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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Mon Dec 22, 2008 1:34 am Post subject: Achievement Unlocked |
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So there's this Flash game:
Achievement Unlocked
It's a single-screen platformer wherein you control a little elephant with the arrow keys. Housed within this simple and tiny game are 99 achievements to be had, and a 100th achievement for getting all 99 achievements. You have infinite lives and no time limit. The timer in the upper left corner is simply there to inform how long it's taking you to finish this nonsense.
It's pretty great! The list of achievements are in a side bar on the right of the playfield. It doesn't tell you how to get any of them, but as you move and leap around you'll find yourself unlocking these things at such a rate that you'll have earned five or so in a few seconds. I haven't had this much fun with getting pointless awards since Dead Rising.
I don't really care about achievement points (I have about 6000 points total across two 360 gamertags), but I actually got all 100 achievements in this little Flash game here. It was an enjoyable 2500 seconds. _________________
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: Now, let's travel to the forbidden world of churning love and pleasure!!
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Posted: Mon Dec 22, 2008 2:23 am |
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I sent the link to my friends and together we discovered how to clear the game.
It's kinda fun in a super simple way. _________________
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analogos

Joined: 10 Jun 2007 Location: the next fresh hell
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Posted: Mon Dec 22, 2008 2:34 am |
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"Get Off Your Seats" is the only one I ended up getting a hint on.
Cute, though. |
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kzkb1
Joined: 29 Apr 2007 Location: a city where you don't come to find love, you come to find the truth
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Posted: Mon Dec 22, 2008 2:52 am |
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| The "New Xbox Experience" is a fairly repugnant thing, yes. |
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dmauro

Joined: 04 Dec 2006 Location: Broker
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Posted: Mon Dec 22, 2008 5:22 pm |
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Contra level select eh? Somebody hasn't played "too much Contra." :/
edit: Game Snob Achievement Unlocked! _________________
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alice not nana komatsu
Joined: 05 Dec 2006
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Posted: Mon Dec 22, 2008 8:35 pm |
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Yeah, that contra one was pretty.
I only needed hints on get off your seat, countdown and for the love of me I could not figure out THIS IS SPARTA. (Like I freaking knew it was suppose to be a number too). |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Mon Dec 22, 2008 10:39 pm |
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Off topic, but still tangential;
Whether you give a rat's ass about them or not, I'll never understand how people don't have more achievements. It's not like you can turn them off. And most games give you about 300-500 for just beating them, doing little out of the ordinary.
I've had my current 360 since October and it always surprises me to look at gamertags with 3 to 4 times as many different games as I've played with far less than half the pts I've just gotten casually. And I've not played any of the easy 1000/1000 games like King Kong or Avatar or whatever. In fact the only game I can recall playing more than once to get points is Dead Space. I guess it is as I've always suspected; most people just don't beat games. It's just odd to me. _________________
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astralpancakes

Joined: 02 Jan 2007
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Posted: Mon Dec 22, 2008 11:40 pm |
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GOTY!
I love achievements, but I don't obsessive-compulsively go out of my way to get them (like join multiplayer games were people take turns spartan lasering each other for achievements -- that sort of thing). I don't really see why people complain -- it's not like they're any more pointless than any of the other reasons you do stuff in games. |
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Kilroy{ZTC}

Joined: 28 Jun 2008 Location: Colorado
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Posted: Tue Dec 23, 2008 9:13 am |
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706 seconds. Somewhere between the 80-90% mark I think I started cheating, but only because the game called for it.
I don't really buy the prevailing arguments against achievements really, they're just kind of there and you can choose not to care if you want. I suppose after a point they're a distraction but I honestly can't remember any point in time where I went "damn, that achievement totally ruined the mood". Maybe I just, uh, don't get totally immersed in the gameplay experience or something. _________________ I has a blog
Older blog (Home of my Mother 3 article) |
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eskaibo

Joined: 26 Jul 2008 Location: Moomin, why, why
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Posted: Tue Dec 23, 2008 9:52 am |
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I think that the argument of people like dessgeega is that they're more a symptom of the state of things than the cause. Like sure they might be fun, but it's pretty hard to see them as resulting from a thought process not along the lines of "Shit shit guys how're we gonna get people to play this game more?"
Though they're originally a system-based thing, so uhh I dunno?
Actually man how did they originate, I wonder? Were developers clamouring for something easy to lengthen the Experience with, or did Microsoft think of something the developers would just love, or what?
('Developers' is probably interchangeable with 'publishers' in the above.) |
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astralpancakes

Joined: 02 Jan 2007
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Posted: Tue Dec 23, 2008 2:03 pm |
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| I'm guessing they came up with the idea for gamerscores first (supports the "community" aspect when you can compare scores with your friends, and at the same time helps sell games because the one with the most games tends to win by default), then started thinking about how points would be awarded. |
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eskaibo

Joined: 26 Jul 2008 Location: Moomin, why, why
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Posted: Tue Dec 23, 2008 2:44 pm |
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| Hey, clever! |
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Tue Dec 23, 2008 3:22 pm |
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It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Tue Dec 23, 2008 6:32 pm |
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I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it. _________________
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Tue Dec 23, 2008 6:35 pm |
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Contrast, like, the Resistance 2 achievements, which are like "Kill 20 enemies with each weapon! Kill 50 enemies with explosions! Kill 30 enemies with headshots!" guh. _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: Nicholas Cage ensues.
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Posted: Tue Dec 23, 2008 6:47 pm |
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| CubaLibre wrote: |
| I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it. |
Play Dead Rising.
Plus, it actually rewards you for achievements, making them meaningful, as opposed to pretty much every other game.
And L4D had some duds too (kill X number of X enemy is just as bad as Kill X enemies with X). _________________
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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Tue Dec 23, 2008 7:06 pm |
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I still think Bullet Witch has the best achievement ever: ONE point for beating it on the hardest difficulty setting. _________________
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astralpancakes

Joined: 02 Jan 2007
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Posted: Tue Dec 23, 2008 7:09 pm |
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| spinach wrote: |
It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
But developers would still put stuff like skulls or hidden whatever into games even without achievements. Achievements at least have the potential to add some sort of extra depth to the game, as mentioned in the above posts.
Achievements are a waste when they're used only to encourage OCD behavior, but encouraging OCD behavior isn't something that originated with achievements. |
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Predator Goose

Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Tue Dec 23, 2008 7:13 pm |
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| spinach wrote: |
It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
The Halo 3 skulls are anything but bullshit. _________________
Let's have a Dreamcast week guys. If only as an excuse for me to play Project Justice. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: Nicholas Cage ensues.
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Posted: Tue Dec 23, 2008 7:28 pm |
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Most of the skulls in Halo 3 got players to figure out new ways around the environments, and then also had some interesting effects on the game. (YAY!!!) _________________
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Tue Dec 23, 2008 8:48 pm |
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I thought Lego Batman had some genuinely fun achievements. Like kill two cops and two criminals in one stage as two face. Or die nine times as Catwoman (cause cats have nine lives right?)
It's worth noting that Japanese developers just don't seem to "get" achievements in my opinion. There are some exceptions (like the aformentioned Dead Rising) but most japanese developed games I've played have exceedingly lame ones. I don't know why. _________________
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Flackon

Joined: 04 Dec 2006 Location: Spain
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Posted: Wed Dec 24, 2008 2:45 pm |
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| CubaLibre wrote: |
| I only care about the achievements that reward you for doing cool stuff, stuff you might not have thought to do without the achievement. This includes some of the Episode 2 achievements and almost all of the Left 4 Dead achievements. And uh, that's about it. |
And don't forget some of Team Fortress 2.
Those have in-game rewards associated too, which I don't normally condone but since TF2 is a multiplayer-only skill based game, they work. _________________
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Wed Dec 24, 2008 3:04 pm |
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| astralpancakes wrote: |
| spinach wrote: |
It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
But developers would still put stuff like skulls or hidden whatever into games even without achievements. Achievements at least have the potential to add some sort of extra depth to the game, as mentioned in the above posts.
Achievements are a waste when they're used only to encourage OCD behavior, but encouraging OCD behavior isn't something that originated with achievements. |
That's all true (but where did anyone talk about added depth?), but now it's a uniform requirement of all games on the system, you're off unlocking achievements in everything -- "achievement unlocked" is culled from the terminology OCD-driven games, by the way. It can be used for something meaningful, sure, but how many devs will do that when the pervailing tract is already to drop in a collect-a-thon? Now that it's a requirement, it's more likely to encourage whatever is less work (kleptomania, incidentally). And because achievements are there, and there are numbers attached, which go up, and which are compared to everyone else who has signed onto the xbox live service and ranked accordingly, it encourages players to go along with it. To see all there is to see, touch all there is to touch, do all there is to do, in the hopes of achievement unlocked. Playing that way just sucks all the fun out of it. |
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Wed Dec 24, 2008 3:05 pm |
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| Predator Goose wrote: |
| spinach wrote: |
It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
The Halo 3 skulls are anything but bullshit. |
It was fun, but it was still bullshit. |
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Mr. Mechanical Mr. Cool Common Sense

Joined: 04 Dec 2006
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Posted: Wed Dec 24, 2008 9:29 pm |
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| spinach wrote: |
| Predator Goose wrote: |
| spinach wrote: |
It reinforces obsessive compulsive playing.
Think of the skulls in Halo 3.
That sort of bullshit. |
The Halo 3 skulls are anything but bullshit. |
It was fun, but it was still bullshit. |
Nah, if it was really bullshit there would have been an achievement attached to beating the game on legendary with all the skulls turned on.
By yourself.
Damn I kind of want to play Halo 3 now. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
| | BLUE | BLACK | PURPLE | wrote: |
| Mr. Mechanical - Too liberal |
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parker

Joined: 31 May 2007 Location: on the white sand beach at Biloxi, on a white sandy bitch named Belle
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Posted: Thu Dec 25, 2008 2:04 am |
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I finally played that new Silent Hill recently, on an Xbox. Everytime I killed a new enemy, or say, shot my mother in the head (spoiler) it'd do the old *ploop!* Achievment Unlocked! deal. Way to take you right out of the damn game, which was already doing it's best fuckin effort to frustrate my every attempt to enjoy it on it's own. First thing I saw when I hit New Game was a loading screen with the main character guy laying flat on his ass and it offering some helpful tip for bouncing back up after you get knocked down. Imagine your first sight in Silent Hill 2 being James laying on the ground with his feet raised up in the air, like some excited kid rolling around on the floor, before it cuts to some serious shit involving a dead wife and a shit hole restroom.
What I can't stand is how they're forced on you, I don't want any part of this bullshit but there's no way to turn it off. How is that even legal, I mean there should be something in the bill of rights about this. It's invasive to my videogame playing. And Sony, way to roll over and paw the air at the first sign of the forum rabble batting their eyes and sucking their thumbs because your machine doesn't work exactly like an entirely separate machine that does it's own thing just fine. _________________ When asked how to avoid lust of the flesh, Diogenes began to play God Hand in answer. When rebuked for doing so, he replied, "If only I could soothe my hunger by playing Cooking Mama." |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Sat Dec 27, 2008 8:57 am |
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| parker wrote: |
| And Sony, way to roll over and paw the air at the first sign of the forum rabble batting their eyes and sucking their thumbs because your machine doesn't work exactly like an entirely separate machine that does it's own thing just fine. |
It's what people are clamoring for. Hell, I have free iTouch games that have achievements.
I like how World of Goo handled achievements: it's a menu option labeled OCD. _________________
The bad sleep well at the Gamer's Quarter |
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haze

Joined: 04 Dec 2006
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Posted: Sat Dec 27, 2008 9:24 am |
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just for the record, it's really OCPD, not OCD
I point this out because I am such a perfectionist. |
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Intentionally Wrong
Joined: 05 Dec 2006 Location: Wichita, KS, USA
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Posted: Sat Dec 27, 2008 10:37 am |
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| haze wrote: |
just for the record, it's really OCPD, not OCD
I point this out because I am such a perfectionist. |
And it's for similar reasons that I have to point out that Shaper isn't talking about either of those, he's talking about the Obsessive Completion Distinction award. OCD. I'm sure any similarity to either of the acronyms you mentioned is entirely coincidental.
Entirely.
(Buy World of Goo.) _________________ Obsequious pigs are not welcome in Mulravia. |
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haze

Joined: 04 Dec 2006
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Posted: Sat Dec 27, 2008 5:09 pm |
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| Intentionally Wrong wrote: |
| haze wrote: |
just for the record, it's really OCPD, not OCD
I point this out because I am such a perfectionist. |
And it's for similar reasons that I have to point out that Shaper isn't talking about either of those, he's talking about the Obsessive Completion Distinction award. OCD. I'm sure any similarity to either of the acronyms you mentioned is entirely coincidental.
Entirely.
(Buy World of Goo.) |
I wasn't entirely sure on that one. but a few people also used OCD further up. it's becoming a common misunderstanding
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Chuplayer

Joined: 23 Nov 2007 Location: mint = OWNED
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Posted: Sat Dec 27, 2008 11:29 pm |
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Hahaha! That game was fun! _________________ Boycotting Digital Press for blatant anti-Semitism.
"Hotaru is just freaky like that. Just look at the select screen. She's between Dong and Butt." - Goh_Billy
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sat Dec 27, 2008 11:45 pm |
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| parker wrote: |
| I finally played that new Silent Hill recently, on an Xbox. Everytime I killed a new enemy, or say, shot my mother in the head (spoiler) it'd do the old *ploop!* Achievment Unlocked! deal. |
god damn it |
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Sun Dec 28, 2008 7:52 am |
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| boojiboy7 wrote: |
| And L4D had some duds too (kill X number of X enemy is just as bad as Kill X enemies with X). |
Man it has one achievement like that and it's like 53,000 some enemies, I mean obviously that's just for fun. _________________
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parkbench

Joined: 12 Dec 2006
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Posted: Fri Jan 02, 2009 8:28 am |
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| Quote: |
| I don't really buy the prevailing arguments against achievements really, they're just kind of there and you can choose not to care if you want. I suppose after a point they're a distraction but I honestly can't remember any point in time where I went "damn, that achievement totally ruined the mood". Maybe I just, uh, don't get totally immersed in the gameplay experience or something. |
I don't think it's about that. I think it's about a certain kind of conditioning that sterilises a player's ability to experience ambiguity, when they grow to conceptualise everything in terms of a achievable statistical trophy. Playing games "again" after a long break has really made me realise how much a simple mechanic like a 20-second "wait" timer--the most benign of "ambiguous techniques"--can throw the average gamer into a panicked rage until finally they can "do" something again.
Achievements are not so much the Great Satan of this trend--of "checklists," shall we say--but just the most recent manifestation of it. It is the bedrock of gaming back to the arcades, and such (perhaps insert nostalgic diatribe here?). It's just that some of us are starting to think--to have the audacity to think--that we should try to start undoing this formula. And I think Achievement Unlocked, as much as it's kind of part of the problem, is in some respects evoking this notion. I'm wary of damning it to the fires of hell or exalting it for all time because all told it does something--it seems to do its job fairly admirably while still justifying its existence. Even the need to "figure it out" and come up with a solid "stance" on it seems to be symptomatic of this infection, as it seems there's no way to enjoy something without also cataloging it--without becoming a critic.
The point is, in the end, I stayed until the very last achievement--and verily, the joke was on me. _________________ metafilter vs. youtube comments
"ars longa vita brevis" |
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ghost_dinosaur

Joined: 05 Feb 2009 Location: Moving
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Posted: Thu Feb 26, 2009 3:37 pm |
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Here seems to be as good a place as any to ask. I've checked all over my 360 settings and couldn't find a way.
Is it impossible to turn off the Achievement pop-ins?
They're finally starting to bother me when I've completed a very satisfying game and want to sit back and bask in the post-ending glow only to hear that loud BLIERNK. Even being able to turn off that sound would be enough. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Thu Feb 26, 2009 4:10 pm |
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| ghost_dinosaur wrote: |
Here seems to be as good a place as any to ask. I've checked all over my 360 settings and couldn't find a way.
Is it impossible to turn off the Achievement pop-ins?
They're finally starting to bother me when I've completed a very satisfying game and want to sit back and bask in the post-ending glow only to hear that loud BLIERNK. Even being able to turn off that sound would be enough. |
Open up the Xbox Guide, go two blades right to 'Settings', choose 'Notifications.' You can turn them off entirely, or just the sound. _________________
boost chains explode brains |
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ghost_dinosaur

Joined: 05 Feb 2009 Location: Moving
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Posted: Thu Feb 26, 2009 4:28 pm |
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How did I miss this?
Awesome. TY muchly. |
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BenoitRen My post was edited by a jackass

Joined: 05 Jan 2007
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Posted: Fri Mar 13, 2009 1:09 am |
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I finally played this today, and I had to laugh at the ridiculousness of it while playing it. I had fun. :) _________________ SeaMonkey - surfing the net has never been so suite
XUL MSN Messenger
Phantasy Star Cave |
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Kilroy{ZTC}

Joined: 28 Jun 2008 Location: Colorado
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Posted: Tue Mar 24, 2009 4:53 am |
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| parkbench wrote: |
| I don't think it's about that. I think it's about a certain kind of conditioning that sterilises a player's ability to experience ambiguity, when they grow to conceptualise everything in terms of a achievable statistical trophy. Playing games "again" after a long break has really made me realise how much a simple mechanic like a 20-second "wait" timer--the most benign of "ambiguous techniques"--can throw the average gamer into a panicked rage until finally they can "do" something again. |
I'm not sure I understand. You disapprove of a game prioritizing in game actions for the player? So what's the criticism, that it gives too much control to the author and takes something away from the player in the process? Or am I missing something here. _________________ I has a blog
Older blog (Home of my Mother 3 article) |
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