLODE.
Well, one thing, mostly.
You're attacking enemies, and then your little attack meter depletes. Press the button ONCE after the attack meter is at zero, and a message pops up on the screen:
| the message wrote: |
| YOUR ATTACK METER IS EMPTY! PLEASE WAIT FOR IT TO RECHARGE -- OR DEFEND A SINGLE ATTACK TO RESTORE THE METER TO FULL! |
This is just one of the many messages that, you know, you get the first time you play the game, along with "how to equip a weapon" and stuff.
However, it DOESN'T STOP COMING. Every FUCKING time your attack meter is decreased to zero, the message pops up, right there in the dead center of the screen, freezing the game for a second. It got to a certain point where I had to put the game down for three months before I could even think about playing it again.
Now, anyway, the question I wanted to ask of this thread. Uhhhhhhh, did they fix the above horrible drastic problem? _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 4:13 am |
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| Renfrew wrote: |
| A message does pop up |
how often? every fucking time? every fucking time? every fucking time?
it doesn't matter how long it sticks around, if it's popping up every fucking time. try enduring that for thirty hours while trying to enjoy the game with all your fucking might.
someone take a picture of the message, if you can. i want to see it. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 5:13 am |
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| Renfrew wrote: |
I missed 2 minutes of the Colbert Report for you Tim Rogers! |
fuck this fucking game then!
fuck it!
you're still on the jungle planet, so we'll see if you still have your sanity twenty-five hours later!! _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 7:10 am |
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| Joe wrote: |
| It only pops up if you mash buttons while your attack gauge is empty. |
Oh. Oh?
In the Japanese version it came up immediately, on the first post-empty button press.
Even so, the game should give you the freedom to mash, anyway. Put a little sound effect in there (there already is a sound effect!), for god's sake. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 7:12 am |
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| Joe wrote: |
| If you play the game right, the attack gauge thing isn't that much of an issue. I'm usually in the thick of it whenever it runs out, so a block is an easy thing to score. |
yeah. the japanese game needed some balancing. enemies kept their distance; there wasn't enough actual back and forth. playing it just filled me with critical observations about how fucking awesome it would be if the enemies were, you know, playing with you.
me, i would be, like, holding the block button and creeping toward enemies, who would just keep backing away from me, and the wheels of my head would be GRINDING and i would wish for something to die. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 9:50 am |
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| Joe wrote: |
The enemies are insanely aggressive in the US version. Spiders jump on you frequently, rollers charge at you constantly. It's almost Devil May Cry-ish with the AI tactics.
I mean, you actually have to block out of necessity most of the time, instead of because you want more attack gauge! |
Okay, that actually sounds pretty good!
I long for an action-adventure RPG with deep customization and a DMC-worthy battle system.
Man, Drag-on Dragoon 2 would have worked awesome as an RPG. It's a shame it only had like 1/20th the budget it deserved. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 11:30 am |
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| schild wrote: |
| Quote: |
| me, i would be, like, holding the block button and creeping toward enemies, who would just keep backing away from me, and the wheels of my head would be GRINDING and i would wish for something to die. |
Tim, you can't move while you're blocking. At least, in my experience you can't. I can't imagine that not being the case in the original version. |
Well, I mean, I would block, and the enemy would move away, so I would move closer to him and block again.
Either way,
Score: +1, Pleasantly near-successful attempt to antagonize me _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Feb 06, 2007 2:49 pm |
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the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?
yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed Feb 07, 2007 1:58 am |
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| klikbeep wrote: |
| 108 wrote: |
the one main sidequest in the japanese version was a 100-floor ghost-ship dungeon, which was some hella hours. they apparently added a couple more?
yeah, though. it's not a hugely long game. which is good! if you want to maximize your weapons or whatever, i guess it is, though. |
I played through 78 of those hours, and GOTTA SAY, big waste of MY time. |
You seemed to be enjoying it, though? You kept calling me every time you got to a mini-boss.
"This one's a ghost space-pirate on fire!" et cetera. _________________
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