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Achievement Unlocked

 
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Moogs



Joined: 06 Dec 2006
Location: filth in the beauty

PostPosted: Mon Dec 22, 2008 1:34 am    Post subject: Achievement Unlocked    Reply with quote

So there's this Flash game:

Achievement Unlocked

It's a single-screen platformer wherein you control a little elephant with the arrow keys. Housed within this simple and tiny game are 99 achievements to be had, and a 100th achievement for getting all 99 achievements. You have infinite lives and no time limit. The timer in the upper left corner is simply there to inform how long it's taking you to finish this nonsense.

It's pretty great! The list of achievements are in a side bar on the right of the playfield. It doesn't tell you how to get any of them, but as you move and leap around you'll find yourself unlocking these things at such a rate that you'll have earned five or so in a few seconds. I haven't had this much fun with getting pointless awards since Dead Rising.

I don't really care about achievement points (I have about 6000 points total across two 360 gamertags), but I actually got all 100 achievements in this little Flash game here. It was an enjoyable 2500 seconds.
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: Now, let's travel to the forbidden world of churning love and pleasure!!

PostPosted: Mon Dec 22, 2008 2:23 am        Reply with quote

I sent the link to my friends and together we discovered how to clear the game.


It's kinda fun in a super simple way.
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analogos



Joined: 10 Jun 2007
Location: the next fresh hell

PostPosted: Mon Dec 22, 2008 2:34 am        Reply with quote

"Get Off Your Seats" is the only one I ended up getting a hint on.

Cute, though.
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kzkb1



Joined: 29 Apr 2007
Location: a city where you don't come to find love, you come to find the truth

PostPosted: Mon Dec 22, 2008 2:52 am        Reply with quote

The "New Xbox Experience" is a fairly repugnant thing, yes.
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dmauro



Joined: 04 Dec 2006
Location: Broker

PostPosted: Mon Dec 22, 2008 5:22 pm        Reply with quote

Contra level select eh? Somebody hasn't played "too much Contra." :/

edit: Game Snob Achievement Unlocked!
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Mon Dec 22, 2008 8:35 pm        Reply with quote

Yeah, that contra one was pretty.

I only needed hints on get off your seat, countdown and for the love of me I could not figure out THIS IS SPARTA. (Like I freaking knew it was suppose to be a number too).
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Mon Dec 22, 2008 10:39 pm        Reply with quote

Off topic, but still tangential;

Whether you give a rat's ass about them or not, I'll never understand how people don't have more achievements. It's not like you can turn them off. And most games give you about 300-500 for just beating them, doing little out of the ordinary.

I've had my current 360 since October and it always surprises me to look at gamertags with 3 to 4 times as many different games as I've played with far less than half the pts I've just gotten casually. And I've not played any of the easy 1000/1000 games like King Kong or Avatar or whatever. In fact the only game I can recall playing more than once to get points is Dead Space. I guess it is as I've always suspected; most people just don't beat games. It's just odd to me.
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astralpancakes



Joined: 02 Jan 2007

PostPosted: Mon Dec 22, 2008 11:40 pm        Reply with quote

GOTY!


I love achievements, but I don't obsessive-compulsively go out of my way to get them (like join multiplayer games were people take turns spartan lasering each other for achievements -- that sort of thing). I don't really see why people complain -- it's not like they're any more pointless than any of the other reasons you do stuff in games.
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Kilroy{ZTC}



Joined: 28 Jun 2008
Location: Colorado

PostPosted: Tue Dec 23, 2008 9:13 am        Reply with quote

706 seconds. Somewhere between the 80-90% mark I think I started cheating, but only because the game called for it.

I don't really buy the prevailing arguments against achievements really, they're just kind of there and you can choose not to care if you want. I suppose after a point they're a distraction but I honestly can't remember any point in time where I went "damn, that achievement totally ruined the mood". Maybe I just, uh, don't get totally immersed in the gameplay experience or something.
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eskaibo



Joined: 26 Jul 2008
Location: Moomin, why, why

PostPosted: Tue Dec 23, 2008 9:52 am        Reply with quote

I think that the argument of people like dessgeega is that they're more a symptom of the state of things than the cause. Like sure they might be fun, but it's pretty hard to see them as resulting from a thought process not along the lines of "Shit shit guys how're we gonna get people to play this game more?"

Though they're originally a system-based thing, so uhh I dunno?

Actually man how did they originate, I wonder? Were developers clamouring for something easy to lengthen the Experience with, or did Microsoft think of something the developers would just love, or what?

('Developers' is probably interchangeable with 'publishers' in the above.)
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astralpancakes



Joined: 02 Jan 2007

PostPosted: Tue Dec 23, 2008 2:03 pm        Reply with quote

I'm guessing they came up with the idea for gamerscores first (supports the "community" aspect when you can compare scores with your friends, and at the same time helps sell games because the one with the most games tends to win by default), then started thinking about how points would be awarded.
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eskaibo



Joined: 26 Jul 2008
Location: Moomin, why, why

PostPosted: Tue Dec 23, 2008 2:44 pm        Reply with quote

Hey, clever!
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spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Tue Dec 23, 2008 3:22 pm        Reply with quote

It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Tue Dec 23, 2008 6:32 pm        Reply with quote

I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it.
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Tue Dec 23, 2008 6:35 pm        Reply with quote

Contrast, like, the Resistance 2 achievements, which are like "Kill 20 enemies with each weapon! Kill 50 enemies with explosions! Kill 30 enemies with headshots!" guh.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: Nicholas Cage ensues.

PostPosted: Tue Dec 23, 2008 6:47 pm        Reply with quote

CubaLibre wrote:
I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it.


Play Dead Rising.

Plus, it actually rewards you for achievements, making them meaningful, as opposed to pretty much every other game.

And L4D had some duds too (kill X number of X enemy is just as bad as Kill X enemies with X).
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Moogs



Joined: 06 Dec 2006
Location: filth in the beauty

PostPosted: Tue Dec 23, 2008 7:06 pm        Reply with quote

I still think Bullet Witch has the best achievement ever: ONE point for beating it on the hardest difficulty setting.
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astralpancakes



Joined: 02 Jan 2007

PostPosted: Tue Dec 23, 2008 7:09 pm        Reply with quote

spinach wrote:
It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.


But developers would still put stuff like skulls or hidden whatever into games even without achievements. Achievements at least have the potential to add some sort of extra depth to the game, as mentioned in the above posts.

Achievements are a waste when they're used only to encourage OCD behavior, but encouraging OCD behavior isn't something that originated with achievements.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Dec 23, 2008 7:13 pm        Reply with quote

spinach wrote:
It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.

The Halo 3 skulls are anything but bullshit.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Tue Dec 23, 2008 7:28 pm        Reply with quote

Most of the skulls in Halo 3 got players to figure out new ways around the environments, and then also had some interesting effects on the game. (YAY!!!)
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Tue Dec 23, 2008 8:48 pm        Reply with quote

I thought Lego Batman had some genuinely fun achievements. Like kill two cops and two criminals in one stage as two face. Or die nine times as Catwoman (cause cats have nine lives right?)

It's worth noting that Japanese developers just don't seem to "get" achievements in my opinion. There are some exceptions (like the aformentioned Dead Rising) but most japanese developed games I've played have exceedingly lame ones. I don't know why.
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Flackon



Joined: 04 Dec 2006
Location: Spain

PostPosted: Wed Dec 24, 2008 2:45 pm        Reply with quote

CubaLibre wrote:
I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it.

And don't forget some of Team Fortress 2.
Those have in-game rewards associated too, which I don't normally condone but since TF2 is a multiplayer-only skill based game, they work.
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spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Wed Dec 24, 2008 3:04 pm        Reply with quote

astralpancakes wrote:
spinach wrote:
It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.


But developers would still put stuff like skulls or hidden whatever into games even without achievements. Achievements at least have the potential to add some sort of extra depth to the game, as mentioned in the above posts.

Achievements are a waste when they're used only to encourage OCD behavior, but encouraging OCD behavior isn't something that originated with achievements.

That's all true (but where did anyone talk about added depth?), but now it's a uniform requirement of all games on the system, you're off unlocking achievements in everything -- "achievement unlocked" is culled from the terminology OCD-driven games, by the way. It can be used for something meaningful, sure, but how many devs will do that when the pervailing tract is already to drop in a collect-a-thon? Now that it's a requirement, it's more likely to encourage whatever is less work (kleptomania, incidentally). And because achievements are there, and there are numbers attached, which go up, and which are compared to everyone else who has signed onto the xbox live service and ranked accordingly, it encourages players to go along with it. To see all there is to see, touch all there is to touch, do all there is to do, in the hopes of achievement unlocked. Playing that way just sucks all the fun out of it.
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spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Wed Dec 24, 2008 3:05 pm        Reply with quote

Predator Goose wrote:
spinach wrote:
It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.

The Halo 3 skulls are anything but bullshit.

It was fun, but it was still bullshit.
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Mr. Mechanical
Mr. Cool Common Sense


Joined: 04 Dec 2006

PostPosted: Wed Dec 24, 2008 9:29 pm        Reply with quote

spinach wrote:
Predator Goose wrote:
spinach wrote:
It reinforces obsessive compulsive playing.

Think of the skulls in Halo 3.

That sort of bullshit.

The Halo 3 skulls are anything but bullshit.

It was fun, but it was still bullshit.

Nah, if it was really bullshit there would have been an achievement attached to beating the game on legendary with all the skulls turned on.

By yourself.

Damn I kind of want to play Halo 3 now.
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parker



Joined: 31 May 2007
Location: on the white sand beach at Biloxi, on a white sandy bitch named Belle

PostPosted: Thu Dec 25, 2008 2:04 am        Reply with quote

I finally played that new Silent Hill recently, on an Xbox. Everytime I killed a new enemy, or say, shot my mother in the head (spoiler) it'd do the old *ploop!* Achievment Unlocked! deal. Way to take you right out of the damn game, which was already doing it's best fuckin effort to frustrate my every attempt to enjoy it on it's own. First thing I saw when I hit New Game was a loading screen with the main character guy laying flat on his ass and it offering some helpful tip for bouncing back up after you get knocked down. Imagine your first sight in Silent Hill 2 being James laying on the ground with his feet raised up in the air, like some excited kid rolling around on the floor, before it cuts to some serious shit involving a dead wife and a shit hole restroom.

What I can't stand is how they're forced on you, I don't want any part of this bullshit but there's no way to turn it off. How is that even legal, I mean there should be something in the bill of rights about this. It's invasive to my videogame playing. And Sony, way to roll over and paw the air at the first sign of the forum rabble batting their eyes and sucking their thumbs because your machine doesn't work exactly like an entirely separate machine that does it's own thing just fine.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Sat Dec 27, 2008 8:57 am        Reply with quote

parker wrote:
And Sony, way to roll over and paw the air at the first sign of the forum rabble batting their eyes and sucking their thumbs because your machine doesn't work exactly like an entirely separate machine that does it's own thing just fine.

It's what people are clamoring for. Hell, I have free iTouch games that have achievements.

I like how World of Goo handled achievements: it's a menu option labeled OCD.
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haze



Joined: 04 Dec 2006

PostPosted: Sat Dec 27, 2008 9:24 am        Reply with quote

just for the record, it's really OCPD, not OCD

I point this out because I am such a perfectionist.
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Intentionally Wrong



Joined: 05 Dec 2006
Location: Wichita, KS, USA

PostPosted: Sat Dec 27, 2008 10:37 am        Reply with quote

haze wrote:
just for the record, it's really OCPD, not OCD

I point this out because I am such a perfectionist.


And it's for similar reasons that I have to point out that Shaper isn't talking about either of those, he's talking about the Obsessive Completion Distinction award. OCD. I'm sure any similarity to either of the acronyms you mentioned is entirely coincidental.

Entirely.

(Buy World of Goo.)
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haze



Joined: 04 Dec 2006

PostPosted: Sat Dec 27, 2008 5:09 pm        Reply with quote

Intentionally Wrong wrote:
haze wrote:
just for the record, it's really OCPD, not OCD

I point this out because I am such a perfectionist.


And it's for similar reasons that I have to point out that Shaper isn't talking about either of those, he's talking about the Obsessive Completion Distinction award. OCD. I'm sure any similarity to either of the acronyms you mentioned is entirely coincidental.

Entirely.

(Buy World of Goo.)


I wasn't entirely sure on that one. but a few people also used OCD further up. it's becoming a common misunderstanding





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Chuplayer



Joined: 23 Nov 2007
Location: mint = OWNED

PostPosted: Sat Dec 27, 2008 11:29 pm        Reply with quote

Hahaha! That game was fun!
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spinach



Joined: 04 Mar 2008
Location: San Jose, CA, USA!

PostPosted: Sat Dec 27, 2008 11:45 pm        Reply with quote

parker wrote:
I finally played that new Silent Hill recently, on an Xbox. Everytime I killed a new enemy, or say, shot my mother in the head (spoiler) it'd do the old *ploop!* Achievment Unlocked! deal.

god damn it
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Sun Dec 28, 2008 7:52 am        Reply with quote

boojiboy7 wrote:
And L4D had some duds too (kill X number of X enemy is just as bad as Kill X enemies with X).

Man it has one achievement like that and it's like 53,000 some enemies, I mean obviously that's just for fun.
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parkbench



Joined: 12 Dec 2006

PostPosted: Fri Jan 02, 2009 8:28 am        Reply with quote

Quote:
I don't really buy the prevailing arguments against achievements really, they're just kind of there and you can choose not to care if you want. I suppose after a point they're a distraction but I honestly can't remember any point in time where I went "damn, that achievement totally ruined the mood". Maybe I just, uh, don't get totally immersed in the gameplay experience or something.


I don't think it's about that. I think it's about a certain kind of conditioning that sterilises a player's ability to experience ambiguity, when they grow to conceptualise everything in terms of a achievable statistical trophy. Playing games "again" after a long break has really made me realise how much a simple mechanic like a 20-second "wait" timer--the most benign of "ambiguous techniques"--can throw the average gamer into a panicked rage until finally they can "do" something again.

Achievements are not so much the Great Satan of this trend--of "checklists," shall we say--but just the most recent manifestation of it. It is the bedrock of gaming back to the arcades, and such (perhaps insert nostalgic diatribe here?). It's just that some of us are starting to think--to have the audacity to think--that we should try to start undoing this formula. And I think Achievement Unlocked, as much as it's kind of part of the problem, is in some respects evoking this notion. I'm wary of damning it to the fires of hell or exalting it for all time because all told it does something--it seems to do its job fairly admirably while still justifying its existence. Even the need to "figure it out" and come up with a solid "stance" on it seems to be symptomatic of this infection, as it seems there's no way to enjoy something without also cataloging it--without becoming a critic.

The point is, in the end, I stayed until the very last achievement--and verily, the joke was on me.
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ghost_dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Thu Feb 26, 2009 3:37 pm        Reply with quote

Here seems to be as good a place as any to ask. I've checked all over my 360 settings and couldn't find a way.

Is it impossible to turn off the Achievement pop-ins?

They're finally starting to bother me when I've completed a very satisfying game and want to sit back and bask in the post-ending glow only to hear that loud BLIERNK. Even being able to turn off that sound would be enough.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Thu Feb 26, 2009 4:10 pm        Reply with quote

ghost_dinosaur wrote:
Here seems to be as good a place as any to ask. I've checked all over my 360 settings and couldn't find a way.

Is it impossible to turn off the Achievement pop-ins?

They're finally starting to bother me when I've completed a very satisfying game and want to sit back and bask in the post-ending glow only to hear that loud BLIERNK. Even being able to turn off that sound would be enough.


Open up the Xbox Guide, go two blades right to 'Settings', choose 'Notifications.' You can turn them off entirely, or just the sound.
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ghost_dinosaur



Joined: 05 Feb 2009
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PostPosted: Thu Feb 26, 2009 4:28 pm        Reply with quote

How did I miss this?

Awesome. TY muchly.
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BenoitRen
My post was edited by a jackass


Joined: 05 Jan 2007

PostPosted: Fri Mar 13, 2009 1:09 am        Reply with quote

I finally played this today, and I had to laugh at the ridiculousness of it while playing it. I had fun. :)
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Kilroy{ZTC}



Joined: 28 Jun 2008
Location: Colorado

PostPosted: Tue Mar 24, 2009 4:53 am        Reply with quote

parkbench wrote:
I don't think it's about that. I think it's about a certain kind of conditioning that sterilises a player's ability to experience ambiguity, when they grow to conceptualise everything in terms of a achievable statistical trophy. Playing games "again" after a long break has really made me realise how much a simple mechanic like a 20-second "wait" timer--the most benign of "ambiguous techniques"--can throw the average gamer into a panicked rage until finally they can "do" something again.


I'm not sure I understand. You disapprove of a game prioritizing in game actions for the player? So what's the criticism, that it gives too much control to the author and takes something away from the player in the process? Or am I missing something here.
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