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Has anyone played Rogue Galaxy yet?

 
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Wed Jan 31, 2007 1:49 pm        Reply with quote

schild wrote:
Oh, I also got the fucking monstrous strat guide. Seriously, this title could have more shit in it than Dark Cloud 2. You could almost base whether or not you want to purchase it on the size of the guide alone. Main story though - seems to be about a third of the book (I haven't read a single bit of that, I bought it for the Double Jump-Style spreadsheets in the back).

Anyway, yea, more tomorrow. Now I sleep. BTW, when I post stuff, it'll be around midnight Arizona time (mountain now I think). I don't get off work til 8.


Fuck, Double Jump made the strategy guide? Damn, this game wasn't even on my radar until you said that. I practically buy games just so I have an excuse to own another strategy guide made by them.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 01, 2007 5:46 pm        Reply with quote

I love Double Jump guides because of the size they are usually printed in and the sheer volume of information contained within.

I really don't like the big floppy strategy guides that Brady and Prima always put out (and DJ at times puts out - so sad to hear about RG). I don't think that it's ever necessary and it's really annoying to find someplace to put them.

And I don't buy their guides to walk me through the game, so I appreciate the fact that they flip their spoilers sections upside down. If I'm using their guide it's usually to help me out on a specific part, like power leveling in Phantom Brave (which, by the way, you shouldn't do. It makes playing the game all kinds of boring). And if they're going to tell you how to do something, they don't do it half assed. They give you mathematical formulas telling you why something works, rather than just telling you to go do it. It's that level of detail that I love so much.

Fucking A, they had a full write up on how to beat the first boss in Dawn of Sorrows. There was no reason for anyone to discuss any more strategy than "beat him until he dies" but by god they did it.

And the spreadsheets? God but I love those spreadsheets.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 01, 2007 6:25 pm        Reply with quote

Quote:
A look into the mind of a strategy guide company:

1. Game Publishers like the larger guides because it means their cover art will be seen by more people in a game store.


I can understand this from a Game Publisher point of view. But from my point of view it knocks the product down quite a few notches, meaning I don't buy it.

Quote:
2. A good strategy guide writer gives a lot of information about things like boss fights. A good strategy guide editor pares down that information to just what's needed. A great strategy guide writer does both on the first pass (note that you can remove all instances of the words "strategy guide" from the above sentence and it's still true).


Then you and I have different opinions on what makes a good strategy guide editor. Though I never, nor would anyone, had any need for the strategy for the first boss fight, I was still pleased that they included it. It helped the guide feel more complete.

Quote:
3. The number of spreadsheets in a guide is directly proportional to the amount of support a game's publisher gives the guide publishers. If the publisher doesn't give much support they're probably getting the info from a Japanese guide where the writers were given support. Note that the Japanese guides are often given to the US Strategy Guide publishers from the US game's publisher as reference material.


I'm fine with this. I was just giving support for the spreadsheet style.

Also, while I am an anime dork, I didn't know that the size of the guides was a Japanese thing. So I think I can honestly say I like the size of the guides on it's own merits.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 01, 2007 6:42 pm        Reply with quote

Quote:
I was more just making a statement. I'm pretty sure Prima, Brady, and Double Jump all give just as much information on throw away boss fights. I'd be surprised if this was exclusive to Double Jump.

Ah, my bad. I thought you were saying that the DJ editor wasn't very good since he left something unecessary in.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 01, 2007 8:20 pm        Reply with quote

Joe wrote:
That's not Comic Sans, though. It's similar, but not Comic Sans. I'd know Comic Sans if I saw it.

Really is it fucking necessary to see up the 14 year old (assumption based on personality/character design, I don't know how old she's supposed to be) girl's skirt every time you swim?


Xenosaga says that it's necessary to see up the skirt when they're just standing there. It's really bothersome.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 01, 2007 8:28 pm        Reply with quote

bort wrote:
Sheesh, you people don't have to be such assholes.

A desinger who inserts upskirt pictures of fictional little girls isn't necessarily sexually attracted to them. What if (s)he finds them cute?


I'll accept the cute statement only in instances of either a) highly deformed art that looks nothing like a little girl, or b) bloomers. Anything else is just creepy.

Edit: Miyazaki can get away with anything he wants, because he is Miyazaki.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 05, 2007 9:22 pm        Reply with quote

luvcraft wrote:
rabite gets whacked! wrote:
Does this game say "Boy, have I got some item collecting and synthesizing bullshit for you! Are you ready to waste some serious time?" like Dark Cloud 2 does? Or is it, you know, a game you can play and have fun with?


Anyone who did not purchase it explicitly for the item collecting and synthesizing bullshit was ill-informed.

At this point I'm actually kinda worried it won't have ENOUGH item collecting and synthesizing bullshit like Dark Cloud 2 did.


Still, I was quite dissapointed with the final products of Dark Cloud 2, to the point where it practically ruined the game for me.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 05, 2007 9:32 pm        Reply with quote

luvcraft wrote:
Predator Goose wrote:
Still, I was quite dissapointed with the final products of Dark Cloud 2, to the point where it practically ruined the game for me.


You mean the final products of all the weapon synthesis? I preferred bludgeoning enemies to death with a giant frozen tuna, myself.


Yeah, those were what I was referring to. I was quite partial to shooting a monster up with a submachine gun, and using swords that didn't look like giant Tiki surfboards.

Edit: Actually I guess it would qualify as a mini Tiki surfboard, but that's not the point. And it had a pinwheel on it.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 05, 2007 9:51 pm        Reply with quote

luvcraft wrote:
Predator Goose wrote:
Yeah, those were what I was referring to. I was quite partial to shooting a monster up with a submachine gun, and using swords that didn't look like giant Tiki surfboards.


I'm pretty sure one of the final guns was still a machine gun. And you could have branched over to one of the less goofy-looking swords, too.


Man, I can't seem to find someone with pictures of the final weapons. Still, I'm pretty sure I unlocked all the forms and I'm pretty sure I hated them all. When I say that I enjoyed shooting enemies with a machine gun I was actually referring a particular gun - can't remember what the actual gun that it resembles is called. I think it was red and black.

Anyways, I'm just saying I realize that one of the final guns was technically a machine gun, but I think I hated the way it looked also.

Edit: However, the ride armor was fantastic.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Thu Feb 08, 2007 12:24 am        Reply with quote

Y'know, it's cool and all that you guys hate Luvcraft something fierce, but this sort of thing does belong in the still kicking God Hand thread.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Sun Feb 11, 2007 9:28 pm        Reply with quote

So.....uhh......does anyone else yell "Flaming Cock!" when using Zegram's Fire Sword?
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Mon Feb 12, 2007 1:42 pm        Reply with quote

I wanted to ask, do you ever get a faster way to move around? Because walking through loads of nothingness, especially in a town, is really annoying. The teleporters mitigate this somewhat, but not entirely. Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Feb 13, 2007 1:02 am        Reply with quote

I guess that's a no on the transportation from everybody else as well. I do like this game, but that is going to make it one hell of a chore to play. Between that and the fact that the entire plot so far feels like mandatory subquests where you can't explore in between (just started Chapter 5) it's going to be a little tough for me to finish it.

Fuck, I hope I never have to go back to Zerard again. Fucking oceans of nothingness.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Tue Feb 13, 2007 3:41 pm        Reply with quote

schild wrote:
Predator Goose wrote:
I wanted to ask, do you ever get a faster way to move around? Because walking through loads of nothingness, especially in a town, is really annoying. The teleporters mitigate this somewhat, but not entirely. Dark Cloud 2 had a similar problem, but it also gave you the Ride Pod, eliminating said problem.


They mitigate the problem completely if you don't miss any the first time through.


I would still disagree with this. Several times I have tried to explore areas of a dungeon or town that didn't seem like it had a giant sign saying "Go This Way" and was rewarded by a teleporter. Only it was several feet beyond where I was allowed to go. So, basically I had to wait until the story finally said, "Ok, I guess you can go there now" and I had to make the long walk again.

Which is another minor annoyance I find in the dungeons. There are multiple paths, so I feel I should explore so I don't miss anything. And then the game makes them mandatory paths later anyways. I know that as soon as I get used to this and just stop trying to explore I'm going to miss out on something I would have liked to get.

Furthermore, the environments are usually so big that even walking between the nearest teleporter and your next objective just feels so slow. I'd have preferred a more compact game world with higher encounter rates. It would have sacrificed the expansive feel of the game, but it wouldn't have drawn attention to the fact that there is nothing to fill that expanse. Of course, what I'd prefer would be something like the Ride Pod of Dark Cloud 2.
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