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| Who would you S-link with? |
| Yukiko (inn girl) |
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19% |
[ 16 ] |
| Chie (kung fu tomboy) |
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43% |
[ 36 ] |
| Raido-wannabe Reverse Trap |
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14% |
[ 12 ] |
| Drama club forehead girl |
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7% |
[ 6 ] |
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3% |
[ 3 ] |
| Idolmaster girl |
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10% |
[ 9 ] |
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| Total Votes : 82 |
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Thu Mar 31, 2011 1:06 am |
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Are you uou're using buffs/debuffs? Well, I see you mentioned evade so I assume so. Hmm, are you also defending? Sometimes there's some key signals that they present to warn you. Also for Kanji's boss fight, it helps to eliminate the little buffing guy on the left first before taking on the other 2.
Also, if you feel like you might get killed, just set your MC to defend while your grunt guys do the work. Though I guess that doesn't help if you don't know if you're going to be critically hit.
Also that random wiping out from enemy encounters is pretty painful. Later on, once you level up your party's s-links high enough, your partners will take hits for you that would normally kill you, which makes up for that. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 31, 2011 1:39 am |
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| Persona-sama wrote: |
| Are you uou're using buffs/debuffs? Well, I see you mentioned evade so I assume so. Hmm, are you also defending? Sometimes there's some key signals that they present to warn you. Also for Kanji's boss fight, it helps to eliminate the little buffing guy on the left first before taking on the other 2. |
Yeah I was debuffing his attack rate/defense/etc boost and also lowering defense for both him and Lefty McBuffs-a-lot. In addition, I was raising my entire party's attack and evade. The problem was that attack would just randomnly hit way harder and do more damage that even 5 extra levels of HP and new armor could withstand. As I said, I think the only thing that save me was getting that Eagle Eye ring on my main character to stack for further evade from physical attack.
| Quote: |
| Also, if you feel like you might get killed, just set your MC to defend while your grunt guys do the work. Though I guess that doesn't help if you don't know if you're going to be critically hit. |
He telegraphs his attacks so I could have blocked, but there is no way to know specifically what attack he's going to do. he doesn't always do the multiple physical hits attack, sometimes he does a poison attack or an enrage attack or he singles one person out for a single physical hit. all of those I could deal with. but making MC block all the time means I can't use him for other things and since he's the only one that has access to all of the personas, he can't be sitting idle because I need his skills. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Mar 31, 2011 2:52 am |
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| The strategy for that fight, I found, was to constantly cast the debuff spell on the main guy, so they would all waste turns rebuffing him, and just keep pounding away at the big guy until he goes down. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 31, 2011 3:35 am |
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| Mikey wrote: |
| The strategy for that fight, I found, was to constantly cast the debuff spell on the main guy, so they would all waste turns rebuffing him, and just keep pounding away at the big guy until he goes down. |
well that's what I was doing at first, then I noticed lefty would often heal him so I focused on trying to kill him first, while keeping everyone debuffed and low defense at the same time and also keeping my character attack rate high so that I had no wasted attacks (see: low chance the enemy could dodge).
I think my strategy was good, the problem was dealing with the randomnly higher damage from that one attack that would exceed my feasibly attainable HP. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Mar 31, 2011 3:40 am |
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| I don't remember because it was a long time ago but I could have sworn I managed to lock the AI into a pattern of completely ineffectual mutual buffing - like they never managed to do much else for the most part, and the fight was a breeze as a result. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Thu Mar 31, 2011 3:52 am |
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| I am like 99% sure he telegraphs the high-damage attack differently than his other attacks. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Thu Mar 31, 2011 4:04 am |
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I'm a bit disturbed by your constant usage of the word "random", Toptube.
Buffs/debuffs will show under the opponent's name when your cursor is over them, so the trick is to cast Tarunda (lowers attack strength) on Shadow Kanji (or just have your party defend) when there's an up-pointing arrow next to his ATK stat. If there are two upwards arrows that means he's gonna hit REALLY hard so you'll definitely want to either cast Tarunda or Dekaja on him immediately, as defending might not be enough to keep you alive. Double arrows almost always means he's about to do his strongest physical attacks, too.
Other than that it seems like you've got the right idea. Just remember buffs/debuffs are more important in SMT/Persona than your typical JRPGs. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 31, 2011 4:18 am |
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guys I basically constantly kept him debuffed.
I don't have Tarunda or something similar, so I can't further lower his attack strength from default.
I'm pretty sure he doesn't telegraph the super damage version any differently and despite keeping him debuffed it would still waste the HP from at least two characters.
also just a generaly question, poison and silence seem to never work on bosses. is this true for the entire game or do I have to wait until later when I get advanced versions of these things? |
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Thu Mar 31, 2011 4:27 am |
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I don't think you can status effect bosses and you don't really get any advanced version of the spells, as far as I remember. The only difference is versions that target all enemies versus just one, or things like "all sleeping characters will die" spells. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Thu Mar 31, 2011 4:32 am |
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| Toptube wrote: |
guys I basically constantly kept him debuffed.
I don't have Tarunda or something similar, so I can't further lower his attack strength from default.
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Then get it bro! _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Thu Mar 31, 2011 4:44 am |
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Yeah, what Rude said. Fuse yourself some sweet-ass new Personas.
If there aren't any with Tarunda available (although there should be) you could always try for one with strike resistance just to ensure the main character's survival. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 31, 2011 1:16 pm |
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| Persona-sama wrote: |
| I don't think you can status effect bosses and you don't really get any advanced version of the spells, as far as I remember. The only difference is versions that target all enemies versus just one, or things like "all sleeping characters will die" spells. |
Well I have a fire spell that does medium damage VS the regular light damage one, so I thought maybe all the spells had better versions. |
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Thu Mar 31, 2011 1:37 pm |
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| Texican Rude wrote: |
| Kabbage wrote: |
Is it even remotely worth it to jump through hoops for Margaret? I loved bringing Elizabeth on a date in P3 but MAN collecting and fusing Personas is theeee least fun thing I may have ever done in a video game.
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If you don't like it don't do it. |
I wouldn't do it to fuse Personas, I'd do it to get an amusing and charming date out of another Velvet Room babe.
Is it worth the staggering amount of bullshit |
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Thu Mar 31, 2011 2:25 pm |
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I don't think Margaret's requests are very difficult at all once you figure out a few basic things. _________________
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Thu Mar 31, 2011 5:42 pm |
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| It's more the tedium of hunting down or dropping phat stax on the necessary persona. I really would not say anything in this game is difficult exactly. |
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Thu Mar 31, 2011 6:58 pm |
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If you really want to do it with minimal effort, just look up an FAQ devoted just to Margaret quests.
It's worth it in the end if only to get the max Empress boosts for fusing. _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Mar 31, 2011 9:58 pm |
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| thesycophant wrote: |
| Persona 4 begins on April 11, 2011. Will be doing a day-for-day liveplay. Maybe with some friends. Maybe on a blog. |
please do it in this thread! |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Fri Apr 01, 2011 6:03 pm |
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| I put this in my PS3 for the first time in maybe a month or so. I was all up doing stuff, and I ran across some enemies who reflected all elemental attacks. They took physical damage, but not very much, so I was all up like 'I bet the intsakill light spell will be all over these guys!' so the next time I met them I discovered that they reflect instakill light spells and I lost two hours of progress. |
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Fri Apr 01, 2011 9:30 pm |
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That's what you get for grinding while it's raining.
I didn't know about the super hard versions of enemies on rainy days until after I was already 3/4th through the game. I just thought, "man how weird that there's sometimes really tough/elemental resistant on everything enemies!" _________________
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Fri Apr 01, 2011 9:51 pm |
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| Persona-sama wrote: |
That's what you get for grinding while it's raining.
I didn't know about the super hard versions of enemies on rainy days until after I was already 3/4th through the game. I just thought, "man how weird that there's sometimes really tough/elemental resistant on everything enemies!" |
I never noticed... :S
God, what a great feeling game though. I think a lot of it is the music.
Like, I don't think I would give a fuck what I was doing, I would be having a good time listening to that music. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Sat Apr 02, 2011 4:23 am |
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| Persona-sama wrote: |
That's what you get for grinding while it's raining.
I didn't know about the super hard versions of enemies on rainy days until after I was already 3/4th through the game. I just thought, "man how weird that there's sometimes really tough/elemental resistant on everything enemies!" |
It's not raining and I'm not grinding! Or, I don't think it's raining, it's been hours over a month since I was outside of the TV. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Sat Apr 02, 2011 5:40 pm |
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| Ronnoc wrote: |
| Persona-sama wrote: |
That's what you get for grinding while it's raining.
I didn't know about the super hard versions of enemies on rainy days until after I was already 3/4th through the game. I just thought, "man how weird that there's sometimes really tough/elemental resistant on everything enemies!" |
It's not raining and I'm not grinding! Or, I don't think it's raining, it's been hours over a month since I was outside of the TV. |
Jesu, how depressing. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Sat Apr 09, 2011 2:01 am |
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| IT IS (as) COMPLETE (as it's gonna get) |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Mon Apr 11, 2011 5:29 am |
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It's pretty good. I don't like SRPGs either but it's only SRPG-like in regards to it playing on an isometric field. All the actual battles are the SMT battle system so it's speedy and good. _________________
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Mon Apr 11, 2011 2:52 pm |
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Uhg, alright, I just got Naoto and dear lord is this game's combat getting tedious. Hit em with everything till you find a weakness, flip them over, and pile on. Every battle.
For as simple as the combat system is, boss fights go on about four times longer than they should. Combat is like this constant punishment.
I DUNNO FOLKS I THINK I'M GONNA BAIL ON THIS ONE _________________ tumblr
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Mon Apr 11, 2011 3:57 pm |
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http://www.p4a.jp/
yeah _________________
ghosts appear and fade away |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Mon Apr 11, 2011 4:05 pm |
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| HarveyQ wrote: |
http://www.p4a.jp/
yeah |
nononononononononononononononononono |
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glossolalia
Joined: 04 Mar 2008
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Posted: Mon Apr 11, 2011 5:00 pm |
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i think i already watched the anime of this that i wanted to watch by playing the game.
kinda curious how they handle the protagonist's non-personality though.
Last edited by glossolalia on Mon Apr 11, 2011 5:13 pm; edited 2 times in total |
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Mon Apr 11, 2011 5:09 pm |
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I mean basically it is playing the game without having to play the damn game. Right now I can definitely understand the appeal of this. _________________ tumblr
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Mon Apr 11, 2011 5:11 pm |
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| Kabbage wrote: |
| Uhg, alright, I just got Naoto and dear lord is this game's combat getting tedious. Hit em with everything till you find a weakness, flip them over, and pile on. Every battle. |
It took you that long to realize how the game's combat works?
And, well, you don't really have to flip everyone over all the time. All attacks will do damage to enemies as long as they're not immune to that attack type. Play around with some physical skills or start spamming Megidola or something?
| glossolalia wrote: |
| kinda curious how they handle the protagonist's non-personality though. |
I'm hoping they do like they did in the P4 manga and just keep Protag mostly silent aside from key moments (usually the ones where the player was asked to choose dialogue in the game). It actually worked out pretty well, if I recall. |
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Mon Apr 11, 2011 5:50 pm |
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Are you seriously asking me that? It's not possible to play the game any other way, at least not effectively. From the first dungeon to the end of the game, you flip them over and beat them up. Sometimes you get lucky and you can just light or dark them to death, but that costs so much dang SP that it's not really a relief.
I haven't found an instance yet where using physical attacks were more effective than magic. With the exception of the cop bear enemies that're immune to everything but phys, it's really not a useful option.
Am I the only one who got sick of this? _________________ tumblr
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Ronnoc

Joined: 26 Feb 2010
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Posted: Mon Apr 11, 2011 6:12 pm |
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| I'm a dungeon behind you, but I'm getting a little grumpy with the game myself. My character's spell costs seem to have grown faster than their SP capacity. I even had to drop out of the dungeon to go sell stuff because I ran out of money to re-fill everyone's SP gauges! It's making the game very sloggy. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Mon Apr 11, 2011 6:26 pm |
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| Kabbage wrote: |
| Are you seriously asking me that? |
I'm just saying, Naoto joins the team pretty far into the game. I found it kind of odd that the combat is only starting to grate on you now.
| Quote: |
| I haven't found an instance yet where using physical attacks were more effective than magic. With the exception of the cop bear enemies that're immune to everything but phys, it's really not a useful option. |
Setting up all-out attacks may be more efficient overall, but you can still kill enemies relatively quickly without them if you like. Like I said before, as long as the enemy isn't immune to the type of attack you're using it'll still do damage.
After I tried out Persona 3 I pretty much spent two years straight just going through all sorts of Atlus RPGs, and a lot of them had the Press Turn style combat Nocturne introduced. It's easy to get fooled into thinking you always have to use those systems to win, or win more efficiently, but the games can also be played like more typical RPGs. I found this out after, like you, getting sick of probing/abusing enemy weaknesses all the time. Just experiment a little. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Mon Apr 11, 2011 6:30 pm |
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unless you do a ton of the fox stuff to get him down to a reasonable price your daily dungeon progress will always be constrained by SP levels, that's really how the game's designed. if you don't want to do that just pretend he doesn't exist and call it a day when your SP gets low, otherwise he's a terrible waste of money. also you might be getting to the point where you can get equipment or "moves" that are really attributes that cut down on SP consumption per move or automatically recover it. i didn't really edit this post that much i just clicked the button too many times >_>
Last edited by glossolalia on Mon Apr 11, 2011 6:40 pm; edited 5 times in total |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Mon Apr 11, 2011 6:34 pm |
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| Ronnoc wrote: |
| I'm a dungeon behind you, but I'm getting a little grumpy with the game myself. My character's spell costs seem to have grown faster than their SP capacity. I even had to drop out of the dungeon to go sell stuff because I ran out of money to re-fill everyone's SP gauges! It's making the game very sloggy. |
Manage your SP better! The scarcity or expensiveness of SP replenishment is a deliberate part of P3/P4's design. You're not supposed to just run around casting spells 24/7, or if you are you're at least supposed to pick your battles. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Apr 11, 2011 6:38 pm |
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| HarveyQ wrote: |
http://www.p4a.jp/
yeah |
the production team & studio assigned to this confirm that it's basically going to be as awful as we all knew it would be _________________
http://www.mdgeist.com/ |
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Kabbage

Joined: 19 Jan 2009 Location: Boston, MA
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Posted: Mon Apr 11, 2011 6:49 pm |
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It's a bit too much of a chance in the mid-to-late game, though. If I let them get an attack off, more often than not it'll be an area elemental attack, which usually one person is weak to, giving the enemy a second free attack and really does a number on the team. I was hoping Kanji would be better at this, and he is, but the only decent weapon I got for him right now is the spiked shield, whose accuracy is punishingly terrible.
Wish the special melee attacks, like Chie's super kick, came in more frequently to be honest. They're fun to watch and quirky and they get you out of the battle with style. _________________ tumblr
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Mon Apr 11, 2011 7:22 pm |
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SP replenishing items are not scarce/are relatively inexpensive if you know where to look!
its been awhile so I'm no longer clear on this:
The s-link for the fox becomes available at a certain point. I recall having to choose the shrine or some other place-----is this correct? and if so, does that mean there is a whole other S-link/area that you miss out on depending on which you pick? |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Tue Apr 12, 2011 5:31 am |
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| Quote: |
| unless you do a ton of the fox stuff to get him down to a reasonable price your daily dungeon progress will always be constrained by SP levels, that's really how the game's designed. if you don't want to do that just pretend he doesn't exist and call it a day when your SP gets low, otherwise he's a terrible waste of money. also you might be getting to the point where you can get equipment or "moves" that are really attributes that cut down on SP consumption per move or automatically recover it. i didn't really edit this post that much i just clicked the button too many times >_> |
| idle wrote: |
| Ronnoc wrote: |
| I'm a dungeon behind you, but I'm getting a little grumpy with the game myself. My character's spell costs seem to have grown faster than their SP capacity. I even had to drop out of the dungeon to go sell stuff because I ran out of money to re-fill everyone's SP gauges! It's making the game very sloggy. |
Manage your SP better! The scarcity or expensiveness of SP replenishment is a deliberate part of P3/P4's design. You're not supposed to just run around casting spells 24/7, or if you are you're at least supposed to pick your battles. |
Jeeze guys, I'm pushing 120+ hours in the Persona series, I understand how to play the game. The number crunching involved in conserving SP (and HP which is SP) is what appeals to me about the combat in the series, but dropping out of the dungeon wastes social linking time, which is, of course, unacceptable. I guess I still haven't gotten my brain into P4 mode, because it's certainly balanced different than P3.
Yesterday I meeled a miniboss to death because I determined healing his attacks over the 20+ turns it took to kill him would be less expensive than using SP, but using HP draining attacks would be to costly. Guys, it took forever, I am all over this stuff. |
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